Author Topic: Labyrinth of Touhou 2 - 15F  (Read 269182 times)

Re: Labyrinth of Touhou 2 - 15F
« Reply #930 on: November 16, 2016, 04:54:35 AM »
She has Arm-Twisting to force fear even on immune enemies, but her moves actually don't have terribly high fear infliction rates... it's a problem. Terror doesn't do much outside of activating some passives, so hopefully it'll be more widespread, yeah. That sick 200% damage with her infinite corridor skill is brutal, and her whole-frontline-HP-regen skill is buffed by terror too, I wonder how good that'll be?

True but i found it unreliable at best, I know she can inflict fear on immune enemies via her passive skills, but does them being immune lower the terror duration? Everytime i managed to get fear on someone via kogasa's 2nd attack skill, i swear the terror wore off within having 1 more turn on Kogasa. And yeah, i think terror only decreases the enemies stats by 5%, not much but with the inflated stats of post game bosses, it helps more than in the main game i guess

Also, having time to play through endgame now that exams are over, how on earth do you beat the poisonous wasp's shadow? That thing moves faster than my diva aya with 600 speed and practically 2 shots komachi who has 30k health. Even gambler nitori with 17k attack does only 120k damage with super scope without buffs because poisonous wasp rolls over everyone I switch in. Atm I'm just lost on how to beat it so I'm grinding to 150 at least (avg party level of 120 right now, taking a bit to grind unfortunately)
« Last Edit: November 17, 2016, 09:56:22 AM by Kurovalia »

Re: Labyrinth of Touhou 2 - 15F
« Reply #931 on: November 16, 2016, 05:03:45 AM »

Also, having time to play through endgame now that exams are over, how on earth do you beat the poisonous wasp's shadow? That thing moves faster than my diva aya with 600 speed and practically 2 shots komachi who has 30k health. Even gambler nitori with 17k attack does only 120k damage with super scope without buffs because poisonous wasp rolls over everyone I switch in. Atm I'm just lost on how to beat it so I'm grinding to 150 at least (avg party level of 120 right now, taking a bit to grind unfortunately)
I believe you can instant death him with Yuyuko's Flawless Nirvana + Reisen's Intense Vertigo.

Re: Labyrinth of Touhou 2 - 15F
« Reply #932 on: November 16, 2016, 07:06:30 AM »
Specifically, the Void Assassin and Poisonous Sea Slug drop it at 4%+ rates. Which are, yeah, somewhere in 16~18F.

Thanks a lot

Re: Labyrinth of Touhou 2 - 15F
« Reply #933 on: November 16, 2016, 07:21:47 AM »
I believe you can instant death him with Yuyuko's Flawless Nirvana + Reisen's Intense Vertigo.

Isn't that the paralyzing wasp's shadow, bestiary shows that the poisonous wasp has 100 death resistance which should mean it's immune no?

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Re: Labyrinth of Touhou 2 - 15F
« Reply #934 on: November 16, 2016, 09:17:24 AM »
Isn't that the paralyzing wasp's shadow, bestiary shows that the poisonous wasp has 100 death resistance which should mean it's immune no?

Immunity is 200+ resist, actually.
100 is enough for Reisen to drop it to 80 by being there, making it possible for Yuyuko to one-shot it with some luck.
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Re: Labyrinth of Touhou 2 - 15F
« Reply #935 on: November 16, 2016, 10:50:02 AM »
Immunity is 200+ resist, actually.
100 is enough for Reisen to drop it to 80 by being there, making it possible for Yuyuko to one-shot it with some luck.

I believe you can instant death him with Yuyuko's Flawless Nirvana + Reisen's Intense Vertigo.

Okay wow yeah, just cheesed the wasp with that combo, didn't know you could do it like that, thanks

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #936 on: November 16, 2016, 01:00:52 PM »
The wasps are a pain in the neck without being anything special and I wouldn't feel bad about cheesing them. If you can get buffs/debuffs up high before anyone too important dies you can manage to slug out a win but it's painful.

