Author Topic: Roll to Dodge: Arena  (Read 71467 times)

Evil_Nazgul0616

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Re: Roll to Dodge: Arena
« Reply #90 on: November 08, 2015, 09:09:58 AM »
>Obtain some bombs from hammerspace.
>Attempt to summon an Angel Room.
>If both are "successful" (As in, I got at least one bomb, and the door appeared), while standing outside the Angel Room door, toss a bomb at the Angel statue within, (preferably when someone else, either a player or NPC, is near me) and run away.
« Last Edit: November 08, 2015, 05:11:51 PM by Evil_Nazgul0616 »

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #91 on: November 08, 2015, 09:39:35 AM »
> Ah, a fellow defender of humanity! Gift Kasu with the restorative power of some perfectly-cooled tea.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #92 on: November 08, 2015, 11:20:05 AM »
>Mana Crystal x10. Bring up my MP!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #93 on: November 08, 2015, 11:29:59 AM »
> Summon Hecatia Lupislazuli as an assistant character through the POWER OF THREE HEADS AND MY SHIRT


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Roll to Dodge: Arena
« Reply #94 on: November 08, 2015, 02:52:10 PM »
(at least the storm is gone...)

>Summon a giant robot and hop into the driver's seat.

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #95 on: November 08, 2015, 03:06:44 PM »
>Convert the witch

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #96 on: November 08, 2015, 03:22:40 PM »
> Now that everything is set up nicely down here, let's expand.
> Call in an army of Mogeko.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #97 on: November 08, 2015, 05:10:04 PM »
Noticed some people are trying to post multiple actions per turn. This is fine, but no more than 3. If an action causes a Roll to Dodge, you'll still have to complete that before you can do the next action. Bonus +1 or -1 will last the entire turn, meaning all your actions, including roll to dodges would have a +1 if you received it last turn. Any +1's or -1's you get on one turn won't be used until the next (possible) one.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #98 on: November 08, 2015, 05:52:46 PM »
> Quietly sneak away in a random direction. The deed is done. No more heroes are needed in this area.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #99 on: November 08, 2015, 06:23:51 PM »
> I swear I saw some strange person speaking to a yellow flower over there... Before it popped into the ground and disappeared. Make your way over to them and prepare to inquire!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Roll to Dodge: Arena
« Reply #100 on: November 08, 2015, 10:10:16 PM »
>"Well...I just can't bring myself to actually kill anyone. The only deaths I've seen have been self-inflicted somehow. Besides, perhaps kindness is a bigger strength in this place than murder. Sorry. If you've got somewhere to be, don't let me get in your way, though~."
>Smile genuinely at Flowey.
>Maintain smile towards new incoming person!

