Author Topic: Spellcard Help Topic  (Read 145696 times)

Lopsidation

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Re: Spellcard Help Topic
« Reply #900 on: November 11, 2009, 04:20:58 PM »
Asteroid Belt

why is it so hard (almost impossible) to pay attention to horizontal and vertical bullets? >.<
Actually, there's a nice tactic for the beginning of this- start near the left side, about halfway up the screen (or as high as you're comfortable going.)
Stream downwards. Try to keep the line of red stars right above you and the line of blue stars right below you, or vice versa. After a couple of seconds, start looking at the yellow stars too- you can dodge them now that the gaps in the big star waves are larger.

When you get to the corner, make a few frenzied dodges and stay in the corner until the huge blue wave passes by to the right. This is the hardest part, but don't worry- the green stars shouldn't have reached you yet, and it's only a second or so of dodging.

Then, stream right with the star waves. Don't even look at the big stars, just look at the small green and yellow ones. If you can, dodge back through the big star waves during a lighter moment- you'll need to do this at least once, or a huge yellow wave will get you.

This gets the spell down to pretty low health, but from here you just have to dodge and pray, sorry~
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Bananamatic

Re: Spellcard Help Topic
« Reply #901 on: November 11, 2009, 06:10:04 PM »
Not exactly spellcard help, but....
...how hard is it to change from Hard to Lunatic?
I can reach hard Byakuren with 6 lives and beat her with 1 death when I'm not nervous(read: first 1cc), but EoSD Lunatic won't let me further than to the end of stage 5.

Where to start? I guess that this will be painful as the difficulty gap is even larger than Normal to Hard...

Sapz

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Re: Spellcard Help Topic
« Reply #902 on: November 11, 2009, 06:17:43 PM »
Not exactly spellcard help, but....
...how hard is it to change from Hard to Lunatic?
I can reach hard Byakuren with 6 lives and beat her with 1 death when I'm not nervous(read: first 1cc), but EoSD Lunatic won't let me further than to the end of stage 5.

Where to start? I guess that this will be painful as the difficulty gap is even larger than Normal to Hard...
The first Lunatic I found very difficult (EoSD, same as you) - it took me a month or two of practice IIRC, although that might have been due to my refusal to continue if I'd died on the first two stages. After the first one, though, you're likely to get a good few more within a short timespan; the first one forces you up to Lunatic-level play (MoF and SakuyaA PCB aside), but once you're there you can manage most of them without a huge problem until you start looking at MS, SA and UFO. :V
Let's fight.

Bananamatic

Re: Spellcard Help Topic
« Reply #903 on: November 11, 2009, 07:17:10 PM »
The first Lunatic I found very difficult (EoSD, same as you) - it took me a month or two of practice IIRC, although that might have been due to my refusal to continue if I'd died on the first two stages. After the first one, though, you're likely to get a good few more within a short timespan; the first one forces you up to Lunatic-level play (MoF and SakuyaA PCB aside), but once you're there you can manage most of them without a huge problem until you start looking at MS, SA and UFO. :V
Maybe I can pull EoSD, as I've reached Sakuya's last card with errors by pure sightreading, using MarisaB(hardly my fav shottype, was in tourney)

Re: Spellcard Help Topic
« Reply #904 on: November 11, 2009, 08:28:09 PM »
I think MoF Lunatic clear can help get you further. Its a good start i think. At least you'll have it out of your way. I cleared that. Took three attempts in one day to get that done with. Everything went terrible but that's because bomb-spamming is so tempting. :) Even when its not necessary.

After clearing MoF Lunatic, suddenly i managed to do a lot better at IN Lunatic. I recently beat it with two lives to spare even.

Maybe you should go for that Banana. You and I are quite similar in terms of skill after all. (I think).

Zengar Zombolt

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Re: Spellcard Help Topic
« Reply #905 on: November 11, 2009, 10:21:17 PM »
Reimu "Visionary Miko"
How to do it consistently?

Helepolis

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Re: Spellcard Help Topic
« Reply #906 on: November 12, 2009, 09:07:54 AM »
Reimu "Visionary Miko"

What card is that? I never heard of that one before.

Garlyle

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Re: Spellcard Help Topic
« Reply #907 on: November 12, 2009, 09:46:05 AM »
Reimu "Visionary Miko"
How to do it consistently?
Be obscenely lucky.


Yuyuko's "Butterfly in the Zen Temple".
What am I missing?  I couldn't do this or Ran's version, and it's costing me a good number of bombs to get through because I can't handle the red half.

ebarrett

Re: Spellcard Help Topic
« Reply #908 on: November 12, 2009, 12:26:38 PM »
Yuyuko's Yukari's "Butterfly in the Zen Temple".
What am I missing?  I couldn't do this or Ran's version, and it's costing me a good number of bombs to get through because I can't handle the red half.

Both Yukari's and Ran's version are handled the same way. Start in the bottom center; when you hear the buzzing sound start, wait about half a second and then move quickly left and up, to stay "inside" the lasers, a bit to the left and below the center; when the lasers switch to red, you'll want to stay close to the center while moving with it clockwise, between two of the "arms" - the bullets are aimed around you. You'll have made about half a rotation when the buzzing sound comes again; rush to the right, hug the side of the screen and when the lasers change to blue again, quickly move down and then back to the bottom center to begin the process again.

