The original Ratchet and Clank was one of the more annoying and difficult games I played recently. The lack of any decent strafing controls, Ratchet's pitiful starting health meter, Goddamned Bats at every turn after Umbris, expensive items and lack of any good grinding area (unless you use the Blackwater City racetrack trick, which IIRC was fixed in the Platinum/Greatest Hits version) for bolts a pain to play. Oh, did I mention the hellish platforming from Hoven onwards? No? Well, be thankful I did just now--WAIT WHAT'RE YOU DOING RUSHING OUT LIKE THAT GAHHHHHHHHHHHHHH WHY DIDN'T YOU USE THE VISIBOMB GUN TO SNIPE THAT SHIP WHAT'S THAT YOU'RE OUT OF AMMO FFFFFFFFFFFFFFFFFFFFFFFFFFFF
Seriously, Visibomb and Devastator munitions are hard on the wallet. Visibombs are also pretty much a must-have in the later levels, they can kill pretty much anything in one shot and are great for sniping (which you will do a LOT of in this game). This is like the Ninja Gaiden of the RnC series, notwithstanding the two PSP (ported to the PS2) games. Since I agreed to get A Crack in Time this X-mas, and I lent Up Your Arsenal to my girlfriend, I'm strapped for some decent run-and-gun action after I beat Tools of Destruction. Awesome game. I haven't gotten all the skill points yet, but two of them stop me from doing that--getting past the flamethrowers on the bridge leading to the arena in the Imperial Fight Festival, and destroying 75% of all enemies in the third rail shooter level (the one with the black hole). The former one gives me fits, I'm supposedly doing everything right but I don't know whether the bridge starts at the end of the stairs leading up to it, or onto the stairs itself. Sheesh. I hope that skill point isn't bugged...
Speaking of impossible solutions, anyone remember DRoD? I played the demos of all four main games, and I played the heck out of the "Architect's Edition" (the original game released for Windows back in the day, but tweaked and has a level editor added) up until level five, where I'm stuck on this one room where you have an outer wall, and inner alcove/fortress of sorts, and a barricade blocking the interior from the exterior...There are roach queens in the room, which lay eggs every 30 turns that hatch into regular roaches that hunt you down and kill you...You're supposed to go to the middle, hit the switch, then try and work your way out while killing everything and not get killed yourself. I'm not skilled in fighting monsters in open areas ("open" meaning monsters attack you from two or more angles), so I had to download a replay of the level, then use ScreenCopy to take screenshots of the room step by step (why doesn't DRoD have a frame-by-frame playback feature is beyond me), and try to memorize the level that way...But I got bored and moved onto Ratchet and Clank instead.
Oh, and let's not forget about New Super Mario Bros, which was mentioned earlier. I FUCKING HATE THIS GAME WITH A BURNING PASSION DUE TO THE SHITTY SAVE SYSTEM. I think that sums it up right there. Level design is fine. Hard, but fine. Save system is not. I might as well just play this game on a ROM because I'm not gonna hunt down star coins and/or a signpost/tower/castle/warp cannon just to try and save. It's ridiculous. And the Wii game continues this lovely tradition! WTF, Nintendo? Why didn't you include a regular save feature like every other good-natured game company does? On a related note, Mario Galaxy and its purple coin/cosmic race missions, along with Luigi mode can go screw themselves with a flagpole because I'm NOT gonna try to play them to 100%. Yet. Maybe. I dunno. I'm lazy.
Metroid Prime 2 (Trilogy version) was another toughie, I barely survived the Emperor Ing. PEOPLE LIKE IT WHEN THEY DON'T HAVE TO WORRY ABOUT AMMO FOR THEIR BEAM WEAPONS, RETRO STUDIOS. THIS IS NOT A HALO-STYLE FPS WHERE YOU HAVE TO WORRY ABOUT THAT. T^T Corruption would be more fun if you didn't have to do a bunch of absurd achievements just to unlock all the stuff in the shop via tokens. I could just play through the games and enjoy them as they are, but I'm a bit of a completionist, so...Yeah.
What else...Oh, Ricochet Infinity. Fun game, lots of powerups and community levels to go through, but to unlock the final paddle (each paddle has a special power), you need to collect 100k gold rings. That's right. A hundred thousand. I have like 30k rings now, but collecting them is like walking from Oregon to New York on foot. I WILL unlock that paddle one of these days, though!!
PoFV. Full stop. Not touching that again. Ever. Then again, I stopped playing Touhou regularly until I discovered Cheat Engine (thanks for making the cheatlists, Drake! Now finish the rest of them!) and haxed my way through with unlimited bombs and lives.