Re: Roll to Dodge: Arena
« Reply #101 on: November 09, 2015, 01:08:43 AM »
>Try to wow the audience with my newly found Bending skills.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #102 on: November 09, 2015, 01:09:51 AM »
>use electric electric guitar to resummon the music storm
>"I have a feeling that yellow flower somehow broke the barrier between worlds..." play this and summon a certain ultra-powerful blue hoodie-wearing ketchup-eating skeleton
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #103 on: November 09, 2015, 04:23:20 AM »
>Preach doubly harder
6-1=5: You and your followers fuse to become Nemurihime. You all feel as one (+1)
There aren't any rules about multiple actions in one turn, so let's compress things a bit:
>Use knowledge about Former Hell to search for some powerful loot.
>Attempt to recruit hell fairies into your personal army/followers/cult/whatever.
>Return to the Arena with (or without, depends on the rolls) the newfound loot and "army/followers/cult/whatever".
1: You find really useless objects. They're not even worth taking.
6: You only manage to find one hell fairy that seems willing to accompany you. Are they even a fairy? they look more like a...an American jester? What were they doing here anyways.
3: You montage your way out of former hell and back to the Arena with the weird Fairy.
>Invest all remaining stat points into speed. Then quickly have 1 clone stand next to each of DNAbc, the 4 Miki's (or w/e they are) and their Idolist followers. Have each clone fire 1 danmaku shot at Reimu then have all my clones use the invitations to hell.
4-1=3: You and your clones run towards DNAbc/Nemurihime and shoot 10,000 danmaku shots at Reimu. Reimu must Roll to Dodge!
6: Reimu effortlessly dodges the danmaku and teleports next to you. Mr. Jovial must Roll to Dodge!
5-1=4: Mr. Jovial and his clones all use their invitations to hell before Reimu can attack them. They wind up in the room where the nuclear hell furnace is. There's a catgirl entering and exiting the room to dump corpses into the furnace.
>Obtain some bombs from hammerspace.
>Attempt to summon an Angel Room.
>If both are "successful" (As in, I got at least one bomb, and the door appeared), while standing outside the Angel Room door, toss a bomb at the Angel statue within, (preferably when someone else, either a player or NPC, is near me) and run away.
5: You grab a bomb out of nowhere. (+1)
5: You summon an Angel Room in the middle of the Arena. (+1. Total: +2)
3: You kick the bomb at the statue and leave before it explodes. It won't explode unless someone's inside though. The door is still open (miraculously!)
> Ah, a fellow defender of humanity! Gift Kasu with the restorative power of some perfectly-cooled tea.
1+1=2: You'd give Kasu some tea, if you hadn't run out. What a shame (-1).
>Mana Crystal x10. Bring up my MP!
6: You glitch the system and attain infinite MP.
> Summon Hecatia Lupislazuli as an assistant character through the POWER OF THREE HEADS AND MY SHIRT
4+1=5: You summon Hecatia Lapislazuli. She thanks you (+1) before she is tackled by a weird, American jester. The jester is dragging Searinox/Maribel with her. Hecatia addresses her as Clownpiece and informs you that she's a hell fairy.
>Summon a giant robot and hop into the driver's seat.
4-1=3: You summon a giant robot and get into the driver's seat. Uh oh, there's no key inside.
>Convert the witch
2: You fail to convert the witch (-1). Witch: "No thank you. We've already got enough religons." The witch flies away and points a strange device at you. Looks like she'll do something next turn.

> Now that everything is set up nicely down here, let's expand.
> Call in an army of Mogeko.
1+1=2: You amass a single Mogeko. They try to grope you and now you just feel uncomfortable (-1).
> Quietly sneak away in a random direction. The deed is done. No more heroes are needed in this area.
5-1=4: You sneak far away from the Arena. You reach a sunflower field. There's not a single person in sight and it feels very relaxing.
> I swear I saw some strange person speaking to a yellow flower over there... Before it popped into the ground and disappeared. Make your way over to them and prepare to inquire!
You spot the flower and the person and walk towards them. They're both still there.
>"Well...I just can't bring myself to actually kill anyone. The only deaths I've seen have been self-inflicted somehow. Besides, perhaps kindness is a bigger strength in this place than murder. Sorry. If you've got somewhere to be, don't let me get in your way, though~."
>Smile genuinely at Flowey.
>Maintain smile towards new incoming person!
+1 couldn't be used since dice weren't rolled. Saved for next roll.
Flowey: "Don't you understand that kindness will always get you hurt?" Flowey shakes his head. "I've been gathering the souls of humans. It's the only way to gain enough power to change the dice. You and them are the only humans with souls around here. If you won't kill them, then I'll do it myself." Flowey unsprouts into the ground again. You can see him sprout a few meters away from Reimu. You continue smiling and look up to Patorikku as he approaches.
>Try to wow the audience with my newly found Bending skills.
4: You create a giant earthern statue of yourself and shoot fire into it to simulate it breathing fire. The crowd seems to like the performance. Seems you've got them interested in Bending.
>use electric electric guitar to resummon the music storm
>"I have a feeling that yellow flower somehow broke the barrier between worlds..." play this and summon a certain ultra-powerful blue hoodie-wearing ketchup-eating skeleton
4: You re-create the Musical Thunderstorm high above the arena with your own music. Seems it will attack for 2 turns before it diminishes. This undeniably catches the attention of Reimu, whom is already sending needles your way to persuade you otherwise.
Reimu: "You! You must be the one creating the storms!" Failure McFail must Roll to Dodge!
5: You graze the needles, and continue playing your guitar (+1)
3: You see a blue hoodie'd skeleton fall rom the Musical Thunderstorm. He stands up and dusts himself off, then begins to walk away from the Arena with a smile. Well, you managed to summon him at least.

