Hi all,
I've been playing a Sapper 3 (Gabija server 160/10) this beta and I decided to record a Twitch vod to test the various traps and whether it is worth it to go Sapper at all.
[Sapper video](
http://www.twitch.tv/kirowind/v/27584365)
TL-DW:
I think Sapper is a fine class to play for soloing and partying. Archer 2 to start due to decreased Multi-shot cast time and Crit on Swift Step is probably better than Archer 1, Ranger 1. Because you should go Sapper 2 for Broom Trap, you might as well go Sapper 3 for increased damage on Broom Trap. Damage scales well so far.
**Recommended:**
Broom Trap - Lvl 10, ridiculously strong skill, makes Sapper 3 worth it
Stake Stockades - Lvl 15, standard free trap, good damage
Claymore - Lvl 15, decent aoe and good damage
Detonate Traps - Lvl 1 for utility rather than damage
**Low priority or not recommended:**
Punji Stake - Lvl 1 maybe just for future Guild vs Guild content and zone control/capture the flag, this trap is buggy and too slow for PvE.
Conceal - Same as above
Collar Bomb - Lvl 0. It gets resisted quite a bit which is a major turnoff. Little use against solo bosses although you can collar a pillar. Damage is fair.
Spike Shooter - Lvl 0. Tricky to position, especially in the middle of combat. May not hit as many targets as you'd like. 100 sec cooldown is why it's not worth taking. Not good as a 1 point wonder either because cast range is so short.
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There is also a Glackuman fight between 1:00:00 and 1:17:30. I do realize you can't hear me talk that well during the fight, oh well. I will decide on a Class 6 and do another VOD sometime next week.
I tried to be thorough in regards to showing stats, equipment and Sapper gameplay. I may have missed a few things or given incorrect information so feel free to ask questions here and I will answer them and/or address them in the next VOD.
Thanks for your interest and happy beta-ing.