Author Topic: Spellcard Help Topic  (Read 145720 times)

Sapz

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Re: Spellcard Help Topic
« Reply #720 on: October 21, 2009, 11:40:46 AM »
I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
Nah, sounds pretty similar to the way I play. I rarely if ever use anything other than L2s in PoFV. :V Almost all of my boss summons are from the 100k/300k/500k bonuses.
Let's fight.

Bananamatic

Re: Spellcard Help Topic
« Reply #721 on: October 21, 2009, 07:06:37 PM »

So true, Reimu.

So, first card was proven to be bullshit with a non shotgun type....
Second one - when the bullets come from an angle, is the very bottom of the screen a safespot from these?
The train isn't that hard now....but she still ruins my 1cc attempts big time.

Re: Spellcard Help Topic
« Reply #722 on: October 21, 2009, 08:57:58 PM »

So true, Reimu.

So, first card was proven to be bullshit with a non shotgun type....
Second one - when the bullets come from an angle, is the very bottom of the screen a safespot from these?
The train isn't that hard now....but she still ruins my 1cc attempts big time.

The 1st card on hard is possible to do with Reimu- you have to use all the room you have. Use the corners, move up, etc.

Re: Spellcard Help Topic
« Reply #723 on: October 21, 2009, 09:01:36 PM »
It would be nice to add that its very fucking hard to do (too hard for stage 2 zun) so bombing it during 1cc attempts is a good idea.

Bananamatic

Re: Spellcard Help Topic
« Reply #724 on: October 21, 2009, 09:08:50 PM »
Done it once, almost again a while ago....but it really isn't made for ReimuA. :V

Re: Spellcard Help Topic
« Reply #725 on: October 21, 2009, 09:11:10 PM »
No it isn't. It should be, but alas. Maybe you should switch to SanaeB if you really need a capture. She makes it pretty trivial.

Bananamatic

Re: Spellcard Help Topic
« Reply #726 on: October 21, 2009, 09:20:54 PM »
No it isn't. It should be, but alas. Maybe you should switch to SanaeB if you really need a capture. She makes it pretty trivial.
Yeah, but SanaeB makes everything trivial....it doesn't feel that good to 1cc with a shot with trivializes so many stage parts.....

LHCling

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Re: Spellcard Help Topic
« Reply #727 on: October 22, 2009, 12:59:42 AM »
...it doesn't feel that good to 1cc with a shot with trivializes so many stage parts.....
Then what about SA!ReimuA?
If you feel bad about using SanaeB, then I would recommend you use MarisaA.

That being said, I need help on a certain Spell Card. More specifically, it's... ...this.

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Spellcard Help Topic
« Reply #728 on: October 22, 2009, 02:55:16 AM »
I don't exactly need help, per se, moreso clarification...

A friend of mine told me a while ago that Yuyuko's final non-survival spellcard (or more specifically, Cherry Blossom Sign "Perfect Cherry Blossom of Sumizome -Getting Lost-") is immune to bombs. However, upon using Marisa B's Master Spark I found she took damage from it just like any other card and merely assumed he was mistaken. However, when I used the bomb of the character he said he was using at the time (Sakuya A's Killing Doll), I found that either she took no damage from it, or so little it didn't show up on her HP bar.

Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?

"What do you mean 'stop repeating everything you say'?"

Bananamatic

Re: Spellcard Help Topic
« Reply #729 on: October 22, 2009, 04:25:58 AM »
Then what about SA!ReimuA?
The thing is, SA ReimuA is just a strong straight shottype with an actually useable bomb while SanaeB is a completely diferent shottype which can destroy stuff everywhere without moving and has a good frontal shot too, not to mention a rather powerful bomb.

Re: Spellcard Help Topic
« Reply #730 on: October 22, 2009, 04:54:18 AM »
Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?

Someone a little more expert than I can come in after and clear up the details, but from what I do know, there's several factors at play here:

- Final cards have some sort of resistance to bombs in all the games, though the degree varies between games. I am unsure how much applies on Sumizome Perfect Blossom.

- Killer Doll does, in fact, do significantly less damage than Master Spark to begin with. Not a bad bomb by any means it seems, it's just that Master Spark is the most powerful bomb in PCB.

- All shot types do ~half as much damage during focused bombs than during unfocused bombs (same post as bomb data link above). Killer Doll is focused, Master Spark is unfocused. DISREGARD THAT I APPARENTLY CAN'T TELL TOP FROM BOTTOM lol. SakuyaA is the weakest shot type in PCB, at least strictly in terms of raw damage. MarisaB isn't a whole lot farther up the damage rankings, but it still seems like a pretty significant gap, and that's being compounded by the focused bomb vs. unfocused bomb shot damage.

