~Hakurei Shrine~ > Touhou Addict Recovery Center
Characters, music, personalities.
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EndlessBlue:
Personally, I think Border of Life (first arrange) carries triumphant and grace but also sadness. Maybe Yuyuko has realized the outcome of her battle but still fights on. Or she does have lingering sadness from her death. Truly an amazing character.
Fujiwara no Mokou:
Interesting analysis. After I've read your review of Reach for the Moon, Immortal Smoke, I could certainly see where you came from when you said that the busy, unrelenting melody representing that one thing that was fire. What I liked even more is what you mentioned Mokou's fire (and the symbolisms it may imply) to be not the kind that is quick, like a bomb shell, but an elder enveloping blaze - one experienced and ancient. That is one aspect that I think many fans dismiss about Mokou. But after reading her chapter in Cage in a Lunatic Runagate, I think they may see she stems much more deeply than they thought.
But one note I'd like to make is that instead of fire, I hear this melody portraying time. This quick paced, repeating melody representing time's unyielding march, with the hint of sadness as Mokou witnesses everything and everyone around her passing away as she stays and sees this world like some sort of twisted ride. But I also hear this search of identity Mokou was trying to find, as you put it in your analysis. I also believe Mokou to have forged herself her own personality, one that she can call "I" that isn't just a collection of her past memories and hatred.  I believe that in this personality she forged herself a powerful and wise elite. Maybe even a sage of the forest she lives in? I could feel this charisma that she made for herself in the game itself, and tied with the music and danmaku, I think three spellcards in particular, "Xu Fu's Dimension", "Ihakasa's Moon Curse", and "Hallow Giant Woo", best represent that theme.
Dragomir7:
Great analysis, you've given me new insights on many of the characters (in particular Yuyuko, Kanako, Tenshi, Kogasa and Byakuren). I'm not particularly avid of playing the games themselves, but your words sure make me understand better the way the characters appear, and their spell cards when played together with the music now.

It's a shame you're not continuing with the remaining boss themes of Ten Desires, Hopeless Masquerade and Double Dealing Character, or touching any of the stage themes. I've really enjoyed many of them (especially the stage 5 themes that often come with individual midbosses).  :(
R.P.:
Is a shame this thread is more or less death, it was my favourite thread, the idea of analizing the themes of the character to draw more informations about them was a really good one, I remember that in an interview Zun said that he made the music before every thing else in his games so is not to much of a stretch to say that the musics shape the characters and the stories and this thread in a way explored this trait of the series,  I hope that someone will do something similar in the future
Chill Observer:

--- Quote from: R.P. on August 22, 2016, 03:04:22 PM ---Is a shame this thread is more or less death, it was my favourite thread, the idea of analizing the themes of the character to draw more informations about them was a really good one, I remember that in an interview Zun said that he made the music before every thing else in his games so is not to much of a stretch to say that the musics shape the characters and the stories and this thread in a way explored this trait of the series,  I hope that someone will do something similar in the future

--- End quote ---
Yeah, it's pretty amazing how much of an impact music has on this game. The enemies are even (mostly) synced to the stage music. But what about the types of enemies, or even the patterns that are fired? Could that have something to do with the music, as well?
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