Author Topic: Revenge of Shooter Games Thread  (Read 133401 times)

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #180 on: December 13, 2009, 01:32:54 AM »
Well yeah-- that's the basis of any 'memorizer' type of shmup. Let's face it, it'll be really hard for even the best player out there to go into Ultra mode without some method they've developed over time. Ever notice how you'll automatically go to certain places on a stage that you've played multiple times before? That's because you know that that particular movement worked, as you lived instead of died. It's very much trial and error-- there's 'oh hey, that worked! Let's do that from now on' and there's 'yeah that didn't work', or there's 'that worked, but maybe there's an easier way?'.

tl;dr: Yes.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Revenge of Shooter Games Thread
« Reply #181 on: December 13, 2009, 02:16:18 AM »
Well yeah-- that's the basis of any 'memorizer' type of shmup. Let's face it, it'll be really hard for even the best player out there to go into Ultra mode without some method they've developed over time.

tl;dr: Yes.

http://www.youtube.com/watch?v=i_MMSL4kejE

Tell that to the people in the comments of this video. >_> Watch how I get completely chewed out by people defending this run that is an obvious TAS.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #182 on: December 13, 2009, 02:51:02 AM »
UFO Lunatic's got nothing on Ultra mode, but still :p

I'll say now that arguing with people on YouTube is pointless, anyway.

The general YouTube commenters, especially the ones who post on them 'HARDEST JAPANEES GAEMS EVAR' videos don't know shit about shmups or danmaku.
« Last Edit: December 13, 2009, 03:01:34 AM by Matsuri »

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Revenge of Shooter Games Thread
« Reply #183 on: December 13, 2009, 02:54:09 AM »
I knew it was pointless before I made the first post, but I felt I had to try. :\ It did get some funny responses though, particularly "don't u get jealus bcuz u cant do it urself," despite...well. :V

I'm also fully expecting now that Banana mentioned my run was marked as tool assisted for everyone to use that to call me out, despite that run being called out by 2ch itself.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Gammeru

Re: Revenge of Shooter Games Thread
« Reply #184 on: December 13, 2009, 03:05:06 AM »
Apparently I said that wrong. I'm not saying the game is any worse for it, it's just that Cave has a reputation of never going easy on the player, at all.
An arcade game will never go easy on the player.

E: Apparently I can't read.
I haven't played the game, but I know that if you bulldoze through a game in a way that requires no skill, you haven't actually played the game. You can say you've beaten it, but what kind of person is going to be amazed if you basically use a cheat that the game gives you? Don't worry about Cave going "soft"--the real players will play without such restraints.
« Last Edit: December 13, 2009, 03:47:36 AM by Enshadu »

Ghaleon

  • Long twintail-o-holic
Re: Revenge of Shooter Games Thread
« Reply #185 on: December 13, 2009, 03:41:08 AM »
I visited a new videogame store today, and it had some interesting stuff, and the owner knew what a danmaku shooter was. I was pretty pleased, I asked if he had any and he said nothing other than "castle of shikigami 3". I don't have a Wii, but looking at the back of the box the game LOOKED like it was decent.

Anybody tried that game before? I'd like to know the following info

Difficulty, I'm expecting a range of difficulties, if so how easy to how hard does it get? If it's not hard, is it easy due to generous life supply (like in touhou), or is it just plain..easy, etc. I prefer games hard, but I don't mind if overal difficulty isn't hard due to generous life count, since you can just strive to 1cc again later with less lives lost or whatever.

Music/sound: Is it worth mentioning? In a good or bad way?

Gimmicks: What are they? If there are any? For example, is it like ikaruga where you change colors or whatever, is it like Hellsinker where you have an aura of bullets slowing down, and possibly absorbing? Can you reflect bullets? Etc. Generally I like my shooters to be as traditional as possible in this regard, I really tend to dislike such things. BOMB gimmicks are ok though, as long as they are limited in some way

Anything else important that anybody can think of >=).

