Author Topic: Sword Quest XIV - A Z-Machine Adventure  (Read 35230 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #420 on: April 07, 2016, 04:31:13 PM »
> "Thank you, my friends."
> Stand back up and give each of them a hug that doesn't reaggravate or injuries (or Tojiko's).

>You give them each a hug. These are returned; Futo's with gentle care and Tojiko's with perhaps a tad more gusto than is comfortable.
>"Do not think for a moment you are not an important jewel for us a well, Crown Prince," says Futo.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #421 on: April 07, 2016, 04:34:46 PM »
> Smile and nod.
> "Of course."
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #422 on: April 07, 2016, 04:36:43 PM »
> Smile and nod.
> "Of course."

>"Now, unless there's something we haven't touched on, go polish your facets under the bedsheets," says Tojiko.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #423 on: April 07, 2016, 04:39:26 PM »
> Chuckle.
> "Very well. Have a good night and pleasant dreams, both of you."
> Retire back to our room.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #424 on: April 07, 2016, 04:44:26 PM »
> Chuckle.
> "Very well. Have a good night and pleasant dreams, both of you."
> Retire back to our room.

>You head back to your room, as Futo goes back to hers. You barely have time to lay down before you are out like a light.
>YOUMU
>After the initial awkwardness, things progress reasonably well. You have to walk on eggshells with Kotohime, but given that she?s had an awful day, you try not to get too upset with her. It doesn?t take her too long to drift off to sleep. Thankfully, she was optimistic enough to prepare a futon for you before you returned, and you are able to get to sleep yourself without any difficulties. In truth, her little bunker is surprisingly comfortable, given the fall chill outside.
>The next morning comes all too quickly, but you awake refreshed and ready to tie up the last loose ends.Kotohime decides to stay behind, saying that she is too drained to attend any events. You make your way to Hakurei Shrine, and find that a few people have already gathered. You check with Reimu and see that she is well, and in fairly good spirits after someone was kind enough to donate breakfast to the shrine. Meira lingers around as well, saying nothing and seeming unhappy with the world in general. You consider speaking with her, but decide against it for now, there are other matters you need to focus on. Yuyuko soon joins you, and
>Seiga comes with the rest of the Taoists, and the two of you waste little time in getting down to business. It?s difficult, to say the least. Whatever that wand is, it?s not to be trifled with. While your original battle with Seiga was complicated, she depended on her servant as much as her own skill. The wand is more than enough to close that gap, and some of the patterns she is able to make are outright vicious things. Perhaps you would struggle less if you hadn?t gone through so much yesterday, but that is academic at this point. You cannot allow yourself to lose, and after the initial shock you play things safe, keeping your distance and learning what she is capable of bit by bit. These lessons are painful, but spread out enough that you can handle it. Using your ghost half as an additional focus, you are able to chip away at Seiga bit by bit, until you are able to move in and strike her from the sky. You claim the wand, and Komachi is happily in attendance, allowing you to give it to her. The shikigami is more than delighted with your donation, and helps you find a bed to collapse into.
>Afterward, you retire for much of the day, having taken enough of a beating that you have little choice. Honestly, you almost prefer it to the tournament. By the time you wake up, the tournament is done, and  the drinks have come out, which you?re all too happy to join. You reflect it may be best that Kotohime did not come, not only are you unsure how she?d take to liquor at this point, the fact that several Eientei residents are here might have made things go poorly for her. In this time, you get to talk with Meira a little. She takes her loss philosophically, you think, and doesn?t seem to harbor much in the way of a grudge toward you. She doesn?t seem to think that she lost any personal control in the battle, and you frankly don?t feel like arguing it, preferring to let bygones be bygones.
>In the days that follow, winter continues to approach, and an incident erupts in the human village, centering around a curious mask youkai and things coming to a head regarding the various religious sects of the land. It is not your problem, and you?re all too happy to join in on the wagering that follows.
>You encounter Kotohime a couple more times during these events, and it?s hard to tell how things are now. She is definitely still friendly and chatty as always, but you feel a guarded air around her, as if she is unwilling to say too much. She never mentions that night again, for certain, or anything pertaining to it. You can?t help but wonder if she?s uncomfortable being around you now, she doesn?t seem to follow you around as she did before. Did she lose interest? Is she afraid of alienating you further? You aren?t certain you want to ask, you definitely don?t want to prod at any wounds. You don?t think she hates you, at least, she certainly talks more than what politeness requires.
