Author Topic: The New Spellcard Help Thread  (Read 141520 times)

nintendonut888

  • So those that live now, pledge on your fists and souls
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Re: The New Spellcard Help Thread
« Reply #120 on: December 20, 2009, 12:02:37 AM »
Any tips on Harbor Sign "Eternally Anchored Ghost Ship" (UFO stage 4, anchors everywhere)? Can't capture it consistantly, was wondering if there's a trick or something. Lunatic mode.

The criss-crossing bullets leave similar openings every time, but due to their overlapping sprites it's still hard to pick it out.

Ahem, I know it's been asked many times, but BLUE UFOS. I blew two bombs (which would have secured a no death run) on it. AHHGHASDGAKGLASHGK.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Bananamatic

Re: The New Spellcard Help Thread
« Reply #121 on: December 20, 2009, 12:17:29 AM »
Ahem, I know it's been asked many times, but BLUE UFOS. I blew two bombs (which would have secured a no death run) on it. AHHGHASDGAKGLASHGK.
Use MarisA, kill everything on the first wave, then just shoot Nue and watch out for the ones which charge at you.

nintendonut888

  • So those that live now, pledge on your fists and souls
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Re: The New Spellcard Help Thread
« Reply #122 on: December 20, 2009, 12:22:45 AM »
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #123 on: December 20, 2009, 12:24:44 AM »
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.
I'm pretty sure hitbox size is a rather weak excuse. =V

"What do you mean 'stop repeating everything you say'?"

Bananamatic

Re: The New Spellcard Help Thread
« Reply #124 on: December 20, 2009, 12:25:39 AM »
And what if you don't want to use Marisa A?
You'll force yourself into using her.

I didn't really find a hitbox difference, only the fact that her laser pierces which makes Blue UFO easy and Rainbow slightly easier too.
(and also the fact that her highscores were lower made me use her, lol)

Lybydose

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Re: The New Spellcard Help Thread
« Reply #125 on: December 20, 2009, 12:34:41 AM »
And what if you don't want to use Marisa A? ??? I've tried with other shot types not called Reimu A, but I really can't surmount the issue of the fat hitboxes.

Try to kill as many UFOs as possible (duh).  Your biggest concern will be the UFOs that move across the screen about halfway between Nue and the bottom.  When you see one of these appear, kill it ASAP, and then move up towards Nue.  It will be followed by more UFOs moving down towards you, but they will be further away from the center.  If you don't kill that UFO, you won't have much room to move anywhere.  If you don't kill it fast enough or take too long moving back to the center (and up), you'll just get tackled by the ones that follow.

The basic idea is to make a gap you can use to move up, since UFOs thrown directly at you will wall you off if you stick around the bottom and try to kill everything.
« Last Edit: December 20, 2009, 12:52:48 AM by Lybydose »

Bananamatic

Re: The New Spellcard Help Thread
« Reply #126 on: December 20, 2009, 12:39:24 AM »
Tried with ReimuA.
The fact that she isn't piercing makes it much harder - you can't kill off the entire first wave and because she does less damage, you'll have to avoid a third wave thrown into your face.

MarisA can even shoot the UFOs through Nue.

Cabble

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Re: The New Spellcard Help Thread
« Reply #127 on: December 20, 2009, 12:50:11 AM »
How do you do Surprising Rain "Guerilla Typhoon"?

My strategy is to get on the other side of kogasa, and make my way towards the bottom corner as the wave comes, and move back towards kogasa to go through the wave. I always end up hitting a wave that I try to go through, but the bullets come together to make a wall. Help?
I had a teacher who used to play radiohead during class once.

ONCE.

Lybydose

  • Isn't cool enough to have a title
  • ESC -> Retry
Re: The New Spellcard Help Thread
« Reply #128 on: December 20, 2009, 12:57:21 AM »
How do you do Surprising Rain "Guerilla Typhoon"?

My strategy is to get on the other side of kogasa, and make my way towards the bottom corner as the wave comes, and move back towards kogasa to go through the wave. I always end up hitting a wave that I try to go through, but the bullets come together to make a wall. Help?

Have you tried sitting in the center under Kogasa and making vertical movements only?  It may work better for you (or it might not).  Try it.

Bananamatic

Re: The New Spellcard Help Thread
« Reply #129 on: December 20, 2009, 01:49:23 AM »
Also remember to a.)shotgun her at the beginning before she starts firing and b.)stay underneath her as best as you can during her second phase.  If you do it right you can end the attack before the third phase, basically trivializing it (this can be done with all shottypes btw).

how can I shotgun her when I need to misdirect the shots 1 second later
I usually bomb this since I can't finish her after the 2nd phase and misdirecting that shot with all the crap flying around is near impossible.

Also, China's final nonspell
The first red wave is spawned way too close to the bottom and I'd have to risk clipdeath to get through unfocused.

Re: The New Spellcard Help Thread
« Reply #130 on: December 20, 2009, 04:50:48 PM »
Ahem, I know it's been asked many times, but BLUE UFOS.

It's one of those ones you have to figure out how it works, then it's easy.

