Author Topic: Danmakufu Request Thread  (Read 115652 times)

Re: Danmakufu Request Thread
« Reply #150 on: August 05, 2010, 09:44:51 PM »
This video inspired me to try getting a random Touhou stage and making everything (but you and your shots, obviously) reversed in relation to how they are on the games. So yeah, starting a stage by its boss which will catch all bullets some entity from offscreen will shoot at them, then progressing as the stage gets easier and all fairies and thins like that eat bullets that come at them.

...But then I realized I can't use Danmakufu so maybe I should just tell you guys this weird idea.

J.O.B

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Re: Danmakufu Request Thread
« Reply #151 on: August 07, 2010, 04:42:52 AM »
I second this idea!

Drake

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Re: Danmakufu Request Thread
« Reply #152 on: August 07, 2010, 04:52:03 AM »
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Sejha

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Re: Danmakufu Request Thread
« Reply #153 on: August 07, 2010, 12:49:46 PM »
Requesting music.

Remilia's theme x Oriental Evening Sky x Primal Dialga's theme from Pokemon Mystery Dungeon 2.5

I think I have the sheets necessary for all that.

Remi, Check.
Primal Dialga, Check.
Oriental Evening Sky, No check.

If you can do without the last one I can see what I can do for the other two.
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Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #154 on: August 07, 2010, 01:50:29 PM »
Oriental Evening Sky, No check.

If you can do without the last one I can see what I can do for the other two.
Erm
Sure... I guess. It's not too important. (Or is it?)

Oh, and please make it sound like a boss theme from Touhou 10.

Sejha

  • I think Im a game dev. And Musician.
Re: Danmakufu Request Thread
« Reply #155 on: August 07, 2010, 09:27:46 PM »
Erm
Sure... I guess. It's not too important. (Or is it?)

Oh, and please make it sound like a boss theme from Touhou 10.

I'll do my best. Expect it soon.
I've evolved a lot. When did I make this account again?

Re: Danmakufu Request Thread
« Reply #156 on: August 09, 2010, 11:10:10 AM »
This video inspired me to try getting a random Touhou stage and making everything (but you and your shots, obviously) reversed in relation to how they are on the games. So yeah, starting a stage by its boss which will catch all bullets some entity from offscreen will shoot at them, then progressing as the stage gets easier and all fairies and thins like that eat bullets that come at them.

...But then I realized I can't use Danmakufu so maybe I should just tell you guys this weird idea.

Do you have a stage in mind?

Kylesky

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Re: Danmakufu Request Thread
« Reply #157 on: August 09, 2010, 11:14:50 AM »
That's actually a good idea, but it can be quite hard to implement...
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Re: Danmakufu Request Thread
« Reply #158 on: August 09, 2010, 11:20:00 AM »
No, just Takin everything and flippin it aint that hard.

Kylesky

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Re: Danmakufu Request Thread
« Reply #159 on: August 09, 2010, 11:26:19 AM »
create a circle outside the boundaries of the playing field and compute the position where all those bullets would converge and make sure the boss is at that position at the exact time the bullets converge...

that's just for one circle... imagine those extremely complicated patterns that require a lot of boss movement...
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Re: Danmakufu Request Thread
« Reply #160 on: August 09, 2010, 11:36:50 AM »
Oh shi- That kind of reverse...i thought it was just the order of the boss and faries, not EVERTHING, thats wat I get for trying to read at 5 in the Morning

Kylesky

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Re: Danmakufu Request Thread
« Reply #161 on: August 09, 2010, 11:39:40 AM »
awesome reverse danmaku is awesome :V
Danmakufu Script Thread :V Latest Script: Intertwining Mechanical Intervention (temp name)

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Sejha

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Re: Danmakufu Request Thread
« Reply #162 on: August 11, 2010, 11:15:30 PM »
Sorry to bother You all, but if there are any people here who can sprite, I wouldn't mind some help with making some boss sprites.