Re: Revenge of Shooter Games Thread
« Reply #186 on: December 13, 2009, 04:22:08 AM »
Castle of Shikigami 3. You're lucky. None of the stores around me have Lost Odyssey, Eternal Sonatra, OR even Tales of Vesperia in stores. Anywhere. And those are considered some of the best modern rpgs.


As for whether or not to get it, you will find that if you ignore the fact characters aren't all moe, Castle of Shikigami is like Touhou on steroids. In other words, buy it

I will note that it's not the hardest shmup, but it's still great and you will feel right at home dodging the patterns.

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #187 on: December 13, 2009, 04:30:32 AM »
Okay, Shiki III.

Difficulty: It's simultaneously easy and hard, depending on which character you use. Some are much better than others. The game gets significantly harder on stage 3, mainly because there's a fuckton of box-like walls that block your way. If that's not annoying enough, there's another catch! They disappear over time, but they can still kill you. To keep them visible, you have to shoot the glowing things on the screen, which will temporarily reveal them.

Music/sound: Eh. Not great, not bad either. Voices can get kind of annoying, though.

Gimmicks: It shares some similarities with Imperishable Night, in a way. Each character has a special attack-- some easier to use than others-- and using that attack as much as possible will yield more coins, therefore more points. Yeah, there's a special attack where you absorb bullets and they fire back at enemies. That's exclusive to the loli character. Each character has 2 special attacks to choose from, too, so there's a lot to experiment with

There's also a mode where you can play as 2 characters at once, switching whenever you wish (think Imperishable Night). Personal suggestion: Munchausen and Roger. They start acting like.... eh, you can find out for yourself.

For the price, Shiki III's worth it. I got it for like $20 last year.

Formless God

Re: Revenge of Shooter Games Thread
« Reply #188 on: December 13, 2009, 05:13:30 AM »
Mmhmm ... I'm planning to get Shikigami no Shiro (Castle of Shikigami ? I thought shiro means white) for the PC.

I heard that the 3 PC games are EX, II and III although GameFAQs said otherwise. Anyway ... which one should I play first ? And in any order ?

Re: Revenge of Shooter Games Thread
« Reply #189 on: December 13, 2009, 05:16:19 AM »
Mmhmm ... I'm planning to get Shikigami no Shiro (Castle of Shikigami ? I thought shiro means white) for the PC.

I heard that the 3 PC games are EX, II and III although GameFAQs said otherwise. Anyway ... which one should I play first ? And in any order ?

I'd just check them out in order and see which one you like best.

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #190 on: December 13, 2009, 05:33:05 AM »
(Castle of Shikigami ? I thought shiro means white)

しろ = 白 = white
しろ = 城 = castle

just for the record :V

Ghaleon

  • Long twintail-o-holic
Re: Revenge of Shooter Games Thread
« Reply #191 on: December 13, 2009, 05:37:18 AM »
しろ = 白 = white
しろ = 城 = castle

just for the record :V

I thought Shikigami meant one of Yukari's familiar/butler/servent/whatevers >=p..Only reason why I remembered the name lol.

Re: Revenge of Shooter Games Thread
« Reply #192 on: December 13, 2009, 05:46:55 AM »
So... Cho Ren Sha's music seems to be stuttering really badly.  Like, to the point that it's painful just playing it.  This has actually happened to me before on several occasions, sometimes it's not that bad, while other times it actually hurts my ears listening to it.  Has anyone else had this problem and/or know how to fix it?

btw holy hell I suck at this game, how did I actually manage to make it to the TLB once?

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #193 on: December 13, 2009, 05:47:51 AM »
I thought Shikigami meant one of Yukari's familiar/butler/servent/whatevers >=p..Only reason why I remembered the name lol.

Well yeah, in the sense that Yukari used her magic to create Ran, who in turn created Chen.