Other games I played that gave me fits:
-Diddy Kong Racing: No. Just...No.
-Lego Star Wars The Complete Saga: 100% MORE LIKE 100 HELLS TO ME CHALLENGE LEVELS FFFFFFFFFFFFFFFFFFFFFF
-YuGiOh Duelist of the Roses: Why did I buy this game again?
-Pretty much every MMO I played ever: Why did I spend so much time playing these grindfests? I must admit, though, again...Dragonica was the most fun I've had in an MMORPG in some time.
-Zelda Oracle of Ages: MINIGAMES! Thank you, good bye.
-Mario Party (every single one of them): See Zelda Oracles (though I like MP4's minigames, and it's easy to own the computer...At least on Easy mode, I never ever ever played on Hard mode or heaven forbid Hyper mode or whatever)
-3D Ultra Pinball (or any pinball game): I cannot win at these. Ever.
-An Untitled Story: Good game, but HARD!
-F-Zero GX: I agree with the earlier post saying this game is hard...But that's only if you want to complete everything in the game and unlock all the parts and characters. Otherwise, it's a fun game!
@All the Pokemon complainers: Have you guys watched the speedruns on Speed Demos Archive? There's a reason they stick with a single 'mon, they get all of the EXP! There's also this little thing called the "Lucky Egg" introduced in second gen, and it's not that hard to get if you're willing to spend some time grinding for it. It's not as hard as you think. The Pokemon series' maingame is relatively lax on challenge, why do you think people spend so much time battling others? The only thing I find off-putting is that unless you get a Pokemon with Max IVs (which either requires tons of rerolling and chainbreeding, or an Action Replay [Pokesav is optional]), you're gonna be at a disadvantage. Part of me feels like the metagame is a bit TOO serious and not really worth going through all the trouble, but it's fun if you have friends willing to battle with you like I do. ^_^
As for the individual games:-R/B/Y: Challenging, at least the grind is, but as I said before, speedrunners know how to make the most of what they have and take out the competition. Gen One feels a bit closer to MegaTen in terms of challenge and executing some things, but overall it's not TOO hard. Same applies to FireRed/LeafGreen, except it's a bit easier because you can catch a Chansey in the Safari Zone and try to get a Lucky Egg.
-G/S/C: ZOMG RED IS SO HARD HAHAHAHAHA fool, this is where you can find a Lucky Egg if you're diligent enough, and you can grind at Mt. Silver if you're having trouble. Unlike some people, I can tolerate grinding as long as it's not too painful. Pokemon's grind is not painful (for me at least).
-Ru/Sa/Em: If you ask me, this is the weakest generation of the lot, or at least the maingame was. Steven (Wallace if you're playing the Emerald version) is weaksauce compared to the other final bosses, their Pokemon don't even get past level 60. Of the starter-only runs I did, Sapphire was the easiest (Swampert FTW) one I did.
-Di/Pe/Pt: I disagree with AlexX about this being the worst iteration of the Pokemon series. There was a lot of stuff Game Freak did right here, such as splitting moves into physical and special categories (instead of basing them on type like in the previous games), and giving us tons of new moves and items to play with. I can't say the same about online battling, though, since we have ShoddyBattle for that, but still. Cynthia was also pretty kickass too. Too bad the plot was basically a rehash of Ru/Sa/Em's, only it's just one organization trying to seize BOTH legendaries (Giratina was an unexpected part of the equation). Overall, I enjoyed this Pokemon generation a lot (barring the Pokemon Ranger/Mystery Dungeon games and Battle Revolution) and I feel if they make a fifth gen it'll just get better.
Which leads me to another small rant...As I said before, I find it irksome that if you want to get ahead in the Pokemon games you need to utilize cheat devices/suffer hours of grinding, or ask someone else to make the Pokemon for you using Pokesav. And even then, no one wants to battle on the DS, they wanna play on ShoddyBattle, or just role-play it out or make their own Pokemon stories or whatever. The point is that the Pokemon metagame needs a kick in the Poke Balls to become fun again, and I feel the only way to do that is to revamp the battle/stat system and somehow make online battling central. If this does happen, though, it'll probably be an entirely new game that doesn't bear anything resembling Pokemon, and it'll be an MMO of some kind. I must also complain about event Pokemon, because A- they can be missed, in which case you muse generate them yourself or ask someone to generate them for you, B- no official tourneys will ever let them in to be used because they're too powerful or not everyone has them, and C- they're overrated anyways. Overall, as much as I love the Pokemon game, I think it's lost its magic and it'll either take a brand-new IP to revive the genre, or a serious game-changing announcement that will make Pokemon amazing again.
Okay, post over.