But yeah, Kogasa's Terror really isn't as good as you'd think it would be, both in accuracy AND duration (And yeah, resistance I think still lowers the duration further- but Kogasa's isn't super long to start with). People like Parsee have much better Terror both in accuracy and duration, but she doesn't have Arm-Twisting... Toxicologist can't give you a Terror move either. Also, this is somewhat unrelated, but against bosses somewhat vulnerable to SHK, I think Kogasa's Arm-Twisting makes her a perfect choice for Guardian's Shield Bash; at max level it has a surprising 84% Shock accuracy and even buffs Kogasa's DEF and does a little damage if she's not tank-built for shocking. Karakasa Surprising Flash is only ~40%~ accuracy. I haven't tested it, but the combo sounds amazing on bosses that had any decent vulnerable to SHK to start with.

edit:Err, I think Arm-Twisting got renamed to Sheer Force a long time ago, but yeah
« Last Edit: November 16, 2016, 06:35:58 PM by Serela »
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RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #937 on: November 16, 2016, 05:56:06 PM »
Are the plus disk basement's bosses' recommended levels on the same level as the postgame general (ie. they're not really achievable without reducing members count or cheesing somehow)?

Re: Labyrinth of Touhou 2 - 15F
« Reply #938 on: November 16, 2016, 06:59:16 PM »
A bit slow since I've been busy but thanks for the explanation! Really excited to include Koishi into my roster now.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #939 on: November 17, 2016, 03:40:56 PM »
Hmm, I tested the "unlock all character" file to put in your save that was made for the previous trial, and... as far as I know all it does it trigger them to be in your party list in town, but this version it actually isn't stable anymore. The roster list now goes in order of
Spoiler:
Shou/Mamizou/Futo/_______/_______/______/Koishi/Akyuu
; so that's likely the order the dev estimates you are most likely to obtain them in. The last two may as well be blank too like the middle three because they have defaulted out all-100 stats and skill lists crash the game. I guess we're just lucky they were all fully stable and leaked in the first version, although they may very well have been tweaked since then. (A certain one with renamed maintennance looked stupid op; maintennance AND normal, aka high base stats?)

Anyway, the first three have fully functional in-battle movesets and it's pretty safe to imply via context that those 3 are obtainable legitimately in this trial version, up from just Mamizou in the first trial. As far as I can tell, all the numbers/skills matches up with their original trial leak data. (Not that I'm looking at exact base stat comparisons, or anything.) However, now we can actually see how strong their skills -are-, and their delay.
 
In terms of sweet new leak data, now that the infinite corridor is out, those 3 plus disk characters should have infinite corridor moves in the game data, as well as the others being finalized (several characters had one without level data, and several more only had 1 when it seemed like the standard was 2+a family skill if applicable.)

ALSO, NOTABLY, THEY FINALLY SEEM TO HAVE FIXED COUNTER PASSIVES. They no longer annoyingly reset your ATB, which had made them too much of a PITA to ever use.

Okay, skill testing data. Mamizou data is way back in the thread with the other stuff, so it's like... page 15 or 16? Maybe 14? Along with the indepth descriptions on these two's stuff being on page 14.
Spoiler:
Shou Toramaru
Attack: 109~117
Hungry Tiger: 269~291, 40% delay (245% Atk?)       (HUNGRY TIGER WAS MISTRANSLATED. You either get a small heal or drain some of it's damage for using it. It does not increase max hp.)
Radiant Treasure Gun: 145~164, 44% delay  (135% Atk? Alltarget)  (increase drop/etc/money by 1.25x on defeated monsters)
Dazzling Gold: 252~289, 36% delay (120% Atk+120% Mag? Alltarget) (Ignore half MND, no def influence, does PAR+HVY)
Aura of Justice: 12% buff to all at lv1 with no counter bonus, 33% Delay  - +13% buff to all at lv2, 14% lv3 etc - 3% stat increase per bishamonten counter?

You must take more than 0 damage to get a counter on Bishamonten's Rage.

Shou definitely looks to be a tank or otherwise support role character, although Dazzling Gold would be nice in random exploration fights, and obvious treasure gun is farming. However, she can get a +24% atk/mag boost when Rinnosuke is out, and she gets Byakuren's sutras, so if you really want offensive Shou, that could make it feasible as a quite bulky attack... but making it worthwhile is heavily dependant on those synergies. Honestly she doesn't look like amazing support either, though, especially compared to competition. Her main perk is just getting all of Byakuren's sutras, which is admittedly PRETTY POWERFUL, and the main thing that makes Shou look potentially good. DEF/MND bonus with Nazrin solidifies that you should be using a myouren team if you want to use Shou. Keep in mind Nazrin was buffed and has Extra Attack plus a passive for extra magic stat... as well as Koishi/Kokoro getting some sutra benefit from Byakuren. Team Myouren could work. Then again, Shou's boost from Nazrin is the ONLY synergy that does anything other than piggyback on byakuren out of the whole set of five- so you have zero obligation to take multiple members from "team myouren" other than Byakuren. Hmm.

