Author Topic: Anyone else here that refuses to play online?  (Read 28216 times)

Bananamatic

Re: Anyone else here that refuses to play online?
« Reply #90 on: November 21, 2009, 11:24:35 AM »
There isn't obviously only one RPG, there are tons of them and every single one plays in a different way....that means, one is slightly more skill based, another is a korean grindfest and the last one is extremely luck based.

You can't counter arguments like "it's a grindfest lol" with "but this mmo isn't"
Even though Trance has even posted proof lower-levels can still win with good strategy.
Like this. Turn based MMOs obviously play differently than real time skillspams.

....this thread is going nowhere :V

Re: Anyone else here that refuses to play online?
« Reply #91 on: November 21, 2009, 11:28:18 AM »
Stuff.
Nobody is denying you have to have a taste for them. =V

"What do you mean 'stop repeating everything you say'?"

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Anyone else here that refuses to play online?
« Reply #92 on: November 21, 2009, 12:09:50 PM »
....this thread is going nowhere :V

Then stop being stubborn and stop saying we have no lives and we're wasting our money just because we enjoy playing MMORPGs.

For the record, I've never spent any money on any MMORPG and I have a perfectly normal social life. Hell, I'm only playing Arad Senki because my IRL friend asked me to :V

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Bananamatic

Re: Anyone else here that refuses to play online?
« Reply #93 on: November 21, 2009, 12:38:27 PM »
Then stop being stubborn and stop saying we have no lives and we're wasting our money just because we enjoy playing MMORPGs.
....I've never said that :x
I've already said like 10 times that I find it a waste of time and money, but it might be different for others which actually enjoy it :V

Re: Anyone else here that refuses to play online?
« Reply #94 on: November 21, 2009, 06:27:27 PM »
many stuff going on here, I think I won't have the time to post a proper response to each of the newer posts before new ones come out.

- Yoshi:
having an overupgraded set (with overupgraded optional equipments) does help noticeably, not just the two more Def from a +7 Padded Armor (each defense upgrade being worth 2/3 Def, which reduces melee damage by (100-Def)% ) compared to the +4 of its safe limit, unless you're fighting other people who aren't using overupgraded equipments (and are at a similar level range) as well.

I didn't do WoEs at such early levels, nor did I expect to be much useful at 70 or even 80, since my abilities to produce the desired basic stuff (gears, cards, minerals for upgrading, money income for overupgrades and gears/cards sold by other people for me to try more overupgrades) aren't as effective until then (plus, a wizard needs more HP and Dex for WoEs -- you may have heard, "a fast wizard is one who raises Dex last"). Again, when your basic gears are done, then you'll move on to overupgrading (occasionally shifting your goals to something else that may be more urgent at that time, like new equipments, opportunities to earn money from server events, etc.), and be competing against others who are also overupgrading and know how to hold their advantages.

One reason why I don't care for PvPing in the arenas in RO, and care more for WoEs, is that PvPing doesn't give any benefit like WoEs do, and they waste resources (pots/equipment repairs) that I didn't need to spend. But I sometimes did use the PvP rooms for experimenting and damage testing (even though there's a site that explains the math behind damage calculation). (sometimes, though, I would help my guild mates or friends outside of them to do party pvp, like some sort of practice for WoEs).
Wizards/High Wizards aren't expected to have good chances against Sages/Scholars, and other classes as well, but I believed that the classes were more well balanced towards WoEs, which involve team play, so I didn't bother.

About the rare equipments, people may think that they're so hard to find that they shouldn't be something to be worried about. But then you see some really old players having slotted sunglasses, which are the only equipment that's used in the middle head slot that can contain a headgear card, and aren't obtainable anymore since long. There are people who have two Megingjards (+40 Str each) on their characters in iRO, people who've made damage experiments with two Brisingamens (+6 Int each) in the PvP room (with unrealistical setups/situations, they could pull over 200k damage on one experiment, then over 300k on an improved one, just for those who might be curious on how it went), and people who prove, in practice, that Martyr's Reckoning's (a Paladin skill) Attack Speed isn't improved by Doppelganger card. And then, people who spend Mistress Cards on Helms. (note: Megingjards and Brisingamens are items that can only be obtained by guild masters that have castles, these items are very sought, and obtaining one of them restarts the cycle of "seals" that need to be undone by hundreds of players (server-wide) in order to try to assemble another of these items. Funny thing, is that Assassins will try to create new Assassin characters and bring them to level 70 in order to be able to repeat the 4th seal quest and be rewarded with a rare and useful item, the Ice Pick knife)

Frenzy also removes the ability to use consumables, change equipments during battle and mutes you (among other things), but increases the movement speed. Was you Dispelled by a Sage/Scholar, and had your HP/MP reduced to almost nothing? Use some MP (SP) pots quickly and then reactivate that skill before being hit again (or HP pots, if you deem appropriate and feel that you've drawn too much enemy attention towards yourself). It can be a lifesaver, and has potential for recalling (summoning, teleporting) guild members, or piercing a precast/taking out certain classes (for example, Lord Knights are said to go after enemy Scholars first).

more to come later.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #95 on: November 21, 2009, 08:19:39 PM »
Stuff
Well, the fact people are using the worst possible examples doesn't really help things...

There's good and bad MMOs just like there's good and bad any other genre in the universe, so we try to bring up more reasonable examples. Yeah, you need a certain taste for them, but that doesn't change that you wouldn't rate a whole genre based on the worst possible example, would you?
« Last Edit: November 21, 2009, 08:22:29 PM by AlexX »

"What do you mean 'stop repeating everything you say'?"

