Author Topic: Pokemon Sun and Moon are out! Alola, MoTK!  (Read 109840 times)

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #300 on: November 24, 2016, 03:07:37 AM »
So i just got to the begining of the 3rd trial and my current team consists of

- Dartrix
- Cutiefly ( I have to say that i am impressed with how strong she is )
-Wishiwashi ( It looks like Wishiwashi is a glass cannon who can dish out pain but sure can't take it )
- And a newly captured female Salandit ^~^ ( i almost had a heart attack because i was my first encounter in the area and female )

As of now i have no idea who will  be the next Pokemon for my team, as i usually make my teams in the heat of the moment instead of planning beforehand

On the topic of Totem Pokemon i have to say i am impressed at how they handled it, i was afraid they were going to be as easy as the Totem Pokemon in the demo who goes down in 2 hits... but luckily that isn't the case!

I keep hearing about this scald tm next to the second trial, but i have yet to find it...
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MatsuriSakuragi

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #301 on: November 24, 2016, 04:00:19 AM »
I'm having such a hard time considering what I'd want my "ideal" final team/competitive team to be. I'm absolutely enamored with Fairy types, but having too many of them is obviously a bad idea, but I can't just choose one or two for the team :(

I also definitely want some good Psychic and Grass representation on my team too. Tsareena is a definite yes.

Maybe I should just use a roster of some of my favorites and just say fuck it to the conventional standards of team building, who knows. (Perhaps it should borrow from all of my stars from previous gens, like transferring my specially IV and EV-trained Togekiss from Pearl, my Sylveon from X, my Gardevoir from AS, etc.)
« Last Edit: November 24, 2016, 04:03:13 AM by Matsuri »

ふねん1

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #302 on: November 24, 2016, 06:25:45 AM »
Third island complete, including... what happens right after. Honestly I wasn't really surprised by the reveals, but at the same time I feel like not nearly enough setup was given to the villains for me to really care about them much. At least there's more to the story from here, but I worry how much game is even left to rectify that.

On the bright side, I finally have my full team! I'm so glad I decided to just look up how to find Bruxish, that definitely saved me countless hours of frustration lol.

- Incineroar: Lv. 41
- Charjabug: Lv. 38
- Crabrawler: Lv. 38
- Mudsdale: Lv. 40
- Mimikyu: Lv. 38
- Bruxish: Lv. 38
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Bio

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #303 on: November 24, 2016, 09:37:21 AM »
It looks like Wishiwashi is a glass cannon who can dish out pain but sure can't take it
I wouldn't say its a glass cannon. It's not far off Toxapex stats, and more Spdef for less HP than Ferrothorn. The only thing stopping it from being a decent "bulky" water type is no reliable recovery outside of lefties (mind you the wish-passing utility wouldn't be there even with access to wish). A bit more HP would have made it pretty decent though.
« Last Edit: November 24, 2016, 09:43:55 AM by Bio »

Raikaria

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #304 on: November 24, 2016, 12:22:21 PM »
4 Totems down; each one running through my team.

The latest one despite me having Litten as my starter.

Also; today I learnt
Spoiler:
If you burn a Castform and it turns into a Fire-type; it remains burnt!

Spoiler:
Hi my name is Hau and this is my ALOLAN RAICHU several levels higher than the last fight with ELECTRO BALL AND PSYCHIC. I wiped. Then it turns out you didn't even have to win that one.

Also Rimbobee is awesome.
« Last Edit: November 24, 2016, 07:31:57 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Fulisha of Light

  • Also known as Felis-Licht
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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #305 on: November 24, 2016, 07:32:34 PM »
Spoiler:
I beat Olivia's last mon with Ribombee today, it was amazing  :3 who knew something so tiny could be so powerful with a move called Pollen Puff?

I ended up going to the Aether Foundation where UB-01 attacked and nearly killed off my entire party with Venoshock, starting with Ribombee  :o that thing hits like a god damn truck, holy shit. It ran away when I sent out Lycanroc in an attempt to lower its accuracy. Lusamine is...creepy... :wat: I'm wondering how screwed up the Foundation is gonna be.

Discovered wild Araquanid in Malie Garden on Ula'ula, scared the crap out of me despite the fact I had one in my party in Moon.

