Author Topic: Spellcard Help Topic  (Read 145726 times)

Zengar Zombolt

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Re: Spellcard Help Topic
« Reply #390 on: September 11, 2009, 09:16:44 PM »
Nah, a clear is a clear, whether it be 6a or 6b.
Some requirements force you to go 6b, tho.

Bananamatic

Re: Spellcard Help Topic
« Reply #391 on: September 12, 2009, 02:50:19 AM »
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.

LHCling

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Re: Spellcard Help Topic
« Reply #392 on: September 12, 2009, 02:53:02 AM »
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.
MS Extra - Streaming.
LLS Extra - You just need to move quickly into one of the gaps. No simple trick to it other than that.
« Last Edit: September 12, 2009, 03:12:11 AM by BaityMS »
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Matsuri

Re: Spellcard Help Topic
« Reply #393 on: September 12, 2009, 03:07:01 AM »
A bit of PC98 help needed here :V

MS Extra - Alice's second attack. Didn't really try after my 10th failure there.
LLS Extra - First boss, that attack with the blue knives. It's nearly impossible to read and when I try tapping left/right, I still get hit. No trick I guess?

Also the survival part before LLS extra boss.

Alrighty. Alice first. You're talking about the part where there's a chain of bullets being aimed straight at you with waves of fire that kind of flap like wings, right? Simply stay close to the line of bullets, and when you start to get about 1/4 the way from either wall of the screen, wait for the wave of fire to move away, then quickly snap toward the wall a bit, and start moving in the opposite direction. Doing this misdirects the aimed shot long enough for you to get in between the shots and start streaming in the other direction. Really simple once you get the rhythm down.

Next, Mugetu's first part. A lot of it is luck, honestly. It's a bitch to dodge that part, so don't be afraid to bomb if you have to. One thing that seems to work for me is to be on the opposite side of the screen that Mugetu's on when she starts to shoot that part (she always follows the same pattern, so memorize the waves), then quickly move under her as she starts to fire. Doing this increases your chances of being in a more open area. Don't worry about the criss-crossing sparkle bullets, they're just there for intimidation-- they give you an opening right as the wave of blue bullets ends.

Survival part before Mugetu: It's a pain, but very doable. Start at the very bottom center of the screen and slowly tap toward the top. At this part, the bullets are just on both sides of the screen, and they all aim one bullet at you. The rest of those bullets are intimidation. If you take it slow enough, you can ride out all of the first part just from going from bottom to top. Once that part ends (it will give you a bit of a sound cue), fly down to the left bottom corner of the screen before the second wave of the survival starts. For this one, keep the focus button held at all times, and follow the bottom wall to the right corner, and then follow the right wall to the top. The bullets spawn faster here, so start making your way toward the left bottom corner where you started by moving down-left diagonally. If you did it right, you should avoid everything.

That's a pretty bad explanation, but I hope it helps you somewhat.

EDIT: Baity beat me to the first two parts.  :P
« Last Edit: September 12, 2009, 03:10:01 AM by Matsuri »

Krimmydoodle

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Re: Spellcard Help Topic
« Reply #394 on: September 12, 2009, 09:44:57 PM »
Okay, someone please tell me there's something I'm missing that will make Yamame's opener trivial.  My sessions of no-bombing SA usually consist of 20 runs of dying to Yamame followed by a ragequit.  At least when I get roflstomped by Orin, it's fitting, as it's fairly late in the game, but I shouldn't have this much trouble with a Stage 1 pattern.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

LHCling

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Re: Spellcard Help Topic
« Reply #395 on: September 12, 2009, 10:09:57 PM »
Bit roundabout but:

http://replays.gensokyou.org/download.php?id=4806

I would give more information, but I'm going out for most of today.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Drake

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A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Re: Spellcard Help Topic
« Reply #397 on: September 12, 2009, 11:02:28 PM »
Okay, someone please tell me there's something I'm missing that will make Yamame's opener trivial.  My sessions of no-bombing SA usually consist of 20 runs of dying to Yamame followed by a ragequit.  At least when I get roflstomped by Orin, it's fitting, as it's fairly late in the game, but I shouldn't have this much trouble with a Stage 1 pattern.

When she fires a wave, move so that you're lined up with the ends of the streams in the innermost layer.  If you misdirect the red bullets there, it will ensure that you won't get bswalled.