>However, it doesn?t seem to affect her work on the upcoming play. You arrange for the use of an empty barn as a place to meet and practice, and hire a group of rabbits to build the stage. Miko and Byakuren are a worry at first, but it seems they have been able to set aside what differences they had and come together for the play. Kotohime proves to be surprisingly good at memorizing her lines for someone so normally scatterbrained, but stage direction can be a difficulty for her. Utsuho, on the other hand, needs a lot of coaching. Yuyuko?s patience seems infinite, and you are all too happy to let her handle this. Reimu, as it turns out, has precisely one line in the entire play, simply informing Utsuho?s character to ?Live not on evil,? in a manner promising a future threat.
>As winter wears on, your dueling society has its first meeting. After some thought, you host it where the rehearsals are held, which is convenient enough without a worry of Tenshi suddenly appearing. You try to set an agenda of comparing techniques, then holding a few small matches to try to practice a few moves. In particular, you are eager to try out some ideas you had gotten from the scroll you had won off the deva. What ends up happening is that said deva brings a generous amount of liquor, and the rest quickly buy some food to go along with it. Stories and boasts are swapped; as much as an oni and Miko are prone to boast; and little in the way of serious dueling happens. But as disappointing as that might be, it?s a fun gathering and you find yourself looking forward to the next one. You and the oni do spent a bit of time comparing the nature of her sudden angle shifts with your own techniques, but that it gets inceasting hard to compare technique while holding chicken skewers.
>MIKO
>Morning in Eientei turns out to be surprisingly hectic. You are placed well away from where the majority of the rabbits live, and the hubbub can be clearly heard. You are soon served a breakfast of rice porridge. Properly humble for a Hermit such as yourself, but still somehow kind of disappointing. You are markedly less sore than the previous evening, and after some examination you are given the Doctor?s reluctant blessing to participate in the mahjong tournament.
>Your journey there with several residents of Eientei, and have a fairly pleasant time of it. The Princess is a pleasant conversationalist, and Seiga is more than happy to facilitate introductions. As you arrive at the Hakurei Shrine, you find that quite a few people have arrived, including Youmu. It does not take long for her and Seiga to move toward settling matters. Seiga claims an early advantage in the battle, but she isn?t able to pin Youmu down decisively enough. While Seiga holds herself up well, she doesn?t manage to give as well as she gets, and eventually falls before Youmu?s measured counteroffensive. With Seiga momentarily unavailable, you award Youmu her prize. She politely rebuffs your offers to help her seek help, and leaves you and the others to move Seiga somewhere to rest before the tournament starts.
>The Tournament itself is something of a mess. A number of random youkai invite themselves to join, as does Yuyuko, Remilia, Patchouli, and a few important-looking faces you do not recognize. Within the first round, a number of people get ejected for cheating, detected by a nine-tailed fox youkai who seems to be working for Yukari. Yukari herself seems to be content to observe things. The crowd is a mix of curious villagers and seemingly random youkai; though you do note Kagerou is among them. Some seem to be seriously interested in the game proceedings, but most seem to be more interested in sore losers and angry outbursts, or the bird youkai serving various skewers. The latter group certainly get enough in the early rounds, as some people react to losing or taking a bad turn with less than grace. As for yourself, you and Futo do well in the earlier rounds, working together with your draws and methodically taking your opponents apart.
>As you make your way to later rounds, you are pitted against Patchouli and Remilia, who quickly put to the two of you on the ropes with their own coordination. However, you soon find their weakness in a willingness to make rash and risky moves that leave them open while they are ahead. Exploiting this, you and Futo are soon able recover and methodically work your way toward victory. Patchouli takes the loss less than well, storming off and grumbling, in contrast to Remilia?s gracious and perhaps not-complete-sincere tact and well wishes.
>The final round pits you against Yuyuko and a tall red-haired woman with two pigtails. Something about her puts you ill at ease, but you cannot quite put your finger on it. If nothing else, she is quite friendly, and seems almost too relaxed for what is going on. You quickly determine she doesn?t care about winning or losing, she just wants to play the game. She and Yuyuko certainly work well together, and while they do not manage to force you into a bad position as quickly as Remilia and Patchouli did, they are difficult to make gains against. In the end, really, it comes down to luck more than anything, as Futo manages to get just the tiles she needs, and you manage to play off of them to take a small lead and successfully defend it. Unlike before, your victory is met with grace from your opponents; the remaining audience cheers wildly, as Yukari presents you your prize in a small wooden case worthy of gracing your old palace.