Futo
Attack: 146~155
Skill 1: 268~274, 58% delay (180% Atk?) (can become alltarget w/ plate counter)
Skill 2: 335~362, 45% delay (230% Atk?) (inflicts status effects w/plate counter)
Skill 3: 256~267, 44% delay (175% Atk?) (alltarget)
Skill 4: 36% delay (alltarget, inflicts poison) It's the only spell that doesn't increase plate counter. Hard to gauge damage; 95% of stratum 1 enemies are weak to fire (this), and it's damage is heavily dependent on enemy defense. Felt like roughly 200% Atk on a higher def enemy, but also seemed more like 250% on another. Not sure how much was varying weakness.

She gets big bonuses from her plate counter depending on which passives you go for- up to 80% damage bonus for stockpiling, or 40% stable damage reduction which is pretty massive paired with up to 80% chance to avoid death for 16 tp. Synergies with Miko, who looked mega OP in the previous trial. Sounds pretty solid to me.

Bonus Mamizou mention; she's an HP-sponge-type glass cannon who can soak a hit purely off high max hp before having to retreat. She has lots of Shock and can imbue her attacks with any element to hit weakness on any boss- you just have to be willing to use a 86% delay normal attack until that element shows up on roulette, and it's yours for the rest of the fight.
« Last Edit: November 17, 2016, 04:49:53 PM by Serela »
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #940 on: November 17, 2016, 09:41:06 PM »


Unfortunately it looks like Nazrin doesn't have Extra Attack any more.

Re: Labyrinth of Touhou 2 - 15F
« Reply #941 on: November 17, 2016, 11:35:04 PM »
checking kokoro skills again on past pages makes me think

she just looks like a gimmicky or weaker ran? there is too much text for me to understand what she is supposed to be
« Last Edit: November 18, 2016, 12:25:38 AM by DarkAtma »

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #942 on: November 18, 2016, 01:09:06 PM »
checking kokoro skills again on past pages makes me think

she just looks like a gimmicky or weaker ran? there is too much text for me to understand what she is supposed to be

Emotion Mask seems to be meant as a field-wide stat manipulation tool rather than full party buffing like Ran though.

Double post: Is Meiling still a good bulky attacker if I'm not using anyone else from SDM? Or would there be a better choice then?
« Last Edit: November 18, 2016, 01:26:20 PM by RegalStar »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #943 on: November 18, 2016, 02:30:55 PM »
no meiling is amazing even without any sdm members

All the other SDM members other than Flan only really work if you use the whole team, though. Remi might be good after infinite corridor with her draining attack, but I wouldn't touch Patchy otherwise and Sakuya is a little underwhelming without the extra stats (but she's got potential, with the full SDM she's probably great.). Patchy needs that extra bit of MND/MAG to actually pull her weight and not die to magic. She should scale better in postgame where her HP is very fixable, though.

About Ran vs. Kokoro:Emotion Mask isn't a buff/debuff like Ran and Hina, it's a flat out stat mod effect from what the description sounds like. So, irresistable and stacks ontop of everything else. Very interesting, but a little too mindbending for me so I don't think I'm gonna use her.
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RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #944 on: November 18, 2016, 03:03:20 PM »
Since I got a friend started on LoT2 and now am getting endlessly bombarded with discussion, I decided to give it another whirl. I'm not nearly as familiar with this game as I am with the first game though, so I'd like to ask for some comments on the (draft of the) team I will be using:

Reimu
Keine
Meiling
Kasen
Byakuren
Nitori
Yuuka
Suika
Mokou
Reisen
Eirin
Kaguya

Mostly since I'm so used to the "supporting high delay nukes with switch" tactics (which is prevalent on 1, and also the basis of what I did on the only complete-to-end-of-main-game run), I wanted to try to use bulky, stay-in attackers this time. I haven't really thought about subclasses yet since the team composition isn't set in stone. Is there anything that can be improved with the setup? (I'm not really hang up on anyone on the team, well besides Byakuren but I can't see her not being a great addition to any team that can be devised anyways, even with the plus disk trial nerfs)