Edit:  Disregard that I don't know what the hell I'm talking about

(just rambling to myself at this point) Hmm, practicing it a bit more, it seems like walling only ever happens if you try streaming from left to right, while streaming to the right is usually safe.  I wouldn't be surprised if there's some way to do it that I'm missing though.
« Last Edit: September 12, 2009, 11:33:11 PM by Azinth »

Re: Spellcard Help Topic
« Reply #398 on: September 12, 2009, 11:57:29 PM »
Is there a trick to Kogasa's second boss card on Hard and above, or is it just  crazy dodging?
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Spellcard Help Topic
« Reply #399 on: September 13, 2009, 12:04:43 AM »
I need some help on Hollow Giant "Woo". It's just misdirecting?

Sapz

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Re: Spellcard Help Topic
« Reply #400 on: September 13, 2009, 12:12:29 AM »
I need some help on Hollow Giant "Woo". It's just misdirecting?
Hollow Giant Woo capture.

Yeah, it's basically just misdirecting, but the only real way of doing it with enough space is to circle around Mokou like in the replay. Gets rid of most of the bullets and gives you a lot of space at the bottom to work with. It's possible staying at the bottom but kind of pointless, you may as well save yourself a lot of dodging. :V
Let's fight.

Bananamatic

Re: Spellcard Help Topic
« Reply #401 on: September 13, 2009, 12:17:32 AM »
I've always dodged it at the bottom, but that way looks much better.
Somebody could also post something about Fujiyama Volcano since you WILL have problems with it :V

Sapz

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Re: Spellcard Help Topic
« Reply #402 on: September 13, 2009, 12:21:56 AM »
I, uh, still have problems with it. <_< I capped it once, but that was probably a fluke.

...I should really learn how to do that. Spell practice time.
Let's fight.

Bananamatic

Re: Spellcard Help Topic
« Reply #403 on: September 13, 2009, 12:26:13 AM »
I haven't really bothered with it either since it's a hard card in a sea of loleasy.

Hell, I've captured her survival almost 2 months ago and almost Hourai Doll(played touhou for 1 month back then) and to this date I have only this and Nue's as the only captured survivals out of all extras.

Sapz

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Re: Spellcard Help Topic
« Reply #404 on: September 13, 2009, 12:29:51 AM »
Nevermind, figured it out.

Misdirect the first explosion off to the side, stream along the bottom. The second set of explosions will be along the bottom, at which point you circle around behind Mokou while the next streaming part is going on. This has the added effect of putting the third wave of explosions at the top of the screen so you don't have to worry about them, so you just carry on streaming. Then the pattern resets, and the card is basically over by then. :V The replay demonstrates it much better than me just typing the method, though. I think that way will always work, I capped it twice in a row just now with that.
Let's fight.

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
  • Green-Red Divine Clock
Re: Spellcard Help Topic
« Reply #405 on: September 13, 2009, 12:37:43 AM »
I need some help on Hollow Giant "Woo". It's just misdirecting?
Hollow Giant Woo capture.

Yeah, it's basically just misdirecting, but the only real way of doing it with enough space is to circle around Mokou like in the replay. Gets rid of most of the bullets and gives you a lot of space at the bottom to work with. It's possible staying at the bottom but kind of pointless, you may as well save yourself a lot of dodging. :V
Lo, it worked.

nintendonut888

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Re: Spellcard Help Topic
« Reply #406 on: September 13, 2009, 03:56:00 AM »
Question about Vajra: Are the bullets Syou fires to compliment the lasers random or static? This is important.

Also, a demonstration on how to direct Dipper Creeping Close the easiest way would be nice. These are the only two lunatic spell cards I have yet to capture.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Drake

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Re: Spellcard Help Topic
« Reply #407 on: September 13, 2009, 04:23:38 AM »
They're pseudo-random, I think. They start at a random angle, but then alternate depending on the original angle.

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LHCling

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Re: Spellcard Help Topic
« Reply #408 on: September 13, 2009, 06:18:01 AM »
Also, a demonstration on how to direct Dipper Creeping Close the easiest way would be nice. These are the only two lunatic spell cards I have yet to capture.
I would recommend Phar's Perfect Stage 4 run, as it deals with it in a near flawless manner.

However, it all comes down to your ability to "direct" the circles (lol random boss movement teleportation) and moving through them in an elegant manner.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

8lue Wizard

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Re: Spellcard Help Topic
« Reply #409 on: September 13, 2009, 01:00:43 PM »
It occurs to me now that my SA 1cc would be much, much easier if I didn't have to bomspam my way through "Hell and Heaven Meltdown." (My player record tells me I have yet to cap any of Okuu's cards, but my failures on this one are particularly egregious; if I come in with 4 power, I can expect to die at least once)

I realize it's a rather straightforward card, but I just can't follow both parts at once, and even when I do manage to switch between them quickly enough to survive for any length of time, I get pushed so far to the side that I can't do any more damage to her until I bomb again. Is there some kinda trick to this card?

