~Beyond the Border~ > Rumia's Party Games

Mecha RPG - Recollection of a Solar War (General Thread)

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Hello Purvis:

Important question: Do we have to have a normal character at all? I would be just as happy to not have to deal with an original character and use my trio.

I'd like to think they're low-tier enough to pass as normal. =[

Caber Knight Etch-A-Sketch:

Well the point was for the player to control a character and work with the girls chosen. However, you do not have to be a pilot. You could also be mission control, or take on one of the other jobs, such as mechanic or analyst, if you so choose.

I guess it would be ok to not use a character of your own, though.

Gappy:

List of in-game terminology: (will add more later)

Nachtwandlerlied Marionette (Nightwanderer Doll) AKA NachtMare or Nightmare:
Mechas powered by mana-cores. Currently exclusively wielded by the Gensokyo Coalition. So-called due to them being the only means by which the people of Gensokyo can fight out beyond the safety of their homeland's barrier, in a world of 'night'.

Linker: The co-pilots in Nachtmares, whose task is to converse with the mana core and act as the medium through which the pilot inputs orders into the Nachtmare.

Knights: Those who pilot Nachtmares.

Solar Frame
Mechas wielded by the humans. These come in many varieties and configurations. Most are powered by conventional means, such as batteries and fusion cores.

Runners
Those who pilot Solar Frames.

?lice Bl?ckb?rn:

Claiming Yumemi, Satori and possibly Flandre. Will post with character later today.

Hello Purvis:

The story:

No one's really sure what brought Rumia, Kisume, and Aki Shizuha together to form a piloting group. Really, no one's sure about much of anything involving them. Whether this is due to secretiveness on their part or just no one really caring until now is lost to the mists of history; so maybe Keine knows. Regardless, they have banded together to work in defense of their homeland and, in Shizuha's words, "to make sure no one gets hurt too badly." They also seem to be unable to settle upon a name for their group, having referred to themselves as: Bucket Force, The Hungry Wolves, Three Leaves to the Wind, Team Awesome, Kuiper Cleavers, Der Untergrund, Parliament Funkadelic, Pancakes, and DAAAAAAW!.

Kisume: Callsign Green. The de facto leader of the group. Kisume is a rolling stone, and where she went her bucket is her home. And when she died, all she left us was a loan. No no, wait. She didn't die. Regardless, Kisume has lived the life of a vagrant and part time mugger for as long as anyone can remember. Rumor has it she is the child of the Enma and the Shikigami of the Sanzu River, but if that is the case then she must be a huge disappointment to at least one of her moms. Her lifestyle has left her with the practical wisdom of the team, and her skilled manipulation of her bucket makes her a natural pilot.

Aki Shizuha: Callsign Red. Goddess of the autumn leaves and de facto leader of the group, Shizuha is one of the most loved and most ignored people in Gensokyo. Few really think about her outside of the mid autumn season. By All Saint's Day, she's hardly mentioned at all. This has left her with a great deal of free time, and in this time she has picked up a surprising amount of trivia diverse theoretical and scholarly knowledge. As well, being the idea of the autumn leaves made flesh, she is able to manifest all sorts of spooky powers which often don't amount to much which dazzle the eye and soul with their subtly. Finally, she has a last name, which results in paperwork going by much faster and with fewer arguments.

Rumia: Callsign Golden Silver. No one really knows why Rumia is a part of this team or how she became de facto leader of the group. Maybe they just thought three was a lucky number? Maybe it's because she can actually aim an attack? Maybe that's why they made her the gunner? Rumor has it that Rumia has also master the forbidden art of popping and locking, but who could confirm the truth of it?


The Mecha that draws them together: Bucket Force

No one is really sure how or why they got their hands on this machine. They will tell you that it's their brainchild and they designed and built it themselves, but no one really believes them. Most people think they just unearthed some form of ancient artifact, and beat it into shape. Visually, it looks like it is made of wood similar to Kisume's bucket. In reality, it is made of one of those Mecha alloys, god knows there's like five thousand of them, and it's really just cunningly designed to look like wood and iron.

Bucket Force is a transforming mecha. The trio really doesn't into details about how it works, and generally will get irate if asked too many questions about it. But it works and that's really the important part, isn't it? While the default form is a upper torso of a humanoid style mecha set on a hovering mechanism, it possesses a number of other shapes suited for dealing with varying situations. Most notable are fully humanoid form, a jet form, a compact form for dealing with tight places, a gun plat-form, and so on.

The machine requires all three team members to be present for it to operate. Kisume's bucket serves as a key, Shizuha's divinity as a power source, and Rumia's darkness as a sort of mystical shielding. Without all three of them there, the machine cannot function. It is presently unknown whether or not other people can sub in for the current pilots, as they aren't interested in sharing, but it is likely that Kisume is indispensible.

Bucket Force's adaptability makes it a more defensive unit in most of its forms, with moderate offensive capabilities compared to other machines. In single combat, often it can take advantage of a foe's weakpoint. In mass combat, it functions best with a group that can take advantage of the chaos and distractions it can cause among the enemy.

Type: Variable Form Mecha; it can be all types.
Equipments:  (+7 WP awarded by GMs, +1 unspent)
Heavy Solid Melee Weapon (actual type varies from form to form) [3 WP]
Medium Energy Ranged Weapon (Actual type varies from form to form) [2 WP]
Medium Support Equipment: Environmental Adaptability [2 WP]
Medium Support Equipment: High Powered Boosters [2 WP]
Heavy Support Equipment: Armor/Durability Upgrade [3 WP]
Light Support Equipment: Recon Radar. [1 WP]
Heavy Energy Ranged Weapon: The Fweem Beem [3 FP]

Standard forms:

Bucket Force
Heavy Type

Weapons:
Medium Energy Weapon Spray
Heavy Bludging Weapon
Fweem Beam

Basic Form, designed for most aerial combat; excellent ramming potential.

Crow Force
Light Type

Weapons
Medium Laser (designed for range and precison)
Heavy Cutting Weapon (Wing Blades)
Fweem Beam

Transport Form, designed like an airplane, made for speed and classic dogfighting.

Maple Force
Very Heavy Type

Weapons:
Medium Energy Sniper Rifle
Heavy Solid Longsword
Fweem Beam

Weapons Platform Form, designed for long range engagements.

Faerie Force
Medium Type

Weapons:
Heavy Short Swords (Fine-edges, one in each hand)
Medium Energy Spray (Based in Torso)
Fweem Beam

Secondary Melee Combat form.

Eel Force
Light Type

Weapons:
Heavy Blade Fins
Medium Focused Laser.
Fweem Beam

Tertiary Melee Type, designed for speed and manueverability

Lobster Force
Very Heavy

Weapons:
Heavy Strength Claws (Designed for gripping and ruining mecha limbs)
Medium Focused Cutting Beam
Fweem Beam

Tertiary Close Combat Form, specialized for striking capital ships.


Night Force
Light Type

Weapons:
Heavy Lash (Light damage, highly entangling)
Medium Wide Array Energy Spray
Fweem Beam

Interference Form, designed to harray and delay an opponent.

Dark Force
Almighty Type

Weapons
Megid
Interplanetary-range mind/AI domination.
Fweem Beam

Form that is an extension of the Profound Darkness, bringing doom to the Algol system every 1000 years

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