If we're going with my+SSkye's scoring system, we could probably take a bunch of people out of that list for Embodiments.
Quote from: Drake on September 27, 2009, 06:05:56 PMIf we're going with my+SSkye's scoring system, we could probably take a bunch of people out of that list for Embodiments.Actually, this should be an idea we should look into trying to implement.
-When you defeat an enemy, Idiot Energy is released (it does not fall)-Collect IE to slowly add to your base point value [SA]-If you don't collect IE for a while, it will build up and turn into an enemy-----The enemy could actually be randomized, based upon people who can't make it in(!!!)-----This would also ensure different shot patterns, which means less micromemorizing-Kill an IE enemy for life/bomb pieces, plus the IE you missed [UFO]-----1 star for a bomb, three for a life, means bombs are better in the long run [UFO]-----How can we differentiate between life and bomb pieces?-An IE enemy will return IE if it disappears.-When you reach a maximum IE (the base point value at the time), you can raise base point value while grazing as well for a time [PCB]-----I suppose an equal graze-point ratio-Dying will make you lose a fraction of your IE (and thus decrease your base point value) [PCB]-Bombing will as well, but it will also gather all IE on the screen.-Grazing will fill up a multiplier, while the multiplier is at max grazing will collect points and power at max value, but not IE [SA]-Collecting below POC will gradually devalue point items-Going above POC will collect everything at max valueI just combined SSKye's idea with PCB, SA and UFO's scoring system in a simple system with only two peripherals (Graze multiplier and IE). Huzzah.
Perhaps, if you kill it [Embodiment] before it disappears you get a bomb and your IE, and if you survive the entire thing it gives you a life piece as well as your IE. If we reduce the life pieces needed to two, then there would be a pretty even ratio of bomb-life-survival:If normally you get two bombs after dying, then either you kill the enemy and get an entire bomb, usable immediately which means two bombs in two enemies, or you go the little extra mile to get the extra life, which is two bombs, plus a bit of extra survival in two enemies.---Also UFO had 3/2 [Lives/Bombs] and the concept of IE is similar to UFOs in the way that you obtain extra lives/bombs, unlike the earlier games, where they rarely gave you any bombs at all. 3/2 should be fine, I think.---What I would like is for the "random enemies" to possess pools that are determined by stages, so that the player have an idea of what to expect from them. The difficulty of the enemy (bullet patterns) will be determined by what stage it is, as usual. In short, high-level characters would only have a chance in appearing at later stages (6, EX, Phantasm). Of course, each pool could extend beyond one stage, for example, a specific enemy could appear in Stages 1 through 3.---I'm not sure how many Embodiments we could fit in one stage. At maximum I would say four, or else it would be too confusing.
On the subject of Last Words... Xan and MTG have kinda been asking me if they could get a place in the game somewhere, so... Yeah~...Although I think MTG said something about MotK-tan and CPMC-tan getting in instead of him, but...
yeah, CtC bullets sounds like a good idea. although, could we use some of ZUN's bullets? primarily heart bullets.but i don't want CtC sound effects. i hated them :I
i don't really care either way, it's just that anything besides regular sounds/bullets feel..wrong.i also don't think i could draw bullets because i can't make things look professional at all.
Alice -> Serp?
So...um...I added my profile to the Ijiyatsu character spreadsheet. Am I cool yet?
What about me? I have a shaky Profile, a place in the game but no design.Also link the Embodiment topic in here if it isn't already.
It's not a big deal, but can I be added to the 'working on' list as well? I mean, I could do it myself, but :V
What are you doing for the actual game product itself, HUH? >:V