- UFOs spawn from Nue starting from a random spot.
- They then continue to spawn from her in a clockwise direction.
- The UFOs fire lasers from themselves in straight lines, the lasers starting point rotating around the UFOs in a clockwise direction.

You need to concentrate on killing as many UFOs as possible that come out of Nue from the 3 to 6 O'Clock directions. If you don't, you get a wall of lasers that you have to macrododge and it's stupidly hard to do so. If you do, you then just dodge the lasers as they come, being aware of the ass-lasers that the UFOs fire *from offscreen*.
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: The New Spellcard Help Thread
« Reply #131 on: December 20, 2009, 10:22:29 PM »
Xu Fu's Dimension when using a solo human. The familiars keep hitting me.

Edit: Never mind. I was having a ➈ moment and must have been getting hit by something else when trying with a solo human. Maybe due to panic or something. Same method just worked for me in spell practice, so unless it's different in the stage somehow.


Mokou's first. I know you can circle around her with Border team, Yukari solo, Scarlet Team, and Remilia solo and capture it. But I keep messing that up, and I'm horrible at it with the other teams that can't do that. Plus, it'd be nice to just get rid of my constant ****ing up of circling her.

Fujiyama Volcano, all teams. I can't do this at all and I have no idea how I even have captures of it in spell practice.
« Last Edit: December 20, 2009, 10:37:14 PM by Enigma »

Re: The New Spellcard Help Thread
« Reply #132 on: December 20, 2009, 10:36:36 PM »
how can I shotgun her when I need to misdirect the shots 1 second later
I usually bomb this since I can't finish her after the 2nd phase and misdirecting that shot with all the crap flying around is near impossible.

When shotgunning, stand off to the side a tiny bit, and right before she's about to shoot, move away and then straight down.  Practice until you know how much time you have.  You can even try and remember the time in the music when she shoots and use it as a marker.

Quote
Also, China's final nonspell
The first red wave is spawned way too close to the bottom and I'd have to risk clipdeath to get through unfocused.

Hugging the right lane seems to give you the best chances of dashing through without clipping.  Alternatively, you could go off to the right side to give yourself some room during the red waves, though that isn't really fool-proof.

Re: The New Spellcard Help Thread
« Reply #133 on: December 20, 2009, 10:55:56 PM »
Suppression "Superego" keeps ending all of my SA Extra attempts. I've looked at replays but it seems like once I actually face it, my plans instantly fall apart and I can't dodge anything.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: The New Spellcard Help Thread
« Reply #134 on: December 20, 2009, 11:01:48 PM »
Superego leaves the same big openings every time. Just keep an eye out for them and keep moving down. It's better than Release of the Id since that one sometimes makes the openings really tiny.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #135 on: December 21, 2009, 02:51:22 PM »
Mokou's first. I know you can circle around her with Border team, Yukari solo, Scarlet Team, and Remilia solo and capture it.

Fujiyama Volcano, all teams. I can't do this at all and I have no idea how I even have captures of it in spell practice.

Mokou's first is actually done best by remaining under Mokou as much as possible. Circling around isn't consistent for me but dodging at the bottom is. You need to time your movements in order to get through the green bullets. The gap isn't too hard to fit through. Then dodge the blue knives. Do that until the red knives start to get close and try to get aro?nd them and under Mokou again. If you just figure that out it gets easy.

As for Volcano.

This strategy works well. I did it no-focus too so yeah. It works.

Krimmydoodle

  • We must apply more SCIENCE!
Re: The New Spellcard Help Thread
« Reply #136 on: December 21, 2009, 03:14:22 PM »
You might want to provide a source when you refer to "this strategy".
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

ebarrett

Re: The New Spellcard Help Thread
« Reply #137 on: December 22, 2009, 01:07:48 AM »
This is probably different from what Zengeku was going to show, but it works, and is a lot less risky than it looks, not to mention less risky than just switching sides in the bottom.

Spoiler:
it is a TRIAL OF GUTS after all




Really, Fujiyama Volcano almost deserves a stickied topic of its own, it's probably the most asked card.

Re: The New Spellcard Help Thread
« Reply #138 on: December 22, 2009, 03:49:59 AM »
I still suck at the volcano trying that.

Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.

Re: The New Spellcard Help Thread
« Reply #139 on: December 22, 2009, 07:15:16 AM »
Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.

Tap to the beat of the music.  Wait until about 5-6 familiars have spawned at the bottom, and make the taps as small as you can.  Hitbox size shouldn't be an issue since the arrows are extremely small themselves.

Re: The New Spellcard Help Thread
« Reply #140 on: December 22, 2009, 10:01:59 AM »
You'll force yourself into using her.

No, you will play as SanaeB.

mikeKOSA

Re: The New Spellcard Help Thread
« Reply #141 on: December 23, 2009, 07:32:32 AM »
so i finally unlock SA extra stage, and need help on koishi's first survival card and her heart bullets

Re: The New Spellcard Help Thread
« Reply #142 on: December 23, 2009, 09:18:08 AM »
I still suck at the volcano trying that.

