Author Topic: Valkyrie Sky in non-moonspeak world. Finally.  (Read 111481 times)

Easy Mode

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #420 on: January 06, 2010, 10:32:35 PM »
I downloaded this and played it for a few minutes before I went to bed. It's actually pretty fun. Runs slow in populated areas, but that's understandable considering my netbook and all.

Quick question, is that really dBu? THE dBu?

Kanako Yasaka

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #421 on: January 06, 2010, 11:35:29 PM »
Yes, it is.

Easy Mode

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #422 on: January 06, 2010, 11:51:41 PM »
That's awesome.

I'm playing it again. It takes a second to get used to for me. :C

Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #423 on: January 07, 2010, 12:16:01 AM »
It's the dBu all right, the music in the game is pretty ho-hum though. Some of the songs have some pretty sweet names though. I think everyone's fave is "the war is begin"

DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #424 on: January 07, 2010, 12:45:26 AM »
I find it really silly that you think Valhalla is a bitch period and Bifrost is not.

Stair Bridge is easily the worst, even Glass Bridge isn't as bullshitty

Wide Plain is worse than Stair Bridge. Well, except for SB's midboss. But Wide Plain has shit coming at you from the bottom of the screen like all the time, so it's damn hard for a hunter like me to solo it.

I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #425 on: January 07, 2010, 12:55:17 AM »
Quote
I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

How can you possibly complain about anywhere else having monsters come from behind when Stair Bridge not only uses, but abuses it for profit? Stage five alone takes so much more micro-memorization than Wide Plains as a whole did for me personally.

ebarrett

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #426 on: January 07, 2010, 01:09:01 AM »
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

If I remember correctly the ice crystal spam never comes twice in a row from the same side, so you just stand on the opposite side which they last came from and obliterate them with your crowd control skill of choice.

Kanako Yasaka

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #427 on: January 07, 2010, 01:11:10 AM »
Wide Plain is worse than Stair Bridge. Well, except for SB's midboss. But Wide Plain has shit coming at you from the bottom of the screen like all the time, so it's damn hard for a hunter like me to solo it.

I dare say, Stair Bridge is fairly easy once you get the hang of what to do with each monster formation.
Ahahaha what? Wide Plain is a JOKE except for loldeagle who exits the screen every second. ._.

DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #428 on: January 07, 2010, 02:00:35 AM »
What do you do for the formation where several ice crystals appear from behind, taking up half the screen, shooting directly down, and falling down on the other half of the screen, thus rendering the only safe spot in the mess "Where all of the other monsters you were trying to shoot down can easily punch you out"?

arrow orb

Quote
How can you possibly complain about anywhere else having monsters come from behind when Stair Bridge not only uses, but abuses it for profit? Stage five alone takes so much more micro-memorization than Wide Plains as a whole did for me personally.

Okay, maybe wide plains isn't so hard, but the bosses kind of are. ...I think. I get the bosses confused all the time.

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #429 on: January 07, 2010, 02:03:07 AM »
arrow orb

Okay, maybe wide plains isn't so hard, but the bosses kind of are. ...I think. I get the bosses confused all the time.

first boss, desert snake is normally easy. But can occasionally be cheesy with some bad luck positioning+QED style reflecting.

Desert eagle is a nasty bish, especially for bowmen. GAH I hate that boss.

DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #430 on: January 07, 2010, 02:51:14 AM »
Right, actual question. I mastered two skills, and Expert Hunter appeared in the job change list. What do I do with that?

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #431 on: January 07, 2010, 02:51:59 AM »
No clue, I've never seen new jobs there myself

Gammeru

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #432 on: January 07, 2010, 05:44:16 AM »
Right, actual question. I mastered two skills, and Expert Hunter appeared in the job change list. What do I do with that?
Holy shit. Advanced classes? How in the world did I miss this?

I mean, are they really different and stuff, with new skills and everything?

Prody

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #433 on: January 07, 2010, 05:54:32 AM »
Desert eagle is a nasty bish, especially for bowmen. GAH I hate that boss.

