Author Topic: Spellcard Help Topic  (Read 145720 times)

JoonK

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Re: Spellcard Help Topic
« Reply #360 on: August 27, 2009, 07:25:43 AM »
hah, I see.
I had no clue she didn't have a hitbox. That kinda takes a load off, I panicked to get away from her cause I thought she did. Thanks for the explanation, will try it next time I fight her.

And who's the guy who made the PCB extra tutorial? I wish I had known about him sooner, coulda saved you guys some time  :-[
It's Yoslime. GAH I've watched his videos before. >:O
« Last Edit: August 27, 2009, 08:37:50 AM by JoonKoakuma »
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Milkyway64

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Re: Spellcard Help Topic
« Reply #361 on: August 27, 2009, 08:33:44 AM »
I forgot his name. Yoshi-something?

He made a topic here with a link to the vid somewhat recently. If not, search up "Charming Domination speed fox" on youtube, as he has uploaded that remix as well.

Re: Spellcard Help Topic
« Reply #362 on: August 27, 2009, 11:17:32 AM »
That sounds like an interesting way to handle Rans card. Its so boring. To take it down quicked would be preferable. I'll try it out later today.

Avist Torch

Re: Spellcard Help Topic
« Reply #363 on: August 28, 2009, 05:41:18 PM »
I feel like an idiot for asking, but how do I deal with [Esoterica "Nine Syllable Stabs"']?  I get hit by those damn lasers EVERY SINGLE TIME.  Is there some visual reference I can use to find a safe spot?

SA extra is such a freaking pain compared to ANY of the others (except maybe SoEW). 

Bananamatic

Re: Spellcard Help Topic
« Reply #364 on: August 28, 2009, 05:45:04 PM »
The safespot is right where the enemy marker is - atleast from the lasers.
The first 2 waves coming at you are best dodged vertically, the 3rd seems to be a little luck based.

Avist Torch

Re: Spellcard Help Topic
« Reply #365 on: August 28, 2009, 06:04:38 PM »
Even vertically?  Horizontal position isn't a problem, I just stay right under Sanae.  I keep getting hit by the horizontally-travelling lasers. 

EDIT: I see, it *is* right at the bottom of the screen.  Thanks. 
« Last Edit: August 28, 2009, 06:08:49 PM by Avist Torch »

Re: Spellcard Help Topic
« Reply #366 on: August 28, 2009, 10:56:22 PM »
It's the second set of bullets that throws people off (I died so many frickin times there). As soon as you see the lasers coming, go back to right on top of the enemy marker and dodge from there.

Re: Spellcard Help Topic
« Reply #367 on: August 30, 2009, 11:43:42 AM »
Syou's third card. With the green lasers and the bullets and the urggggghhhh.

How?
Quote from Myosotis:
"Marriage is a game you can't win. Also, no replay value and the level design is bullshit.

Re: Spellcard Help Topic
« Reply #368 on: August 31, 2009, 01:22:57 AM »
Syou's third card. With the green lasers and the bullets and the urggggghhhh.

How?
Two things.
1: You need to be lucky and know where to position yourself for the moving vajra.
2: Don't try this focused. You will die if you do.

Bananamatic

Re: Spellcard Help Topic
« Reply #369 on: August 31, 2009, 01:32:06 AM »
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V

Re: Spellcard Help Topic
« Reply #370 on: August 31, 2009, 01:50:05 AM »
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V
Only if you misdirect them [citation needed]. Other than that, chances are you'll bomb it.

Krimmydoodle

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Re: Spellcard Help Topic
« Reply #371 on: August 31, 2009, 01:55:34 AM »
Not really a spellcard, but the final orbs during UFO Extra with ReimuA....is it even possible? :V

This?  http://www.youtube.com/watch?v=CagG7lPjkN8#t=3m30s

When the final four waves start, start in a corner, and nudge toward the other side.  After two waves, dart to the other corner, add vertical dodging as needed, and nudge back toward the side you started from.

Honestly, that particular replay is probably a bad one for trying to make an explanation, as I've had cleaner runs than that.  Hopefully, it at least gives you a general idea, and/or, if nothing else, at least motivates you knowing it's possible.
Whether you're on Easy or you're a Lunatic, be damn proud of your accomplishments.  Don't let anyone convince you otherwise, for it's when you lose faith in your own achievements that those victories become defeats.