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #945 on: November 18, 2016, 03:37:00 PM »
Looks like a very solid team to me, actually. The only thing I'd say is that the farther you get in the game, the more useful it is to have Hina around. Reisen should be a perfectly fine substitute for a good while (and sort of in general) but you really just can't replace Hina, in the end. I'd compare her to LoT1 Meiling/Reimu; any party greatly desires her presence no matter who else you take.

But you should be totally fine without her until Plus Disk. Except for the 3 orb boss, maybe... >.> She's really nice there since 3 targets. And Plus Disk balance seems to be permanently assuming you have Hina.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #946 on: November 18, 2016, 04:13:33 PM »
Is not having Hina that bad for postgame even if I decide to screw the challenge levels? By then I can just kill Murakumo for orbs and whatnot, right?

Re: Labyrinth of Touhou 2 - 15F
« Reply #947 on: November 18, 2016, 04:51:19 PM »
Mostly since I'm so used to the "supporting high delay nukes with switch" tactics (which is prevalent on 1, and also the basis of what I did on the only complete-to-end-of-main-game run), I wanted to try to use bulky, stay-in attackers this time. I haven't really thought about subclasses yet since the team composition isn't set in stone. Is there anything that can be improved with the setup? (I'm not really hang up on anyone on the team, well besides Byakuren but I can't see her not being a great addition to any team that can be devised anyways, even with the plus disk trial nerfs)

If you're looking for stay in attackers, a combo I found that worked surprisingly well would be Yuuka/Kogasa (Umbrella duo!). Kogasa's Ghost story attack practically always debuffs mind (Which when maxed can take the debuff straight to roughly -50%) thanks to sheer force and since it's her main attacking skill, against bosses, their mind will nearly always be debuffed. This allows Yuuka to use her flower shot to self buff herself up along with majesty while still dealing decent damage. If you can apply terror on the enemy as well, Kogasa can stay in longer thanks to her troubled forgotten item passive which also self buffs herself along with regaining two mana per attack plus an additional 5% stat debuff. Since Kasen is in your draft, she also helps apply terror so Kogasa doesn't have to apply it herself all the time as well

Regarding your roster, unless you plan to make Eirin a healer subclass to make the most of her overheals, I'd recommend Minoriko over Eirin. Without the healer subclass, I've found Eirin to be inferior to Minoriko in my experience. She has a set 50% heal which is actually a hindrance towards the late game and healing allies that doesn't have a large hp pool. Her attacks while benefitting from her passive People from the moon has more or less the same mag modifier as Minoriko except it has nearly twice as long as a delay Minoriko's single attack skill and still has a larger delay than her multi targeting skill which is also accentuated by the fact that Minoriko also has a faster speed growth. Regarding Eirin's advantage of ignoring defense over Minoriko, you're better off using Kaguya to bypass their defense and using healers to keep her alive as she won't be able to tank too many hits. Outside of their skills though, Eirin is still by far a lot bulkier than Minoriko in general (Minoriko however, is excellent against mind only targeting enemies) therefore  their play styles might be different. While Minoriko would be more of a switch in heal switch out type of character which works well with her passives, Eirin can just tank up the hits. Though this is just my insight into using Minoriko or Eirin, others might have a different opinion based on their experiences

Of course, this is only regarding Bosses, not random encounters.
« Last Edit: November 18, 2016, 05:02:08 PM by Kurovalia »

Re: Labyrinth of Touhou 2 - 15F
« Reply #948 on: November 18, 2016, 05:05:44 PM »
Is not having Hina that bad for postgame even if I decide to screw the challenge levels? By then I can just kill Murakumo for orbs and whatnot, right?
 
I'd say you can manage without her if Serela is referring to her debuff capabilities.  I think she is absolutely a great unit but I never actually used her for the debuff everything card.  Rather I used her for the fire spell and pain flow in addition to her tankiness compared to other mages.  Letting others like Reisen cover debuffs worked out fine for me even in post-game so you won't be totally screwed or anything if you decide not to use her.

jester147

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Re: Labyrinth of Touhou 2 - 15F
« Reply #949 on: November 18, 2016, 05:11:18 PM »
Regarding Meiling.