Re: Anyone else here that refuses to play online?
« Reply #96 on: November 21, 2009, 09:32:17 PM »
Signum-Hime:
I've never played at such a high-rate server, the highest I've played was 30x/30x/20x (and the lowest p. servers being 3/3/2 or 5/5/2), I think (there, I once asked my friend/guild mate to forge a Wind Damascus for my OverCharge/DisCount merchant, and returned him a Marc Card, while keeping another for myself). Don't know how balanced the classes are, at servers where the level/attribute cap are higher. But, if they're indeed balanced, and the equipments are relatively easier to be obtained/hoarded/overupgraded (so to diminish the difference of advantage between both player's equipments), that's nice. (for RO, at least, because L2 has a higher default overupgrade cap.. haven't played a high-rate L2 myself, either)

Quote
This is false. Haven't you read a word AlexX said? You need a combination of both knowledge of how your skills work, when to use them, the proper timing, appropriate counters for other classes, and such in order for you to stand your ground against even opponents of an EQUAL level. That's not how MMORPGs are supposed to work.

for the opponents I'm speaking of, knowledge of how skills work, when to use them, the proper timing, appropriate counters for other classes (and other stuff, like knowledge of teamwork, strategies, adaptability, fast reactions), are all givens. I was, for quite a long time in this thread, assuming that I would be facing opponents that possess these virtues and know how to use their advantages (given by lead in playtime), and don't let something like the first match you've posted here happen (that is, why have an advantage if you don't even know how to use it?).
So, the better the play level of both players, the more difference the level/equipment gap makes. Perhaps some people here may have heard of character tiers (in fighting games) before, and may have read that these "tiers" don't matter, because they know (or even are) examples of someone winning with "weaker" characters. But these people need to know that said tier-lists/matchup charts are made from tournament environments, where the participants can bring out most of their characters' potentials. Something that the examples you gave didn't do.
(note: in competitive fighting games that give equal resources to both players, if one character has a certain advantage over the other, and both players are highly skilled, every subtle difference, like how good a move is against the opponent's character, becomes more and more relevant. And then, you transfer this situation into MMOGs. The subtle differences now will become a hopeless one, I'll say again, if the opponent is skilled enough. And that difference doesn't involve pure skill, it involves mostly playtime, and most MMOGs were made that way, among other reasons, to reward players who keep playing the game.)

As for a game rewarding players that are able to defeat higher-leveled characters, I highly doubt that these rewards are better than being higher-leveled. Let's see Lineage 2's example. The game has a Karma system that gives Karma points to people to kill other players that don't fight back, and haven't attacked someone else recently. Killing someone who has less levels than you will make you gain more karma points, in order to avoid having relatively strong players keeping other players from leveling up. So, what's more beneficial to your character? To try to defeat higher-leveled characters in PvP (being that this won't happen much often), or to use your higher-leveled character to generate equipments, perform raids, Castle Sieges and do similar tasks in favor of your guild/alliance, and ultimately, to yourself, giving you more equipments and thus increasing your chances against other PvPers (L2 in particular has PvP enabled in PvE environments)? If skill is the single most important factor for winning in these games, why do top players work so hard and spend so much time to increase their chances, by gathering resources? Because they don't make a difference?


Quote
It doesn't happen in competitive games because it's not supposed to. An MMORPG that introduces factors or is rebalanced so someone who is completely new can take out a so-called specialist is bullshit and shouldn't be played, because that goes against how PvP should work.
are you saying that single-player/2-player games are rebalanced so someone completely new can take out a so-called specialist?

Quote
Highly skilled players of a high level should be encouraged to take on those who are better than them in skill, but lower leveled players shouldn't be given BENEFITS just because they're NEW. If they want to excel at a low level, they have to work for it and conduct research on how the game works. I know that's what I did

single-player/2-player games don't receive benefits, either. That would be like, setting a game's handicap so that the beginner's character deals more damage than the more experienced player. This doesn't happen, and the more experienced players don't need to set the handicap to make their characters do more damage, either.

Also, I wonder why do you assume that I was a low level-user, and that my problems are pertaining to that level range. Do you not consider the possibility that I may be a (relatively) experienced MMORPG player that gets to fight people (in GvG) who grinds the game for lots of hours per day, whenever possible? (and I was a level-capped character, several times across different servers, and kept playing. Oops, I'm bragging about my playtime. D: )

Quote
This pisses me off so much because there are only a few isolated cases of MMORPGs where people can gang up on you - RO is one of them, so you chose like one of the worst examples to defend your case. Most PvP systems feature a fair 1v1 or a team-based system. Arad Senki/Dungeon Fighter Online/DNF is one of them. In PvP, you can either have a team battle or single combat.
if I knew that people would take my words literally, I wouldn't use such metaphors. The "friends" I've mentioned are actually equipments/level lead. That should confirm that I'm not very good at exposing my thoughts. That metaphor could be remade, so that the friends get replaced by weapons/guns. Being beaten by someone wielding them (and you can't escape, for some reason), when you don't have the same option of choosing a weapon that suits you accordingly, doesn't look fair.

Quote
Gear for certain classes here is important, but not as important as knowing which skills have priority, which skills have wonky hitboxes, the appropriate spacing for your skills not to whiff, zoning, placement, etc. There's NEVER an instance where an opponent wins not of his own merit - there are VERY FEW high level players who do not know what they are doing - they got to that level, WITH that high gear, for a good reason - because they exerted effort into doing it. That's how MMORPGs work because you aren't the only player playing the damn game. Of course there's going to be a skill gap, but the skill gap between two individuals playing WILL ALWAYS NARROW, it's just that since there are SO MANY PLAYERS, you are making a gross generalization of the genre.
It seems you're associating levels/equipments with a player's skills. That could be true, if the game in question only allows you to gain items by purchasing them, and only offers PvP as the means to earn money, but even then, the advantage of better equipments/levels shouldn't be needed, if that player plays better. But said advantage can save the life of someone who plays slightly (emphasis on slightly) worse than you. It will certainly help an opponent who plays as well as you.

I have no problems with skill gap.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #97 on: November 21, 2009, 10:03:24 PM »
Not going to add a lot to this...

What is the point of an RPG if the main aspect of it (Leveling up, collecting increasingly powerful loot, etc) is completely removed when you go into Multiplayer/PvP/GvG?

There are MMO games that are 100% skill based.
There are single player games that are 100% skill based.

There are MMOs that are gear/level dependant.
There are single player games that are gear/level dependant.