So... Cho Ren Sha's music seems to be stuttering really badly.  Like, to the point that it's painful just playing it.  This has actually happened to me before on several occasions, sometimes it's not that bad, while other times it actually hurts my ears listening to it.  Has anyone else had this problem and/or know how to fix it?

Got the problem, don't know how to fix it, no intention of playing it until I can fix it :V

Re: Revenge of Shooter Games Thread
« Reply #194 on: December 13, 2009, 06:51:49 AM »
Oh cool.  Through the amazing magic of Google, I found out how to fix the stuttering.  All you have to do is right-click the .exe, go to Properties, and under the Compatibility tab choose to run it in Compatibility mode for Windows 95.  The music plays completely smoothly.

Stupid Vista. :V

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #195 on: December 13, 2009, 07:25:20 AM »
Last time I tried that (with XOP/Black), it totally fucked up my screen settings, somehow. I kind of don't want to try that again.

Re: Revenge of Shooter Games Thread
« Reply #196 on: December 13, 2009, 07:39:06 AM »
Last time I tried that (with XOP/Black), it totally fucked up my screen settings, somehow. I kind of don't want to try that again.

Like, permanently messed it up?  That'd be kind of odd.

If that's the case, you could always try backing up your score file and re-downloading the game if something goes wrong.  The thing takes up less than a megabyte of space after all, so it wouldn't be that big a loss.

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #197 on: December 13, 2009, 07:43:35 AM »
Oh of course not permanently, but it crashed my computer and I had to spend a good half hour trying to figure out how to fix it.

Maybe if I just redownload it...

Re: Revenge of Shooter Games Thread
« Reply #198 on: December 13, 2009, 08:30:25 AM »


YOU SON OF A-

Re: Revenge of Shooter Games Thread
« Reply #199 on: December 13, 2009, 08:33:23 AM »
I love the music for Stage 0 of Cho Ren Sha. :V

Formless God

Re: Revenge of Shooter Games Thread
« Reply #200 on: December 13, 2009, 04:27:34 PM »
Okay. Got the 2nd game ... fairly easy. But I don't know how to focus ... and lost all of my lives at 3-2 Normal (Freyr took me QUITE a while to realize how to beat it) :( . Anyway is it "hold down Z" ?
« Last Edit: December 14, 2009, 05:17:08 AM by Formless God »

Ghaleon

  • Long twintail-o-holic
Re: Revenge of Shooter Games Thread
« Reply #201 on: December 13, 2009, 07:28:24 PM »
I love the music for Stage 0 of Cho Ren Sha. :V

Psh, the music in Xevious is clearly the best.

Re: Revenge of Shooter Games Thread
« Reply #202 on: December 14, 2009, 03:52:33 AM »


YOU SON OF A-

What game is that?


Also, anyone know any danmaku shooters for the PSP? Or something I can emulate on the gba, snes, genesis, and such?

Re: Revenge of Shooter Games Thread
« Reply #203 on: December 14, 2009, 03:56:56 AM »
What game is that?


Also, anyone know any danmaku shooters for the PSP? Or something I can emulate on the gba, snes, genesis, and such?

Cho Ren Sha 68k.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Revenge of Shooter Games Thread
« Reply #204 on: December 14, 2009, 06:44:39 AM »
I'm not sure why I'm saying this here, but I have a new way to play Yuyuko's fight:

Using the Vsynch config file, set the FPS to 90.

Turn off music.

Once you reach Yuyuko, open this and start the fight.

For some reason this changes the entire fight. For bonus points (and maybe why I'm posting it here), open a video of Spiritual Larsa's theme for Resurrection Butterfly.

Cave music makes anything EXTREME.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #205 on: December 14, 2009, 06:58:44 AM »
oh shit

I am so trying that when I have the time

only instead I'm gonna use Larsa's first theme instead of the Ketsui TLB mentioned :V

Re: Revenge of Shooter Games Thread
« Reply #206 on: December 14, 2009, 11:01:14 AM »
Extra lives: There's one for getting 6,000,000 points, one for 20,000,000, and one near the end of stage 3: on the battleship, there are orange boxes on the sides of the ship-- destroy them all, then destroy the central command center at the very end. Really easy to do.