You have to be prepared for a long boss battle when it comes to desert eagle. You can pretty much only safely hit him when he's going from the bottom of the screen to top, and you have to always back off if you feel threatened by the bullet waves.
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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #434 on: January 07, 2010, 06:37:22 AM »
Arrow Orb doesn't count. It's the answer to almost everything.

Besides, Stair Bridge was the only place where I noticed Enemies popping out behind me Back in the CBT. Everywhere Else Was easily dealt with my constant Rapid/Chaser Combo I spammed all the time back then. I also Remember Desert Eagle being a piece of cake back then, too.

In fact, now that I think about it, I kind of broke the game as an Archer. I want to try out a complete Phoenix Arrow/Dual/Rapid/Chaser set up just to see how broken I can get the Archer Skills (Phoenix Arrow mainly because the Archer/Ranger passive is "Increased Buff Duration.) I could probably also keep my two hunter skills on the skill table to break it even further.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #435 on: January 07, 2010, 09:54:40 AM »
Expert Classes come when you master 2 skills of that class.

Master Classes come when you master all skills of that class.

At present, I don't see ANY benefits at all... (Expert Conjurer / Tamer atm)

If I remember correctly the ice crystal spam never comes twice in a row from the same side, so you just stand on the opposite side which they last came from and obliterate them with your crowd control skill of choice.

Ice Eyes aren't the problem.

It's those fucking Dark Wisps which force you to hug the extreme bottom middle portion of the stage so you don't get surprise buttsexed by their insane flight path.

Besides, Stair Bridge was the only place where I noticed Enemies popping out behind me Back in the CBT. Everywhere Else Was easily dealt with my constant Rapid/Chaser Combo I spammed all the time back then. I also Remember Desert Eagle being a piece of cake back then, too.

To be fair, many dungeons, even in CBT, had enemies that popped out behind you. It was more pronounced in Stair Bridge (even Glass Bridge wasn't too bad) because you died because of it. I know I did. Deagle also felt MUCH easier in CBT, but I don't remember him running away all the damn time.


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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #436 on: January 07, 2010, 07:29:27 PM »
It only gets worse though. if anything stair bridge prepares you little for the jumping cactus's, phoenixes and octopuses that fly into you from behind shooting large spreads. Its practically a feature at that point.

Ghaleon

  • Long twintail-o-holic
Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #437 on: January 07, 2010, 07:54:02 PM »
Err I remember Deagle being WORSE in CBT. At least now it doesn't s hoot at you unless it's flying across the screen. Before it would sometimes still shoot while it was off the screen, and you wouldn't even see it, that goes for all the bosses actually. Just that Deagle tends to fly off the screen all the time (always did).

Yatagarasu

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #438 on: January 07, 2010, 08:46:16 PM »
It's very likely that the level cap will be raised to 30 or 40 by next week. Also cash shop (I hate that but I guess it's necessary..) and perhaps faction or guild wars.
Confirmed by Roman (one of the VS mods).

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #439 on: January 08, 2010, 12:42:30 PM »
It only gets worse though. if anything stair bridge prepares you little for the jumping cactus's, phoenixes and octopuses that fly into you from behind shooting large spreads. Its practically a feature at that point.

And that's why Stair Bridge is the worst. Because it prepares you for the damn things in the future. Same reason why I keep saying Glass Bridge is less bullshitty despite being mid Lv20s... Stair Bridge is the first dungeon of its ilk that most players encounter, myself included in CBT1, and even in CBT2/OBT, I screw up often.

Err I remember Deagle being WORSE in CBT. At least now it doesn't s hoot at you unless it's flying across the screen. Before it would sometimes still shoot while it was off the screen, and you wouldn't even see it, that goes for all the bosses actually. Just that Deagle tends to fly off the screen all the time (always did).

It... didn't before?

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DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #440 on: January 08, 2010, 02:44:30 PM »
Ice Eyes aren't the problem.

It's those fucking Dark Wisps which force you to hug the extreme bottom middle portion of the stage so you don't get surprise buttsexed by their insane flight path.

Eh? The first time I saw them, I figured out *all* their flight patterns. It's easy to figure out where to be.

You just have to make a habit of not staying on the bottom of the screen.

