Author Topic: Sword Quest XII - A Z-Machine Adventure  (Read 47019 times)

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #270 on: December 23, 2015, 04:44:14 PM »
> Don't worry about looking for the prior sword wounds, then.
> Adjust our grip on our sword as needed to prepare a two-handed stab with the sharp edge of the sword facing in the direction of the rest of the behemoth's body (instead of back up toward the head), and then launch said stab at its neck.

>You stab into its neck, and feel the blade sink in with similar sensations to before.

>_

Kilgamayan

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Re: Sword Quest XII - A Z-Machine Adventure
« Reply #271 on: December 23, 2015, 05:23:13 PM »
> Keeping our sword wedged in the behemoth, fly forward down the length of its body, slicing its body up in the process.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #272 on: December 23, 2015, 05:59:48 PM »
> Keeping our sword wedged in the behemoth, fly forward down the length of its body, slicing its body up in the process.

>You fly down the side of its neck, opening up another long gash, the behemoth's momentum working against it. It takes a couple moments to jerk itself away from the from your sword. By this point, you've made it several yards down the length of its body, and are reasonably close to its arms and wings.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #273 on: December 23, 2015, 06:38:19 PM »
> How scaley are the base of the arms? About as much as the rest of the body, or perhaps more so?
> Are of the bases of the arms within sword range yet?
> Take a quick peek behind us. How close is the behemoth's head to us?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #274 on: December 23, 2015, 07:42:39 PM »
> How scaley are the base of the arms? About as much as the rest of the body, or perhaps more so?
> Are of the bases of the arms within sword range yet?
> Take a quick peek behind us. How close is the behemoth's head to us?

>You haven't noticed an especial difference, but you've not really taken the time to look, due to obvious factors.
>No.
>You look back and it see it is definitely turning to chase you, looping under itself. You also notice that the energy glowing from the wound is no longer just bright purple, there are dark splotches among it. It also seems some scales are flaking off.

>_


Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #275 on: December 23, 2015, 07:48:31 PM »
> Does it appear to be bleeding, perhaps?
> Turn back around and head toward the base of the closest arm. If they are equidistant from us, head for the base of the left arm.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #276 on: December 23, 2015, 09:07:50 PM »
> Does it appear to be bleeding, perhaps?
> Turn back around and head toward the base of the closest arm. If they are equidistant from us, head for the base of the left arm.

>You don't see anything like traditional bleeding.
>You head for its right arm, it and the behemoth's wings close in on you as the behemoth moves.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #277 on: December 23, 2015, 09:09:07 PM »
> At their current rate of closure, will they get to us before we get to the base of the arm?
> Are the wings attached to or separate from the arms?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #278 on: December 23, 2015, 09:10:45 PM »
> At their current rate of closure, will they get to us before we get to the base of the arm?
> Are the wings attached to or separate from the arms?

>You should get to the arms first, then it is a question of keeping pace and other such issues.
>They are separate sets of limbs.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #279 on: December 23, 2015, 09:20:49 PM »
> Hold our sword in both hands in preparation for a downward slash, and focus on the base of the arm, analyzing it for a good between-scales place to slash it from above as we head toward it.
> Once we get to the base of the arm, bring our sword slashing down on top of it at whatever location we deemed best while flying toward it.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #280 on: December 23, 2015, 09:24:14 PM »
> Hold our sword in both hands in preparation for a downward slash, and focus on the base of the arm, analyzing it for a good between-scales place to slash it from above as we head toward it.
> Once we get to the base of the arm, bring our sword slashing down on top of it at whatever location we deemed best while flying toward it.

>You do your best to assess your target as you both move, which isn't much but is still preferable to striking blind. Then you slash as it shoulder as it comes into rage, and are rewarded with the sensation of cords cutting at your sword sinks into it.

>_

Kilgamayan

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Re: Sword Quest XII - A Z-Machine Adventure
« Reply #281 on: December 23, 2015, 09:39:10 PM »
> How deep into the arm were we able to get?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #282 on: December 24, 2015, 05:10:40 AM »
> How deep into the arm were we able to get?

>Most of your sword length has sank into it; it helps you are both moving in opposite directions.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #283 on: December 24, 2015, 05:15:07 AM »
> But we were presumably not able to cut the arm clean off?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #284 on: December 24, 2015, 05:18:07 AM »
> But we were presumably not able to cut the arm clean off?

