Author Topic: Oh hey those guys making the crazy jet player characters finished.  (Read 18300 times)

Re: Oh hey those guys making the crazy jet player characters finished.
« Reply #30 on: January 13, 2010, 11:57:02 PM »
this is a sample of how the original game looks and plays like (except that I'm using the Black Label test version as an example, because it's newer)
http://www.youtube.com/watch?v=ezOJPhjA788

edit: forgot to mention this detail too, the "autobomb" feature gives you less invincibility time than the regular bomb, and bombing (automatically or not) breaks the hit chain. Dunno if the reduction in the invulnerability time on autobomb is implemented in these custom characters as well.
« Last Edit: January 14, 2010, 12:08:32 AM by shadowbringer »
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Kanako Yasaka

Re: Oh hey those guys making the crazy jet player characters finished.
« Reply #31 on: January 14, 2010, 12:03:56 AM »
Could someone tone them down some? Or is the code too complex?

Re: Oh hey those guys making the crazy jet player characters finished.
« Reply #32 on: January 14, 2010, 05:22:37 AM »
Could someone tone them down some? Or is the code too complex?
No code is to complex!!!! for Naut

Fujiwara no Mokou

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Re: Oh hey those guys making the crazy jet player characters finished.
« Reply #33 on: January 14, 2010, 07:02:54 PM »
Could someone tone them down some? Or is the code too complex?

I can do it. But I won't, because as Naut said,
these characters, they're too bullshit.