« Last Edit: October 22, 2009, 05:08:14 AM by Arashi Kurobara »

Zengar Zombolt

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Re: Spellcard Help Topic
« Reply #731 on: October 22, 2009, 05:05:32 AM »
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.

Re: Spellcard Help Topic
« Reply #732 on: October 22, 2009, 05:08:58 AM »
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.

Goddamnit I was transposing NDL and Master Spark on that bomb data list and I haven't touched MarisaB in a while personally. Fix'd my post.

... also I was misreading and thus mixing up MarisaB focused and MarisaB unfocused for shot power, but that just makes the "not that much farther up" inapplicable to focused. >_>
« Last Edit: October 22, 2009, 05:17:51 AM by Arashi Kurobara »

Re: Spellcard Help Topic
« Reply #733 on: October 22, 2009, 07:15:01 AM »
I don't know how counter-summoning qualifies as "defensive". I think one is better off continuing the lvl2 spam since if the AI gets an auto-counter to your counter, you're toast, while if you're spamming lvl2s to save your butt you could end up getting an auto boss counter. Not to mention that these lvl2s start to auto-recharge when clearing bullets against Reimu's boss spawn.

...I'm seeing that my Phantasmagoria playing style differs wildly from everyone else's, and that everything that I find logical might look counter-intuitive to others. Oh well.
If this isn't proof that level 2 bombs are god tier when it comes to saving your ass, I don't know what is.

Re: Spellcard Help Topic
« Reply #734 on: October 22, 2009, 08:20:03 AM »
The thing is, SA ReimuA is just a strong straight shottype with an actually useable bomb while SanaeB is a completely diferent shottype which can destroy stuff everywhere without moving and has a good frontal shot too, not to mention a rather powerful bomb.

Besides, SA ReimuA isn't overpowered. Its just the others that are underpowered.

ghost333

  • A retired Lunatic
Re: Spellcard Help Topic
« Reply #735 on: October 22, 2009, 05:02:42 PM »
i need help with this two spells

one

two

comment: i usually try to hunt her and stay below her,  bomb is the way i always done it
(i use SakuyaB most of the time)

Re: Spellcard Help Topic
« Reply #736 on: October 22, 2009, 05:16:29 PM »
Quote
- Final cards have some sort of resistance to bombs in all the games, though the degree varies between games. I am unsure how much applies on Sumizome Perfect Blossom.
That's the thing... Perfect Cherry Blossom is NOT Yuyuko's final card since she uses Reflowering directly after it (which IS immune to bombs... and damage in general, but still). Because Master Spark could practically end it by itself like with almost any other card I had assumed it acted the same as any other card, but when playing around with Sakuya I found her bomb doesn't seem to be doing crap, even if it's supposed to be that much weaker.

Quote
- Killer Doll does, in fact, do significantly less damage than Master Spark to begin with. Not a bad bomb by any means it seems, it's just that Master Spark is the most powerful bomb in PCB.
I know how much damage the bombs do. When I found this out I first checked that topic to be sure I just didn't miss something, or if the information was already there.

However, Killer Doll didn't do any noticable damage to Yuyuko's final lifebar period. I know its weaker than Master Spark, but I'd have expected it to at least make her HP drop a tiny bit.

Quote
Uh... Master Spark is unfocused as well. It deals more damage because it hits both Yuyuko and the Fan, same reason why Non-Directional Laser can sweep Sumizome Perfect Blossom with ease.
Yuyuko's fan is not active during bombs. The bomb data topic mentions this right away on the third info post (and I'm pretty sure it applies to Mokou's wings in IN, too).
« Last Edit: October 22, 2009, 06:00:36 PM by AlexX »

"What do you mean 'stop repeating everything you say'?"

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #737 on: October 22, 2009, 05:44:39 PM »
i need help with this two spells

one

two

comment: i usually try to hunt her and stay below her,  bomb is the way i always done it
(i use SakuyaB most of the time)
For me, these cards become far easier if you don't follow Youmu. Choose one side and stick with it, and then you only have to worry about bullet dodging without also making big movements to the other side of the screen. The key to Hell God Sword is to remember that aside from the tiny bullets, everything else she throws at you has a hitbox much smaller than the actual bullet. Hungry King Sword, you want to go through a wave as soon as you see a gap to avoid being crushed between two waves at once/the bottom of the screen. For both, though, they're mostly just pure bullet dodging. :V
Let's fight.