Anyone willing to listen to my request?
I've evolved a lot. When did I make this account again?

Re: Danmakufu Request Thread
« Reply #163 on: August 14, 2010, 02:43:38 PM »
Hi.

I'm making a DNH game, and just for the record, Normal Mode is about halfway done, music, stages, and all. Unfortunately, I'm absolutely impaired in sprite making, for both bosses and (especially) players. The sprites don't have to look like Touhou replicas, but the same dimensions should be used. I'd like them arranged them one-next-to-the-other in 64x64 "cells", but that shouldn't be unreasonable. The main obstacle is this: I didn't design most of the characters. The ones I did can use Tektek, create.swf, absurdly detailed verbal descriptions, or all three -- and some of them are male (LE GASP). The other characters, however, were described in every way from scant verbal descriptions to pictures off the interwebz to both. So, if you're taking the job, you should be able to accept... subpar definitions of bosses, and be able to tweak some pictures a bit with your imagination (just enough to avoid copyright infringement; IDK about the status of those pics).

Good news is that I don't really need animations, just three movement directions and some special animations for certain bosses. So yeah. Done now. If you need more details... you'll have to post here, since this was my first post and I don't think I can make ten more in a reasonable amount of time.

(That said, if the one who accepts has other requests, they can feel free to finish those first, since I have a ton of sprites I need made...)

Sejha

  • I think Im a game dev. And Musician.
Re: Danmakufu Request Thread
« Reply #164 on: August 19, 2010, 01:29:34 AM »
Sorry to bother You all, but if there are any people here who can sprite, I wouldn't mind some help with making some boss sprites.

Anyone willing to listen to my request?

Okay, I have image of the boss, It should fit into the default EX Rumia set of images if a sheet IS made. I will however settle for a single sprite.




I've evolved a lot. When did I make this account again?

Minunlike

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Re: Danmakufu Request Thread
« Reply #165 on: August 20, 2010, 03:15:45 AM »
Another request.

Simply put: If someone can make a script to go with this music, I can die happy.

http://www.mediafire.com/?s7m1d3mg4bddzrm

MarielSaen

  • The Youthed Follower of Touhou
Re: Danmakufu Request Thread
« Reply #166 on: August 21, 2010, 05:12:21 PM »
Can anyone do one of Rin Satsuki, the character that was never made?
When in doubt, know and deathbomb out

Sejha

  • I think Im a game dev. And Musician.
Re: Danmakufu Request Thread
« Reply #167 on: August 21, 2010, 08:12:52 PM »
Can anyone do one of Rin Satsuki, the character that was never made?
Actually it's been done already.

It's a very very good script.

I'd give you my copy, but it's been hacked to allow my Player characters, so I can't give it out.
I've evolved a lot. When did I make this account again?

Formless God

Re: Danmakufu Request Thread
« Reply #168 on: August 21, 2010, 08:32:54 PM »
Wha ... I've never heard of it. Any screens or videos ?

Sejha

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Re: Danmakufu Request Thread
« Reply #169 on: August 21, 2010, 08:58:21 PM »
Wha ... I've never heard of it. Any screens or videos ?

Topic Here:

http://www.shrinemaiden.org/forum/index.php/topic,6464.msg371740.html#msg371740

It's the link you see at the top of the first post.
I've evolved a lot. When did I make this account again?

Re: Danmakufu Request Thread
« Reply #170 on: August 23, 2010, 03:19:49 PM »
Another request.

Simply put: If someone can make a script to go with this music, I can die happy.

http://www.mediafire.com/?s7m1d3mg4bddzrm
How do you mean? Do you mean just any script with that as the BGM, or something like those insane survival cards timed to match the BGM?

Minunlike

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Re: Danmakufu Request Thread
« Reply #171 on: August 26, 2010, 09:28:15 PM »
How do you mean? Do you mean just any script with that as the BGM, or something like those insane survival cards timed to match the BGM?
Yes, a survival card synced with the BGM.