Made my way up Mt. Hokulani for the next trial, which caught me off guard with Vikavolt (which I poisoned to death). Oricorio is a GOD SEND in Totem battles if you keep it in the Pom-Pom form. It makes the bosses weak with Feather Dance and resistance.  :D I'm gonna feel the real difficultly once I change its form to Baile unfortunately...

Currently making my way down the mountain (after nearly getting killed by a Ditto using Ribombee's Pollen Puff on its allies and me to death) to take a break and get Moon up to this point.

Is anyone else feeling the difficulty with this game? I've noticed the A.I. seems a little smarter and the Totems feel hard like Colosseum/XD's bosses (granted that you do as little grinding as possible and not overlevel yourself that is). I've been doing Feather Dance/Sand-Attack/Toxic combos with Oricorio, Lycanroc and Mareanie since I keep loosing mons to the Totems and having to use up nearly every healing item in my bag to get everyone up. My only gripe so far is that trainers have so few pokemon, it feels underwhelming. Got my battle style on SET too, but it feels pointless with these trainers so far.

I'm liking the story so far,
Spoiler:
Colress and Prof. Burnet appearing was surprising
. I'm hoping it gets better.

Raikaria

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #306 on: November 24, 2016, 10:02:50 PM »
Is anyone else feeling the difficulty with this game?

100%. Even the wilds can kick your rear due to the S.O.S making 1v2's [It also really punishes you for using defensive pokemon who can't kill things fast].

And while the trainers don't have many pokemon, they're generally of good quality and combined with the improved AI [They outright seem to hide moves to catch you by surprise; for example; a Gyarados used Bite twice... then used Thrash to KO me when I thought I'd live, and a fighting-type spamming Leer until it almost OHKO'ed my Misdrevus with Faint Attack.]. I mean, one trainer that really beat me up was one with a l;v 21 Militank. That had Milk Drink. It was basically Whitney.

Every Totem so far has kicked by butt. Even with me having advantages.

Maybe I'm using pokemon who evolve and such too late. I mean, my team is pretty balanced; but only my Cutifly and Litten have evolved. Once I hit lv 30 my Magnemite evolves, but I have no clue where Dusk Stones are, Slowpoke evolves pretty late, and I'm using Formantis now and I don't know how that evolves either. [My team is Torracat/Rimbobee/Magnemite/Slowpoke/Misdrevus/Formantis]

And as I said in a spoiler; I wiped. In a regular run. No self-imposed rules. That's probobly not happened to me in 15 years.

Also I've experienced the AI pulling ridiculous luck off a lot as well. Against a trainer with a Psyduck; Psyduck Water Pulsed my Formantis and confused it [30%]; which proceeded to hit itself in confusion 3 times in a row [33% each time]; then missed Razor Leaf. And stuff like that's been happening quite a lot. It feels like Battle Facility level of AI luck sometimes...
« Last Edit: November 24, 2016, 10:11:23 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #307 on: November 24, 2016, 11:34:50 PM »
but I have no clue where Dusk Stones are [...] and I'm using Formantis now and I don't know how that evolves either

Until you get to the fourth island, your only source of Dusk Stones is a level 2 or higher Isle Aphun in Poke Pelago.

As for Fomantis, it evolves at level 34 during the day.

ふねん1

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #308 on: November 25, 2016, 02:29:26 AM »
Cosmog
Spoiler:
evolves into the cover legendaries
? Whaaaaaaaaaa- *boom*

*ahem* Well, certainly wasn't expecting that. Well played Nintendo.

I decided to stop playing early tonight, but I'm up to the standard "catch the cover legendary" event you see in every game. I'm beginning to fear the majority of the story is out of the way at this point though, given how the most recent events were portrayed, but I'll see what's left first before I make any final judgments (imo it's not looking nearly as good as it could be, however).

My team before facing Lunala:

- Incineroar: Lv. 46
- Vikavolt: Lv. 43
- Crabrawler: Lv. 43
- Mudsdale: Lv. 45
- Mimikyu: Lv. 46
- Bruxish: Lv. 46

I'm surprised how well I was able to fare against
Spoiler:
Lusamine
both times, since I was always hovering around 5 levels lower and had a team of mostly slower mons. Admittedly I got lucky with confusion rolls and such, but when a game comes down to something like that against a player with lots of healing items, you know the opponent is already on thin ice lol.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

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commandercool

  • alter cool
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #309 on: November 25, 2016, 03:36:34 AM »
Fighting the
Spoiler:
Elite Four
right now.

