Author Topic: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta  (Read 140435 times)

trancehime

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #210 on: March 04, 2016, 12:34:49 PM »
Arena 2 is coming oh boy >_>

Never even had a chance to farm arena 1 because WE NEVER EVEN GOT TO DARK LATENTS

Well. You did get Predra Infestation.

:persona:

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commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #211 on: March 04, 2016, 02:19:32 PM »
Wow, PAD has been pretty generous with the Pii drops so far. I got the Bubpy I wanted on floors 8 and 9, so Orochi is now hypermax.

That means I have no choice but to try to do floor ten now. I can't figure out how I would go about doing it with NepDra since I don't have room for a shield and a delay, but I would rather do it with Gabe anyway.

It fucking sucks that Gungho decided to put BOTH unfairly bulky green endgame bosses in this dungeon (blue for worst color 2016 :V) since that forces me to bring both Orochi and NepDra, and two flex subs at once is pretty sketchy. I assume I'll no longer have the damage to kill Vishnu without any damage enhances at all, but I will have a lot of turns of delay, a lot of haste, and a 7x6 board going for me so it's worth a shot.

Edit:  Yup, my minimum single 7x6 burst damage with two rows, Beyzul, and no damage enhance is 2441240, which is to say enough to kill Meimei IF SHE WASN'T GREEN. I would even still barely ki her if we assume I would get the 30% damage reduction instead with the help of my other heavy hitters. And given that I'll be doing considerably less than that in practice because I won't be able to bring Beyzul (although I will have quite a few more rows) this is looking pretty impossible so far.
« Last Edit: March 04, 2016, 02:33:58 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #212 on: March 04, 2016, 02:53:25 PM »
Wow, PAD has been pretty generous with the Pii drops so far. I got the Bubpy I wanted on floors 8 and 9, so Orochi is now hypermax.

That means I have no choice but to try to do floor ten now. I can't figure out how I would go about doing it with NepDra since I don't have room for a shield and a delay, but I would rather do it with Gabe anyway.

It fucking sucks that Gungho decided to put BOTH unfairly bulky green endgame bosses in this dungeon (blue for worst color 2016 :V) since that forces me to bring both Orochi and NepDra, and two flex subs at once is pretty sketchy. I assume I'll no longer have the damage to kill Vishnu without any damage enhances at all, but I will have a lot of turns of delay, a lot of haste, and a 7x6 board going for me so it's worth a shot.

Edit:  Yup, my minimum single 7x6 burst damage with two rows, Beyzul, and no damage enhance is 2441240, which is to say enough to kill Meimei IF SHE WASN'T GREEN. I would even still barely ki her if we assume I would get the 30% damage reduction instead with the help of my other heavy hitters. And given that I'll be doing considerably less than that in practice because I won't be able to bring Beyzul (although I will have quite a few more rows) this is looking pretty impossible so far.

People have been killing Vishnu with Blue teams, but it's mostly stuff like I&I or Blonia teams, though you have mentioned actually healing him before so it might be doable?

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #213 on: March 04, 2016, 02:58:34 PM »
Well. You did get Predra Infestation.

:persona:
no

no I didn't

:personapersonapersonaperonsaaaaaaaa:

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #214 on: March 04, 2016, 03:13:12 PM »
People have been killing Vishnu with Blue teams, but it's mostly stuff like I&I or Blonia teams, though you have mentioned actually healing him before so it might be doable?

Last time I had Sun Quan for a damage enhamce and that wasn't enough turns to kill him. Orochi seems like my best chance since he lets me fully burst twice, but then my damage will be much too low.

My best bet at this point may be trying Gabriel/NepDra leads. I don't do that very often because the HP is way too low, but it's the only thing I can think of that seems viable.
I made a PADHerder. It's probably out of date though.

The Greatest Dog

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #215 on: March 04, 2016, 03:56:21 PM »
I'm just pretending Challenge 10 doesn't exist so I can feel accomplished with my 9 stones.



Also nobody uses Kaede. It's depressing.

MatsuriSakuragi

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #216 on: March 04, 2016, 04:09:42 PM »
I ALMOST beat Challenge 10 last night. Got Vishnu down to about 25% health... and then got 7x6 screwed into a 9 combo that did over a million damage to him :fail:

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #217 on: March 04, 2016, 04:34:33 PM »
FF:  Poke me sometime and I'll put mine up re: Kaede.
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commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #218 on: March 04, 2016, 04:36:22 PM »
Christ, damage control with NepDra in 7x6 is a nightmare. This is definitely mathematically possible, but I have no idea how likely it is.
I made a PADHerder. It's probably out of date though.

hyorinryu

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #219 on: March 04, 2016, 05:37:57 PM »
I'm just pretending Challenge 10 doesn't exist so I can feel accomplished with my 9 stones.



Also nobody uses Kaede. It's depressing.

Currently trying to skill her up. Just need one more.

*currently under repair*
Puzzle Dragon stuff

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #220 on: March 04, 2016, 07:08:25 PM »
I`m planning to try a Athena Descended to get her sometime, what will i need to survive/burst through the dungeons, since i use a Light Team ?

commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #221 on: March 04, 2016, 07:10:44 PM »
"Huhu, welcome."

Don't fucking welcome me, Meims. I'm mad at you right now.

Here I am sitting at a full health Vishnu wondering how the fuck I thought I was going to pull this off. Hmm.

Also note to self, dust off that Awoken Meimei team I made but have never used even once.
I made a PADHerder. It's probably out of date though.

Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #222 on: March 04, 2016, 07:25:03 PM »
I`m planning to try a Athena Descended to get her sometime, what will i need to survive/burst through the dungeons, since i use a Light Team ?
Who do you use specifically?
The dungeon actually gives you a lot of time, floor one gives you 3 free turns and floor three gives you at least 3 as well, potentially more as long as you don't hurt him. Each floor even goes to the trouble of healing you back all the way so you don't have to worry about low health between floors. The problems are then floor two and Athena herself. Floor two is one of those high defense mons. If you can't hit for over 600000, then you'll just have to heal back in between hits. Athena provides light orbs for you and even a free turn if you hit her below 15% health.
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commandercool

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #223 on: March 04, 2016, 08:06:03 PM »
I was trying to stall my NepDra skill back up against Vishnu banking on my six green resist latents to help me survive a worst-case scenario combination of attacks, but I died by like 100 damage. Pretty sure this is virtually impossible with Gabriel/NepDra after all. If I had a few more HP latents I could do it, but I don't. I fold, Gabriel can't do endgame content right now because all endgame content is green. Fuck me I guess.
« Last Edit: March 04, 2016, 08:25:12 PM by commandercool »
I made a PADHerder. It's probably out of date though.

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #224 on: March 04, 2016, 08:21:44 PM »
Just because, finally decided to work on evolving my Haku.  First evo done, just gotta level and evo the Descend bosses and I'll be good. 

I guess I should evo the mats for FALuci, too, since I have him.  I have a rudimentary team fpr him if I actually care someday, so maybe...

Still blue-focused though so who knows how long it'll take to finish working on that, but oh well.
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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #225 on: March 04, 2016, 08:28:33 PM »
If/when you'll have those dark teams ready let me know if you need a specific leader to partner up with  ;)

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #227 on: March 04, 2016, 10:09:29 PM »
Quote from: mei
"Huhu, welcome."

Quote from: Magneto
"TO DIE"

Monarda

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #228 on: March 04, 2016, 10:19:42 PM »
Wait, there`s no Light Norn ? GungHo why ? Why do you love Dark and Devil more ?

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #229 on: March 04, 2016, 10:34:39 PM »
You're new, so it's understandable you wouldnt know. Devils are definitely favored, and the Dark bias is INCREDIBLY REAL.  Just gotta get used to it.

I dont recall there being a dark Norn though, and technically there is another wood one in LS once we get Shinra Bansho collab again, namely Saiga Another.  (Though his AS is not Norn like.  His nornlike board is held by Sylvie, a standard 6* GFE.)
« Last Edit: March 04, 2016, 10:41:04 PM by Jq1790 »
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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #230 on: March 04, 2016, 11:58:16 PM »
Balanced/Physical/Attacker/Healer are indicative of archetypes, but Devils (and to a lesser extent, Dragons and Machine) are more of the same trait as "God" typing.

How often do we see single-typed Descends of the B/P/A/H variety? Guan Yinping and Zheng Fei are the only ones I can think of that aren't God/Devil/Dragon in the mix somewhere.

Usually, if it isn't a God, it ends up being a Devil. Raoh's leader skill could have been "Attackers and Gods" and his sub pool would probably be equal in quantity (maybe not quality) because of R/L Ares, Constellation gods, pre-super Yamato Takeru, Uriel. He would lose Scarlet (RIP), Chiyome, Minerva, and Ronia but he gets about the same back.

They're on par with each other, Gods and Devils, IMO. The only point of contest is probably Dark Devils being more in quantity and quality than Dark Gods, but you still have D/G Persephone, Awoken Byakko, Dizzy, Super Pandora, Dark Metatron, DKali, Castor...

Chaore

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #231 on: March 05, 2016, 02:44:48 AM »
Usually, if it isn't a God, it ends up being a Devil. Raoh's leader skill could have been "Attackers and Gods" and his sub pool would probably be equal in quantity (maybe not quality) because of R/L Ares, Constellation gods, pre-super Yamato Takeru, Uriel. He would lose Scarlet (RIP), Chiyome, Minerva, and Ronia but he gets about the same back.

...sadly, I almost want to say that pool change would make him better. Scarlet is about the only notable one there.

UUVO NINJAS GOD DAMN WHEN GUNGHO ;;

Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #232 on: March 05, 2016, 02:45:25 AM »
wizards dont even have regular uevos yet

Chaore

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #233 on: March 05, 2016, 02:51:11 AM »
wizards dont even have regular uevos yet

they do

they're called cyber beasts

Jq1790

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #234 on: March 05, 2016, 03:11:59 AM »
W o o o w rude bun.
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trancehime

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元素召唤 || pad & msl news translator robit
twitter xx motk resident whale

Jq1790

  • Wow I'm back to playing this game.
  • Let's puzzle together again, Karin!
Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #236 on: March 05, 2016, 05:01:42 AM »
I-I know, but still...Poor dunked wizards.
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Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #237 on: March 05, 2016, 05:13:09 AM »
PADherder link, i use all the Light Card except Medjedra, Kali and the EXP ones.
Given the sheer amount of time you have in that dungeon, it may very well be worth it to run a Kali team paired with a Ra dragon or A. Ra or A. Sakuya to burst through every floor. Try to save your Kali active for Athena for a big burst. You can even ohko floor two, though if you aren't sure you can try max skill that earth fighter defense break. Bring shields if you think you'll need it.
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Mеа

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Re: Puzzle and Dragons Thread XXVIII: The Meta Is Too Meta
« Reply #239 on: March 05, 2016, 07:12:54 AM »
Oh noo no noo, I got impatient and fed a bunch of tamadras to my unevolved Haku because I remember hearing that awakening counts are preserved between evos, I evolve her and no awakenings nooo
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