>With all that excitement over with, and after a discussion with Meira, it is finally time to return home. Returning to the mausoleum, you quickly find where the horns have been secreted away, and can finally examine them. Frankly, had you found these during your reign, you would have had them declared a national treasure. Then you would have likely been fairly worried that it might have encouraged the mainland dynasty to invade and take them. There is a great deal of mystical potential in these horns, you would have to spend some time studying to pin down what all they can do, but you are confident that you will not be disappointed.
>Studying, however, becomes a secondary concern as general sort of listlessness you observed in the village becomes more and more pronounced. You get drawn into the events surrounding that, accidentally becoming the center of a gambling ring and getting to know a particular menreiki composed of masks you had almost forgotten you had made ages ago, ending with you having to join forces with Byakuren and Reimu once again to try to keep her from getting out of hand. But you do manage to smooth that issue out.
>Once this is squared away, you have a promise to keep to your followers. The mountainside forest has grown only more lovely in the intervening time, and the lunch that Tojiko has prepared equally delicious. You invite Seiga and Yoshika to come along; the latter being distracted from taking more than her share of lunch with some bamboo stalks, and then some fallen sticks from the forest floor. While Shizuha does not join you, you can feel that she is around, basking in the event. Deciding it best to let a deity tend to things as she prefers, you simply do your best to enjoy the arrangements of red and gold. It is a pleasant afternoon, and precisely what you need to unwind after everything.
>Soon afterward, you have play rehearsals to attend! There is some residual tension between you and Byakuren, but in light of recent events, it?s not difficult to be civil, and she seems to have no issues with it herself. As for Seiga?s suspicions, nothing manifests of them. The play itself is kind of a confusing mess at first, until Yuyuko is able to provide you with the whole script and you unlock the key to the whole thing: It is written as an immense palindrome. With that in mind, the strange and non-sensical lines begin to make sense, and you find it significantly easier to to proceed.
>The crowd reaction is mixed, to say the least. Some people seem to pick up on what is going on as the play progresses, and many are quite amused by it. Others never seem to. Still more seem to be amused by the borderline non-sensical nature of the whole thing. You wonder about those last people at little bit. From rumors that your followers and fellow actors gather, the general reaction is one of befuddlement, but it seems to be a more amused kind of befuddlement.
>The question of Meira is a bit more difficult. Having met with her her, you are certain she is sincere in her willingness to take up the Tao herself, even if her motives may not be as pure as you would like. If nothing else, you imagine she wouldn?t be worse than Seiga is. After some discussion, Futo volunteers to help Seiga train her. Tojiko is a bit more reluctant, but eventually decides she can help fill in where neither of them are available. Content to leave it to the three of them, sometimes they go to her home, and sometimes they bring her to Senkai. Spending more time with her, you find that that lessons make up the most social interaction she?s had in a long time. Now that she?s had time to recover from the incident, she is a bit more polite and less blunt, but her manner is still fairly unrefined, if restrained. You aren?t quite certain what drives her, but you suspect that it is frustration at the disparity between her birth status and her actual conditions more than anything. It will be difficult to temper those feelings into an effective hermit, but you suspect it?s possible. If nothing else, she seems eager to learn, and doesn?t seem to complain much when you find that many of Futo?s lessons seem to coincidentally involve repairing her boat from the damage that the behemoth did to it.
>BOTH
>The winter passes peacefully by, as you tend to your affairs. The Dueling Club is reasonably successful, and Meira slowly shapes to to be a passable student, and perhaps a decent addition to the team. Perhaps some elements could have gone more smoothly, but overall you have gotten a Good End!
>Original Inspiration: TranceHime
>Programming, Music, Typos, Database Errors: Purvis Hobotech
>Title Art: Past Himiko
>Ending Art: Current Himiko
>Supper Player: You!
>When you stare into the ages, one can only wonder if the ages stare back...