Why don't you people compare apples to at least different kinds of apples?  Don't compare SP fighting games to MP RPGs.  Don't compare SP shooter games to MP stratagy games. :P

All games require skill.  Period.  There is NO game where skill can be eliminated as a factor unless it's something inane like rolling a die and seeing who rolled higher.  WoW requires skill.  DAoC requires skill.  Guild Wars, Chapmions Online, Dungeons and Dragons Online.  They ALL require skill.  Skill, reflexes, game knowledge and time.

Just because a person with LESS skill, reflexes, game knowledge but more time can beat a person with more skill, reflexes and game knowledge but less time does not make the game unbalanced.  The balance is when you add all FOUR components together and see which comes out on top.

This is not pong, for gods sake.

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Anyone else here that refuses to play online?
« Reply #98 on: November 22, 2009, 01:30:53 AM »
Signum-Hime:
I've never played at such a high-rate server, the highest I've played was 30x/30x/20x (and the lowest p. servers being 3/3/2 or 5/5/2), I think (there, I once asked my friend/guild mate to forge a Wind Damascus for my OverCharge/DisCount merchant, and returned him a Marc Card, while keeping another for myself). Don't know how balanced the classes are, at servers where the level/attribute cap are higher. But, if they're indeed balanced, and the equipments are relatively easier to be obtained/hoarded/overupgraded (so to diminish the difference of advantage between both player's equipments), that's nice. (for RO, at least, because L2 has a higher default overupgrade cap.. haven't played a high-rate L2 myself, either)

The classes are unbalanced like you wouldn't believe, you literally have to give everyone super high levels and stats and all that shit to make it "fair"

Quote
for the opponents I'm speaking of, knowledge of how skills work, when to use them, the proper timing, appropriate counters for other classes (and other stuff, like knowledge of teamwork, strategies, adaptability, fast reactions), are all givens. I was, for quite a long time in this thread, assuming that I would be facing opponents that possess these virtues and know how to use their advantages (given by lead in playtime), and don't let something like the first match you've posted here happen (that is, why have an advantage if you don't even know how to use it?).
So, the better the play level of both players, the more difference the level/equipment gap makes. Perhaps some people here may have heard of character tiers (in fighting games) before, and may have read that these "tiers" don't matter, because they know (or even are) examples of someone winning with "weaker" characters. But these people need to know that said tier-lists/matchup charts are made from tournament environments, where the participants can bring out most of their characters' potentials. Something that the examples you gave didn't do.
(note: in competitive fighting games that give equal resources to both players, if one character has a certain advantage over the other, and both players are highly skilled, every subtle difference, like how good a move is against the opponent's character, becomes more and more relevant. And then, you transfer this situation into MMOGs. The subtle differences now will become a hopeless one, I'll say again, if the opponent is skilled enough. And that difference doesn't involve pure skill, it involves mostly playtime, and most MMOGs were made that way, among other reasons, to reward players who keep playing the game.)

I think the disparity comes from the fact single-player/2player games and MMORPGs are intrinsically different. You completely ignored the fact that because there are many players instead of just two in an MMORPG, and the fact that everyone is different, it is literally impossible for a fair environment to occur. You seem to be adamant in refusing to conceeding this point, and I will take it upon myself to drill it into your head until you understand

Quote
As for a game rewarding players that are able to defeat higher-leveled characters, I highly doubt that these rewards are better than being higher-leveled. Let's see Lineage 2's example. The game has a Karma system that gives Karma points to people to kill other players that don't fight back, and haven't attacked someone else recently. Killing someone who has less levels than you will make you gain more karma points, in order to avoid having relatively strong players keeping other players from leveling up. So, what's more beneficial to your character? To try to defeat higher-leveled characters in PvP (being that this won't happen much often), or to use your higher-leveled character to generate equipments, perform raids, Castle Sieges and do similar tasks in favor of your guild/alliance, and ultimately, to yourself, giving you more equipments and thus increasing your chances against other PvPers (L2 in particular has PvP enabled in PvE environments)? If skill is the single most important factor for winning in these games, why do top players work so hard and spend so much time to increase their chances, by gathering resources? Because they don't make a difference?

Goddamnit you are stubborn. This isn't about the rewards being better than being high leveled or some shit, it's the proof that there are games out there that encourage you to beat the "advantages" of the higher-level AND the fact that in some cases the level disparity doesn't exist. I was making a POINT.

Quote
are you saying that single-player/2-player games are rebalanced so someone completely new can take out a so-called specialist?

Even though no one in their right mind in a serious setting would use it...

HANDICAP SEZ HI

Quote
single-player/2-player games don't receive benefits, either. That would be like, setting a game's handicap so that the beginner's character deals more damage than the more experienced player. This doesn't happen, and the more experienced players don't need to set the handicap to make their characters do more damage, either.

This doesn't happen BUT IT EXISTS. And who the hell said it would be the experienced players making the handicap to make their characters /stronger/? Usually it's the experienced player making the handicap AGAINST their favor to give the newbie a chance. This has happened to me countless times.

Quote
Also, I wonder why do you assume that I was a low level-user, and that my problems are pertaining to that level range. Do you not consider the possibility that I may be a (relatively) experienced MMORPG player that gets to fight people (in GvG) who grinds the game for lots of hours per day, whenever possible? (and I was a level-capped character, several times across different servers, and kept playing. Oops, I'm bragging about my playtime. D: )

It seems you're associating levels/equipments with a player's skills. That could be true, if the game in question only allows you to gain items by purchasing them, and only offers PvP as the means to earn money, but even then, the advantage of better equipments/levels shouldn't be needed, if that player plays better. But said advantage can save the life of someone who plays slightly (emphasis on slightly) worse than you. It will certainly help an opponent who plays as well as you.

I have no problems with skill gap.

You may be an experienced player but you argue with the naivete of a newbie.

I daresay I have more experience than you, having played a ton MMORPGs in their originating servers, reaching level cap in many or reaching close to it in levels higher than 100 (I was 33x in MU).