I'm surprised to see people saying that Meiling is god tier in LoT2, thinking that she's just the same old tank as she was in LoT1. And so I never used her much.

Please elaborate more about this.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #950 on: November 18, 2016, 05:20:40 PM »
Why the Eirin hate? First of all, Eirin is -incredible- if you do sub her as healer. The overhealing is so real. There's a really big reason they nerfed Healer's heal spell in Plus disk. Eirin is like, broken-tier powerful before that nerf. BROKEN. TIER. HP bars scrolling -off the screen-.

And, uh... unless you go all-in on Minoriko's offense with Sorceror so she can upkeep really high MAG buffs with her passive (and you probably aren't doing this), Eirin is a WAY better attacker o.O; Eirin's MAG growth is much higher and ignoring half MND is -really- big in this game, along with having better element variety. Similar MAG modifiers... 'cept Eirin has 13 base mag instead of a measly 9.

Minoriko's support is really meh after earlygame anyway. I'd never recommend using her for single-target heals and buffs further into the game. If you really want to she can be made into a better-than-expected magical attacker to take advantage of her useful passive skills (Especially since there's so many mag boosters in plus disk- it might not actually be a bad idea) with support on the side, but there's just so many better ways to get healing/buffing.

With her second-cheapest-in-game Library costs, fast level rate, collossal MP regen and very useful passives (That passive mag party buff!), Minoriko does have dubious but real potential for magical assault once enough options to raise her base MAG are open, but unless you're going all in like that, Eirin >>>>>>> Minoriko.

Regarding Meiling.
Meiling's Mountain Breaker has a simply absurd damage formula- cheap cost, nice delay, REALLY high attack influence, and ignores half defense. When the rebal patch (1.2??) came out they also buffed Meiling's ATK base by like... a lot. Suddenly she got crazy strong. Ontop of that she has solid defenses and really high HP, and, guess what... a passive that reduces all taken damage by 32% if she's not in the far left slot. Wow. She's just crazy amazing. I can leave her out almost all the time that she has the MP to keep attacking, and even Brilliant Light Bullet can be useful sometimes because it's delay is incredibly low.
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RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #951 on: November 18, 2016, 05:23:55 PM »
I think it's more due to the point that Mountain Breaker deals a ridiculous amount of damage (320% - 40%) while still having a reasonable delay, while Brilliant Light Gem does decent damage for 20% dela. Meiling's ATK growth of 12.8 is very respectable as well. In Rev.D she even got a skill that basically grants her an omnipresent 10% damage buff that can be further raised if she stops to heal or switch a character.

And of course I'm going to run Healer on Eirin. Is there a single reason why one wouldn't run Healer on Eirin?  :V I mean sure if I want to build her for all out damage something else might work better but that's just throwing good money after bad.
« Last Edit: November 18, 2016, 05:27:44 PM by RegalStar »

Re: Labyrinth of Touhou 2 - 15F
« Reply #952 on: November 18, 2016, 05:25:42 PM »
Why the Eirin hate? First of all, Eirin is -incredible- if you do sub her as healer. The overhealing is so real. There's a really big reason they nerfed Healer's heal spell in Plus disk. Eirin is like, broken-tier powerful before that nerf. BROKEN. TIER. HP bars scrolling -off the screen-.

And, uh... unless you go all-in on Minoriko's offense with Sorceror so she can upkeep really high MAG buffs with her passive (and you probably aren't doing this), Eirin is a WAY better attacker o.O; Eirin's MAG growth is much higher and ignoring half MND is -really- big in this game, along with having better element variety. Similar MAG modifiers... 'cept Eirin has 13 base mag instead of a measly 9.

