The good Touhou games to run :
- Touhou 1 : no autoscroller, pure skill
- Touhou 3 : I don't know if there is a way to manipulate the deaths, but anyway, no autoscroller.
- The fighting Touhou Story Modes
- Touhou 9 : same reason as Touhou 3
- Touhou 9.5, 12.5, 14.3 : no autoscroller, only skill.
- Touhou 10 : Basically, a run with MarisaB, you can do both the story run or the extra run, I play in normal difficulty. The goal is to defeat the mid-bosses and bosses as fast as you can abusing the "3 power" of marisa. you have to have between 4.00 and 4.95 power before a boss, just bomb at the beginning and just stay at 3 power after that.
(my pb on this one is 14:35 in normal difficulty and the WR is 14:14)
- Touhou 13 :
play with youmu as she is the fastest one to kill bosses, and you can use the trance mode on this one, which is basically a free bomb.
and I haven't included yet all the touhou fangames, like megamari.
the touhou autoscrollers speedruns seem pointless, but seriously, I know plenty of games that have plenty of things like that, and everyone is still happy to see a run.
good examples are the final fantasy speedruns, especially the PS1 ones where 1/3 of the runs are just cutscenes, so absolutely 0 gameplay.
and even when there is no cutscenes, final fantasy speedruns generally consists of skipping protagonists dialogs as fast as you can.
while in touhou, there is still gameplay in autoscrollers, and you can still die, and that's more interesting to dodge bullets than just reading text blocs.
mario 3 has some autoscroller stages, sonic 1 game gear has autoscroller stages, star wing and lilat wars are autoscrolls, pok?mon snap is an autoscroller, but all those games are still runned by speedrunners.
if you say "well, a run of touhou 10 consists if 90% of autoscroller and 10% bosses.", that's not entirely true, because the original game generally have around 12-13 minuts of stages and like 15 minuts of bosses.
so, if the 15 minuts became 2 minuts because of speedrun strats, that's because of speedrun strats.
even with MarisaB, if you don't use speedrun strategies, you will never go under 15 minuts in MoF.
and people seem to forget that you can gain time at the mid-bosses in MoF.
I was able recently to have a time of 14:35 and I needed to train for hours before doing such a time.
the hardest part of MoF speedrun is Momiji, If you are not at the right position, at the right time with 4+ power, you are losing precious time. but there are enemies and bullets everywhere when she appears, which is a huge problem.
+ you have to stay unfocus while fighting the bosses, so dodging patterns is way more difficulty, especially against some aya's patterns.