Also, it doesn't require a lot of skill at all to be good at buying and selling things. That's something you should already know, and is not necessarily part of the game itself. Money hoarding is hardly considered a major skill. Money by only doing PvP? What kind of bullshit MMORPG does that? Not everybody is even into PvP, forcing players to do something like that won't attract any players to that MMORPG, so it's impossible to say whether such an example is going to help your case >_>

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Anyone else here that refuses to play online?
« Reply #99 on: November 22, 2009, 01:59:53 AM »
AlexX:

Quote
1. They apparently want to join in on the game and be able to tackle people who have already been playing for 2 months.

Assuming that my complaints are due to me having just started a new character and/or having no grasp on the game's mechanics is a mistake. I do believe that most of the high-leveled players have developed their skills in their game, and that doesn't have a proportional relation to their playtime. Exactly because of their developed skill (not playtime), they wouldn't lose to newcomers, even if both players had the same resources, unless that the newcomer had indeed superior skills (unlikely, except that player is a pro at similar games -- but again, the most dedicated players would take the first place).
The problem is, in most MMOGs, playtime does give benefits to people who play more, and playing more doesn't necessarily mean playing better, having more skill (again, except on cases where actual PvP is the only source of character improvement). If players of most MMOGs rely that much in skill, I wonder what would keep them from playing single-player/2-player games and make them think that these games punish people who dedicate themselves more, and benefit new players by giving them *equal* resources.

Quote
We explain that its only natural someone will lose to someone who knows the game better
If my complaint was this, I wouldn't be playing single-player/2-player games.

You're denying, so far, the possibility of someone being saved by their better equipment/higher level, or someone being just as good as you, but defeating you because they have better equipment/higher levels.

Quote
but they insist learning the game doesn't matter, because apparently those two months are that big an advantage and that the gap between you can never, ever close.
Why do you have the idea that I'm saying all this because I didn't learn the game for quite a long time?
Why do you think that other players will always play less hours per day than you? Are you going to fight these people, or the ones that will spend more hours per day than you?
Also, the level gap may close at later levels, but that doesn't mean that the players will have equal conditions, much to the contrary. Like I said in earlier posts, the main problem later on is the equipments. There may be a level cap, but there won't be a limit to how well-equipped one can be. Those who value levels only, disregarding the importance of equipments, will someday change their minds.

Quote
Even though Trance has even posted proof lower-levels can still win with good strategy.
Sorry, that's not going to work that often against people who are similarly skilled, at least, and know to use their advantages to their favor. Think of the example, "a master with the rock defeats the novice with the sword, but doesn't defeat the master with the sword".

Quote
I explain that proper use of skills is vital
I explain that proper use of skills by top players is a given, it's just expected from them, not due to their playtime, but to them actually thinking about what matters more in their fights. Since they're fighting similarly skilled top players, they will either try to settle their scores with better equipment (for PvP and GvG), and having the proper classes to execute attack/defense strategies and having numerical advantage (for GvG). (particularly, I liked the strategic potential, but still felt like fighting the system, regarding other aspects)

Quote
otherwise someone just sitting there and spamming use of their rare weapon will just find themselves kissing the floor.
that would be another case of a high-leveled player that doesn't know how to use his/her advantages to his/her favor. Not the kind that I was looking for to fight against.

Quote
They don't listen and continue to insist that all that matters is how long you've been playing and that skill is meaningless (again, contradicted by Trance's examples).
I did say that playtime is the primary factor, but unfortunately had the skilled players in mind, not the ones that commit such critical mistakes as in former examples. So, once again I wasn't good enough at expressing my thoughts. Whatever, people think that it will be easy to overcome the difference in equipments, by playing better, by having more skill than the opponent (who will have a similar degree of skill, at least, if he/she is to be regarded as a worthy opponent). That's a mistake, to not give the proper importance to your own level/equipment (some friends of mine, for example, would know not to pick a fight with certain players, just by looking at their gears, without even having to lose to them once. This is so common knowledge, that lots of players often wear inferior gear as a disguise), and to underestimate the opponent's skill, putting him/her at the same level as the former defeated opponents.

Quote
They completely dodge my questions.
You didn't understand my metaphor about the dude at school, I could only expect you to not have understood what underleveled meant. As for that question (how large a gap between equipments/level can be, for me to consider them a significant difference), in the hands of the opponents I expect to play against, my build when I played last time..