Events:
qMyon's umbrella spellcard is protecting the Arena from aerial attacks for 1 turn.
The Musical Thunderstorm pelts the Arena with lightning. PX and Marisa are too high to be targeted. qMyon's umbrella spellcard blocks the lightning.
There is an Angel Room open in the middle of the Arena.
Reimu is telling the audience to go home, as this is an incident.

Locations:
Above the Arena: PX and Marisa.
Arena: DNAbc/Neruhime, Searinox/Maribel, Clownpiece, Evil Nazgul/Azazel, qMyon, LaserTurtle, Raikaria/Sekibanki, Hecatia Lapislazuli, Username, Patorikku, An Unmatched Sock, Flowey, Reimu, The Old Guy, and Failure McFailFace.
Underground: Hating Hater and a Mogeko.
Outside Arena: Sans
Garden of the Sun: Kasu
Nuclear Furnace/Former Hell: Mr. Jovial

Status:
DNAbc/Neruhime has a +1 on the next turn.
Searinox/Maribel is being accompanied by Clownpiece and has a "Welcome Hell" t-shirt.
Mr. Jovial and his 9,999 clones are all wearing "Welcome Hell" t-shirts.
Evil Nazgul/Azazel is floating outside of an Angel room. He has a fool card that teleports him back to the Arena and a pinkish homing laser circle. He also has a +2 on the next turn.
qMyon ran out of tea and has a -1 on the next turn..
LaserTurtle has infinite MP, Razorblade Typhoon, and is wearing Lunar Pajamas that heal from dying at the expense of having a -1 next turn.
Raikaria/Sekibanki is being accompanied by Hecatia Lapislazuli and has a +1 to the next turn, as well as 3 heads and a matching "Welcome Hell" shirt with Hecatia.
Username is driving a giant robot, except they don't have the keys. They still have a lightsaber though.
PX the magical idol is being confronted by Marisa and has a -1 on the next turn.
The Hating Hater is in an underground casino, being groped by a single mogeko, and has a -1 on the next turn.
Kasu is taking it easy.
Patorikku is confronting An Unmatched Sock. He also has a large red trident and a cape made out of the "Welcome Hell" shirt.
An Unmatched Sock is smiling at Patorikku. He has on a Worn Bandage that increases the dying timer to 4 turns, and still has his +1 on the next turn, not to mention he's telepathic.
The Old Guy is trying to get the audience into Bending. It's working so far. He still has Chekhov's Gun.
Failure McFailFace is in conflict with Reimu. They also have a pure electrical guitar. He also has a +1.

Edit: Seems I didn't check it enough times -.- Almost missed the 5 Failure rolled.
« Last Edit: November 09, 2015, 09:31:18 PM by Miniking »

Evil_Nazgul0616

  • Seg Fault
  • ERROR
Re: Roll to Dodge: Arena
« Reply #104 on: November 09, 2015, 04:41:20 AM »
>Look up and somehow notice Marisa about to do her thing to PX.

If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
>"Hey, I'd hate to barge in, but do you see that white door down there with a cross on it?" Put on a charming smile "Well, there's a very special and rare book inside, and I've heard a rather nasty rumor from a certain purple-haired magician saying that you don't have the guts to take it!"
>If she doesn't buy it, toss my Red Pink Ring of Death at her and fly to a safe distance.

Otherwise:
>(somehow) Post a bright neon sign by the Angel Room door saying "FREE STUFFS AND THINGIES GRIMOIRE INSIDE!"