Minoriko's support is really meh after earlygame anyway. I'd never recommend using her for single-target heals and buffs further into the game. If you really want to she can be made into a better-than-expected magical attacker to take advantage of her useful passive skills (Especially since there's so many mag boosters in plus disk- it might not actually be a bad idea) with support on the side, but there's just so many better ways to get healing/buffing.
Whoa whoa whoa, I'm not hating on Eirin though I guess it could seem like that, I'm just saying if Regal chooses not to sub Eirin as a healer, I'd recommend Minoriko over Eirin based on a support perspective. Also, I guess you're right regarding Eirin's attack, I just never used Eirin for attacking which is probably why I'm underestimating her mnd ignore which would be much more valuable than any damage Minoriko could do post game.
« Last Edit: November 18, 2016, 05:28:25 PM by Kurovalia »

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #953 on: November 19, 2016, 02:16:24 PM »
Hmm.

Still weirded out by the notion of 5 sets of purchasable stat boost methods through the Infinite Gem shop Akyuu has in Plus Disk. This assumably means people's base stats can be boosted by 10; potentially everyone's if you grind enough for it, but only time will tell how much effort it takes to get these things. That's on the level of giving Patchouli as much DEF as Tenshi starts with. Of course, standards for stats might be a lot higher too as a result- but think about it, that's Patchouli having half Tenshi's DEF instead of 1/6th. The scale is different.

Suddenly base stats don't matter much if you're willing to put in effort; the key factor is how good their passives and move formulas are. People who can get a high %age stat boost from passives (team skills were buffed too after corridor!) or have fast level/cheap library costs start coming out ahead. Fighting Spirit and strong team skills or other synergies start looking really good; Tenshi run with Iku could be a fabulous bulky attacker with the +40% atk and her useful effects, powerful formulas. SDM, Earth Spirits, Yakumo Family all start looking exciting- a Chen who can take a hit? Flan and Satori's high HP and gambler nerfed into the ground means they could actually be kinda -tanky- with all that max HP! Minoriko running magic build starts looking not-gimmick, even.
<mauvecow> see this is how evil works in reality, it just wears you down with bureaucracy until you don't care anymore

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #954 on: November 19, 2016, 05:16:55 PM »
Well, I can't find any concrete numbers on the infinity shop items, but the normal boost skills are only 0.2x per level, so if the new gems have the same number as the old gems, and each boost upgrade adds the same value as the first boost's level, then you'd get +7 base stats in total, not +10. And we don't know how they would work with Rinnosuke yet because atwiki reports that second boost can't overwrite high boost  :ohdear: Maybe that will get changed; maybe not (if not then Rinnosuke is going to lose a LOT of endgame potential).

Double Post: It seems that Prayer of Recovery is now around the neighborhood of 35%(ATK+MAG). Quite a nerf it ate, though Eirin can still easily double the max HP of most characters who didn't invest much in it.
« Last Edit: November 19, 2016, 05:46:23 PM by RegalStar »

jaxter0987

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Re: Labyrinth of Touhou 2 - 15F
« Reply #955 on: November 19, 2016, 07:39:49 PM »
Minoriko is great in the post game. She's a giant MP battery on top of powerful heals and DEF/MND buffs if you give her the Magician subclass. I build all my supports to be able to take some level of beating so Minoriko could reasonably stay in and continue healing too if I wanted her to. I generally switch her out almost right away though, because Desire to Rest is so powerful. Its why Kaguya is just so insane. Desire to Rest supports her switch in, nuke with Hourai Barrage, switch out playstyle so much. And unless they changed things, Kaguya doesn't even have to be switched to the backline for Desire to Rest to proc. You can just fiddle with her position in the frontline if you have free turns to do so.

People can already grind out base stats by giving everyone +10 gem boosts on each stat. You just farm the final boss of the main game (not the post game version if you can help it) at challenge level and profit. I don't think much will change though. That said, I haven't really looked at the changes in detail since they were first datamined.

Re: Labyrinth of Touhou 2 - 15F
« Reply #956 on: November 19, 2016, 10:54:03 PM »
Quote
Desire to Rest supports her switch in, nuke with Hourai Barrage, switch out playstyle so much. And unless they changed things, Kaguya doesn't even have to be switched to the backline for Desire to Rest to proc. You can just fiddle with her position in the frontline if you have free turns to do so.

... Wow I wasn't aware of this, always used Chen/Momiji to switch Kaguya out and in.

RegalStar

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Re: Labyrinth of Touhou 2 - 15F
« Reply #957 on: November 20, 2016, 12:10:11 AM »
... Wow I wasn't aware of this, always used Chen/Momiji to switch Kaguya out and in.