= +8 Unfrozen Silk Robe (don't remember if I had a +7 Silk Robe of Zephyrus back then, and/or a +7 Aqua Silk Robe, I think that I didn't have them yet; that wasn't the only server I played, btw): Silk Robes give 3 base Def, each upgrade point gives 2/3 additional Def, each Def point reduces physical damage by (100-Def)%, and give 10 MDef (MDef can't be upgraded, and works similarly as Def, for magic). Unfrozen means that the character wearing it can't be frozen, and won't fall victim of bards' freezing songs or opposing wizards' freezing Area-of-effect spells; "of Zephyrus" means that the armor is imbued with wind element, thus making the user take 75% less damage from wind-element attacks, 50% less damage from water-element attacks, but 50% more damage from earth-element attacks. "Aqua" means that the armor is imbued with water element, making the user take 75% less damage from water-element attacks, 50% less damage from fire-element attacks, but 75% more damage from wind-element attacks.
= +8 Cranial Guard: Guards give 3 Def, Cranial means that this guard makes me take 30% less damage from human characters (PC or NPC)
= +9 Superior Shoes: Shoes give 2 Def, Superior means that these shoes will give me Str(enght) +2, and an additional bonus of HP/MP (SP, in RO) of 10% if the equipment is upgraded to +9 or +10
= +7 or +8 Apple of Archer/+4 Drooping Cat/+4 Erudite Circlet: Apple of Archer gives 0 Def and 3 Dex(terity), the more Dex, the faster I'll be able to cast a spell (but it doesn't reduce the cooldown). There's a headgear that gives 2 Dex and 2 base Def, but I normally use Drooping Cat, switching to AoA when I feel I'm relatively safe or need the additional Dex. Drooping Cat gives 1 Def, 15 MDef, 30% Curse resistance (Curse is a status effect that decreases your movespeed considerably, reduces your luck to 0 and your attack by 25%). Circlet gives 3 Def, 3 MDef; Erudite means that this headgear gives me +2 Int(elligence) (which increases max SP, minimum/maximum MAtk, SP recovery and Int MDef). So far, every upgradeable non-weapon equipment has a safe upgrade limit of 4 times.
=+8 Staff of Piercing/+10 Quadruple Dexterous Rod (lol @ useless +10)/+4 Swordbreaker/+4 Mailbreaker/+10 Quadruple Stun Rod: Staves of Piercing give 80 Atk (plus 5 per upgrade), +15% Matk, +4 Int, and ignore enemies' MDef by 10+<upgrade level> (in this case, 18%); Rods give 15 Atk (plus 2 per upgrade), and +15% Matk; Quadruple Dexterous means that 4 cards that give me +1 Dex each are installed on it. Swordbreaker is a knife that gives 70 Atk (plus 7 per upgrade), and has a chance to destroy the opponent's weapon, if it's destructable, and if it hasn't been protected by an Alchemist skill, Glistening Coat. It's possible for me to use this weapon from a distance, through a High Wizard skill (Magic Crasher) that allows me to physically attack someone from a 9 tile distance. Mail Breaker is another knife with the same properties of Sword Breaker, except it destroys the opponent's armor. These two knives could receive 3 slots, but I didn't try to, because the price and the success rate for slotting would be out of my current reach, and I didn't have the desired cards to use on them (the ones that increase the chance of weapon destruction), therefore making said slotting upgrade useless, if I don't have cards to use on them. Quadruple Stun Rods give me 20% chance to stun other characters upon physical hits. (I'd hate to have this being used on me, because the resistance card against Stun is too expensive)
= Vesper Core 01/Hiding Clip/Nimble Gloves: Vesper Core 01 gives 1 Def, 3 MDef, Int +2, Max SP +5%; Clip gives 10 SP, and is a common item, meant mostly to contain Accessory cards. Hiding means that the user has a Thief skill, Hiding, which makes the user bury himself/herself in the ground and cancel out non-Earth skills. Hidden users can be hit through Earth skills (for single-target skills, they need to be targettable, though), can't use skills or attack, can't use pots iirc, can be revealed through a variety of skills (Ruwach, Magnum Breaker, Sight, Improve Concentration, Detect), and can be seen by players wearing a headgear with the Maya Purple card. Slotted Gloves give 1 Dex (while unslotted ones give 2), Nimble means that they're combined with a card that gives me 3 Dex.
There may be some stuff that I'm missing, but that would be an above-average equipment. It would make me resist quite well against Hunters (bow users) and some melee classes that are average-leveled/geared, but will not fare well against Mastersmiths (they have strong, spammable physical damage skills that cost them money), Assassin Crosses (they have either a skill that increases their melee damage to 400%, Enchant Deadly Poison, which normally is used against Wizards through another skill, Grimtooth, a targeted ranged attack (with splash damage) that an Assassin can use through the invisibility of his Cloak skill; either this, or another ranged skill, Soul Destroyer, which uses both Atk and MAtk, that can also be used from his Cloak skill) and most Snipers (Hunters with higher damage, due to them having more Dex). Wizards are usually a target, they're more useful in large numbers, since magical damage is reduced by 40% in WoEs (War of Emperiums). Still, I would do well against average-leveled/equipped players, and be sure to meet death against certain players (none of them being wizards/High Wizards), even with that equipment. Perhaps me being a wizard (like I mentioned, a target. Some would say, "glass slingshot" class) also helps this. (however, it was so.. nice.. when I was properly protected, through a Crusader/Paladin skill, Devotion, which transfers my received damage to the Crusader/Paladin, as long as we're close enough to each other, and I'm not Dispelled by a Sage/Scholar)

I would've moved on to other, new equipments, but, most of my IRL friends have stopped playing, everyone was also getting tired of remaking their characters, even with the presence of some long-time competitors/partners.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #100 on: November 22, 2009, 03:51:48 AM »
What is the point of an RPG if the main aspect of it (Leveling up, collecting increasingly powerful loot, etc) is completely removed when you go into Multiplayer/PvP/GvG?
sounds like some sort of necessary evil (that is, to be able to improve your character, yet allow others to fight themselves with the improvements they've obtained so far).

Quote
There are MMO games that are 100% skill based.
if that's so, then, I'll have no objections. It might be possible, due to the amount of free MMOGs that were shown on the link that PrismYoshi posted.

Quote
Just because a person with LESS skill, reflexes, game knowledge but more time can beat a person with more skill, reflexes and game knowledge but less time does not make the game unbalanced.  The balance is when you add all FOUR components together and see which comes out on top.
interesting point of view, I wouldn't have seen things that way by myself, considering that, besides playing MMOGs, I also enjoyed playing fighting games as a hobby. There was much fun into employing your virtues in fighting games and talking about the matches, and the new games, combo discoveries and tactics (though I myself cared most for developing my patience and defense, because I still have difficulties in performing complex combos, so, I worked on creating more attack opportunities). Some of the people who got me to play MMORPGs/MMOGs also played these games, as well.
Perhaps if I had a different mindset, or gaming background, I wouldn't be as obsessed with testing myself, perhaps I wouldn't be as competitive, and not aggravate myself with PvP/GvG. Our guild had friends that followed the Take It Easy view, and we wouldn't ever try to remove them, because we valued their friendship over the game.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #101 on: November 22, 2009, 04:15:34 AM »
Perhaps if I had a different mindset, or gaming background, I wouldn't be as obsessed with testing myself, perhaps I wouldn't be as competitive, and not aggravate myself with PvP/GvG. Our guild had friends that followed the Take It Easy view, and we wouldn't ever try to remove them, because we valued their friendship over the game.

I can play and enjoy fighting games, and I have played against one of the best US Guilty Gear players in the nation. (AKA if anyone knows him).