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #425 on: April 07, 2016, 05:38:08 PM »
> Thank you just a little bit more than usual, parser.

Questions are forthcoming, so no janitorial services are needed just yet.

New folks: Feel free to request some BGMs for scenes throughout the game!
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #426 on: April 07, 2016, 06:06:45 PM »
This probably isn't everything, but I want to at least get these out there. I'll probably think of more later.

General:

> At one point in the Netherworld, when Koishi was told that no one present hated her, she said that wasn't true. Given Miko was not around at the time, to whom was she referring? Parsee?
> Why was Koishi so severely spooked by the prospect of Miko's help, anyway?
> Speaking of, would the idea of some sort of modified earmuffs have actually worked?

Youmu:

> If we didn't say anything when Koishi frowned, would she have continued to emote?
> Did Utsuho ever provide details on Koishi's visit underground?
> Could we have tucked our shirt back in once Misty Sunrise calmed down? (Assume we had let the other fairy go.)
> Was possession 100% impossible? Or could we have pulled something off through essence-infusion (similar to how we could form our ghost half to look like our human half) if we had looked into it far enough? (This was #1 on my list of things to ask Yukari for as a reward.)
> Did we ever get around to asking any tengu if they wanted in on the duelling club?
> Did we ever get around to practicing engulfing, to see if we could do it for longer and/or improve our 'grip'?
> If we had tried to engulf our own body the way we tried with Kotohime, how far would we have gotten? (Ignore the increasing soreness from doing it so much.)

Miko:

> So how did Unzan's conversation go at the Myouren Temple the next morning?
> What was Unzan laughing at?
> Did Eirin determine we were responsible for Yamame's appearance?
> How did Seiga take the loss?
> What was the mahjong prize, and what use of it did we make, if any?
> Just to 100% confirm, was the Tojiko in the Saigyou Ayakashi spirit battle only a Miko construct? Or was she linked to the real Tojiko's spirit somehow?
> Was there an upper limit on what we could do in the Saigyou Ayakashi battle? Like, say, could we have given ourselves a humongous metal shield, and then grown ourselves so large that we could just pick up the tree and snap it in half, or something?
> Was it possible to take the Saigyou Ayakashi's essence into ourselves, or put it into Youmu? If so, what would have happened?
> Was it possible to take Meira's essence into ourselves, given she was floating around in the spirit fight?
> If we successfully took both the Saigyou Ayakashi and Meira's essences into ourselves, how would we have been affected?
> I (very obviously) considered flying into the behemoth's open mouth and slashing it up from the inside on a few occasions. Given it was a magical construct full of extreme heat and possibly other nastiness, would this have been fatal?

> Were Tojiko and/or Futo romantic routes possible?
> Related to the above, was Tojiko's notably different behavior during the gushing a sign that she still has lingering feelings, or just a product of their differing personalities?
> Did we ever take FuTojiko for an SDM visit?
« Last Edit: April 07, 2016, 06:58:41 PM by Suwako Moriya »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #427 on: April 07, 2016, 07:22:46 PM »
This probably isn't everything, but I want to at least get these out there. I'll probably think of more later.