?q

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Re: Spellcard Help Topic
« Reply #909 on: November 12, 2009, 12:49:17 PM »
What card is that? I never heard of that one before.
Reimu's last Last Word in Concealed the Conclusion.  Imitation cheeto lasers meet increasingly rapid expanding laser spawns.

Garlyle pretty much summed it up.  I remember not being able to do it on Easy >.>

Helepolis

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Re: Spellcard Help Topic
« Reply #910 on: November 12, 2009, 02:34:36 PM »
Figures I haven't heard of it. Never played CtC for longer than one stage. I actually never grew fond of CtC while the gameplay is pretty solid. It is just, I don't know. It plays all dull and stuff.

Zengar Zombolt

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Re: Spellcard Help Topic
« Reply #911 on: November 12, 2009, 07:40:56 PM »
Be obscenely lucky.
Oh come on
It's THIS?
Fuck you, Reimu.

Nobu

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Re: Spellcard Help Topic
« Reply #912 on: November 12, 2009, 10:11:08 PM »
Figures I haven't heard of it. Never played CtC for longer than one stage. I actually never grew fond of CtC while the gameplay is pretty solid. It is just, I don't know. It plays all dull and stuff.

CtC made me mad because I couldn't configure the buttons on my gamepad to what i'm used to, so it was weird to play.


Is that something specific to CtC or is that danmakufu that has that limitation?
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Lopsidation

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Re: Spellcard Help Topic
« Reply #913 on: November 12, 2009, 11:08:23 PM »
Is Visionary Miko the one with expanding sets of lasers that alternate in + and X formations?

If so, I usually try to shotgun Reimu for two waves and then run to the corner where the lasers can't get me. Then I jerk vertically/horizontally to dodge the homing bullets just before they hit me. Good luck pulling more than 70% on this, though.
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Helepolis

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Re: Spellcard Help Topic
« Reply #914 on: November 13, 2009, 06:48:27 AM »
Is that something specific to CtC or is that danmakufu that has that limitation?

I have no idea exactly. Danmakufu is based on EoSD / PCB and I cannot remember if there was a proper gamepad configuring there. Danmakufu is generally a bitch anyway in lots of stuff.

Helix ⑨

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Re: Spellcard Help Topic
« Reply #915 on: November 13, 2009, 02:39:33 PM »
Need help with stage 6B IN with reimu solo hard difficulty:

-Medicine sign "Galaxy in a pot": I just bomb this atm, killing the pot is pointless and dodging those bullets inside the pot is too hard, I always get hit from behind.

-Divine Treasure "Life spring infinity: I have absolutely no clue how to do this one. The normal version is doable because the 'chunk' where the lasers come from is shot quite far from you, but on Hard difficulty it spawns right in my face. Dodging the lasers is no problem but the stars are just impossible.

-Divine Treasure "Hourai Jewel": Is this one even possible to capture with reimu solo? I timed it out once while spamming bombs and lives in practice mode and at the end I DIDNT EVEN KILL 1 OF THE FAMILIARS! LET ALONE KAGUYA! I know there are several ways to do this card, which would be the best?

LHCling

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Re: Spellcard Help Topic
« Reply #916 on: November 13, 2009, 02:46:06 PM »
  • Trick to making "Galaxy in a Pot" easier; start in the corner, dodge as required and move back in the corner to realign the pot. Repeat until it's over
  • "Life Spring Infinity"; it's hard to describe how to go about this properly. For starters, you need to move to the top of the screen, fairly close to Kaguya. Then you dodge the stars that come from the bottom. So you're basically doing the same thing you were doing on Normal, except now you're at the top of the screen
  • "Hourai Jewel"; Learn to do it by streaming vertically (which I can't do for some reason), or yeah, just time it out. Unless you want to try to stay underneath the familiars for the entire duration of the Spell Card  :V

EDIT: Stupid spell checker.
« Last Edit: November 13, 2009, 02:47:45 PM by Baity »
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Helix ⑨

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Re: Spellcard Help Topic
« Reply #917 on: November 13, 2009, 03:04:19 PM »
the galaxy tip sounds great, ill defintely try it out.
the life spring tip is good aswell, and as long as those laser chunks fall at the bottom of the screen it'll be fine.
On hourai jewel the problem isn't killing it or timing it out. it's the fact that I'm forced to time it out cause reimu sucks. I tried vertical dodging in spell practice and it's a lot easier than horizontal, guess I'll just have to hoard bombs and lives for this one

Lybydose

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Re: Spellcard Help Topic
« Reply #918 on: November 13, 2009, 03:24:27 PM »
For Hourai Jewel Reimu solo, I just stay under Kaguya the entire time and move up and down.  You can capture it with ~24 seconds remaining on the timer on Lunatic if you do it this way, which is only about 10 seconds slower than Border Team.