DNAbc

  • mafia is suffering
  • but I don't exactly hate that
Re: Roll to Dodge: Arena
« Reply #105 on: November 09, 2015, 05:03:48 AM »
>destroy everything
>destroy everything
>destroy everything
>Link to my Steam Account: Add me! http://steamcommunity.com/id/9898981-02
--------------------------------------

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Roll to Dodge: Arena
« Reply #106 on: November 09, 2015, 05:06:19 AM »
> Become an unassuming sunflower farmer until my skills are needed once more.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Roll to Dodge: Arena
« Reply #107 on: November 09, 2015, 05:16:55 AM »
>Play metal cover of Reimu theme and see what happens
>if nothing happens, convert to note and rest damaku and launch to Reimu
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Re: Roll to Dodge: Arena
« Reply #108 on: November 09, 2015, 05:36:45 AM »
>The key was in the glove box all along, so open it up, retrieve it, and START THIS MOFO UP.

qMyon

  • Chill - just chill
  • Keepin' it vanilla smooth
Re: Roll to Dodge: Arena
« Reply #109 on: November 09, 2015, 06:25:41 AM »
>Aw man! I could use some more......oh, convenient storm. Let's make a little Tea-Storm in a Cup, shall we?

> And let's move to the stands.

>While we're at it, Tea-dal Wave the Nemurihime and the robot. Or a Teanado. Or a Hurricane of Puns.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Roll to Dodge: Arena
« Reply #110 on: November 09, 2015, 06:32:23 AM »
>...infinite mp? I can roll with that. Fire Razorblade Typhoon indiscriminately. It'll aim itself.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Roll to Dodge: Arena
« Reply #111 on: November 09, 2015, 06:57:42 AM »
> "Hm, that's odd. I could've sworn there was a bright yellow flower here too." That was just being spoken to by this beaming fellow here... You vaguely recall one other person that may or may not have smiled often, at least was fond of flowers, and certainly was violent and crazy powerful, but this person doesn't look like that person in question, so forget all that nonsense!

> "Welp, you seem pretty dandy, lyin' around here. I'm not really keen on fighting right now, so I'm gonna hang here with you and set up some minor fortifications for a little extra protection, 'kay?"

> Regardless of the response, start your fortificating by conjuring up a "No Fighting Zone" sign, and post it about five meters in the direction you came from.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Raikaria

  • Do Tank Girls Dream...
  • *
  • Of Floating Eyeballs?
Re: Roll to Dodge: Arena
« Reply #112 on: November 09, 2015, 07:55:28 AM »
> Use Hecatia to warp myself; herself and Clownpiece to the Dream World


http://www.malevole.com/mv/misc/tribute/
I don't even remember who put the above in my sig. [Wasn't me] Nor do I understand why I keep it here anymore.
Those two facts sum me up pretty well.

Re: Roll to Dodge: Arena
« Reply #113 on: November 09, 2015, 01:55:43 PM »
>Warp Raikaria, Hecatia, Clownpiece, myself, all other players, Arena, (former) Hell, and while we're at it, the whole Gensokyo into the Dream World.
>Manipulate time to compress 5 turns into a single one. (i.e. after a turn, 4 others happen instantly without any player actions in them, just events and timers like "you will die in X turns")
>Start the "Maribel+Clownpiece=OTP" religion for lulz.

PX

  • School Idol?
  • *
Re: Roll to Dodge: Arena
« Reply #114 on: November 09, 2015, 05:56:48 PM »
>Destroy everything
>Erase everything
>Transform the world into some strange neo-idol trippy time space hole

Hope ♦ Metal

  • Royal Flares Can't Melt Steel Beams
  • Donald Trump will make waifus real
Re: Roll to Dodge: Arena
« Reply #115 on: November 09, 2015, 06:23:11 PM »
>Suddenly appear with entire desk and it's contents. (Laptop, mouse, nearly empty water bottle, ruler, calculator, pen, coaster, math textbook, desklamp and whatever happens to be in the drawers)

