Author Topic: Shooter games  (Read 156915 times)

Re: Shooter games
« Reply #900 on: November 26, 2009, 03:01:20 AM »
As for Flandre

Cranberry Trap- Screw this spellcard. I just suck at it.

Lavatein- lol static, easiest card in the stage.

Four of a Kind- usually easy, but sometimes I have to bomb it

Kagome Kagome- ugh random walling sometimes

Maze of Love- Static, but easy to mess up as I almost always tap the button a bit too hard or press it when I shouldn't.

Starbow Break- I just suck at it. I don't safespot it now, but I've only captured it 2 or 3 times, other times I have to bomb or die.

Catadioptric- I always clip something or bombspam

Counter Clock- only captured once. I just suck at it and usually used a bomb.

ATWTBN- I can get to 1-4 seconds left then die.

QED- first 3 times I got there 0/0 I almost captured it. 4th time at 1/0 almost captured it but died. Every time after that, I never got close.

Matsuri

Re: Shooter games
« Reply #901 on: November 26, 2009, 03:02:17 AM »


If you're doing it right, you don't use any more than one quarter.

Sodium

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Re: Shooter games
« Reply #902 on: November 26, 2009, 03:05:12 AM »
A game doesn't have to be hard to be fun. Although piss easy games will probably be not fun, and impossible because of shitty-mechanics(tm) will also be not fun.

And Flandre is one of the easier TH EX bosses.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #903 on: November 26, 2009, 03:08:31 AM »
Quote
Flandre VS Hibachi

Quote
under a lot of debate

You realize scorerunners think nothing of perfecting Flandre and fight for their lives against Hibachi...right? Also Hibachi is pure dodging ability, Flan's the one that you memorize.
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Re: Shooter games
« Reply #904 on: November 26, 2009, 03:28:19 AM »
Hibachi fight may be about proper positioning in certain patterns (first form especially), but there's no memorization involved whatsoever; it's just your ability to dodge shit and bomb per-emptively. I had a really good run today: one-lifed from that savestate posted a few pages back up to his 4th pattern, died second time with two bombs in stock, and started the last attack with full bomb stock. If not for stupid deaths and tough luck with last attack lanes, I'd have 1CC'd it.

You better be talking about the hibachi fight- not both loops of Dodonpachi.
Also, does anyone here seriously believe Futari will sell well enough for Cave to sell their games to the western gaming community?

Matsuri

Re: Shooter games
« Reply #905 on: November 26, 2009, 03:34:02 AM »
Seeing that NCSX and P-A have both sold out of LE copies (though P-A got a new stock, apparently, though with a price boost), and other people have been going for the standard edition, I can only hope it's selling well enough.

Re: Shooter games
« Reply #906 on: November 26, 2009, 03:41:33 AM »
They also said that they were looking at worldwide distribution via Steam. While I have never used Steam before, the idea of being able to play newer Cave games on the PC is really nice.

moozooh

  • Your grandfather
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Re: Shooter games
« Reply #907 on: November 26, 2009, 03:53:20 AM »
You better be talking about the hibachi fight- not both loops of Dodonpachi.
Of course, that's why I mentioned the savestate. The second loop is still too hard for me.
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Re: Shooter games
« Reply #908 on: November 26, 2009, 04:08:50 AM »
Well- I'm not gonna play any more shmups until I get my eyes checked. It seemed Dodonpachi has deteriorated my eyesight.  ???

Yea... it's gotten bad...
« Last Edit: November 26, 2009, 04:22:57 AM by BoLaD »

Bananamatic

Re: Shooter games
« Reply #909 on: November 26, 2009, 05:24:00 AM »
I still wonder why people shit bricks over bullet hells.

After playing shmups for just a few months, not even the HARDEST VIDEO GAME BOSS EVER doesn't look THAT bad.

Daifukkatsu Hibachi on the other hand.... :V
"Hey dude, what should be his last attack?"
"I dunno, take the one from the first DDP and add 2 more layers of rape?"

moozooh

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Re: Shooter games
« Reply #910 on: November 26, 2009, 05:37:32 AM »
Indeed. Look at this stuff, it's not even bullet hell:
http://www.youtube.com/watch?v=ZwVE5KMltyg
<nintendonut888> Mountain of Faith, or "How I Learned to Stop Worrying and Love the Bomb."

Matsuri

Re: Shooter games
« Reply #911 on: November 26, 2009, 05:56:51 AM »
I still wonder why people shit bricks over bullet hells.

Because they've never played one before and because of the videos, are too scared to try.

Not me! The first time I saw a bullet hell shmup, my first thought was 'I gotta try this!'

Indeed. Look at this stuff, it's not even bullet hell:
http://www.youtube.com/watch?v=ZwVE5KMltyg

I dunno, it does look pretty rough though. Then again, I may just be saying that 'cause I suck at Gradius.
« Last Edit: November 26, 2009, 06:02:17 AM by Matsuri »

Re: Shooter games
« Reply #912 on: November 26, 2009, 06:03:00 AM »
Not me! The first time I saw a bullet hell shmup, my first thought was 'I gotta try this!'