Spoiler:
Super happy to see Aceralo again, she has so much character. Love her weird face.

One of the Elite Four is... A random golfer? What the fuck? That's realism for you I guess, it makes sense that you wouldn't necessarily know all of them, but that's a WEIRD call. Kind of love it.

Alright, who will the champion be? Hau? That emo kid? Lillie? Professor Sexdad? My money is on Professor Sexdad so we can see that unchosen starter on his team.

Ha ha yup.

Alright, beat the champion. That was reasonably hard, but not the hardest fight of the league (which was Kahili for me since I didn't really have solid options for several of her Pokemon).

My winning team was Decidueye/Mimikyu/Pallosand/Vulpix/Gumshoos/Solgaleo

Tried to avoid using Solgaleo and Vulpix as much as possible for the league, which meant I was kiiind of using a team of four, but I did use both when I needed to. Kahili got Solgaleo down to 1 HP so it's not like I just swept the league with a legendary. Mimikyu was definitely MVP. He's a real trooper.

On to the postgame-ish stuff! Still got plenty left to do, so I'm excited.

Spoiler:
How are we going to fill our Pokedex slots for Type Null and Cosmog/Cosmeon? If there's a second Cosmog in the game does that mean we can get both legends in one game without trading? I thought Type Null was one of a kind, and it evolved offscreen (assuming Sylvally is an evolution of Type Null, which I guess I'm not positive it is?).

Edit: Nevermind, I un-beat the
Spoiler:
elite four
.

This is arguably a spoiler, but I'm not tagging it because it's very important you all know this. If you REALLY don't want spoilers skip it, but there's a decent chance you'll be sorry.

You HAVE TO catch Tapu Koko immediately after becoming champion. With no ability to save. He is EXTREMELY hard to catch. He's electric, so no Thunder Wave. I chipped him down to red HP and spent 20+ Ultra Balls, 30+ Great Balls, and like 40 Pokeballs and didn't catch him. Then he Struggled himself to death.

So when you're preparing to fight the Elite Four, bring TONS of Pokeballs and your capture moves. You will not be able to save, and if you didn't save between each opponent (like me) you'll have to fight the ENTIRE Elite Four and the champion again if Tapu Koko decides he's not going to be catchable after all.

 :colonveeplusalpha:
« Last Edit: November 25, 2016, 04:06:32 AM by commandercool »
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The Greatest Dog

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #310 on: November 25, 2016, 04:37:09 AM »
if it's anything like X/Y, legendary mons respawn if you don't catch them if you redefeat the E4 so like
it's cool, i think

commandercool

  • alter cool
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #311 on: November 25, 2016, 04:48:22 AM »
 :wat:

Well.

Good thing I reset my game and beat the Elite Four again.

 :colonveeplusalpha:

(I had NO IDEA that was a mechanic. Well shit.)
I made a PADHerder. It's probably out of date though.

Raikaria

  • Do Tank Girls Dream...
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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #312 on: November 25, 2016, 09:03:18 AM »
*Finds wild Beldum*

*Checks Serebii to see if Beldum's catch rate is still it's laughable 3*

Welp. Good thing I have a Misdrevus to tank Take Downs so it dosen't kill itself. I mean Catch Rate 3 is a legacy from Gen 3 where you couldn't catch it...

It was paralyzed and on red hp and I still couldn't catch it before it Struggled to death. Beldum is honestly the hardest pokemon to catch in the entire series between Take Down killing itself; Catch Rate 3 and only having Take Down before it Struggles.

Edit: Oh and Minior go boom. I can see this place being so FUN when I nuzlocke this. One basically uncatchable pokemon and another that blows itself up.
« Last Edit: November 25, 2016, 09:18:02 AM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #313 on: November 25, 2016, 09:15:44 AM »
I'm glad I had a Metang join me at random from the Beanstalk Pok? Pelago island then. :V

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #314 on: November 25, 2016, 04:48:21 PM »
How do you post spoilers? I ran into a bug that crashed my game twice and it involves a multi battle against someone in a spoiler location.
1CC Easy: UFO , MOF, PCB, DDC, GFW, POFV, TD, IN, SA, 1CC Normal: MOF, DDC, IN, POFV, PCB, TD, EOSD, HSIFS
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BT

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #315 on: November 25, 2016, 05:04:43 PM »
Code: [Select]
[spoiler][/spoiler]
Bugs, eh?

