These are nice. When I was playing Light Sign [Reflection/Refraction], I noticed that each wave just stacked on itself, so I decided to invinco-mode it. Not cool for the last 4 seconds, hahahahaha! 1.25fps [Work] and 0.00fps [Draw] -- I don't even. I should include a bullet counter in the code and see how many were on the screen... I'm thinking above five digits!
Thanks for checking out my scripts!
Yeah, I doubt you'd be able to legitimately survive that long enough to build up such a mass of doom
It was made like that, at least partially, in response to Blargel finding a huge hole in the original version which made it easy to just sit there and pacifist the whole thing. I forget how he did it, though ...
Would've been cool if you included the Max 300 music, looks like it may synchronize...? I actually find the spell a bit of a pain in the ass for the first part, because the particles are random and can still have quite the velocity when they get to you on occasion, so you can get smoked pretty fast by something that's just undodgable. After the first few bursts it's managable though. Very nice.
I actually tried syncing the music to the spellcard, but it would only work if you got a perfect 60fps (which is pretty rare even when your computer is more than powerful to handle it), so it desync'd rather quickly. Of course, this was well before I knew about the
GetTime() stuff and such, but that probably wouldn't help either without destroying consistency.
Also, interesting fact - the barrage is not random. It is actually "pseudo-random" - which is like random but it always give the exact same sequence. Using
prand() will always return the same order of numbers every time the script is run, so it always will be the same no matter how many times you play it.
Your stage... Is pretty good, some waves could be timed more appropriately, but was actually fairly well made, as far as Danmakufu stages with only one enemy sprite can go. That boss fight versus Celia on lunatic... What a kick in the balls that was. I really liked that last spellcard, was quite creative and I think it was balanced well. But man, the rest of that fight is just one kick after another... First time I've actually wanted to go against the completely random card instead of the patterned cards, just for the break in concentration!
Well, Lunatic mode isn't supposed to be easy, isn't it?
If I had worked on it some more, I probably would've ended up with a bit more of a flow through the stage. But I suck at making stages, in my opinion, so m'eh.
As far as the boss patterns go, I'm pretty sure I captured all of them while developing them. Granted, some of them took a bunch of tries, I'm sure. :V
Hax sign was cool, takes a really long time though, especially with any character that doesn't have homing bullets.
It's not a very serious card ... I think I made it a longer length was so that the speedup could be decently gradual and give a whole "dramatic struggle" feel to it.
Besides, you're not gonna take down Pyro-Reimu that easily, right?
I'm not really sure what to think about Reimu Body Slam. It doesn't seem hard, but man I can't beat it for beans. I'll take that as a plus on your part though. Really like the way she shakes when she collides with a wall, haha!
Another not-so-serious card ... you just have to get the rhythm going and you'll be able to dodge it pretty consistently.
Admittedly, if you're not playing homing shots, you'll be in for a long ride here, too.
I doubt you were looking for a critique of all these, but I thought I'd give some feedback.
I do have a question though: Do you test your lunatic versions? Because, on the stage especially, some of these patterns skirt the boundry of being possible to pass, just from a logical standpoint. Some of the bullet rings you spawn are extremely dense... I dunno, just my speculation though. I do consider the lunatic Celia to be God Tier in difficulty, that's for sure.
I generally will test all versions of all attacks. I often will ensure that they are clearable without miss/bomb, although sometimes I'll compromise and do a kind-of "piece-by-piece" verification of this. This means I keep trying it until I've gotten through each major component of the attack, and I feel confident that it's possible to get through all of them in one run, if you're good enough. It's not an ideal method, but I figure that if I can get all the pieces and it looks feasible, then the other players
who don't suck will find a way to get through it.
EDIT:
First time I've actually wanted to go against the completely random card instead of the patterned cards, just for the break in concentration!
Ironically, I was just going through some of my stuff, and noticed a script I didn't have on the list.
Check the first post for info on
Random Sign 「Entropy」