I can play RTS games with a race vs race (Zerg vs Zerg or Protoss vs Protoss) and enjoy it.

I can ALSO play RPGs and fully enjoy them even when a person who's played some number of hours and has better gear than me whoops my ass.  It just drives me to get bigger and stronger via either time or resources.



All things said, regardless if you are a "Games must be 100% perfectly balanced and fair" or a "Time is a viable aspect of games that should give tangible bonuses" player, we all play games for either fun, challenge or both.  Let's all agree to disagree on how we have our fun, and get back to having our fun, yes? :)

Thaws

  • _m廿廿m_
Re: Anyone else here that refuses to play online?
« Reply #102 on: November 22, 2009, 06:00:47 AM »
I haven't read the whole discussion here so I won't join in.

So I'll just write about my experiences.

I've also been addicted to MapleStory for a few years, playing almost everyday until I reached lv100 where I stopped for a few months. I played it again few months later and got to lv108 before I stopped playing it for a few weeks due to exams.
Somehow, I never got the motivation to play again afterwards. Maybe it was the feeling of relief not having to grind at gobies for an hour per day before doing anything else.
That was how I never wanted to play a MMO involving grinding and level up only. :V

I enjoyed playing Kart Rider as well, but now, if I play it, I'd only try out the new tracks with my friend in a private room or something.
The reason is, Kart Rider has different tiers of karts, and the really high tier ones cost real money, and the high tier ones have way too much advantage over the lower ones.
It is not just the speed, but it makes all kinds of different drifting tricks and controling the kart easier to do.
I just couldn't stand losing to someone just because they have a better kart, it's kind of frustrating.

I'm not refusing to play online though, it depends on what kind of game it is.
MapleStory is actually pretty fun when you're not trying to level up though.

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Anyone else here that refuses to play online?
« Reply #103 on: November 22, 2009, 06:35:23 AM »
I am getting sick and tired of this because my posts are either misinterpreted or completely disregarded, so I'm going to kindly bow out of this once I've made my final point, because this is a battle that I cannot win, for my patience runs thin.

You're denying, so far, the possibility of someone being saved by their better equipment/higher level, or someone being just as good as you, but defeating you because they have better equipment/higher levels.
Why do you have the idea that I'm saying all this because I didn't learn the game for quite a long time?
Why do you think that other players will always play less hours per day than you? Are you going to fight these people, or the ones that will spend more hours per day than you?
Also, the level gap may close at later levels, but that doesn't mean that the players will have equal conditions, much to the contrary. Like I said in earlier posts, the main problem later on is the equipments. There may be a level cap, but there won't be a limit to how well-equipped one can be. Those who value levels only, disregarding the importance of equipments, will someday change their minds.
I explain that proper use of skills by top players is a given, it's just expected from them, not due to their playtime, but to them actually thinking about what matters more in their fights. Since they're fighting similarly skilled top players, they will either try to settle their scores with better equipment (for PvP and GvG), and having the proper classes to execute attack/defense strategies and having numerical advantage (for GvG). (particularly, I liked the strategic potential, but still felt like fighting the system, regarding other aspects)
that would be another case of a high-leveled player that doesn't know how to use his/her advantages to his/her favor. Not the kind that I was looking for to fight against.
I did say that playtime is the primary factor, but unfortunately had the skilled players in mind, not the ones that commit such critical mistakes as in former examples. So, once again I wasn't good enough at expressing my thoughts. Whatever, people think that it will be easy to overcome the difference in equipments, by playing better, by having more skill than the opponent (who will have a similar degree of skill, at least, if he/she is to be regarded as a worthy opponent). That's a mistake, to not give the proper importance to your own level/equipment (some friends of mine, for example, would know not to pick a fight with certain players, just by looking at their gears, without even having to lose to them once. This is so common knowledge, that lots of players often wear inferior gear as a disguise), and to underestimate the opponent's skill, putting him/her at the same level as the former defeated opponents.

Please state where I have "denied" the possibility of good gear saving a high-leveled player.

I bet you can't.

Because I didn't.

YOU keep denying the possibility that there are just a bunch of idiots who can't use their advantages and keep using the excuse "but those aren't the guys I'm looking for!" Well, deal with it, because those players exist and will continue to exist for as long as MMORPGs exist. You cannot rule them out of the equation until such players become a hypothetical. I have never even questioned the idea that equipment was a bogus factor, I am merely defending the idea that playtime isn't the only goddamn factor into deciding who is a good player and who is not.

Furthermore, with the whole "a master with the rock defeats the novice with the sword, but doesn't defeat the master with the sword" deal, you're doing it wrong. That analogy falls because most equally skilled players, when pitted against each other, will likely beat each other with a counter-strategy rather than merely just improved gear. In a rapidly growing PvP metagame, classes tend to have blanket strategies they use to defeat other players. When these blanket strategies are analyzed by similarly skilled players, these players develop counters to easily break through the plan and overcome the opponent. The equipment is just to add insult to injury, as I've seen a billion RO PvP matches where someone with inferior gear beats someone with improved gear because he uses a counter strategy, furthermore, they're equally skilled and at an equal level. Now, that's not to say that higher level equipment is bogus, 'cause it isn't, but I'm trying to make the point that IT ISN'T THE ONLY FUCKING FACTOR YOU INCLUDE INTO THIS.

And now I'm done. I'm sick of this. I don't want to be labelled as someone with no life or someone who wastes money just because I enjoy MMORPGs. Leave me alone. :|

元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Tengukami

  • Breaking news. Any season.
  • *
  • I said, with a posed look.
Re: Anyone else here that refuses to play online?
« Reply #104 on: November 22, 2009, 06:49:27 AM »
This is a pretty stupid thread. Who cares who plays what? Jesus Christ.

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Re: Anyone else here that refuses to play online?
« Reply #105 on: November 22, 2009, 07:34:09 AM »
Trance pretty much said whats on my mind right now, so I'll just respond to this:

You didn't understand my metaphor about the dude at school, I could only expect you to not have understood what underleveled meant.
Except I didn't ask what underlevelled meant. In fact...
Quote from: me
Define "underlevelled". That is, how big a level gap before it starts making a difference?
I specified exactly what I wanted to know, but you didn't seem to bother noticing that despite having the exact same quote given to you a second time.

