~Hakurei Shrine~ > Rika and Nitori's Garage Experiments

東方夢旧市 ~ Glory of Deep Skies. [v.0.01c update]

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kirbio:


-- The sky of Gensokyo has begun to act strange recently.
Green Flashes in the Morning and Evening, Sun Halo and Rainbows at
Daytime and Aurora Borealis at Night.

Not only that, but it seems like Gensokyo has been overflowing with
a lot of magical power, as if it has been boosted by something.

--In these dark hours, many monsters and youkai awaken.
With this new magic barrier in effect, Gensokyo is in complete danger;
the enhanced magic power has turned the land of fantasy into
a designated battleground.

"This will be a long, chaotic night."--

Greetings everyone,
I'm Kirbio from Τeam αlternative Σnding.
We are pleased to finally announce our first large-scale derivative work of Touhou Project!

Touhou Project "Omega #1"
 「東方夢旧市 (Touhou Mukyuushi) ~ Glory of Deep Skies.」

This is a new Touhou fangame made in Touhou Danmakufu ph3, with completely original cast.

You can get the trial version here.
Download Link: Bulletforge
Mirror: MEGA

You can watch the trailer here.

And here's some screenshots.

There is much more to this game than you could possibly imagine just from the content of the demo, but please feel free to conjure some theories for yourself.

As usual, the protagonists are Reimu Hakurei and Marisa Kirisame. Whatever could be in store for these two ladies this time?

The stages are a little bit longer and harder than most others, but there are fewer stages in this game.
Don't be afraid to try everything!

Until next time, we wish you good luck!
Stay tuned for more updates.


[Staff]
Kirbio - Game Director, Scenario Writer, Character Designer, Main Programmer
Tokiko Tatsunagi - Music Composer, Scenario co-Writer
Gizmo the Dragon - Music Composer, Difficulty Balance, Character Sprites
Aka Kyuketsuki - Music Composer, Danmaku Programmer
Mana Kazami - Music Composer, Video Footage
Lunarethic - Character Artist, Danmaku Programmer
Spectral Nexus - Music Composer
Talosmistake - System Programmer
SKN - Beta Tester
K. Sine - Beta Tester

Sparen:

Looking forwards to the complete version!

WishMakers:

Very exciting.  Another big team!  Looking forward to what this will become.

Badz:

It's really neat to see things that went unreleased back then make a return! Never did I think I would get to actually fight Spoiler: Itsuhime.

The game's nice overall, but the balance between the three element choices is sketchy. Wood doesn't seem particularly useful for anything and Water's duration seems way longer than it deserves to be, especially considering it doesn't reset to zero if you do get hit.
Also, you might want to try and figure out a better way to convey the stage 2 boss' gimmick; I bombed the first wave away since I thought the bullets would kill me, and I don't think I'm the only one.

CrestedPeak9:

First, well done on the demo release! It's a very impressive effort and I can't wait to see what you have in store for the full game.
Some of the graphical effects are simply astounding.
That said, there are certain aspects of the game which seriously bugged me throughout my playthrough.

First, while I'm super glad that someone decided to use some CD tracks as stage themes, it unfortunately seriously drags out the stages far too long.
Frankly, you could cut both of the stages in half and it'd still be enough stage. After all, there's supposed to be the first two stages in the game...

It's not just the stages that feel dragged out either; the bosses have a few too many patterns for their respective stages. I'm quite impressed by some of the patterns you put forth, but after a while it can feel like a bit of a drag.
I understand it's painful to cut patterns, but you could also just put them as, say, Overdrive spell challenges.
Unless the game's not 6 stages, the amount of time it took to finish just the first two stages is about the same as 3 stages would take in a normal game.

Apart from that, there's a few cheapshotting issues like nonspells starting too quickly not allowing for PoCing, and a few instances of questionable balancing for Lunatic, (and also the title music not looping properly).
That said, the elemental burst system is interesting and can be fairly easily tweaked for balance.

(oh right yeah I thought those purple squares were bullets too so I bombed and missed the "gimmick explanation")

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