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #316 on: November 25, 2016, 06:57:11 PM »
Spoiler:
So i was in the Aether Paradise fighting Faba for the second time and my game froze when my Decidueye feel asleep and i was gonna give him an awekening, it actually happened 2 times, the first being absolutely demoralizing because i forgot to save and... well i went back to just before the second fight with Gladion in Aether House... the second time i was remembered to save because it might've happened again and surprise it did. Third time's the charm i suppose, i wonder have any of guys enconter this weird freeze?
1CC Easy: UFO , MOF, PCB, DDC, GFW, POFV, TD, IN, SA, 1CC Normal: MOF, DDC, IN, POFV, PCB, TD, EOSD, HSIFS
Extra Mode: Ran Yakumo, Okina Matara

Fulisha of Light

  • Also known as Felis-Licht
  • Light and Day Aeon ~C☆
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #317 on: November 25, 2016, 09:04:47 PM »
100%. Even the wilds can kick your rear due to the S.O.S making 1v2's [It also really punishes you for using defensive pokemon who can't kill things fast].

And while the trainers don't have many pokemon, they're generally of good quality and combined with the improved AI [They outright seem to hide moves to catch you by surprise; for example; a Gyarados used Bite twice... then used Thrash to KO me when I thought I'd live, and a fighting-type spamming Leer until it almost OHKO'ed my Misdrevus with Faint Attack.]. I mean, one trainer that really beat me up was one with a l;v 21 Militank. That had Milk Drink. It was basically Whitney.

Every Totem so far has kicked by butt. Even with me having advantages.

Maybe I'm using pokemon who evolve and such too late. I mean, my team is pretty balanced; but only my Cutifly and Litten have evolved. Once I hit lv 30 my Magnemite evolves, but I have no clue where Dusk Stones are, Slowpoke evolves pretty late, and I'm using Formantis now and I don't know how that evolves either. [My team is Torracat/Rimbobee/Magnemite/Slowpoke/Misdrevus/Formantis]

And as I said in a spoiler; I wiped. In a regular run. No self-imposed rules. That's probobly not happened to me in 15 years.

Also I've experienced the AI pulling ridiculous luck off a lot as well. Against a trainer with a Psyduck; Psyduck Water Pulsed my Formantis and confused it [30%]; which proceeded to hit itself in confusion 3 times in a row [33% each time]; then missed Razor Leaf. And stuff like that's been happening quite a lot. It feels like Battle Facility level of AI luck sometimes...

I beat that trainer with ease thanks to Sand-Attack, but I nearly got my ass handed to me twice by the old lady with the Carbink on the ranch route. Both of my Sun and Moon parties are heavily weak to Rock due to me strictly using new mons (no types to combat it at the time), which I've noticed tended to be extremely slow, or had lacking movepools (Oricorio only learns one move that is same as its form's type, but Pyukumu pissed me off since its a Water type with absolutely no STAB (nor attacking) moves period). Also nearly got wiped by the guy with the Alolan Muk near Malie City and the Veteran with the Z-move using Absol on the mountain after the Electric Totem.

I've managed to beat every totem on my first try though, going for the Ghost one currently.  :D To counter the A.I., I've been using the Brightpowder (got an extra off of Wonder Trade lol) and Eviolite to keep my party alive, along with my move combos above. I can't even begin to imagine what the late game is gonna be like, and how the hell I'm gonna take on the UBs.
Spoiler:
(UB-01 is apparently weak to Water and used Psywave and Venoshock on my Moon playthrough to my surprise. I'm guessing you can't kill it since it ran away the moment I had an advantage.)
« Last Edit: November 25, 2016, 09:06:33 PM by Fulisha of Light »

commandercool

  • alter cool
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #318 on: November 25, 2016, 09:42:11 PM »
Yeah, as much as I love Pyukumuku you *might* not want to use it in-game. That's like putting a Wobuffet on your team, only the AI is actually smarter now. It's a recipe for extremely slow gameplay. And Pyukumuku gets walled by stuff Wobuffet doesn't because I don't think it even gets Mirror Coat. I'm looking forward to abusing it on a real team as a Toxic spreader, but I wouldn't dare play through the story with it.
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Raikaria