Me too. :P The first time I saw a bullet hell shump was by watching a superplay of stage 3 of Dai Ou Jou and I was like, "Holy shit, I can do this" (haha) So I looked for games that were as intense and difficult; I found Touhou instead, but it got me hooked, and eventually led me to Cave (etc) and Dai Ou Jou.

Matsuri

Re: Shooter games
« Reply #913 on: November 26, 2009, 06:08:43 AM »
In my case, I was into CAVE long before I was into Touhou. However, when I started playing CAVE stuff, I was pretty horrible, so I was kind of discouraged, even if it didn't stop me from wanting to play Mushihimesama, the game that sparked my interest to begin with. Along the way, I had discovered Touhou from a friend and it just clicked with me, and kept my attention afterward, so I grew addicted to the series. Now I'm more or less Touhou'd out for a while, and I'm really into arcade shmups now, MAME and such. Once I'm sick of those, I'll probably come back to Touhou again, and so on.

Re: Shooter games
« Reply #914 on: November 26, 2009, 06:35:08 AM »
Yeah, I've been off Touhou since something like two weeks after UFO. I keep saying that ZUN should scrap his current score system formula for something new so that the next game plays very differently and doesn't play all...same-y. Or perhaps change the structure of boss fights; I don't know. I just want to see a radically different Touhou shooter from him.

I just realized how full this thread is getting. Someone's going to have to make a Part II. :V

Matsuri

Re: Shooter games
« Reply #915 on: November 26, 2009, 06:42:34 AM »
In 85 posts, yeah. I'll make it :)

As far as ZUN doing something different goes, I don't see that happening. ZUN's pretty much a one-trick pony, it seems-- even if that one trick is pretty fucking cool. As far as score systems go, Perfect Cherry Blossom was his only unique system that I immensely enjoyed. UFO's system is pretty different. Unfortunately, I don't like it much...

Re: Shooter games
« Reply #916 on: November 26, 2009, 06:59:24 AM »
I loved PCB's system too, but it feels like all of the ones after are just derivative (although UFO stands out a bit). Shoesama put it in a way which struck a chord with me

Quote
in all touhou games you shoot and collect items to make some meter fluctuate

Not entirely accurate, but pretty close, I'd say. But it got me thinking how refreshing it would be if ZUN did something involving different gameplay mechanics which forced the player to interact with the game in a different way, like ESPGaluda or Ketsui, for instance.


Kill three fairies of the same color in a row to build your chain. :V

Matsuri

Re: Shooter games
« Reply #917 on: November 26, 2009, 07:15:17 AM »
Oh christ, no thanks. I can hardly tolerate playing Ikaruga for score. :V

Re: Shooter games
« Reply #918 on: November 26, 2009, 07:15:50 AM »
I dunno, you could say the same thing against a lot of commercial companies.  I mean, Psikyo only makes shmups about collecting blinking pieces of gold and Takumi only makes shmups about reflecting bullets and increasing multipliers, right?  There's something to be said about sticking to a formula and experimenting within its boundaries.

When it comes to Touhou scoring, I do it occasionally, but the only games where I've ever are 5 and  6-8 (with 6 mostly being for its simplicity).  If you don't like the sameness of it, then just play the two or three you like best and play the others for survival/card-capturing.  It's enough to satisfy me if nothing else.
« Last Edit: November 26, 2009, 07:20:36 AM by Azinth »

Matsuri

Re: Shooter games
« Reply #919 on: November 26, 2009, 07:22:53 AM »
I never said there was anything wrong with having one general formula and sticking to it; I just said it would be hard to expect anything from ZUN other than what we're used to. The same can be said for Psikyo (who has made games that frankly play exactly the same with tiny differences, like Gunbird 2 and Strikers 1945 III), Takumi, Seibu Kaihatsu, Raizing, and some CAVE games (which has a handful of Yagawa games, so it's like more of the same twice over!), and so on. It's kind of funny how Toaplan closed their doors and formed CAVE, Raizing, and Takumi (and one other company I can't remember), and now the mind behind many Raizing shmups is now working for CAVE. :P
« Last Edit: November 26, 2009, 07:25:04 AM by Matsuri »

Ghaleon

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Re: Shooter games
« Reply #920 on: November 26, 2009, 08:44:44 AM »
I still wonder why people shit bricks over bullet hells.

After playing shmups for just a few months, not even the HARDEST VIDEO GAME BOSS EVER doesn't look THAT bad.

Daifukkatsu Hibachi on the other hand.... :V
"Hey dude, what should be his last attack?"
"I dunno, take the one from the first DDP and add 2 more layers of rape?"

Most people think Zelda is hard. nuff' said.