>No.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #285 on: December 24, 2015, 05:33:24 AM »
> Since our sword is embedded in the behemoth's arm, could we use it to curve our flightpath upward or downward more sharply than normal?
> How thick is the behemoth's arm? Could we wrap ourselves around it like a full-body hug? Or could we simply grab onto it with our arms and shoulders? Or is it too thick for either of those?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #286 on: December 24, 2015, 06:16:33 AM »
> Since our sword is embedded in the behemoth's arm, could we use it to curve our flightpath upward or downward more sharply than normal?
> How thick is the behemoth's arm? Could we wrap ourselves around it like a full-body hug? Or could we simply grab onto it with our arms and shoulders? Or is it too thick for either of those?

>You might.
>It's thick enough you might have to struggle to get your arms around it.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #287 on: December 24, 2015, 01:23:19 PM »
> Are the behemoth's wings between its arms and head, or between its arms and tail?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #288 on: December 24, 2015, 02:59:05 PM »
> Are the behemoth's wings between its arms and head, or between its arms and tail?

>The wings are a little further back than the arms.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #289 on: December 24, 2015, 03:11:23 PM »
> Is the base of the wing as thick as the base of the arm?
> Would the enfolding wing get to us before we got to the base of the wing?
> Based on what we've seen so far, do the behemoth's wings seem so flexible that they could grab us even if we're right up next to its body?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #290 on: December 24, 2015, 03:28:54 PM »
> Is the base of the wing as thick as the base of the arm?
> Would the enfolding wing get to us before we got to the base of the wing?
> Based on what we've seen so far, do the behemoth's wings seem so flexible that they could grab us even if we're right up next to its body?

>Thicker.
>It is hard to say, but you do not think so.
>You suspect it wouldn't be able to grab you, but it may pin you.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #291 on: December 24, 2015, 05:57:11 PM »
> Give we were in range enough to slash at the base of the behemoth's arm, are we close to, if not up against, the behemoth's side now? Or did it jerk out of sword range in response to that long slash?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #292 on: December 24, 2015, 06:26:45 PM »
> Give we were in range enough to slash at the base of the behemoth's arm, are we close to, if not up against, the behemoth's side now? Or did it jerk out of sword range in response to that long slash?

>You are within a yard of it, the behemoth has not really had time to react at this split second, and you suspect momentum may get in the way of such. You are close to its side, still.

>_


Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #293 on: December 24, 2015, 07:00:47 PM »
> Pull our sword out of its arm and continue flying forward, angling inward toward the behemoth's body again.
> Once we get in range to do so, stab at the behemoth's both with our sword, facing the sharp outward away from us so that, like before, both our momentum and the behemoth's opposite-direction-momentum will help us cut a long slice along its body.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #294 on: December 24, 2015, 07:24:41 PM »
> Pull our sword out of its arm and continue flying forward, angling inward toward the behemoth's body again.
> Once we get in range to do so, stab at the behemoth's both with our sword, facing the sharp outward away from us so that, like before, both our momentum and the behemoth's opposite-direction-momentum will help us cut a long slice along its body.

>You move to pull out your sword, and then the behemoth's shoulder, which has not stopped moving, slams into your torso with the force of an falling boulder. Your body erupts with pain, and your vision explodes into brightly colored stars!

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #295 on: December 24, 2015, 08:50:11 PM »
Whoops.

> Did we get knocked out of the air? Or is its shoulder pushing us along? Can we even tell?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

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  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #296 on: December 24, 2015, 09:08:30 PM »
Whoops.

> Did we get knocked out of the air? Or is its shoulder pushing us along? Can we even tell?

>You can't really tell, but the latter feels more likely.

>_

Kilgamayan

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    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #297 on: December 25, 2015, 12:56:46 AM »
> Try to slide down off of it and let ourselves fall. Hold on to that sword for dear life, though.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #298 on: December 25, 2015, 05:50:10 AM »
> Try to slide down off of it and let ourselves fall. Hold on to that sword for dear life, though.

>You attempt to slide off, but it seems you are fairly high up on its shoulder, and seem to be kind of draped over it. Or at least it feels that way though the pain, from the lack of falling.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest XII - A Z-Machine Adventure
« Reply #299 on: December 25, 2015, 06:00:13 AM »
> Can we at least see better yet?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"