Bananamatic

Re: Spellcard Help Topic
« Reply #372 on: August 31, 2009, 02:00:34 AM »
Yeah that, thanks.

Still, is SanaeB considered as the "no skill" character? I like her much more :V

Pako

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Re: Spellcard Help Topic
« Reply #373 on: September 06, 2009, 08:30:16 AM »
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?

This shameful piece of shit was made by a certain Anonymous-Fairy, but is now deleted- bawwwww.

Slaves

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Re: Spellcard Help Topic
« Reply #374 on: September 06, 2009, 09:56:31 PM »
it's not a spellcard, but,

how the hell do you do Youmu's openers? i've got the second half down(the aimed parts) but the first part is just...ugh

LHCling

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Re: Spellcard Help Topic
« Reply #375 on: September 06, 2009, 10:00:33 PM »
http://www.youtube.com/watch?v=BHBucehIvLw#t=2m30s
You should probably just misdirect it like almost everybody else.

This works on Stage 5 Youmu midboss, boss, and not on Stage 6 Youmu.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
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[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

Re: Spellcard Help Topic
« Reply #376 on: September 06, 2009, 11:49:03 PM »
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?
Undefined Darkness, as posted before:
Quote
Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.

For Rainbow UFO Invasion of Terror, stay to one side and blast the UFOs as they come down. If you destroy them, they'll take out nearby bullets. The rest is just dodging bullet lines. Just don't get cornered.

Pako

  • Forum pessimist, chatbox optimist
Re: Spellcard Help Topic
« Reply #377 on: September 07, 2009, 06:14:45 AM »
So has anyone a particular strategy for Nue's: 'Nue Sign "Undefined Darkness" and her 'Unidentified "Rainbow UFO Invasion of Terror"?
Undefined Darkness, as posted before:
Quote
Undefined Darkness. I suggest going up to a corner at the very beginning. Go straight down once she finishes moving towards your spot and dodge all the glowing bullets. As you hear her charge, move back up towards her (there should be some distance, but not much), and as she moves down, move down unfocused and blast her. Repeat until no more room left. Try to go for the other corner at the top of the screen and repeat.

For Rainbow UFO Invasion of Terror, stay to one side and blast the UFOs as they come down. If you destroy them, they'll take out nearby bullets. The rest is just dodging bullet lines. Just don't get cornered.

Alright, thanks man.

This shameful piece of shit was made by a certain Anonymous-Fairy, but is now deleted- bawwwww.

Rikter

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Re: Spellcard Help Topic
« Reply #378 on: September 07, 2009, 04:59:51 PM »
Ok in PCB normal I need to get some advice on Chens Heaven Sign "Immortal Sage's Rumbling" on Normal. Once the bullets explode and begin showering down it ussually manages to kill me once or twice. This is the only card I seem to have trouble with in the first three stages.

?q

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Re: Spellcard Help Topic
« Reply #379 on: September 07, 2009, 05:23:54 PM »
Chen's flight path is static and the red bullets are easy to dodge.
There's a decent chance that you'll get clipped by the white bullets when they appear.  The easiest thing to do about that is fly around/through as many of the red bullets as you can before they split apart.

Re: Spellcard Help Topic
« Reply #380 on: September 08, 2009, 06:01:57 AM »
Sakuya's Marionette spell card on Normal and The World on Hard.  Is it pure dodging?  I can't seem to capture either :(

Remilia's Red Magic spell card on Normal.  The rebounding purple bubbles get me, and if I try to stay in the middle, then I usually get sandwiched by bullets from the bottom and by rebounding purple bubbles. - See next line

Every single one of Remilia's spell cards aside from the first two (Star of David and Scarlet Netherworld).  Stupid curvy knives in Curse of Vlad Tepes gets me, and if I dodge those, I get smashed by a random red ball.  Scarlet Shoot is hard, but I bet it's just my nerves getting in the way of me dodging (I have nightmares of high speed collisions).  Red Magic is the one I really have trouble with.  I can't get below Remilia, and I always get walled in on one of the waves.

Patchy's Sylphae Horn.  I seem to have a higher capture rate for the High Level version of the spell :P. - Never mind.
« Last Edit: September 08, 2009, 08:55:29 AM by Mystlord »

?q

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Re: Spellcard Help Topic
« Reply #381 on: September 08, 2009, 01:22:20 PM »
Marionette - Marionette is a lame card because Sakuya prevents you from staying underneath her and the card has a surprising amount of HP.  Your best bet is probably to stay under Sakuya until the time stop, and then run.  Return under her after the next time stop.  Repeat until you have to bomb.