"What do you mean 'stop repeating everything you say'?"

RainfallYoshi

  • Yoshi of Skies & Rains
  • Who is it that calls for me?
Re: Anyone else here that refuses to play online?
« Reply #106 on: November 23, 2009, 12:42:16 AM »
This is a pretty stupid thread. Who cares who plays what? Jesus Christ.

Re: Anyone else here that refuses to play online?
« Reply #107 on: November 23, 2009, 02:52:15 AM »
while I was reading through the thread again, to see how it ended up in such a conflict, I came to the conclusion that, given our different gaming backgrounds (I've spent a lot of time in few MMORPGs, but committed myself to play some of them well, if I were to spend that much time back then; you may have played other MMORPGs and distributed more/less/the same amount of effort/research on them) and acquired knowledge/experience, we might come to different conclusions, and might believe in our previous experiences more than in the words of someone else. So, I'll respect your standards of fun. (and will try to not get somewhat aggravated by hearing/reading that competitive single-player/2-player games aren't as interesting, or even as challenging. Said aggravation coming from the fun in higher-level play in these competitive single-player/2-player games being disregarded, even if said fun potential isn't obvious -- meaning, it's not your fault for not having experienced or read about it before)

About my view on avoiding less-skilled players, just to show an example of the differences in our standards according to our gaming backgrounds, I learned that if I were to play a fighting game I'm quite good at (at low-level, at least), in an arcade center, against someone that's already playing the game alone, and I spot several mistakes and lack of experience and basic theory, I wouldn't play against him, because playing against the AI after I defeat him (if no one else were willing to play as well) would be a waste of a credit (if the AI wasn't challenging enough). In the other hand, I like to play against other people that play well, and have fun, even when I lose. That's why, in MMOGs, if I expect opponents to play well and get disappointed, I don't enjoy winning. (of course, if the opponent were willing to improve, I'd be glad to help with what I know, since I myself wanted to improve too)

Finally, we can agree that skill is important in MMOGs, how much it's important compared to the level/equipment (more importantly in most cases at higher levels, the latter) is something that can be discussed over and over, and both sides will likely hold their opinions. Don't be offended if I say that top players in MMOGs rely on items (again, how much they rely on them is debatable), because using the game system to their advantage is skill. My discontent was mostly with the game system itself, and how most people respect these top players (in forums, etc.) for their skill alone (or even for how old they are in the game), forgetting other factors, leading to some top players bragging about their skill. (internet drama, may happen after GvG events involving rival guilds/guild members that fight themselves in forums :p)


edit: lots of mistakes, even I can't withstand my own walls of text :(
Good night, people.
« Last Edit: November 23, 2009, 02:58:57 AM by shadowbringer »
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #108 on: November 23, 2009, 02:59:47 AM »
for their skill alone (or even for how old they are in the game), forgetting other factors, leading to some top players bragging about their skill. (internet drama, may happen after GvG events involving rival guilds/guild members that fight themselves in forums :p)

I'd like to point out that most of the top level players are there, because they're beating other "top level" players with the same or equal gear, so it does actually rely a LOT more on skill than most people seem to give credit for.

I don't get that.  You don't get to the top by beating down people who are lower than you.  You have to find people at your level or higher to rank up more.  That's just my observation.  And I've played in ALL areas of games, from 2D fighters, RTS games, SHMUPS and MMOGs.

Re: Anyone else here that refuses to play online?
« Reply #109 on: November 23, 2009, 03:23:20 AM »
Thing is, they don't always brag, for example, if they lose the castle they were defending so fiercely, or fail to take the castle they were aiming for and leave our guild "homeless". (in these cases the bragging/retort can be from my part/our guild/our allies as well.. next time, things can be different, other guilds can interfere positively or negatively, for both sides, among other factors)

Perhaps I've forgot to consider that a lot of non-top players also like to tease the rival guilds?
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

Re: Anyone else here that refuses to play online?
« Reply #110 on: November 24, 2009, 03:02:56 AM »
New topic: What's really a bigger waste of your time; playing an MMO and enjoying it, or typing walls of text that people probably aren't reading but feel like arguing about anyway?

Re: Anyone else here that refuses to play online?
« Reply #111 on: November 24, 2009, 05:16:18 AM »
New topic: What's really a bigger waste of your time; playing an MMO and enjoying it, or typing walls of text that people probably aren't reading but feel like arguing about anyway?

I actually enjoy typing walls of text and arguing needlessly.  Why don't people understand that some people do enjoy it?

"Oh, you're just arguing to be arguing! No one likes arguing!"

Uh, actually, I love to argue.  About nothing, about everything and randomly.  I think it's very therapeutic.  It let's me unwind and relax.

So I find it productive. :)

Ghaleon

  • Long twintail-o-holic
Re: Anyone else here that refuses to play online?
« Reply #112 on: November 24, 2009, 05:53:57 AM »
I actually enjoy typing walls of text and arguing needlessly.  Why don't people understand that some people do enjoy it?

"Oh, you're just arguing to be arguing! No one likes arguing!"

Uh, actually, I love to argue.  About nothing, about everything and randomly.  I think it's very therapeutic.  It let's me unwind and relax.

So I find it productive. :)

I like arguing too actually. I just don't like emotional arguing, which I rekon you share in common with me. Some people argue not to be right, or to prove the other side right, but because it helps you observe every angle on a subject, which is just interesting to me (depending on what I'm arguing about). Unfortunately it's difficult to argue against something without the other party getting offended, or something. Sometimes I learn things that I didn't realize about my OWN point by arguing. I haven't seen my dad for over half my life now, and awhile back when I spoke with him he mentioned how he was going to drop contact because I rarely contact him so he deduced I wasn't really interested.