Decent MAME Emulator: Try Wolfmame 0.99/MAME32 Plus! 0.99. If that's what you're already using, try playing with the settings to improve it.

I'll never understand how Touhou fans can say DoDonPachi's stages are boring-- when Touhou stages are a bunch of the same shit over and over and over again too :V

So you actually can get additional lives? Okay, i guess that calls for additional research. I have promised myself to perform a more reasonable testing of the game - compared to that embarassing event back then.

DDP's stages pretty much only have one color for bullets. Pink. At the bosses, there is some blue colours here and there but that's really all. The graphics in DDP is really boring to watch, at least to me and that's part of the reason i think the game is a bit of a chore when you aren't fighting a boss.

Touhou just looks prettier and the stages are more distinct imo.

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #207 on: December 14, 2009, 12:32:53 PM »
Touhou stages are more distinct? What? Pretty much every stage in Touhou is a repeating background or a nondescript swirly background with wave after wave of enemies that fire roughly the same pattern at you. And saying that the graphics are boring to watch is like saying the graphics of Doom are boring compared to Modern Warfare 2. As for bullet color... wait, why are you solely focusing on the aesthetic aspect of a game in comparison to Touhou-- especially when it's older than every Touhou game except the Highly Responsive to Prayers?
« Last Edit: December 14, 2009, 02:28:45 PM by Matsuri »

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Revenge of Shooter Games Thread
« Reply #208 on: December 14, 2009, 02:47:11 PM »
Hey.

Hey.

SoEW is older too. :V

Still, I agree with Zengeku. I'll admit the only reason I see the later stages of Cave games as "a bunch of walls" is because it moves so fast, but you know, what does that change? You still only see a bunch of walls in the end, which makes the stages look the same, which makes them less distinct from Touhou stages. I find it pretty hard to believe you'd say finding different ways to stream is the same fun as different ways to dodge random bullets.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Revenge of Shooter Games Thread
« Reply #209 on: December 14, 2009, 03:01:21 PM »
Hey.

Hey.

SoEW is older too. :V

Still, I agree with Zengeku. I'll admit the only reason I see the later stages of Cave games as "a bunch of walls" is because it moves so fast, but you know, what does that change? You still only see a bunch of walls in the end, which makes the stages look the same, which makes them less distinct from Touhou stages. I find it pretty hard to believe you'd say finding different ways to stream is the same fun as different ways to dodge random bullets.

DoDonPachi was released on February 5, 1997, and SoEW was released on August 15, 1997. Silly donut.

And yes, you're right. Finding different ways to stream isn't any more fun than finding different ways to dodge random bullets. However, where the fun comes in, especially in later stages, for many CAVE shmups (especially later ones), is from 'okay, what can I do to survive while maximizing my results in score? Should I kill that larger enemy right away and stay alive, or should I hold out for a little while so I can cancel out a whole bunch of bullets and get a huge payoff in score, while risking a life or a bomb?' Stuff like that. I know you guys don't like it when I harp on about score, but it's a lot of what makes shmups in general fun! They wouldn't have all of the intricate systems built into them if they weren't meant to be figured out and manipulated. I'd say that the only thing Touhou has over any arcade shmup are the bosses-- which honestly are the only reason I enjoy the series as much as I do. If it didn't have that, I can honestly say I'd have no more interest in it than any other doujin series, even if it's as polished and clean looking as it is-- and I find it pretty hard to believe you'd say otherwise, as well.

In the very least, CAVE stages keep you more engaged in the game (if you're playing for score), while Touhou stages are more 'ooh, look at the pretty colors on the way to the main event!'
« Last Edit: December 14, 2009, 03:02:59 PM by Matsuri »