General:

> At one point in the Netherworld, when Koishi was told that no one present hated her, she said that wasn't true. Given Miko was not around at the time, to whom was she referring? Parsee?
> Why was Koishi so severely spooked by the prospect of Miko's help, anyway?
> Speaking of, would the idea of some sort of modified earmuffs have actually worked?

Youmu:

> If we didn't say anything when Koishi frowned, would she have continued to emote?
> Did Utsuho ever provide details on Koishi's visit underground?
> Could we have tucked our shirt back in once Misty Sunrise calmed down? (Assume we had let the other fairy go.)
> Was possession 100% impossible? Or could we have pulled something off through essence-infusion (similar to how we could form our ghost half to look like our human half) if we had looked into it far enough? (This was #1 on my list of things to ask Yukari for as a reward.)
> Did we ever get around to asking any tengu if they wanted in on the duelling club?
> Did we ever get around to practicing engulfing, to see if we could do it for longer and/or improve our 'grip'?
> If we had tried to engulf our own body the way we tried with Kotohime, how far would we have gotten? (Ignore the increasing soreness from doing it so much.)

Miko:

> So how did Unzan's conversation go at the Myouren Temple the next morning?
> What was Unzan laughing at?
> Did Eirin determine we were responsible for Yamame's appearance?
> How did Seiga take the loss?
> What was the mahjong prize, and what use of it did we make, if any?
> Just to 100% confirm, was the Tojiko in the Saigyou Ayakashi spirit battle only a Miko construct? Or was she linked to the real Tojiko's spirit somehow?
> Was there an upper limit on what we could do in the Saigyou Ayakashi battle? Like, say, could we have given ourselves a humongous metal shield, and then grown ourselves so large that we could just pick up the tree and snap it in half, or something?
> Was it possible to take the Saigyou Ayakashi's essence into ourselves, or put it into Youmu? If so, what would have happened?
> Was it possible to take Meira's essence into ourselves, given she was floating around in the spirit fight?
> If we successfully took both the Saigyou Ayakashi and Meira's essences into ourselves, how would we have been affected?
> I (very obviously) considered flying into the behemoth's open mouth and slashing it up from the inside on a few occasions. Given it was a magical construct full of extreme heat and possibly other nastiness, would this have been fatal?

> Were Tojiko and/or Futo romantic routes possible?
> Related to the above, was Tojiko's notably different behavior during the gushing a sign that she still has lingering feelings, or just a product of their differing personalities?
> Did we ever take FuTojiko for an SDM visit?

>Koishi was referring to the ghosts at that point.
>One part because she was terrified of having done to her what she does to others normally, and one part because I didn't want them meeting before HM.
>Probably not, her issue isn't audible. Also because it would prematurely remove one of her bigger character conflicts, and I'm not convinced it won't be touched again in canon.
>
>"If we didn't say anything when Koishi frowned, would she have continued to emote?" Gimme a bit more details.
>Oh whoops, I knew I forgot something. The visit went reasonably well. Koishi was able to stay for a bit, and seems less uncomfortable there than she feared.
>I do not remember. Probably? Assuming your arms were super full?
>It's 100% impossible without outside assistance/learning to astrally project. Not to mention Yuyuko would have frowned on it.
>This may be covered in the future.
>A little bit.
>Once recovered, you could maybe get a whole leg in. But it'd leave the ghost half pretty sore for awhile.
>
>Poorly! Ichirin had to interpret for him.
>Unzan was amused at the whole situation of his temple's chief rival clandestinely giving information to someone who doesn't communicate vocally in the middle of the night to share.
>Eirin suspects, but said nothing.
>Seiga was highly irritated for awhile, but got over it. She gets salty if the topic comes up.
>It was 100% within Miko's mind. "Tojiko" was just reactin the way that Miko imagined actual Tojiko would react, but perhaps more favorably.
> zombo.com
>You could have gotten possessed, and it would have been bad news as it means the Saigyou Ayakashi would have been fully awakened. However, being a tree, it would just stand there. At least initially, given time it would awaken to its new body.
>Maybe. I'd have to think about it.
>It would have been bad; the tree would have won, due to its relentlessness.
>It wouldn't have been fatal, but it would have almost certainly KOed you for the rest of the game until Youmu or Reimu could have handled it.
>Both romantic routes were possible.
>Elaborate?
>Eventually, but not within the scope of this ending.