So I told my mom later on when it was appropriate that I thought he actually had a point (even though I didn't really want him to drop contact). She said "wtf? you've been contacting him for the last 10 years and he hasn't phoned YOU once!". It was a real shocker to me, she was absolutely right.

But anyway I too think that the argument in this thread turned to the emotional side moreso than the productive one. In its heart though, I find it to be an interesting topic, so I lurk on >=)

Tengukami

  • Breaking news. Any season.
  • *
  • I said, with a posed look.
Re: Anyone else here that refuses to play online?
« Reply #113 on: November 24, 2009, 09:32:28 AM »
The only problem is this subject is impossible to argue with logic and reason, because it's a matter of personal taste. So it's always going to be without conclusion and moreover, as peoples' personal tastes are being criticized, things will always boil down to the emotional level. This isn't a debate; it's "your favorite game sucks cuz I don't wanna play it."

"Human history and growth are both linked closely to strife. Without conflict, humanity would have no impetus for growth. When humans are satisfied with their present condition, they may as well give up on life."

Ghaleon

  • Long twintail-o-holic
Re: Anyone else here that refuses to play online?
« Reply #114 on: November 24, 2009, 09:49:05 AM »
The only problem is this subject is impossible to argue with logic and reason, because it's a matter of personal taste. So it's always going to be without conclusion and moreover, as peoples' personal tastes are being criticized, things will always boil down to the emotional level. This isn't a debate; it's "your favorite game sucks cuz I don't wanna play it."

Well going back to the original post I think they intended this to me more about people telling us their story of why they quit mmos cold-turkey type deal. Which alot of the anti MMO people have responded with once. Alas some of them mentioned that "Waste of time" business (or did the op too? I forget), which isn't quite true for those that genuinely enjoy the game.

I'm playing WoW alot less these days myself. I played less after discovering touhou sure, but not by enough to really make myself feel like I was dumping my guildies or anything. But just recently I've only been playing a couple hours a week or so. I think this is due to valkarie sky. I know it's a real bad idea to commit to more than one MMO, and at the moment, I'd rather commit to that one even though alot of my friends are on WoW. I still enjoy wow, and I think it's a good game. But...well, I've always disliked how WoW's (and alot of other MMORPGS) highest level content absolutely requires many people (25 in wow's case). And well, I just don't have 25 friends on WoW.. Hell, I don't even have 5 on WoW. While I can get 25 people for that stuff, they definately aren't my friends, and it really makes a game less enjoyable if you're forced to play with people you may not even like.

Valkarie sky is really cool IMO because it IS MMO, but never are you ever absolutely NEEDING more than 2 people I don't think (and as a bowman myself, I never needed anybody other than myself). Even if they ever release something that needs a full group somehow, 4 is a very manageable number.

In addition, because the group sizes are so small in that game, you'll never feel the need to fufill some kind of "online duty" that alot of people feel while playing your typical MMORPG.

I think that's the problem with the majority of MMOS in general, is that they simply require too many people to cooperate for the 'endgame'. It's fun having large teams for certain things I suppose (for some people), but the more you need them, the pickier people have to be with their teams, and the harder it is to have that many "stable" players in your clique, hence expectations will rise...Even though 1 scrub hurts a group of 25 less than they would a smaller group of say 5. Hard to explain.

It's very hard for a great deal of people to draw the line between "duty" and "recreation" when playing mmos after they get involved with such a group. Then it dawns on them "wtf I don't wanna spend my time off doing...work" and they realize that they were wasting their time the whole time. Afterwards, they feel like they dumped a friend that they never liked to begin with, chances are they did too (online).

Re: Anyone else here that refuses to play online?
« Reply #115 on: November 24, 2009, 10:27:43 AM »
New topic: What's really a bigger waste of your time; playing an MMO and enjoying it, or typing walls of text that people probably aren't reading but feel like arguing about anyway?
a bigger wasting of your time: not playing a single-player/2-player game that feels so much more rewarding imho. [/TakeAThirdOption]  ;D

you may enjoy them for your reasons, I don't enjoy them for mine. Perhaps if I didn't get to discover higher levels of play, through competition in single-player/2-player games, I wouldn't have tried to reach the same level in MMOGs and might've been playing them until nowadays.
neku: now for something important.
Translations.
How much time do you guys think it will take for HM to be translated? Besides everyone's story modes and the whole menus, there's also the fact that the way HM's programmed is different from all other games. I bet it'll take two months.

lusvik: I don't mind about playing HM in japanese. The language of punching other people is international.

trancehime

  • 不聖女
  • *
  • 2017年~ 茨心R (希望)
    • himegimi
Re: Anyone else here that refuses to play online?
« Reply #116 on: November 25, 2009, 09:14:41 AM »
a bigger wasting of your time: not playing a single-player/2-player game that feels so much more rewarding imho. [/TakeAThirdOption]  ;D

This is exactly the kind of responses that piss people off and make others think you're a troll.

I've played single-player/2-player games a lot, and they DO feel more rewarding. They SHOULD.

But as someone who feels inadequate, it is of my volition that I want others to /see/ that rewarding achievement done. And be lauded for it.

I do not give a flying fuck if you say that is my own problem (because it is and I know it) but I feel greatly offended that I would be labelled as something socially unacceptable because of my desire to want to be socially accepted. :/

In any case...

The only problem is this subject is impossible to argue with logic and reason, because it's a matter of personal taste. So it's always going to be without conclusion and moreover, as peoples' personal tastes are being criticized, things will always boil down to the emotional level. This isn't a debate; it's "your favorite game sucks cuz I don't wanna play it."

This is pretty much what happens with anything taste-related.


元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Re: Anyone else here that refuses to play online?
« Reply #117 on: November 26, 2009, 07:44:32 AM »
a bigger wasting of your time: not playing a single-player/2-player game that feels so much more rewarding imho. [/TakeAThirdOption]  ;D

you may enjoy them for your reasons, I don't enjoy them for mine. Perhaps if I didn't get to discover higher levels of play, through competition in single-player/2-player games, I wouldn't have tried to reach the same level in MMOGs and might've been playing them until nowadays.
Now you're talking like I play them.