Post cleaved for space management.
RailgunThis spell, if not executed correctly, will become a kill card.
The caster must remain stationary except during the reprise given at the end of the spell cycle.
Note: The card is divided into three sections, the first one's diagram being up in the title.
Section 1The idea is that the caster is targeting the player using the line, and a ring of spinning mounts will pinpoint the player's exact location. I will break it up in accordance with the diagram so that things will be easier to put into words.
i. This is a NON-DAMAGING laser that starts at the caster, goes through the the target (player), and continues to the end of the screen. It moves angularly when the target moves so that it is constantly touching her, with its axis of rotation being where the caster is. It is also mportant in the positioning of ii and iii.
ii. In the diagram, it shows two circles some distance behind the caster, releasing rings of shots. (I stated that the number of these varies with the difficultly, but harder settings could just be made by changing other aspects like rate of fire or ring density, the amount per ring.) These mounts are in a fixed position relative to the line i. A simpler explanation is as follows: Take a sheet of paper and something to write with. Draw two circles anywhere, and then draw a line going in between them but in such a way that it doesn't touch them. After that, take whatever you used to write with and press the writing end down on the paper (assuming that you are writing on a surface to begin with). While holding your pen, pencil, whatever in place, spin the paper around the spot where it is pressed down, and that's the sort of movement I am looking for.
iii. Only the bottoms of the rectangles are important. These two serve as mounts for both chain (short streams of danmaku) bursts and arc bursts (like the arc of a circle). They move like ii. There can only be two.
iv. There are 8 mounts space evenly angularly around the player, shooting bullets outwards, not inwards. These shots go a short distance and then slow down. They are fixed on v.
v. An invisible ring around the player that follows her around wherever she goes in the exact time and place she moves. The mounts on it, iv, spin around the player along the edge. It gradulally shrinks into vi.
vi. A very small version of v.
Between this section and the next, there is a few milliseconds reprieve. During this, the line i and the circle vi remain fixed in place where the player was at the start of the break. Basically, they stopped their perfect tracking to stand still.
Section 2The concept here is that the line is replaced with a laser and the targeting circle estricts the movement to only to what little space is inside. The split-second break in between this stage and the previous one is to give the player enough time to move to the outside edge of the circle or she will die. Trying to get outside of the circle isn't the best idea because then the player will be caught in a giant wall of bullets. The caster is still frozen in her spot until the end of the section.
i. As stated before, this is now a solid laser line which cuts right through the center of the targeting circle. It isn't very thick, but there's only so little room between it and the circle's edge. The laser lasts for only a second or so.
ii. The batteries fire large and dense (has a lot of bullets) arcs backwards. If there was anything behind the batteries at this time, it would be dead, but there's not, so no one's dead. Note that this is only for effect and has nothing to do with actually hitting the target. Because the line is stationary, there is no need to worry about moving. Its firing time is the same as the laser's.
iii. The bottoms of the rectangles start to attack the player with an inaccurate barrage of short lines and dots. They don't move and are not particularly accurate, but the firing time is significantly longer than the other two.
iv. It's the same as Section 1's vi. Nothing is different. However, it stays active for the entirety of this section, so mobility is severely restricted during the firing times of both i and iii.
v. It's the same as Section 1's iv. Nothing is different. However, it stays active for the entirety of this section, so mobility is severely restricted during the firing times of both i and iii.
Section 3Now that the caster has fired, she falls back into a recharging phase. She can move and reposition herself on a different portion of the screen before starting Section 1 again.
The caster herself spreads a decent amount of little bullets across the screen, but can do no real damage by herself at this point unless you suddenly forget that you're in the middle of something and leave.
i. Although the laser is gone, the balls move as if they were, like Section 1 ii. They fire dense rings all around while releasing a constant stream of vectored shots at the player (vectored = because vectors only go in one direction).
ii. The rectangles also move as they did in regards to the player in Section 1 iii. However, they fire off a shotgun spread of laser lines that stick for about one second every once in awhile. They are not intended to hit the player and are in fact suppposed to miss, but they are lethal if you mess up and just have bad luck.
There is a noticeable period of time at the end of this section before it cycles back to the first one.
FirecrackerThis relatively simple spell is not meant to stand alone, but rather it should be combined with another pattern to make it more difficult.
The main component this spell is in the bottom right of the diagram. A stream of 16 bullets is fired from the caster, which travels straight along the screen until it reaches a certain distance of i, ii, iii, or iv from the caster. When it does,rounds explode, scattering bullets at a certain distance away from the original round that increases with the explosion time (yes, I've seen this done so it's not impossible), at the moment each INDIVIDUAL round crosses the distance limit. The explosion rounds, after shooting out a certain distance from the explosion, move slowly across the screen.