Possessed by Phoenix's second phase. Just how fast am I supposed to tap to stream it for scorerunning purposes since going in circles won't nearly triple the bonus you get for the spell? I'm either tapping too slowly and getting hit, or I'm tapping too fast, so I get walled before the phase ends then get hit.

And I'm not trying to do this with border team either, so I have a big hitbox to deal with.

Okay, i don't know what happened but my strategy is here:
http://www.youtube.com/watch?v=O-PGuHSFBTc
Just went and checked. Its pretty much the same strategy as ebaretts.
« Last Edit: December 23, 2009, 09:22:51 AM by Zengeku »

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: The New Spellcard Help Thread
« Reply #143 on: December 24, 2009, 06:22:19 PM »
It's a bit late, but hitbox size is a huge difference when you're the crazy nut whose strategies always involve high-risk dodging. >_> Also, play MoF extra with Marisa and then with Reimu and tell me that hitbox size doesn't make a difference.

ANYWAY! I don't know if this is in the spirit of this thread, but I've figured out some strategies with two of Byakuren's spell cards others might find interesting:

Magic Milky Way: Start close to Byakuren, dodging the curvy lasers by moving up. Once she starts shooting the stars, swerve around them a couple times, then start moving down as the lasers allow. Repeat until you reach the bottom. This minimalizes the amount of time you're spent at the mercy of the bottom of the screen.

LFO: I'm sure Baity's going to laugh at me, but I realized that you can misdirect the waves by flying off at an angle not center. The waves are centered to be thickest at wherever you are when they fire, so this usually decreases the amount of bullets you have to squeeze through. All my dodges I've made until now have been hitbox prayer dodges, but by flying off in random directions before a wave is fired I captured LFO without dodging a single hard wave.

Also, while I can't really help with St. Nikou's Air Scroll (it's completely different on lunatic and possibly easier), I find it amusing that it takes the same amount of time to kill Byakuren at 1.00 power as it takes to kill her at 4.00 power on Superhuman.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: The New Spellcard Help Thread
« Reply #144 on: December 24, 2009, 07:35:31 PM »
Are Reisen's cards and noncards on Normal even possible No Vertical? She kicked my ass so badly.

I tried a Normal No Vertical 1cc and game overed on her way too easily despite how many lives I had. Doesn't help that I didn't even have the 800 extend yet, and the final one must be impossible.

Re: The New Spellcard Help Thread
« Reply #145 on: December 24, 2009, 09:56:52 PM »
Are Reisen's cards and noncards on Normal even possible No Vertical? She kicked my ass so badly.

I tried a Normal No Vertical 1cc and game overed on her way too easily despite how many lives I had. Doesn't help that I didn't even have the 800 extend yet, and the final one must be impossible.
Yep :V

I've been playing NV runs for a quite a while now, and I've basically come to the conclusion that IN isn't actually possible to beat NV. Reisen's the worst, since her midspells are mostly focused on forcing you to the bottom of the screen, and her spellcards are designed to send you flying around the screen and require lots of vertical movement.

UFO's in the same boat, since UFO tokens don't go down far enough for you to collect them, oh boy.

Re: The New Spellcard Help Thread
« Reply #146 on: December 24, 2009, 10:18:08 PM »
They do very rarely. I got one Red UFO on my attempt. Had some stupid mistakes though and game overed on Ichirin when I should have made it to stage 4.

But ya, that sucked to find out. I thought no vert Extra was impossible already, but that just makes it certain.

Re: The New Spellcard Help Thread
« Reply #147 on: December 26, 2009, 01:21:13 AM »
Okay. I have 7 Nemesises in UFO Hard. I'd like to ask if someone have some enlighting information on one of them.

King Kraken Strike (whatever this sucker is called on Hard mode)- This thing pretty much spams a bunch of bullets and shakes the screen. How do any of you manage this or is it just luck?


Sapz

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Re: The New Spellcard Help Thread
« Reply #148 on: December 26, 2009, 01:27:11 AM »
Okay. I have 7 Nemesises in UFO Hard. I'd like to ask if someone have some enlighting information on one of them.

King Kraken Strike (whatever this sucker is called on Hard mode)- This thing pretty much spams a bunch of bullets and shakes the screen. How do any of you manage this or is it just luck?
Purely read and dodge. IIRC it doesn't wall you very often on Hard, but there'll still be a lot of tight squeezes, and sometimes you're just going to have to bomb due to the random nature of the falling bullets. Don't be afraid to move vertically, but remember to return to the bottom by the time the fists reappear. :V
Let's fight.

Re: The New Spellcard Help Thread
« Reply #149 on: December 26, 2009, 05:38:41 AM »
so i finally unlock SA extra stage, and need help on koishi's first survival card and her heart bullets
For the first survival card, make a sharp movement to the center, then back up slightly, so that you have a big gap to fit through. After you go through the gap, make a sharp movement to the outside to make a big gap. Rinse, repeat.

The placement of the bullets spawned from the lasers depends on how close you are to Koishi.

As for the heart bullets...what I do for the spellcards in which the heart bullets go towards or outward from Koishi, I find a spot where the speed of the bullets is manageable, and then I no-vert the entirety of the cards from there.