Re: Spellcard Help Topic
« Reply #738 on: October 22, 2009, 06:00:37 PM »
That's the thing... Perfect Cherry Blossom is NOT Yuyuko's final card since she uses Reflowering directly after it (which IS immune to bombs... and damage in general, but still).

Yeah, but I wasn't sure if it possibly counted anyway - in IN, Hourai Barrage/Hourai Jewel behaves much like a final card even though it's followed by that whole string of Last Spells. (Though I suppose there's the part where unlike Resurrection Butterfly you're not required to make it through the Imperishable Night's End sequence...)

*sigh* I should've just kept my mouth shut instead of trying to help and ending up being a failure. orz

LHCling

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Re: Spellcard Help Topic
« Reply #739 on: October 22, 2009, 10:30:27 PM »
*sigh* I should've just kept my mouth shut instead of trying to help and ending up being a failure. orz
Hm...
Does anyone know what's going on with this? Is Yuyuko only damagable by certain bombs during this attack, is Killing Doll really that bad, or what?
Give me a replay. Keep in mind that if you use the bomb at the start of the Spell Card it will do nothing because Spell Card Armor is still in effect.

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?
Still waiting. Don't tell my I have to work this out myself  :V
Even "Scarlet Meister" is easier at the moment.

Quote from: 'nut about MS Extra (YT comment)
Yuka is better for this stage, stop overselling Mima. >_>
Hey 'nut, mind demonstrating for me?
« Last Edit: October 22, 2009, 10:32:10 PM by Baity »
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #740 on: October 22, 2009, 10:54:31 PM »
Still waiting. Don't tell my I have to work this out myself  :V
Well, not sure if this helps much, but I manage to get a reasonable capture rate by sticking to the bottom; the extra room is useful and the walls move slowly enough for me to find the gaps most of the time. That being said, I'd never even considered moving more than a little bit higher, so maybe I'm missing something.
Quote from: Baity
Even "Scarlet Meister" is easier at the moment.
...
Quote
Scarlet Meister < something that isn't Scarlet Meister
WHAT. SERIOUSLY?

...I'm not sure whether to be really impressed at how easy you find SM or really confused at how difficult you find VI. :V
Let's fight.

Rikter

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Re: Spellcard Help Topic
« Reply #741 on: October 23, 2009, 01:07:13 AM »
Immortal fire bird (I still don't get it), Hollow Giant woo and Fujiyama Volcano are cards I need help with in IN extra now.

ebarrett

Re: Spellcard Help Topic
« Reply #742 on: October 23, 2009, 01:15:06 AM »
Immortal fire bird (I still don't get it), Hollow Giant woo and Fujiyama Volcano are cards I need help with in IN extra now.

The birds are aimed. Since it has been a looooong time I don't remember where but they are; experiment with misdirecting them in spell practice and the gaps will appear. You have to hug one of the trails before the multiple-phoenix blast, but that's where my memory fails me. The thing is, you'll still need to weave between one of the outgoing trails and one of the oncoming wings, so don't panic.

Hollow Giant is a lot easier if you misdirect Mokou's aimed lines to the top; go behind her after the first (non-aimed) lines, and slowly make you way to the other side, then back to the bottom center to shoot at her. Repeat.

Fujiyama Volcano is one of Mokou's easiest cards when you know what to do. Some people like running around in the bottom but I find going around Mokou a lot safer.

Lybydose

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Re: Spellcard Help Topic
« Reply #743 on: October 23, 2009, 01:27:42 AM »
Immortal Fire Bird:

The first bird is aimed, the 2nd bird is aimed, and the third wave will have one aimed at you and a bunch more not aimed at you.  Just direct the first one to the right side of the screen, the second one as close as you can to the first one without moving into the red bullets it left behind, then the third one as close as you can to the second one.  You don't have to move so close if you have plenty of screen space left.  After the 3rd one fires, dodge the red jelly bullets and go left as close as you can to the red bullets left behind by the 3rd wave (the ones NOT aimed at you).  Now just repeat in the other direction.  Replay

Fujiyama Volcano:

This was already explained, but here's a replay of the "other" way to do it, if you don't feel comfortable circling around Mokou.
« Last Edit: October 23, 2009, 01:29:21 AM by Lybydose »

ghost333

  • A retired Lunatic
Re: Spellcard Help Topic
« Reply #744 on: October 23, 2009, 12:30:40 PM »


That being said, I need help on a certain Spell Card. More specifically, it's... ...this.

