Author Topic: Danmakufu Request Thread  (Read 115651 times)

Re: Danmakufu Request Thread
« Reply #120 on: May 04, 2010, 09:34:35 PM »
basically... you start with declaring that it's a shot replace script and the image you're using for it
Code: [Select]
#UserShotData

ShotImage = ".\shot_replace.png"

then you declare each shot you're using with their specific id's
Code: [Select]
ShotData{
    id=1
    rect=(0,15,16,30)
    delay_color= (255,64,64)
}

basically... that's it... remember that you have to set id's for EACH shot graphic you're using, there's no semicolons on the lines of a shot replace script AND that the max number of id's for any shot replace is 255...

I remember there was a page on the danmakufu wiki that listed the functions for shot replace scripts, I just can't find it...

Also, this question belongs to the Q&A problem thread... please post you're questions there next time... this thread is for requesting things only...

technically I was requesting something ,I was requesting a quick tutorial

but should i use a transparent bg

CK Crash

  • boozer
Re: Danmakufu Request Thread
« Reply #121 on: May 04, 2010, 09:58:22 PM »
Use transparent BG for normal bullets, and a black BG for bullets that use additive blending (lasers).

Re: Danmakufu Request Thread
« Reply #122 on: May 04, 2010, 11:33:34 PM »
Use transparent BG for normal bullets, and a black BG for bullets that use additive blending (lasers).

2 more things

1.the lasers should be in another image file right
2.whats the best image format im making final touches on the bullet graphics


edit: i accidentally saved it as a jpeg and it screwed the entire sheet up beyond salvaging 
« Last Edit: May 04, 2010, 11:42:24 PM by setifur »

CK Crash

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Re: Danmakufu Request Thread
« Reply #123 on: May 05, 2010, 01:18:41 AM »
If you're using one shot data file, you should have all the bullets in one image. PNG is the preferred image format for DMF.

Gc

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Re: Danmakufu Request Thread
« Reply #124 on: May 05, 2010, 01:39:45 AM »
If you're using one shot data file, you must have all the bullets in one image. PNG is the preferred image format for DMF.
Fixed. Danmakufu does not support having multiple images for shot replace scripts

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #125 on: May 05, 2010, 04:50:45 PM »
I'd like someone to remix a few songs. Details shall be discussed in PM.

Elementoid

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Re: Danmakufu Request Thread
« Reply #126 on: May 08, 2010, 12:46:18 AM »
I have an idea for a character, and I'd be willing to halfway collaborate with someone if they wanted to help me make it. (I say halfway because I'm still a scripting newb and probably wouldn't be of much help). I have most of the concepts worked out, and I'll explain them if anyone's interested...

J.O.B

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Re: Danmakufu Request Thread
« Reply #127 on: May 09, 2010, 12:31:59 AM »
Could someone please make a Tengu Macro Burst card like the one that Satori uses but can you make it longer.
And can someone make a Reimu C from SA to go with it please.
The Reimu has to have the maximum speed thing from SA as well.

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #128 on: May 11, 2010, 02:30:44 PM »
Request time!

I need a sprite sheet for my character in our Shoot the Bullet project. Character:



Poses (sorry for terrible MS Paint drawings)

http://i629.photobucket.com/albums/uu17/VGC_2009/SpriteSheet.jpg?t=1273588145 (too big and I don't know how to thumbnail)

Re: Danmakufu Request Thread
« Reply #129 on: May 11, 2010, 05:07:04 PM »
I will tackle your request Patrick!
 
How many animation sprites do you want?
Do you care on how big the sprites are?
 
Specifiics please.

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #130 on: May 11, 2010, 05:11:56 PM »
Lemme just count...

Two sprites for levitating, two sprites for moving left or right and two sprites for summoning, basically like in the link in my post above.

As for how big they are... let's go for 64 X 64.
« Last Edit: May 11, 2010, 05:14:08 PM by Patrick Alexander »

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #131 on: June 10, 2010, 10:26:18 PM »
Requesting music.

Remilia's theme x Oriental Evening Sky x Primal Dialga's theme from Pokemon Mystery Dungeon 2.5

Re: Danmakufu Request Thread
« Reply #132 on: June 11, 2010, 12:18:48 PM »
Remilia's theme x Oriental Evening Sky x Primal Dialga's theme from Pokemon Mystery Dungeon 2.5

I could do that... if you can tell me what Oriental Evening Sky was again + show me where a Notesheet/Midi of Dialga?s theme.

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #133 on: June 11, 2010, 04:41:37 PM »
I could do that... if you can tell me what Oriental Evening Sky was again + show me where a Notesheet/Midi of Dialga?s theme.
Oriental Evening Sky is... TH10.5's credits roll theme... and Dialga's theme... sorry, I can't help you with that. Maybe you can Google it or something.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Danmakufu Request Thread
« Reply #134 on: June 14, 2010, 12:27:42 AM »
Could someone please make the Reimu/Marisa teams from SA but instead make them like the IN teams.