  • Do Tank Girls Dream...
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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #319 on: November 25, 2016, 09:51:44 PM »
Yeah, as much as I love Pyukumuku you *almost certainly do not* not want to use it in-game. That's like putting a Wobuffet on your team, only the AI is actually smarter now. It's a recipe for extremely slow gameplay. And Pyukumuku gets walled by stuff Wobuffet doesn't because I don't think it even gets Mirror Coat. I'm looking forward to abusing it on a real team as a Toxic spreader, but I wouldn't dare play through the story with it.

Fixed it.

Until lv 45 [Toxic] your only means of doing damage are Counter and Bide. And it probobly has forgotten the latter by the time you've caught it. [Route 7 ones MIGHT still have it; but only Lv 16 ones. Which won't have Counter yet] I'm not counting Pain Split since you can't KO anything with that; and same wih Innards out since; you know; you've fainted. And your HP is so low you might not actually have the HP to take something down anyway.

Oh; and that Z-moves. Absolute minimum power Z-Moves off 60 base attack [WHY DOES IT HAVE 60 BASE ATTACK] but hey.

At least Pyukumuku has Taunt to force things to hit it? But seriously Pukyumuku is basically a joke pokemon in-game.
« Last Edit: November 25, 2016, 09:55:10 PM by Raikaria »


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Fulisha of Light

  • Also known as Felis-Licht
  • Light and Day Aeon ~C☆
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #320 on: November 25, 2016, 11:57:55 PM »
Yeah, as much as I love Pyukumuku you *might* not want to use it in-game. That's like putting a Wobuffet on your team, only the AI is actually smarter now. It's a recipe for extremely slow gameplay. And Pyukumuku gets walled by stuff Wobuffet doesn't because I don't think it even gets Mirror Coat. I'm looking forward to abusing it on a real team as a Toxic spreader, but I wouldn't dare play through the story with it.
Until lv 45 [Toxic] your only means of doing damage are Counter and Bide. And it probobly has forgotten the latter by the time you've caught it. [Route 7 ones MIGHT still have it; but only Lv 16 ones. Which won't have Counter yet] I'm not counting Pain Split since you can't KO anything with that; and same wih Innards out since; you know; you've fainted. And your HP is so low you might not actually have the HP to take something down anyway.

Oh; and that Z-moves. Absolute minimum power Z-Moves off 60 base attack [WHY DOES IT HAVE 60 BASE ATTACK] but hey.

At least Pyukumuku has Taunt to force things to hit it? But seriously Pukyumuku is basically a joke pokemon in-game.

Despite the faults, I think Pyukumuku could in theory be a lethal mon in the main story if you bought a lot of Revives and constantly sent it out so that Innards Out takes out chunks of HP from a boss that doesn't heal nor strictly use special moves (mine's got like 77 HP and does a decent job as a meat shield  :V). I'm gonna keep using mine in Moon since the Komala I caught isn't suited for ghost types (Sucker Punch seems risky, and for some reason this mon takes a bit to level up, might be me though). I'm probably gonna replace it with a Drampa. Such a shame that it has to be such a gimmicky mon though, it's cute. :(
« Last Edit: November 26, 2016, 12:00:27 AM by Fulisha of Light »

commandercool

  • alter cool
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #321 on: November 26, 2016, 12:03:11 AM »
Despite the faults, I think Pyukumuku could in theory be a lethal mon in the main story if you bought a lot of Revives and constantly sent it out so that Innards Out takes out chunks of HP from a boss that doesn't heal nor strictly use special moves (mine's got like 77 HP and does a decent job as a meat shield  :V). I'm gonna keep using mine in Moon since the Komala I caught isn't suited for ghost types (Sucker Punch seems risky, and for some reason this mon takes a bit to level up, might be me though). I'm probably gonna replace it with a Drampa. Such a shame that it has to be such a gimmicky mon though, it's cute. :(

But like... WHY? That's such a waste of both time and money.
I made a PADHerder. It's probably out of date though.

