http://replays.gensokyou.org/download.php?id=6001
Finally, something that doesn't involve massive safespot abuse / supergrazing Spell Cards like crazy :V
Barring the errors, that was actually quite an interesting run. I should get around to making runs like that someday, if only because I was inspired to have "perfect" scoreruns when I started playing.
Also, I'm really bad at figuring out timings for borders and such. I got really lucky on stage 4.
There's not much to critique the replay on (it looks good if you don't count supergrazing / Stage 1 + 2 Bullet Clear Bonus-Border Timings), so I'll explain the basics of Border timing. The timing of a Border can be controlled by:
- Bullet Clear Bonus (a.k.a. Star Items upon clearing a Boss "Phase"
- Shooting (un)focused
- Bombing for Star Items (not recommended for Easy / Normal; penalty is too high)
- And of course, Cherry Items
Star Item "value" for Cherry+ Points remains constant. That means you
can theoretically copy the Japanese scorerun techniques, without the supergrazing and still manage to time all your borders around those "critical" points. All you have to do is note when they end each phase, and when they use focused or unfocused shots throughout their run.
If the memorization is too much (it looks like a lot already), I recommend just waiting for the maximum number of bullets to appear on-screen before ending each Spell Card / Boss Attack to maximize the number of Borders.
Specifically in your replay, the only
really poorly timed border (or lack of a border) is at the start of Stage 6 (where you bombed). It might be a good idea to do intentionally
break a Border during Boss!Youmu (or sometime before if you plan that far ahead) to control the Border timings a bit. Or, you can control the Border timing by firing focused. You should aim to end Stage 5 with 40-45k Cherry+ Points towards your next border.
You also "missed" a potential Border for Stage 2 where you could graze the bullets to increase the CherryMax, which will boost your score by a large amount considering that Stage 4 has
tons of Point Items for you to collect.
Just so you know, I only know the basics and the general outline of PCB scoring tactics, and not the
really specific details of it.
Overall, these two points are probably the most notable flaws in your scorerun (in terms of achieving a High Score):
- Border timing on Stage
62 - Border timing for Stage 5-6 transition
There are also minor errors here and there (moving down from the PoC a bit too early mostly), but they don't add up compared to these two points.
Advice was given with supergrazing not in mind.
[Edit: Excuse the double post. Sorry.]
No need to worry about it. It's better than putting 2 huge walls of text into one post, especially when they're directed at different topics (games) and other people.
I'll finish off Donut's skill analysis tomorrow morning (I'm having trouble thinking of the right words to use to describe his skill and style). That run made me "cry" a lot due to the lack of PoC usage between Spell Cards.
Wow, my workload just decreased by a large amount.
EDIT:
Byakuren's last non-spell: This is another one that I prefer to just bomb. I usually stay below her, then when she moves towards the bottom, bomb and stay at the bottom of the screen.
While it appears to be one beast of an attack, it actually is one of the easiest attacks in the entire Stage if you know how to do it. It consists of static bullets and aimed bullets. So learn path, and stick with it. Note that it does repeat itself over and over. It's still easy to make a mistake and randomly ram into bullets (or something) though.