Thaws

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Re: Spellcard Help Topic
« Reply #410 on: September 13, 2009, 01:23:58 PM »
It occurs to me now that my SA 1cc would be much, much easier if I didn't have to bomspam my way through "Hell and Heaven Meltdown." (My player record tells me I have yet to cap any of Okuu's cards, but my failures on this one are particularly egregious; if I come in with 4 power, I can expect to die at least once)

I realize it's a rather straightforward card, but I just can't follow both parts at once, and even when I do manage to switch between them quickly enough to survive for any length of time, I get pushed so far to the side that I can't do any more damage to her until I bomb again. Is there some kinda trick to this card?

She kind of follows you to the sides, so you don't have to stay in the middle to damage her.

I assume you're doing normal. Basically, stay in the middle, I forgot whether the bottom or top wave comes first. So lets say bottom comes first, tap left to dodge it, then immediately start focusing on the top wave, tap right to dodge it, repeat.

Sorry this is like, obvious and not much help... but as you said, it's straight-forward and rely on reflexes and not panicking...


Since you said you can't do Okuu's cards in general :
For Mega Flare, first look for openings of the large bullets and go there, then focus on the blue bullets (you can see them even if they're behind the "sun bullets").
You might want to use the safe from suns spot in Fixed Star if you really can't do it...
« Last Edit: September 13, 2009, 01:28:15 PM by Thaws »

Bananamatic

Re: Spellcard Help Topic
« Reply #411 on: September 13, 2009, 01:26:56 PM »
I find Hell and Heaven Meltdown a little eye raping. At times, I've even had feelings like the suns are actually moving or pulling me in.

Stay in the middle and dodge it horizontal only... That's how I've done it.
Do stage 6 practice and don't bomb it. It seemed a bit too hard at first too.
Example capture

8lue Wizard

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Re: Spellcard Help Topic
« Reply #412 on: September 13, 2009, 02:15:16 PM »
horizontal only

You, sir, are my hero. Doing this, I only have to bomb about half as much, and that was enough for me to finish my 1cc just now.

Re: Spellcard Help Topic
« Reply #413 on: September 13, 2009, 04:06:52 PM »
Is there a trick to Kogasa's second boss card on Hard and above, or is it just  crazy dodging?
It's crazy dodging, but there's an element in her second spellcard AT ANY LEVEL that can help you figure out where bullets will spawn.

You'll notice that as she starts her spellcard, a giant blob of water surrounds her. Bullets will spawn at the edges. The blob of water will constantly grow and shrink.

That is all.

Seian Verian

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Re: Spellcard Help Topic
« Reply #414 on: September 13, 2009, 06:38:27 PM »
Is there any trick to Utsuho's second spellcard on Easy? .-. I have a ton of trouble with that thing...

Bananamatic

Re: Spellcard Help Topic
« Reply #415 on: September 13, 2009, 06:44:27 PM »
Dodging. And more dodging.

I see little to no differences from Easy to Hard, just predict how the suns shrink and watch out for the bullets.

I have a 0/28 there on Normal myself :V managed to time it out once though, as you need full/near full power to capture it.

If you can complete it with 1/2 bombs, that's good enough.

Seian Verian

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Re: Spellcard Help Topic
« Reply #416 on: September 14, 2009, 03:54:33 AM »
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)

Bananamatic

Re: Spellcard Help Topic
« Reply #417 on: September 14, 2009, 04:38:53 AM »
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)
Protip: do 6A lol

Seian Verian

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Re: Spellcard Help Topic
« Reply #418 on: September 14, 2009, 04:41:42 AM »
...Okay, I need help with everything on IN stage 6B except Swallow's Cowrie Shell and Fire Rat's Robe (because they're easy) and probably Buddha's Stone Bowl (which seems somewhat luck based, and I have gotten completely walled in one of the larger spaces)
Protip: do 6A lol

Tried that. Eirin only has one non-stupid card, Astronomical Entombing... And it borders on stilll being stupid... Even with Magic Team and the Malice Cannon <.<; I've determined that I despise IN stage 6 on both routes...

Zengar Zombolt

  • Space-Time Tuning Circle - Wd/Fr
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Re: Spellcard Help Topic
« Reply #419 on: September 14, 2009, 04:52:56 AM »