The Greatest Dog

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #322 on: November 26, 2016, 01:14:27 AM »
okay so like

Destiny Knot costing 48 BP from the BATTLE ROYALE center is total bullshit considering that everything inside is pretty much already competitive shits with all their assault vests and Mega Stones and shits

ふねん1

  • Scientific editor
  • If you're alive, you can always keep moving.
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #323 on: November 26, 2016, 06:25:56 AM »
Ugh, these SOS exclusive Pokemon feel like more of a pain to find than they should be. Never mind all the research I had to do on the mechanics (including how the weather-based ones work), I get the feeling that Adrenaline Orbs have pretty much a negligible effect on how often enemies call for help - False Swiping them raises the chances much more than anything I've seen. If anything, they should make an item that lowers the chance they call for help for all those other times you're trying to catch something, because goddamn was Ditto a pain to catch at that point in the game. So yeah, though a good deal of my day was spent traveling, I'm still not done going back to catch some mons I apparently missed.
"Science is more than a body of knowledge. It's a way of thinking." - Carl Sagan

NEW AND IMPROVED YOUTUBE, now with 60 fps Touhou videos! Latest video update: WBaWC Lunatic/Extra no-miss no-bomb no-Roars no-Spirit-Strikes compilation.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #324 on: November 26, 2016, 02:12:11 PM »
Magneton looks so angry when it's using it's Z-Move.

Also why has the game gone from amazing wild variety to having Gumshoos and Mubrays on every route?

And can I stop oneshotting Alolan Geodudes?

Finally; Torkoal has Drought.


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

The Greatest Dog

  • Grazing at Mach 10
  • 90 Frames per Second GO!
Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #325 on: November 26, 2016, 08:38:16 PM »
grinded out the 48 BP for Destiny Knot
Started trying to breed a vulpix instead of hyper training it later (because fuck that)

Got a Timid Freeze Dry+Moonblast Vulpix with 31/X/31/31/31/31 IVs
Spoiler:
but it didn't inherit its parents' Snow Warning

is there anything else Sun exclusive y'all would like bred while I'm at this? I've already got setups for SOS chaining, Modest and Timid synchronize mons...

(Though I still need a Sandshrew...)

Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #326 on: November 26, 2016, 10:22:35 PM »
So i just got Jangmo-o on my team... can i just say how late in the game you get it... Pony Island... by this point you have already beaten the 4th Kahuna and are about to start the league...

According to Jangmo-o's pokedex entry you should have also found him somewhere else, both mountains in Ula Ula Island it would fit since it's stated Jangmo-o's species prefer to live in mountains.

Oh did i forget to mention that Jangmo-o at that point are level 40 and up? You basically get little to no learn moves like that. And you can also potentially miss out on Kammo-o signiture move if you Jangmo-o was lvl 44... i was almost making this mistake however luckily my Ribombee KO'd him. Now i got a Kammo-o on the team... it is kinda unsatisfying that you get him like this :(
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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #327 on: November 27, 2016, 06:28:00 PM »
And I'm now the Champion, wheeeeeee. I grinded everyone on my team up to Lv. 55 in preparation, and boy was that a smart move - definitely let my mons live a couple attacks they would've been killed on otherwise. I did get a bit worried when
Spoiler:
Kukui's Primarina
came out though, as it was then I realized I didn't have any good resists for
Spoiler:
special Fairy attacks
on my team, and my first couple choices to take it out were still getting OHKO'd like it was nothing. Thankfully Bruxish came through in the clutch and got a 2HKO with Psychic Fangs.

Also this is a bit late commandercool, but Dusk Balls are your best friend. The fight against
Spoiler:
Tapu Koko
is indoors, so those'll work. You never want to use regular Ultra Balls if you can help it.
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Raikaria

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #328 on: November 27, 2016, 10:17:25 PM »
Magneton; Laurantis; Inceniroar oh my!

I'll be blunt about the Litten line. It actually sucks. Until Litten evolved at lv 34 it's best move was Fire Fang. Even now it's slow as molasses and has quite a lot of weaknesses and honestly feels carried by the absolutely insane boost Lariat gets from the Incenium Z.

Oh; and Popplio gets a stupidly early TM Scald; while Rowlet gets Grass Knot early and Shadow Ball not too far from when it's evolving. Litten; meanwhile? Either I've missed a ton of TM's or it dosen't get any useful ones for ages. My Inceniroar still knows Scratch and Lick. That's how bad it's movepool is. I mean I guess you can patch up the speed a bit with Flame Charge; but then you're either running an even weaker fire move or doubleing up on fire moves...