Mr Jovial

  • Commander of the Whale Legion
  • *
  • ~Having a whale of a time~
Re: Roll to Dodge: Arena
« Reply #116 on: November 09, 2015, 07:13:54 PM »
The plan was to get Reimu to think it was someone else attacking :C Why didn't I invest more in speed! O right because there's 10000 of me and we take ages to do anything because we're morons.
>Re-absorb my 9999 clones, just keep in mind that I'm the original :x

Re: Roll to Dodge: Arena
« Reply #117 on: November 09, 2015, 08:48:24 PM »
>Help Faliure Mcfail fight off Reimu.
My old avatars: Old ass turtle, Unzan - Second and Current Avatar by the talented Aoshi-shi

The Hating Hater

  • What's the deal?
  • YO~!
Re: Roll to Dodge: Arena
« Reply #118 on: November 10, 2015, 02:04:46 AM »
> I'm okay with this.
> Tell my followers to erect a booze generator.
« Last Edit: November 10, 2015, 02:07:29 AM by The Hating Hater »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Roll to Dodge: Arena
« Reply #119 on: November 10, 2015, 03:24:20 AM »
>Look up and somehow notice Marisa about to do her thing to PX.

If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
4+2=6: You look up and see Marisa and PX above the Arena. You can clearly see she is charging a large attack. You also see the items she possesses: Mini Hakkero: ?. Magic Broom: ?. DeathBombs (3): ?. You can't tell what they do.  You then begin to wait for things to play out before continuing. (Will continue after PX and Marisa's fight.)
>destroy everything
>destroy everything
>destroy everything
1+1=2: You begin to destroy things all around the arena. It's kinda tiring you out (-1). Reimu shouts to the sky. "Marisa, some help would be appreciated!"
"Just a second." Marisa shouts back from the skies.
1+1=2: You continue destroying the arena. It's really dealing a number on you (-1. Total: -2).
4+1=5: You start making progress by destroying the stands and the walls (+1. Total: -1). The crowd begins to realize the danger, and they all shout that their rooting for PX's victory before fleeing to the rest of Gensokyo.
> Become an unassuming sunflower farmer until my skills are needed once more.
1: You feel too hot blooded, and really, REALLY want to take it out on something. Kasu's impulses must Roll to Dodge!
3: You shout long and hard at the sky before calming down. You voice suffers as a result (-1).
You see 2 figures in the distance of the Garden whom you hadn't noticed before.
>Play metal cover of Reimu theme and see what happens
>if nothing happens, convert to note and rest damaku and launch to Reimu
6+1=7 You let your fingers float across the electric guitar. When you finish, a lightning bolt strikes beside you. It seems to be an electrical Reimu look-alike.
3+1=4: You play some notes with the intent of harming Reimu. The electrical Reimu clone flies towards the real Reimu. Reimu must Roll to Dodge!
5: Reimu grazes right beside the clone, as if playing with it. Reimu now has a +1 to the next action involving her.
Reimu: 2+1=3: Reimu sends Hakurei Amulets towards Failure. Failure must Roll to Dodge!
5+1=6: Failure strums his guitar and re-summons the Electric Reimu Clone in front of Reimu. Reimu must Roll to Dodge!
2: Reimu tries to graze the same way as before, but the clone catches her and blasts her away with electricity. Reimu has been Mortally Wounded! (3 turns left)
>The key was in the glove box all along, so open it up, retrieve it, and START THIS MOFO UP.
4: You get the key out of the glove box and start the car giant robot. The headlights turn on.
>Aw man! I could use some more......oh, convenient storm. Let's make a little Tea-Storm in a Cup, shall we?

> And let's move to the stands.

>While we're at it, Tea-dal Wave the Nemurihime and the robot. Or a Teanado. Or a Hurricane of Puns.
2-1=1: Your teacup...breaks.
4-1=3: You move to what's left of the stands and take a seat.
1-1=0: You decide not to use the entire tea pitcher to pour a Teasastor.
Sans laughs at your puns and compliments your personalitea while he continues walking towards the rest of Gensokyo.
>...infinite mp? I can roll with that. Fire Razorblade Typhoon indiscriminately. It'll aim itself.
2: You try to fire Razorblade Typhoon, but you realize one major problem. Although your mp, being infinite, will never run out, you still don't have enough mp to actually cast it in the first place. It's like having infinite ammo for a minigun, but not even having a minigun. (-1)
> "Hm, that's odd. I could've sworn there was a bright yellow flower here too." That was just being spoken to by this beaming fellow here... You vaguely recall one other person that may or may not have smiled often, at least was fond of flowers, and certainly was violent and crazy powerful, but this person doesn't look like that person in question, so forget all that nonsense!