I wish I could do it myself, but I can't even make simple things in Danmakufu, let alone complex survival scripts.

Re: Danmakufu Request Thread
« Reply #172 on: September 06, 2010, 04:38:07 PM »
Dammit Stuffman it's the end of summer where's the beta :derp:

As punishment, you must make the PoSR extra stage boss Gwahaha-tan with playable Stuffmagan who has Pepsi and Coke options. BV

GenericTouhouFailure

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Re: Danmakufu Request Thread
« Reply #173 on: September 06, 2010, 11:47:26 PM »
As punishment, you must make the PoSR extra stage boss Gwahaha-tan with playable Stuffmagan who has Pepsi and Coke options. BV
I'm Sold BV

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #174 on: September 25, 2010, 07:14:19 AM »
BUMPING

I want somebody to finally fix this:

http://www.shrinemaiden.org/forum/index.php/topic,4721.msg227706.html#msg227706

I don't get any of the dialogue scenes, it crashes at the third boss, and it doesn't work with and without AppLocale!

OUENDAAAN!

Re: Danmakufu Request Thread
« Reply #175 on: October 01, 2010, 02:35:34 AM »
Can some one make me a Math-Friendly Alphabet sheet, Math-Friendly as in I can just make a short code to respond to the letters? Pretty much all of the symbols on the keyboard please. I will love you forever.

Beef Owl

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Re: Danmakufu Request Thread
« Reply #176 on: October 04, 2010, 04:51:32 PM »
Does anybody have a function (or know of the existance of one) that finds the point where a line drawn from the boss through the player intersects the border of the screen? I roughly understand the math, but before I wrack my mind making it I wanted to find out if someone has it already (it seems a pretty basic function so I figure someone has already). Thanks  :V

Iryan

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Re: Danmakufu Request Thread
« Reply #177 on: October 04, 2010, 05:22:01 PM »
Code: [Select]
function GitPoints{

let ta = GetAngleToPlayer;
while(ta>180){ ta-=360; }

if( ta>= atan2(GetClipMinY - GetY, GetClipMinX - GetX) && ta<=  atan2(GetClipMinY - GetY, GetClipMaxX - GetX)){
    return [GetX - (GetClipMinY-GetY)*tan(ta+90), GetClipMinY];
}
if( ta>= atan2(GetClipMinY - GetY, GetClipMaxX - GetX) && ta<=  atan2(GetClipMaxY - GetY, GetClipMaxX - GetX)){
    return [GetClipMaxX, GetY - (GetClipMinX-GetX)*tan(ta)];
}
if( ta>= atan2(GetClipMaxY - GetY, GetClipMaxX - GetX) && ta<=  atan2(GetClipMaxY - GetY, GetClipMinX - GetX)){
    return [GetX - (GetClipMaxY-GetY)*tan(ta-90), GetClipMaxY];
}
if( ta> atan2(GetClipMaxY - GetY, GetClipMinX - GetX) || ta<  atan2(GetClipMinY - GetY, GetClipMinX - GetX)){
    return [GetClipMinX, GetY - (GetClipMaxX-GetX)*tan(ta+180)];
}
}

Edit: Exchanged the stupid wrongtastic code for perfect working code.

Have fun.  :V
« Last Edit: October 04, 2010, 05:44:22 PM by Iryan »
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Re: Danmakufu Request Thread
« Reply #178 on: October 07, 2010, 10:01:45 AM »
I request a player sprite for this character. (Too lazy to draw myself, so I gave it an appearance in create.swf)

Mhm, given the name Blanc because I chose from a random set of names taken from random sources. If there's someone who's expert enough on player sprite properties, make it so the hair, clothes and hat move as if a breeze is blowing on her.
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Beef Owl

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Re: Danmakufu Request Thread
« Reply #179 on: October 07, 2010, 05:36:35 PM »
Code: [Select]
function GitPoints


Oh, wow, that is wayyyyyyy shorter code than what I had planned for my horribly inefficient function; thanks :V