~Beyond the Border~ > Akyu's Arcade

Trading Card Games - Touhou may or or may not be included

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Vile Lasagna:

So people kicked us out of the "You know you're addicted to touhou when...." thread and I brought the discussion here then.


--- Quote from: wrathie on May 02, 2009, 01:05:56 AM ---i hope it gets fixed soon...

anyways, i make magic sets for touhou but am currently doing a persona 1, no idea how to play with it thou.. -sigh-

and Magic was okay until the later sets, i blame Timespiral for making it crappy and onwards.

--- End quote ---


I actually liked timespiral. No only where the cards extra shiny there was a LOT of stuff hidden in there. It was like more than half of the cards of the set you could look at it and " oh... !!...ooooohhhhh!!!!". Also the Ravnica block was quite enjoyable, as much as its predecessor planeshift. I think what really made me "HIIIISSSSSS!!!!!!" was from eight edition and onwards when Wizards decided that they would shift a lot of roles and strategies around the colours (things like getting rid of Disenchant and putting control cards on red...). But definetely my most hated of them all has got to be Onslaught block. Although I DO like Scourge with is "BRING ON THE 7+ COSTED CARDS!!!" Legions and Onslaught was just.... Urgh! Face down cards? Slivers?! A set with ONLY creature cards? Yeah Wizards.... being bought by Hasbro was a BAAADD bad thing for you u.u

WRATHIE_Beatrice:

what, onslaught imo was thebest set for the amount of beatdown that we had, it was easy to craft a deck and easy to get into magic with the lack of control cards in the first set.

Legion blows as the amount of: OMFG BIG FAT CREATURES and broken made it bad..

Scourge was good, storm was made awesome.

U want to discuss which block sucks the most for breaking magic?

Mirrodin block, hands down.

Mirrodin + darksteel is enough to make any Non-artifact hate deck cry, unless u were playing extended.

The rest was a little okay..



Vile Lasagna:

I have to +1 regarding Mirrodin... but mechanically I think it "tried harder" than Onslaught and thus gets more points. It's that over-simplicity that I hate about Onslaught. It felt like they tried to make Magic feel like Yu-Gi-Oh! which has fail written all over it in bile-dripping letters.

shinyjam:


--- Quote ---And yeah, I'll agree that YGO has been getting a little unbalanced (DAD, Goyo, Blackwings, What The Hell Konami?),
--- End quote ---
DAD important cards been limited/banned so is not that great anymore, blackwing just swarm, not that broken, the worst is all the synchro...those are practically free power up to ANY deck.

Ah yes, the Gladiator Beast deck...no sure how much it got banned, but wow was it powerful...

WRATHIE_Beatrice:

you just have to play with a jap player and call him daddy after breaking his deck so hard you swore the cards were laughing in your face -_-"

anyways, Mirrodin was broken, hands down. Any deck can use any broken card in it's arsenal with SkullClamp being the meanest.

Card Advantage to Green? Wut?!?

And not to mention indestructablity and screwing the mana curve with Tooth and Nail and ether vial......

I give props to Kamigawa for Arcane and that's when it stopped.

onslaught i think was an attempt to make Magic easier for new gamers, what with Judgement and Prophecy and iNvasion being:

Wild Mongrel. Discard Basking Rootwalla, immune to dark banashing... and let's not go into other details.

on the otherside, most of the combos involve 2-3 key COMMON cards while in Onslaught it's the fattie that comes up, mostly Rorix, Akroma or Exalted that hits play would mean pretty much an All k.o.

weenie decks were fun to play even if a Wrath of god would mean lights up without some good rares.

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