Litten even got screwed on it's exclusive Z-Move... it only gets a +95 BP boost to 180; while Arrow Raid is a +100 [80->180] and Primarina gets a +105 [90->195. Why does the strongest move to start with in terms of BP get the biggest boost? Why does Primarina get a BP195 while the others get 180? Oh; and Primarina's Z-Move can benefit from Torrent. Deducieye's and Inceniroar's can't benefit from Overgrow/Blaze.].

I think this might be the first time that the Fire-type starter is hands down the worst one other than Charmander... and Charmander certainly isn't the worst these days with MegaZards.

And maybe Tepig. But all the Gen 5 starters sucked in-game and were outclassed so ity's kinda hard to call if Tepig or Snivy were worse in-game.
« Last Edit: November 27, 2016, 10:29:39 PM by Raikaria »


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ふねん1

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Re: Pokemon Sun and Moon are out! Alola, MoTK!
« Reply #329 on: November 27, 2016, 11:50:06 PM »
Magneton; Laurantis; Inceniroar oh my!

I'll be blunt about the Litten line. It actually sucks. Until Litten evolved at lv 34 it's best move was Fire Fang. Even now it's slow as molasses and has quite a lot of weaknesses and honestly feels carried by the absolutely insane boost Lariat gets from the Incenium Z.

Oh; and Popplio gets a stupidly early TM Scald; while Rowlet gets Grass Knot early and Shadow Ball not too far from when it's evolving. Litten; meanwhile? Either I've missed a ton of TM's or it dosen't get any useful ones for ages. My Inceniroar still knows Scratch and Lick. That's how bad it's movepool is. I mean I guess you can patch up the speed a bit with Flame Charge; but then you're either running an even weaker fire move or doubleing up on fire moves...

Litten even got screwed on it's exclusive Z-Move... it only gets a +95 BP boost to 180; while Arrow Raid is a +100 [80->180] and Primarina gets a +105 [90->195. Why does the strongest move to start with in terms of BP get the biggest boost? Why does Primarina get a BP195 while the others get 180? Oh; and Primarina's Z-Move can benefit from Torrent. Deducieye's and Inceniroar's can't benefit from Overgrow/Blaze.].

I think this might be the first time that the Fire-type starter is hands down the worst one other than Charmander... and Charmander certainly isn't the worst these days with MegaZards.

And maybe Tepig. But all the Gen 5 starters sucked in-game and were outclassed so ity's kinda hard to call if Tepig or Snivy were worse in-game.
To be fair, all three Gen 7 starters are fairly slow, which is a theme for a bunch of Alola's Pokemon in general.

Obviously I can't say anything regarding playing through with the other two starters, but Incineroar definitely felt far from useless. You get Bulk Up and Leech Life on the second island, which can provide it with some extra longevity (beyond your own healing items lol), and Incineroar itself has decent natural bulk to help that out (less so before it evolves, however). Fire is well known to be terrible defensively, so that's something you just kinda have to accept going into it - at least Fire is also really good offensively, unlike Grass. Admittedly I didn't find too many situations in-game where Darkest Lariat's secondary effects mattered (competitive players are more privy to using boosting moves than CPU opponents), but then again, I doubt Decidueye or Primarina can say anything better about their signature moves' effects in-game (very few CPU trainers switch their Pokemon at all, and why would you ever want to heal an opponent's burn in singles?). Even before evolving, Torracat is by far the fastest of any of the starters' forms, which has to count for something. So yeah, while I can agree that Primarina's typing and movepool are better just from a glance, I wouldn't say Incineroar is, say, vastly inferior to Decidueye for the purposes of going through the campaign.

And Sparkling Aria's Z-move is stronger because its base power is in a higher increment of 10, which is generally how the Z-moves' base powers are determined. For example, Flamethrower and Heat Wave have base powers in the 90s, so an Inferno Overdrive from both is 175 base power despite the original moves' power difference (90 vs. 95), while one from Sacred Fire (100 base power) gets bumped up to 180 base power. The starters' signature moves work similarly, i.e., original moves with base powers in the 80s vs. the 90s.
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