ZA WARUDO - The knives change their angles randomly.  However, you can get them to be placed in a cluster close to Sakuya if you yourself are close to her at the time stop.  Don't run into the cheesy flame bullets though.

Curse of Vlad Tepes - While you could try to guesstimate when the knives stop curving, you would probably be better off just getting well out of their way :P
The blood bullets move together-ish, though, so you have to watch both knives and bullets at the same time.

Scarlet Shoot is a constant series of shots that are individually aimed at you.  Dodge far out after the first two, then return under Remilia for the third one (the wall).  Repeat-ish until the card is timed out or you capture the spell.  Yes, this card is much easier than Scarlet Meister.

Red Magic - I wouldn't try very hard to stay under Remilia; while damaging the boss does tend to help in most situations survival is more important.  Outside that, I would keep as far away from the purple bullets as you can get - not easy - without running into the blood bullets - also not easy.  Once again, keep your eye on two patterns at once.  The bouncing purple bullets make this attack about on par with Scarlet Gensokyo -Hard- according to some.

Sylphae Horn/High Level - Stay under Patchouli.  Keep the Z button pressed.  Dodge until you have to bomb.

Bananamatic

Re: Spellcard Help Topic
« Reply #382 on: September 09, 2009, 03:15:41 PM »
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
« Last Edit: September 09, 2009, 03:17:17 PM by Bananamatic »

Matsuri

Re: Spellcard Help Topic
« Reply #383 on: September 09, 2009, 03:59:02 PM »
Yuyuko's Deadly Dance "Law of Mortality -Demon World-" is really getting on my nerves.

Any tips?

Re: Spellcard Help Topic
« Reply #384 on: September 10, 2009, 01:23:27 AM »
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
I haven't seen any relation to how the bullets are aimed, but I assume it just seems like more because she appears to make them as she moves.

LHCling

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Re: Spellcard Help Topic
« Reply #385 on: September 10, 2009, 01:33:10 AM »
I'm still wondering how does Undefined Darkness work.

I know that she charges at you, but the bullets act rather.....unusually.
Does she direct them at you? When I stand still when luring her to the bottom, there are barely 7 bullets.....but when I'm going up, it's a huge clusterfuck.
I haven't seen any relation to how the bullets are aimed, but I assume it just seems like more because she appears to make them as she moves.
Bullets spawn and move in random directions. The number of bullets heading in your direction would thus, vary. Unfortunately, I am not sure whether the bullet count is pre-set, or random itself.

Furthermore, the psychological effect of dodging bullets coming from below may also come into effect.
[16:25] <Kuruminut> Shut up MS Word, "fangirlism" is totally a word
<>
[07:59] <Sapz> ベーティさんは馬鹿っぽいだろう、この「っぽい」好き者

nintendonut888

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Re: Spellcard Help Topic
« Reply #386 on: September 10, 2009, 01:38:41 AM »
Yuyuko's Deadly Dance "Law of Mortality -Demon World-" is really getting on my nerves.

Any tips?

Demon World is micromemorizable, but that of course doesn't make it easy. The best route that I have found is to start at the right of the screen, misdirect the bubble bullets, then as first wave ends quickly change directions and repeat. This gets very hairy at places, but hey, it's a final boss spell card.
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Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

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Matsuri

Re: Spellcard Help Topic
« Reply #387 on: September 10, 2009, 01:46:23 AM »
It's the only card Yuyuko uses on Lunatic that really gives me a challenge. Her first card is simple, and so is Butterfly Delusion and Repository of Hirokawa. I do pretty well with 'Perfect Cherry Blossom of Sumizome' even though I haven't capped it yet (I've come super close though), and all of the Reflowering spells pale in comparison to Yuyuko's last word in IN, which I practice from time to time. It's just that one that I can't manage without bombing a lot and dying once or twice.

Bananamatic

Re: Spellcard Help Topic
« Reply #388 on: September 11, 2009, 03:51:22 PM »
Not really a spellcard post, but......if I go for Eirin instead of Kaguya, does it also count as a 1cc? :V
Or is there some unwritten rule that you need to fight Kaguya?

Kanako Yasaka

Re: Spellcard Help Topic
« Reply #389 on: September 11, 2009, 04:35:23 PM »
I'm fairly sure you have to go for Kaguya. :|