I'm well aware that it's a read-and-move Spell Card (i.e. dodging on-the-fly). What I'm worried about is my position on the screen. I am currently deciding between trying to be as high on the screen as possible without being hit by the bubble bullets and the bottom of the screen. Obviously the bottom of the screen give you more horizontal room to move, but being higher up gives you extra time to "weave" through oncoming walls. Do I compromise it? Rely on my instincts? Rely on luck?

Thoughts? Comments? Opinions?

God Art "Vampire Illusion"  right?
this is really tough as a card i prefer to stay somewhere between midle and bottom
after a shot i try to go around the big bullets and stay at the path between them
(edited)

not sure if this helps but anyway....
« Last Edit: October 23, 2009, 12:39:10 PM by ghost333 »

LHCling

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Re: Spellcard Help Topic
« Reply #745 on: October 23, 2009, 01:24:47 PM »
...I'm not sure whether to be really impressed at how easy you find SM or really confused at how difficult you find VI. :V
Useless and Random Fact: SM in my username (see: YT Channel) doesn't stand for Scarlet Meister either.

If I said that I have a 35% capture rate, 25% timeout rate and 40% death rate (with ReimuA), would you believe me?  :V  The waves aren't as dense as everybody makes them to be. Either that, or they've become really manageable (read: slow) for me.

I use a semi-methodical method to manage it. It's very difficult to explain, so I'll see if I can get a short video up... after I sleep. I saw a lot of people complain about "Scarlet Meister" back in the day (remember 'nut? Those good old days; I miss them, I looked up you people a lot back then too  ;_;).

Well, not sure if this helps much, but I manage to get a reasonable capture rate by sticking to the bottom; the extra room is useful and the walls move slowly enough for me to find the gaps most of the time. That being said, I'd never even considered moving more than a little bit higher, so maybe I'm missing something....
God Art "Vampire Illusion"  right?
this is really tough as a card i prefer to stay somewhere between midle and bottom
after a shot i try to go around the big bullets and stay at the path between them
(edited)

not sure if this helps but anyway....
Alright, both pieces of advice work. Thanks.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #746 on: October 23, 2009, 01:57:19 PM »
Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?

If I said that I have a 35% capture rate, 25% timeout rate and 40% death rate (with ReimuA), would you believe me?  :V  The waves aren't as dense as everybody makes them to be. Either that, or they've become really manageable (read: slow) for me.

I use a semi-methodical method to manage it. It's very difficult to explain, so I'll see if I can get a short video up... after I sleep. I saw a lot of people complain about "Scarlet Meister" back in the day (remember 'nut? Those good old days; I miss them, I looked up you people a lot back then too  ;_;).
I must see this. My current capture rate is 0.5%. :V
Let's fight.

Lopsidation

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Re: Spellcard Help Topic
« Reply #747 on: October 23, 2009, 08:49:39 PM »
Hollow Giant is a lot easier if you misdirect Mokou's aimed lines to the top; go behind her after the first (non-aimed) lines, and slowly make you way to the other side, then back to the bottom center to shoot at her. Repeat.

Note: The most difficult part of this is the first streaming across the top of the screen, dodging the red bullets. Make this part trivial by sitting a bit to the right of Mokou as the spell begins, to cancel out a lot of the first red wave of bullets. Remember, familiars don't fire if you're on top of them. This only works for the first wave, though.

For the other waves, try reading the directions of the red bullets when they're still bunched up and predict a safe path through them.

Hmm, am I overcomplicating things enough~? Oh, and:

Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?

Have you tried using a UFO for the last part?
"Happiness is like a cat, If you try to coax it or call it, it will avoid you; it will never come. But if you pay no attention to it and go about your business, you'll find it rubbing against your legs and jumping into your lap."

Sapz

  • There's no escape.
  • *
  • It's time to burn!
Re: Spellcard Help Topic
« Reply #748 on: October 23, 2009, 09:05:01 PM »
Have you tried using a UFO for the last part?
That'd work, but I want this to be no bombs, no deaths AND no UFOs. Perfect means perfect. :P
Let's fight.

Bananamatic

Re: Spellcard Help Topic
« Reply #749 on: October 23, 2009, 09:29:42 PM »
Not really a spellcard, but anywho... I've started attempting to perfect UFO Extra. However, I'm doing it with ReimuA, not SanaeB, which means I can rarely if ever clear the homing enemy-spam just before Nue. Any advice for this section?
I was able to clear it somewhat consistently.... Just make sure that you start on a side before the huge spam starts, then stream it to left and slowly move up. Not much of a description, but that's how I see it.