Anyway, I find alot of bullet hell videos look alot harder than they really are. And I don't mean that the actual game looks harder than it is, just the videos. Alot of them have really bad quality (hard to record an arcade cabinet I guess) which makes them blurry bullets appear bigger than they are (and I don't mean bigger than their hitbox). Alot of the time a bad quality video makes it look like the screen is literally covered in bullets. I mean literally, with absolutely not one pixel of "safe". But when you try the actual game, you see that it isn't so, due to sharper picture quality.

lmagus

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Re: Shooter games
« Reply #921 on: November 26, 2009, 11:42:36 AM »
I think it's pretty silly this fear, if you ask me.

I first met a shmup when someone showed me the Hardest videogame boss ever video on youtube early last year.
I was decided to have that game for my PS2 and I played it nonstop until I could get to the TLB on Arrange mode, which took me about a month of practice.
Then I basically had to stop playing for a while and that made me lose interest :(
Current Goal: PCB Lunatic 1cc
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Re: Shooter games
« Reply #922 on: November 26, 2009, 03:33:14 PM »
I think it's pretty silly this fear, if you ask me.

I first met a shmup when someone showed me the Hardest videogame boss ever video on youtube early last year.
I was decided to have that game for my PS2 and I played it nonstop until I could get to the TLB on Arrange mode, which took me about a month of practice.
Then I basically had to stop playing for a while and that made me lose interest :(

True. The shmup genre's lack of popularity is probably due to the fact that most people are afraid of even the term "bullet hell".
Besides, we all know that puzzle games are the hardest genre out there right?

Bananamatic

Re: Shooter games
« Reply #923 on: November 26, 2009, 03:44:42 PM »
Dodonpachi 2cc. I should practice the st4 boss a bit more, as he killed me....2 times. And once on stage.

I'm going to try and figure out how to make savestates.

Re: Shooter games
« Reply #924 on: November 26, 2009, 05:22:55 PM »
I just adore the moan Reco makes whenever she collects a power-up in Futari. If I had a portable mp3 player, I'd splice it out of the voice track on the OST and listen to it on loop. :V

Also, x.x has updated Eden Aegis to version 0.90 from 0.50. It's obtainable from his blog. I'm not sure what changed since I haven't been able to check yet. Might be a good distraction from waiting for Futari or something.

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #925 on: November 26, 2009, 05:33:53 PM »
Oddly enough, when I first saw Dracil's video of IN extra I was like most other people and went "WTF that looks insane," then proceeded to forget about it an hour later. It wasn't until I wanted to know what series Cirno was from that I checked the games out and realized "hey, this is kinda fun."

Also it's kinda funny how you guys complain about Touhou's scoring being all samey when every Dodonpachi game is about chaining (which IMO is much dumber). And yeah I read the posts before me and am still posting this. :V

I don't really care about ZUN not changing Touhou much from one game to the other. Just like the Mega Man series, I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Bananamatic

Re: Shooter games
« Reply #926 on: November 26, 2009, 05:52:40 PM »
Somebody tell me how to make savestates as I'm way too damn lazy :V

Re: Shooter games
« Reply #927 on: November 26, 2009, 08:09:10 PM »
I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?
Mima. Where is she?

nintendonut888

  • So those that live now, pledge on your fists and souls
  • Leave a sign of your life, no matter how small...
Re: Shooter games
« Reply #928 on: November 26, 2009, 08:55:07 PM »
Mima. Where is she?

http://www.youtube.com/watch?v=bYxWi3WcagI

Quote
Here's your precious Mima-sama, geez

That's like moaning that Gravity Man never came back. And King Dodongo, I loved that guy! When will he make a reappearance?
nintendonut888: Hey Baity. I beat the high score for Sanae B hard on the score.dat you sent me. X3
Baity: For a moment, I thought you broke 1.1billion. Upon looking at my score.dat, I can assume that you destroyed the score that is my failed (first!) 1cc attempt on my first day of playing. Congratulations.

[19:42] <Sapz> I think that's the only time I've ever seen a suicide bullet shoot its own suicide bullet

Matsuri

Re: Shooter games
« Reply #929 on: November 26, 2009, 09:06:55 PM »
Oddly enough, when I first saw Dracil's video of IN extra I was like most other people and went "WTF that looks insane," then proceeded to forget about it an hour later. It wasn't until I wanted to know what series Cirno was from that I checked the games out and realized "hey, this is kinda fun."

Also it's kinda funny how you guys complain about Touhou's scoring being all samey when every Dodonpachi game is about chaining (which IMO is much dumber). And yeah I read the posts before me and am still posting this. :V

I don't really care about ZUN not changing Touhou much from one game to the other. Just like the Mega Man series, I'm glad ZUN doesn't feel obligated to innovate every game. Why fix something that isn't broken?

And I've said many times before that I hate DoDonPachi's scoring system, too :V