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #428 on: April 07, 2016, 07:34:25 PM »

>Poorly! Ichirin had to interpret for him.


> How was it received by the denizens of the Temple?

>"If we didn't say anything when Koishi frowned, would she have continued to emote?" Gimme a bit more details.

> While we were talking during the cherry blossom petal snowball fight, Koishi frowned as she said something. Youmu immediately made a comment about it, at which point Koishi froze and the empty smile returned. If Youmu had just kept on talking and acted like nothing happened, would Koishi have continued to make facial expressions?

>I do not remember. Probably? Assuming your arms were super full?

> For reference, this was when we had Misty Sunrise trapped under our shirt and the other fairy in a leg lock. We were not able to tuck out shirt back in while Misty Sunrise was flailing about. Once she stopped moving entirely, though, if we had let go of the other fairy, could we have tucked our shirt back in, effectively trapping Misty Sunrise under it? (As much as anyone can be trapped by a piece of clothing they're not wearing.)

>You could have gotten possessed, and it would have been bad news as it means the Saigyou Ayakashi would have been fully awakened. However, being a tree, it would just stand there. At least initially, given time it would awaken to its new body.

> Does this mean Meira would have eventually been possessed if left to her own devices?

>Elaborate?

> Futo responded to our gushing more light-heartedly, while Tojiko seemed more serious. She also hugged harder, and was on us more about getting ourselves hurt. Was this a result of latent feelings or just personality differences?
« Last Edit: April 07, 2016, 07:37:41 PM by Suwako Moriya »
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #429 on: April 07, 2016, 08:01:19 PM »

> How was it received by the denizens of the Temple?

> While we were talking during the cherry blossom petal snowball fight, Koishi frowned as she said something. Youmu immediately made a comment about it, at which point Koishi froze and the empty smile returned. If Youmu had just kept on talking and acted like nothing happened, would Koishi have continued to make facial expressions?

> For reference, this was when we had Misty Sunrise trapped under our shirt and the other fairy in a leg lock. We were not able to tuck out shirt back in while Misty Sunrise was flailing about. Once she stopped moving entirely, though, if we had let go of the other fairy, could we have tucked our shirt back in, effectively trapping Misty Sunrise under it? (As much as anyone can be trapped by a piece of clothing they're not wearing.)

> Does this mean Meira would have eventually been possessed if left to her own devices?

> Futo responded to our gushing more light-heartedly, while Tojiko seemed more serious. She also hugged harder, and was on us more about getting ourselves hurt. Was this a result of latent feelings or just personality differences?

>The news itself was taken well. Byakuren was just pleased it all ended well.
>Ah that. She might've. It depends on how things went.
>Oh, yeah, sure. That would have been doable in theory.
>Meira would have likely been possessed, or perhaps fused with it the tree's essence. Either one would have been bad times.
>Tojiko does take things more seriously. Part of this is personality, part of this is shared history.

>_

Mr. Sacchi

  • All shall be well and all manner of thing shall be well.
  • Not postponed. Not in the end. Not for long.
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #430 on: April 07, 2016, 08:07:07 PM »
Is this the part where we leave feedback for the whole quest?

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #431 on: April 07, 2016, 08:18:06 PM »
Yes.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #432 on: April 07, 2016, 08:53:22 PM »
>What was the play about?
>How likely is it that Seiga and Meira will cause another incident?
>How buff was Youmu? <-- most important question of all.
« Last Edit: April 07, 2016, 09:25:04 PM by the old guy »
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #433 on: April 07, 2016, 11:19:49 PM »
>What was the play about?
>How likely is it that Seiga and Meira will cause another incident?
>How buff was Youmu? <-- most important question of all.