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #441 on: January 08, 2010, 02:51:02 PM »
Eh? The first time I saw them, I figured out *all* their flight patterns. It's easy to figure out where to be.

You just have to make a habit of not staying on the bottom of the screen.

I survive better at the bottom of the screen than anywhere else.

This only works in Stair Bridge, though.

I can generally do fine everywhere else. I swear, it's only Stair Bridge!

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DarkslimeZ

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #442 on: January 08, 2010, 08:19:21 PM »
Finally got to level 20, the whole point of me playing this game, and found out pvp is terrible. If I want this kind of game I'll stick to Suguri. Also my class(hunter) and skillset(mastered arrow orb and pain shot) are absolutely useless in pvp. So, it was fun playing with you guys. bye.

[14:12] <~BoredTSO> you need to have enough fissile material in a certain density to reach supercriticality

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #443 on: January 08, 2010, 08:25:44 PM »
Make a Swordy next. Or A Magician, those are fun.

If you're playing this game for PVP, there's only three jobs in the game worth picking: Tamer, Fighter, and Mage.

PvP and PvE are two very different beasts. So much so that the Class Teir list is almost exactly reversed between the two.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #444 on: January 08, 2010, 09:13:35 PM »
Are there any differences in classes besides the skills? Like stat growths and bonuses and such? Thinking no since it just gives us stat points and JP and basically tells us to go nuts, but you never know.

Also, would it be better to upgrade to the same class's expert/master/etc rank, or another class entirely to get the most useful skills on your skill bar?

"What do you mean 'stop repeating everything you say'?"

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #445 on: January 08, 2010, 09:37:56 PM »
The main difference is play style. It's almost like an entirely different game, although it's the same genre.

As said before, there's no tangible difference between being a Master, an Expert, or a Notice. Just go for the skills you want most.

trancehime

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #446 on: January 09, 2010, 12:07:15 AM »
Finally got to level 20, the whole point of me playing this game, and found out pvp is terrible. If I want this kind of game I'll stick to Suguri. Also my class(hunter) and skillset(mastered arrow orb and pain shot) are absolutely useless in pvp. So, it was fun playing with you guys. bye.

Archers suck for PvP. They are almost exclusively a PvE class. Though I guess Ranger/Archer hybrids casn be ok.

Swordsmen are great for PvP, Tamers have Wisp to own your face, and Mages have some tricks up their sleeves.

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Ghaleon

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Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #447 on: January 09, 2010, 01:28:36 AM »
Are there any differences in classes besides the skills? Like stat growths and bonuses and such? Thinking no since it just gives us stat points and JP and basically tells us to go nuts, but you never know.

Also, would it be better to upgrade to the same class's expert/master/etc rank, or another class entirely to get the most useful skills on your skill bar?

So far it's been best to just get the most useful skills on your skillbar. It's worth mentioning however that you should weight your decisions based on the passive skills you get by combining them. If you open up your skill window, click skill table. Put your skills in the 4 corner boxes (Might not have 4 yet though, fill up as many as you can). Once 2 skills connect (adjecent, diagonal doesn't work yet, despite the box in the middle), it gives you a passive skill. The passive skill itself is determined by the combination of what job the 2 adjacent skills come from. So bowman has seperate passive skills for:
hunter/hunter
hunter/archer
hunter/range
archer/archer
archer/ranger
ranger/ranger.

The power of your passive skill is determined by the lowest level skill it's adjacent to. You can have the same passive twice and benefit from it twice, but any more than that and it's wasted.

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #448 on: January 09, 2010, 03:15:22 AM »
Is there a list of all the passives you can get somewhere?

"What do you mean 'stop repeating everything you say'?"

Gammeru

Re: Valkyrie Sky in non-moonspeak world. Finally.
« Reply #449 on: January 09, 2010, 05:28:29 AM »
http://valkyriesky.wikia.com/wiki/Classes

The skill tables are what you're looking for. The Archer one entire site is incomplete, though.

Got rid of my swordy because I can't stand them anymore.
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« Last Edit: January 09, 2010, 07:28:28 AM by Gammeru »