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #135 on: July 11, 2010, 05:06:14 AM »
Where is my Primal Remilia, Danielu!?

* Mewkyuu sighs

I'm requesting for a Sonichu (yes, THAT) sprite, preferrably 80x80 to fit the other sprites I have.

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #136 on: July 11, 2010, 08:32:59 AM »
I'm requesting for a Sonichu (yes, THAT) sprite, preferrably 80x80 to fit the other sprites I have.

What? I mean... WHAT?

Why in the f*** would you need that?

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #137 on: July 11, 2010, 03:01:49 PM »
What? I mean... WHAT?

Why in the f*** would you need that?

Secret project, don't ask.

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #138 on: July 11, 2010, 03:54:29 PM »
Secret project, don't ask.
Please tell me at least that it's going to mock him.

Also, don't ya make your own sprites?

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #139 on: July 11, 2010, 04:00:35 PM »
Please tell me at least that it's going to mock him.

Also, don't ya make your own sprites?
Yes, it's gonna mock CWC.

Use a goofy face like Koishi does it in "Release of the Id".

And uh, I'd like the sprite to look like it was made by *whoever* does the sprites for the Pokemon games.
That I can't really do...

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #140 on: July 11, 2010, 04:06:07 PM »
Yes, it's gonna mock CWC.

Use a goofy face like Koishi does it in "Release of the Id".

And uh, I'd like the sprite to look like it was made by *whoever* does the sprites for the Pokemon games.
That I can't really do...
I can't make sprites either, sorry.

Ask Danielu about it. He wanted to make a Pokemon boss once, so I guess he knows how to make authentic.

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #141 on: July 11, 2010, 04:41:12 PM »
Danielu

The one who I never heard from since my request for Primal Remilia? I dunno...

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #142 on: July 11, 2010, 04:56:27 PM »
The one who I never heard from since my request for Primal Remilia? I dunno...
Yepp, that one.

Better PM him.
« Last Edit: July 11, 2010, 05:02:44 PM by P Dot Alexander »

Re: Danmakufu Request Thread
« Reply #143 on: July 11, 2010, 07:44:29 PM »
I am sorry for forgetting about stuff but... well... I am kinda being stupid right now and not really fine. It?s like every day is boring me more and more, even if I do stuff.

KomeijiKoishi

Re: Danmakufu Request Thread
« Reply #144 on: July 12, 2010, 11:42:12 AM »
I am sorry for forgetting about stuff but... well... I am kinda being stupid right now and not really fine. It?s like every day is boring me more and more, even if I do stuff.
Yes, the hot summer sun is quite life-absorbing...

Re: Danmakufu Request Thread
« Reply #145 on: July 12, 2010, 02:46:24 PM »
Yes, the hot summer sun is quite life-absorbing...

I think I started feeling worse when the temperatures went higher.
Maybe it?s because of a... Raging Reimu?

Chronojet ⚙ Dragon

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Re: Danmakufu Request Thread
« Reply #146 on: July 12, 2010, 09:57:37 PM »
Yes, the hot summer sun is quite life-absorbing...
Almost quite literally...

I think I'm dieing a little bit inside.

J.O.B

  • YOU CAN'T MAKE ME CHANGE
Re: Danmakufu Request Thread
« Reply #147 on: July 17, 2010, 11:49:22 PM »
I would like a SA Reimu C player.
With the max speed thing too.

Gc

  • youtu.be/pRZpjlrKM8A
Re: Danmakufu Request Thread
« Reply #148 on: July 30, 2010, 05:44:23 PM »
Now, I've had this idea for a first person shooter with Touhou girls and I'm searching for a team of programmers, artists, musicians and slaves to make it for me while I watch them.


No.

Actually I'm only here to request a full shot-sheet (Touhou styled) and item graphics for my STG engine.

Shots :
Since my engine's resolution is 1.25 times Danmakufu's, every bullet should also be scaled accordingly. I also need at least 1 empty pixel between every bullet. If you are interested in doing it, tell me by PM and I'll send you the details.

16x16 (01 shots) become 20x20 -1x1 (empty pixel, to fit a grid) = 19x19
32x32 (02 shots) -> 40x40 - 1x1 = 39x39
etc.

Items :
For this I need some small and some large items
Small items: 15x15 to 20x20
Large items: 25x25 to 35x35

What I need is:
Item typeItem size
Point itemSmall
Power itemSmall
Large power item      Large (duh)
Full power itemLarge
Bomb itemLarge
Life itemLarge

Before you ask, I will not reuse ZUN's item graphics.
« Last Edit: July 30, 2010, 05:46:20 PM by The Cubie »

Iryan

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Re: Danmakufu Request Thread
« Reply #149 on: July 30, 2010, 06:35:29 PM »
How do you like this for a small power item?

[attachimg=1]

16x16, shaded roughly.
Old Danmakufu stuff can be found here!

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