>It was ultimately just a disjointed series of conversations and day to day events. The big thing was that it was essentially a big palindrome.
>That is an excellent question.
>Youmu's fit.

Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #434 on: April 07, 2016, 11:40:34 PM »
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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #435 on: April 07, 2016, 11:52:28 PM »
Yes.

Well, let me start by saying that I actually enjoyed this quest almost as much as every other quest. Part of me expected more, probably because the quest was about my two most favorite touhous, and part of me thinks it was ultimately on point, even though I didn't participate in it nearly as much as I should've, mainly due to not really knowing what do to next.

That said, if I had one major complaint was that every single fight sequence seemed to drag on for ages on end, iirc, the Meira fight segment lasted an entire thread and the Behemoth fight segment lasted the better part of one. Maybe this is just my general aversion to fight segments in Text Adventures in general (I always feel like they drag far too long) but in this case, I saw myself skipping entire sections because of it. And everything considered, I don't feel like I missed much.

Also the quest continues with the trend of "every quest has one place which is only accessible for the duration of that quest", in this case, the Saigyou Ayakashi mindscape. Not that I'm complaining, mind you, I think it's a very nice touch :V

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #436 on: April 07, 2016, 11:56:03 PM »
>Hey now. Miko can go back there whenever she imagines it.

Kilgamayan

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #437 on: April 08, 2016, 02:34:41 AM »
I keep thinking of and forgetting questions off and on while I don't have the time to post them, but I've yet to really ask the most important question of all.

> How do you feel about how the two-character experiment turned out?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #438 on: April 08, 2016, 03:12:05 AM »
> How do you feel about how the two-character experiment turned out?

>It worked out reasonably okay. Sometimes it was a bit difficult to juggle when to shift and how to keep both sides usefully occupied. Mainly the thing is burning the candle at both ends.

Monarda

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #439 on: April 08, 2016, 07:56:44 AM »
>Do you plan on creating another two-protag quest like this in the future ?

Kilgamayan

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #440 on: April 08, 2016, 11:30:57 AM »
> Were there any instances where you feel we acted inappropriately with one character in terms of sacrificing their own ideals and goals for the same of furthering the other character's ideals and goals? This was my biggest worry when controlling both at the same time.


EDIT: Oh yeah.


> Did Nue (or possibly Mamzoop I guess) cause problems at the play?
« Last Edit: April 08, 2016, 02:01:41 PM by Suwako Moriya »
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Monarda

  • Tactician that has a soft spot for cuteness.
  • Art by Amibazh
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #441 on: April 08, 2016, 03:15:46 PM »
Mamzoop ? Do you mean Mamizou ?

>Was it tough to get the time periods for each character right ? I mean like while we controlled Miko during the behemoth fight, were there any problems in getting a sense of how much stuff could Youmu do ?

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #442 on: April 08, 2016, 05:10:20 PM »
>Do you plan on creating another two-protag quest like this in the future ?

>Not really. I would need to have an idea that would benefit from the synergy. But the future is ever-changing.


> Were there any instances where you feel we acted inappropriately with one character in terms of sacrificing their own ideals and goals for the same of furthering the other character's ideals and goals? This was my biggest worry when controlling both at the same time.


> Did Nue (or possibly Mamzoop I guess) cause problems at the play?

>Naw, I think youse did pretty well in keeping characters reasonably in character. It helps that they weren't particularly disaligned.
>They behaved. Perhaps only because Byakuren was involved.

>Was it tough to get the time periods for each character right ? I mean like while we controlled Miko during the behemoth fight, were there any problems in getting a sense of how much stuff could Youmu do ?

>Generally, I went into a scene with an idea of how long it was going to take for the other character, so I kind of had it adjusted ahead of time.