> "Welp, you seem pretty dandy, lyin' around here. I'm not really keen on fighting right now, so I'm gonna hang here with you and set up some minor fortifications for a little extra protection, 'kay?"

> Regardless of the response, start your fortificating by conjuring up a "No Fighting Zone" sign, and post it about five meters in the direction you came from.
6: You construct an actual "No Fighting Zone" around the entire Arena. Maybe you overdid it a little. It doesn't seem to be able to enter the Angel room, and it also stops before passing the Musical Thunderstorm in the sky. Seems no one can harm another within it. That doesn't necessarily mean no one can be harmed within it. It has a large message that says "No Fighting, Thank You" floating within it. Seems it will last 3 turns.
> Use Hecatia to warp myself; herself and Clownpiece to the Dream World
6+1=7: You grab Clownpiece from Searinox and switch the globes on Hecatia's accessory. You grarb onto her and in an instant, you, Clownpiece. an Hecatia appear in the Dream World. You can see the moon and Earth from here.
>Warp Raikaria, Hecatia, Clownpiece, myself, all other players, Arena, (former) Hell, and while we're at it, the whole Gensokyo into the Dream World.
>Manipulate time to compress 5 turns into a single one. (i.e. after a turn, 4 others happen instantly without any player actions in them, just events and timers like "you will die in X turns")
>Start the "Maribel+Clownpiece=OTP" religion for lulz.
1: You warp... You arrive in the wrong place... It's the outside world. boo.
"So I take it you went to that place again?" Usami Renko says, as she sits on a bench, supposedly waiting for you. She's smiling at your return.
3: You try manipulating borders again, but you can only see them now. You don't see the one to Gensokyo around here anymore.
3: You tell Renko you want to start a religion based on You and Clownpiece being the one. true. pairing. "What's a Clownpiece?"
>Destroy everything
>Erase everything
>Transform the world into some strange neo-idol trippy time space hole
5-1=4: You attempt to destroy everything. Gensokyo must Roll to Dodge!
4: Gensokyo manages to not be destroyed.
1-1=0: The action was canceled...
1-1=0: Nah.
Marisa: 6: "Love Sign: MASTER SPAAARRRKK!!! PX must Roll to Dodge!
3-1=2: PX get's spark'd and falls onto the Arena below. PX is Mortally Wounded! (3 turns left.)
If successful:
>Wait until she's finished and approach. (This action shouldn't count as a roll, I'm pretty sure)
>"Hey, I'd hate to barge in, but do you see that white door down there with a cross on it?" Put on a charming smile "Well, there's a very special and rare book inside, and I've heard a rather nasty rumor from a certain purple-haired magician saying that you don't have the guts to take it!"
>If she doesn't buy it, toss my Red Pink Ring of Death at her and fly to a safe distance.

