~Hakurei Shrine~ > Rika and Nitori's Garage Experiments
Stage Creation Question(s)
Naut:
Is there any way to preload stuff, or effectively call upon in the midst of stages? For example, I know you can load the enemy graphic sheet once at the beginning of the stage and never load it again, but can you load things like the shot replace script (and still use it's bullets in spellcard scripts)? Like, in most completed games there is a loading screen (CtC, Phantasm Romance, Fantom Fantasm, Etc). What does it load, and how do they do it.
Anything to speed up the transition from spellcard to spellcard, tired of that massive fps spike during @Initialize.
Stuffman:
Beats me, I've never used #includes.
Should be quick to try, I guess? Put the #include in your stage and see if your enemies can use the shotreplace bullets.
Though, if you want your spellcards to be playable in Single mode or your bosses in Plural, you're still going to have to put that #include in the individual spellcards.