>Edit
>Since I never really addressed Sacchi's point. The battles were kinda drawn out because I was experimenting with seeing about puzzle battles without them being explicitly item based. They were vaguely spellcard-like in nature, wherein you could see parts that were non-card and parts that were designed to be card-like. Part of the drawing out comes from partially giving second chances (I don't wanna penalize too harshly for a well-meaning mistake), partially because I wanted them to be multi-phase, partially because some parts might have taken a few tries to really get, and so on. On the other hand, I also didn't want it to be "do the right thing, instantly move onto next phase." So battles got more drawn out. Other times, it was just due to player tactics being unfitting of the thing at hand, or just understandably overlooking something. Another part of it is early fights got out of hand, and I kinda didn't want them to overshine the real deals. It didn't help this turned out to be the fightiest quest by a lot. Anyways, the problem is noted and I am seeing what I can do about it.
« Last Edit: April 08, 2016, 08:10:39 PM by Purji Costavis »

Kilgamayan

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #443 on: April 08, 2016, 10:17:32 PM »
I'll also take some of the blame for the Meira/behemoth fights dragging on as long as they did. I have the attention span, spatial geometry, and fight scene imagination of a gnat, so when I'm left to my own devices in fight scenarios I end up incredibly meticulous, needing to identify every detail I think might be relevant for all approaches to the present situation of which I can conceive. I do this because I like to maximize my chances of a favorable outcome AND because I know I'll fuck it up if I don't investigate everything I can think of. I think Miko being thiiiiiis close to entering Eientei by collapsing face-first through the gate threshold speaks as evidence toward what happens when I try to rush things even just a little bit.

The only real suggestion I have for this is to get other people that are better at fights than me involved. Especially Draco. Everyone is welcome to spam his inbox with PLEASE HELP US requests any time a fight begins. >_> <_<

(I take no responsibility for the Saigyou Ayakashi fight going on as long as it did, as that fight was 80% no one having any clue what was going on and 20% me indulging body mod tendencies that haven't been sated since just over four years ago.)
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #444 on: April 13, 2016, 10:32:22 AM »
Nice quest. I know I haven't been very active around here lately but I do keep myself up to date on Z-Machine Adventures. In other words, I'm always out there, watching.

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #445 on: April 13, 2016, 10:17:14 PM »
Nice quest. I know I haven't been very active around here lately but I do keep myself up to date on Z-Machine Adventures. In other words, I'm always out there, watching.

>Purvis still loves you, even if your horrible MMO addictions consistantly disappoint.
>Before I send this one to the storage area, I am vaguely surprised the old sound test tradition has passed on. Which is sad, I actually had two of them onhand for once, rather than doing them on the fly.
>Vs. Wild Meira (Heaven vs. Hell; Heaven Variant)
>Vs. Behemoth (Meridian Dance; Secret of Mana)

Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #446 on: April 13, 2016, 10:28:20 PM »
First off, one last question.

>What was up with the key, was that really just a red herring?
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Monarda

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  • Art by Amibazh
Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #447 on: April 13, 2016, 10:35:11 PM »
First off, one last question.

>What was up with the key, was that really just a red herring?

What key ? The metal one that set the behemoth free ?

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #448 on: April 13, 2016, 11:04:23 PM »
>What was up with the key, was that really just a red herring?

>More that it was a plot item I've had sitting around since, I think, Reisen Quest.  It began life as a "I'll figure out how to fit this into a story if anyone ever gets it" item, but after awhile, I figured out definitively what I wanted to do with it. Alls I'll say is that it isn't just some random thing, but you'd have to make some wild guesses to figure out what and why. But the data is out there.

Kilgamayan

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Re: Sword Quest XIV - A Z-Machine Adventure
« Reply #449 on: April 14, 2016, 12:16:11 AM »
I think the key has been there since Patchy Quest, actually. The reason I grabbed it was because it was the last remaining remnant from the very first game (not counting Game 0).

Also, one thing I keep forgetting!

> Was Meira aware she was spewing cherry blossom odor?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"