Helix ⑨

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Re: Spellcard Help Topic
« Reply #919 on: November 13, 2009, 03:44:56 PM »
For Hourai Jewel Reimu solo, I just stay under Kaguya the entire time and move up and down.  You can capture it with ~24 seconds remaining on the timer on Lunatic if you do it this way, which is only about 10 seconds slower than Border Team.
You mean underneath the familiars? Cause I'm getting owned by spawning balls above them.

Lybydose

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Re: Spellcard Help Topic
« Reply #920 on: November 13, 2009, 06:17:35 PM »
Yeah.  Obviously don't go above the familiars unless you're trying to do some crazy TAS antics.  You'll kill off ~4 of the familiars before you even start hitting Kaguya, so that might make it a bit easier (I personally find it harder when the familiars die, but whatever).

Example Replay.  This is on Lunatic.  It's like 50x easier on Hard since there's a much longer pause between the aimed bullet waves.
« Last Edit: November 13, 2009, 06:19:44 PM by Lybydose »

Re: Spellcard Help Topic
« Reply #921 on: November 14, 2009, 06:13:59 AM »
Cat Monster "Chen".

Is there any way to predict where Chen is going before she starts moving?  I don't quite have the reflexes to dodge her once she gets going.

ebarrett

Re: Spellcard Help Topic
« Reply #922 on: November 14, 2009, 06:46:14 AM »
Cat Monster "Chen".

Is there any way to predict where Chen is going before she starts moving?  I don't quite have the reflexes to dodge her once she gets going.

Quote from: ebarrett, back on the RAGEIII thread
Chen rams you every other attack. It is confusing because while the WILL CHEN RAM YOU? pattern is a simple Y/N/Y/N/Y/N, her movement pattern inbetween parking for a bit each time is 1 jump/2 jumps/1 jump/2 jumps which can throw you off since she'll alternate between aiming after stopping and aiming after bouncing.

Stick near the center and she'll always do the exact same moves, making it a lot easier to deal with.

Re: Spellcard Help Topic
« Reply #923 on: November 14, 2009, 07:28:57 AM »
Oh!

That should indeed make things a lot easier.  Thank you!

Re: Spellcard Help Topic
« Reply #924 on: November 14, 2009, 04:16:18 PM »
What is the best way to dodge Hijiri's Star spell? The curvy lasers i can dodge, its those damn stars >_<;

Helix ⑨

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Re: Spellcard Help Topic
« Reply #925 on: November 14, 2009, 07:01:37 PM »
What is the best way to dodge Hijiri's Star spell? The curvy lasers i can dodge, its those damn stars >_<;
I usually dodge the curved lasers by moving vertically and the stars purely horizontal.
Also it is wise to memorize the time interval in between star waves.

Re: Spellcard Help Topic
« Reply #926 on: November 14, 2009, 07:52:08 PM »
I can't beat Shou on Hard.
At all. Unless I have like ten lives. (except for when I beat her to unlock stage practice.)

First non-spell kills me unless I bomb.
RTG is impossible for me.
Second non-spell kills me unless I bomb.
Second spell is the only part I'm confident with.
Third non-spell is reasonable.
Perfect Buddhism is just nonsense.
Demon of Purification is bullshit.

The entire fight seems to be based around having superhuman reflexes to dodge lasers that give you a half-second window to move, and being able to dodge awkward animated bullets that can fly in almost any direction and there are lots of them.

I can beat every other part of Hard well enough for a decent 1cc but every run that goes well gets utterly butchered by a boss that makes Orin look fair.

Help me. PLEASE.
« Last Edit: November 14, 2009, 07:56:39 PM by Arcengal »
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Bananamatic

Re: Spellcard Help Topic
« Reply #927 on: November 14, 2009, 08:17:35 PM »
I can't beat Shou on Hard.
Either bomb the first nonspell or somehow learn how to dodge it.
If anything makes you feel better, the Lunatic version is pretty much identical.

I usually autobomb RTG, even though it's static.

Second nonspell can also bullshit you when the balls go right into the free space between the lasers. Autobomb if you want to, as the reaction time you get is too short.

What I've done for Vajra is just flailing around unfocused and slowing down at the bottom whenever I can. I'd autobomb it, as capturing it at less than 4 power will probably end up with a stupid death while trying to avoid a timeout or clipping something because it's too long.

Demon of Purification doesn't seem that hard either, but it shits on me every single time. When in doubt, bomb....yeah. I didn't give you any real advice, as this stuff is a bit too random.

If all goes well, you should get out with 2 lives lost.

I've had problems with UFO hard too.....then some cool people told me to get a better bomb route and I've suddenly reached Byakuren with 6 lives on my first attempt.

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Re: Spellcard Help Topic
« Reply #928 on: November 14, 2009, 10:36:56 PM »
Ah. Reisen's Loafing Sign or whatever, Hard Mode. The one where rings spread out from all four corners.

I seriously can't figure out what to do. Also, using Netherworld Team.

lmagus

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Re: Spellcard Help Topic
« Reply #929 on: November 14, 2009, 10:52:49 PM »
I can't capture ANY of Reisen's cards... Sometimes her last one, but less than 50% of the times. The other ones are 0%
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