Otherwise:
>(somehow) Post a bright neon sign by the Angel Room door saying "FREE STUFFS AND THINGIES GRIMOIRE INSIDE!"
Continued. 3+2=5: You tell Marisa there's a rare book inside the room in the center of the arena that a magician similar to a purple beansprout dared her to take. You feel like that was too easy (+1).
Marisa: 3: "The things I can't take are close to none ze!" Marisa shouts back at you. She quickly darts down into the Angel Room and sees no book. The bomb soon explodes and the Angel Room statue comes to life. The doors to the Angel Room shut closed. "A trap huh." Marisa is fighting an Angel!.
>Suddenly appear with entire desk and it's contents. (Laptop, mouse, nearly empty water bottle, ruler, calculator, pen, coaster, math textbook, desklamp and whatever happens to be in the drawers)
3:You fall from the sky onto the ground. Your desk follows soon after, it doesn't take the fall as well. At least you weren't harmed.
The plan was to get Reimu to think it was someone else attacking :C Why didn't I invest more in speed! O right because there's 10000 of me and we take ages to do anything because we're morons.
>Re-absorb my 9999 clones, just keep in mind that I'm the original :x
1: You and your clones decide to remerge by throwing yourself at each other. This, of course, just causes you to split into a total of 1 million you's. You all barely fit in the room the nuclear furnace is in and the Catgirl freaks out when she re-enters.
Orin: "HOW THE HELL DID YOU ALL GET HERE!?"
>Help Faliure Mcfail fight off Reimu.
4: You resolve to fight Reimu and finish her off, but where you stand, inside Patorikku's No Fighting Zone, you cannot attack. You should probably snipe her from the outside of the Arena, or not. It IS Reimu...
> I'm okay with this.
> Tell my followers to erect a booze generator.
4: You now have a booze generator. Pray it doesn't get raided by Suika.

Events:
An Unmatched Sock missed the turn.
qMyon's umbrella spellcard has worn off.
Patorikku's No Fighting Zone is enveloping the Arena for 3 turns. No one inside can attack, but they can still be attacked from outside.
The Musical Thunderstorm pelts the arena one last time! Everyone not covered Must Roll to Dodge!
Evil Nazgul/Azazel: 3+2=5: Nazgul avoids the lighting easily. (+1. Total: +2).
DNAbc/Neruhime: 5+1=6: You avoid the lightning and try to strike back. The ♫Storm must Roll to Dodge!
1: You easily blast through it's music with your own. The Musical Thunderstorm has been defeated...again.
Flowey attempts to attack Reimu, but he is inside Patorikku's No Fighting Zone.
Reimu is Mortally Wounded (3 turns left)
Marisa is fighting an Angel in the Angel Room.
Sans has reached the Garden of the Sun.
The Arena's audience have reached the Garden of the Sun.
Orin is wondering how the hell 1 million Mr. Jovials got into the room with the nuclear furnace.

Locations:
Arena/Patorikku's No Fighting Zone(ironically...): Evil Nazgul/Azazel, DNAbc/Neruhime, Failure and his Electrical Reimu Clone, Username, qMyon (Stands), LaserTurtle, Patorikku, PX, HopeMetal, The Old Guy
Hating Hater's Underground civilization: The Hating Hater, underground civilization, a single Mogeko.
Angel Room: Angel, Marisa
Garden of The Sun: Sans, Fleeing Arena Audience, 2 unknown figures, Kasu
Former Hell: Mr. Jovials
Dream World: Raikaria/Sekibanki, Clownpiece, Hecatia
Outside World: Searinox/Maribel, Renko

Bonuses for next possible rolls:
+1: Sock
+2: Evil Nazgul/Azazel
-1: DNAbc/Neruhime, Kasu, LaserTurtle

Status:
Evil Nazgul/Azazel: Fool Card. Pinkish Homing Laser.
DNAbc/Neruhime: Nothing else mentionable.
Kasu: Nothing else mentionable.
Failure: Pure Electric Guitar. Electric Reimu Clone.
Username: Giant Robot. Lightsaber.
qMyon: Nothing else mentionable.
LaserTurte: Infinite Mp. Razorblade Typhoon. Lunar Pajamas.
Patorikku: Welcome Hell Cape. Large Red Trident.
Raikaria/Sekibanki: 3 Floating Heads. Welcome Hell Shirt.
Searinox/Maribel: Welcome Hell Shirt.
PX: They're a magical Idol. Mortally Wounded (3 turns left)
HopeMetal: Nothing else mentionable.
Mr. Jovial: 1 million of himself. They all have Welcome Hell Shirts.
The Old Guy: They're the Avatar. Chekhov's Gun.
Hating Hater: Casino. Booze Generator.
Unmatched Sock: Worn Bandage. Telepathic.