Using Instant Attackers to switch someone out and in can still be superior because it puts that character at 7500 instead of whatever they were at before.

Unrelated: I still can't fathom why the magatama and mirror midbosses are so much harder than the climatic conflict on 12F.

Serela

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Re: Labyrinth of Touhou 2 - 15F
« Reply #958 on: November 20, 2016, 01:25:16 PM »
Well, I can't find any concrete numbers on the infinity shop items, but the normal boost skills are only 0.2x per level
Oh whoops. :V Got it mixed up with gems and thought they were both +1.0 total at max. This is what happens when you haven't played in forever. +7 is still a lot, though, esp. with the items purchasable and farmable as opposed to the +3 that mooooost of your characters can't benefit from right now; def/mnd gems especially are mega rare...

Quote
Minoriko is great in the post game. She's a giant MP battery on top of powerful heals and DEF/MND buffs if you give her the Magician subclass.
This makes her somewhat viable as long-term support, but the only thing I even like about Magician is the +1 mp/turn and Magic Circuit; Magic Transfer doesn't seem worth the time/cost it takes to cast it. If the delay was lower it could be neat, but eh. As for the buffs/heals, even with the decent delay, I'd much rather just use another out of Reimu/Yukari/Rumia/Maribel and sub them magician for the multitarget versions. Singletargets just aren't worth an entire party slot (Dear god kicking people out to make my plus disk party will SUCK!) when you already have so many MT heal options and powerful buffers like Byakuren and Renko.

If you like Magic Transfer though, I can't deny, Minoriko's got insane MP flow.
« Last Edit: November 20, 2016, 01:27:10 PM by Serela »
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Re: Labyrinth of Touhou 2 - 15F
« Reply #959 on: November 20, 2016, 05:43:42 PM »
Well, I can't find any concrete numbers on the infinity shop items, but the normal boost skills are only 0.2x per level, so if the new gems have the same number as the old gems, and each boost upgrade adds the same value as the first boost's level, then you'd get +7 base stats in total, not +10. And we don't know how they would work with Rinnosuke yet because atwiki reports that second boost can't overwrite high boost  :ohdear: Maybe that will get changed; maybe not (if not then Rinnosuke is going to lose a LOT of endgame potential).

I don't think that each boost strengthens by the same value, if the descriptions are any indication. That could mean that all of the second level boosts are in fact High Boosts, which would explain why it can't overwrite it...

Double Post: It seems that Prayer of Recovery is now around the neighborhood of 35%(ATK+MAG). Quite a nerf it ate, though Eirin can still easily double the max HP of most characters who didn't invest much in it.

Better 35% than 30% or 33%.

Minoriko is great in the post game. She's a giant MP battery on top of powerful heals and DEF/MND buffs if you give her the Magician subclass. I build all my supports to be able to take some level of beating so Minoriko could reasonably stay in and continue healing too if I wanted her to. I generally switch her out almost right away though, because Desire to Rest is so powerful. Its why Kaguya is just so insane. Desire to Rest supports her switch in, nuke with Hourai Barrage, switch out playstyle so much. And unless they changed things, Kaguya doesn't even have to be switched to the backline for Desire to Rest to proc. You can just fiddle with her position in the frontline if you have free turns to do so.

Glad to hear that Mino's good for healing and all that...

...wait, did I just hear you right? Desire to Rest doesn't need to switch her to the back to activate? That sounds like the same thing that happens with Satori and her Small MP Recovery skill. Hm...

...coould that sort of thing also work with Suwako's Native God of Earth? Because that would be nuts if it did work that way.

People can already grind out base stats by giving everyone +10 gem boosts on each stat. You just farm the final boss of the main game (not the post game version if you can help it) at challenge level and profit. I don't think much will change though. That said, I haven't really looked at the changes in detail since they were first datamined.

...how high are the stat boosts from the gems again? I might want to know to see if this can help some of the characters with their low stats...

Oh, by the by, speaking of Rinnosuke, I just thought of something for the guy. A post-game skill...

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Advanced Knowledge of Healing and Tactics
Skill cost: 30
Max Level:1

First Aid and Battle Command can now affect all front-line allies.

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Sorry for my dreaming up of skills that aren't in the game, but I had to put this up while I had the thought of it in my head. What do you guys think of this one, if I can ask?
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