Author Topic: Tree of Savior: 2nd Beta is over! So what did we learn?  (Read 39086 times)

Ruka

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Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
« Reply #90 on: November 16, 2015, 01:58:20 AM »
Hmm. How should I distribute it all then?
According to a guildie, if you go paladin 2 and have kirvis, INT. Otherwise, STR. Either build will use your desired levels of CON/SPR.


Nat Tea

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Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
« Reply #91 on: November 17, 2015, 06:14:08 AM »
Question though, why does Reflect Shield require high spr?
Reflect Shield formula is 5 x skill level + SPR so having high SPR increases the effectiveness of Reflect Shield.

the tos forums thinks my class (chronomancer) doesn't exist because the quicken bug makes people not want to play it  :V

I really don't know if I'll reach Chronomancer circle 2 before the end of this beta the grind is killing me

EDIT:
THEY FIXED FRIEND REQUESTS
« Last Edit: November 17, 2015, 06:11:12 PM by Nat Tea »
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Kiro

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Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
« Reply #92 on: November 17, 2015, 07:03:01 PM »
What do you think are the chances they'll up Experience rates near the end of Beta to get people to try higher classes? A Savior can dream right? I won't have time to get to C6 the normal way so I'm deciding whether to bite the bullet and use my EXP cards so I can get about 7 levels or so just to explore a few of the higher areas and maybe a look in the 160 dungeon (cosmetic it seems?).

I have also stalled so hard on leveling a second character because:
1) I mostly solo so I don't have to commit hours with the same random group going at a different pace than I prefer
2) it's a Support
3) Redoing all the quests in the same order got surprisingly tedious. Kill these, fetch those, hoard mats you are not sure you will ever use or know their potential market value as they clog your inventory.

#3 is actually bugging me more than I would have imagined and it makes rerolling multiple classes feel like a chore because there appears to be no shortcut to leveling as it is difficult to transfer equipment. Chapel, Historic Ruins, and Legwyn dungeons also get tedious as it feels like a WoW vanilla raid with only a singular reward at the end. It's pretty numb to run them at best and at worst, the group may not be as strong and you will die a bunch or have to spend a lot of time sitting at a bonfire. I think it's just the high HP of dungeon mobs with no interesting combat mechanics.

At least the Merc missions beginning at 100 are slightly fun as they don't always take as long and the rewards are much more varied rather than 90% talt life. I'm just sad that at lvl 150, no one that level is interested in doing them and they're all grinding away in Demon Prison because of the exp wall. 15 levels with poorly EXP scaling mobs is draining. Choja and I spent maybe 2 hours doing Dina Bee and Flying Frogs and I think we barely got a level (151 and 148) for the monotony.

I feel I'd only get enjoyment out of this game having a Main and a Support and maybe, just maybe, one crafting class. I do think I'd stick with the Sapper because he seems relatively unpopular (not counting Quarrel Shooter), yet is still decently strong. Solid solo class due to Broom Trap. As for the Support, going Cleric 2 was definitely a mistake unless you go Sadhu for Fade so I will probably try that if I muster the will to Class 4. Priest 2 by comparison is superior in supporting and Priest 3 might be a requirement depending on how prevalent iCoins will be at release.

So yea, in it for the hats and world bosses. Pretty much like my RO days.

Edit: Oh yea, I recall that the value of selling items to the NPC are currently raised for the beta. There was a day where 10k recipes sold for only 1k so money is going to be a lot tighter on the actual release. Means it will probably be worth it to camp the Residence of Legwyn Family crystal event for the money when you can get there. Also, save your Ash Trees from Stumpy Tree mobs at Stele Road. Sappers need those for Broom Trap. Those are my farming spots for the next go around.
« Last Edit: November 17, 2015, 07:11:05 PM by Kiro »

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
« Reply #93 on: November 17, 2015, 07:03:45 PM »
New classes! Fencer, Templar, and Dragoon for Swordsman class, Cannoneer and Musketeer for Archer class, Warlock and Featherfoot for Wizard class, and Kabbalist and Plague Doctor for Cleric class. (I assume, at least).

Meanwhile I made a new cleric for the sake of trying Sadhu out because they seem fun-- but in hindsight probably a bad idea since I went straight for Krivis instead of getting Fade. Not sure what I'll do just yet.

« Last Edit: November 17, 2015, 07:06:09 PM by Enoshimatsuri Junko »

Nat Tea

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Kiro

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Re: Tree of Savior: 2nd Beta Oct 27 - Nov 25
« Reply #95 on: November 20, 2015, 06:50:38 AM »
Praise be to Gabija! I have time to get to Class 6 even with me being out this weekend and next weekend for Thanksgiving. Then I can do a proper vod for Sapper with Falconer too.

pasu

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #96 on: November 21, 2015, 05:25:18 AM »
mage tower 3F is a nightmare I'm doing chip damage to the monsters and they hit so, so hard

i should probably get to changing my sig but im too lazy

art thread / yukkuri quest thread

Nat Tea

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #97 on: November 21, 2015, 05:31:50 PM »
I wrote a guide on Chronomancers! https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034

If you need a database on items with item awakening effects for you alchemist types, you can search here! http://tosken.48s.jp/itemsearch_e/
p.s. i am pretty sure most alchemists are pyromancer circle 3 to make awakening as stress free as possible
Horie dorie~
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I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

Ruka

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  • "Even a failure produces valid results."
    • Ruka Sari Sari
Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #98 on: November 21, 2015, 07:59:12 PM »
I wrote a guide on Chronomancers! https://forum.treeofsavior.com/t/guide-chronomancer-the-time-squad-is-here/120034

If you need a database on items with item awakening effects for you alchemist types, you can search here! http://tosken.48s.jp/itemsearch_e/
p.s. i am pretty sure most alchemists are pyromancer circle 3 to make awakening as stress free as possible
As a future alchemist, those awakening effects would be handy.


Kiro

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #99 on: November 25, 2015, 07:35:43 AM »
Hi all,

I've been playing a Sapper 3 (Gabija server 160/10) this beta and I decided to record a Twitch vod to test the various traps and whether it is worth it to go Sapper at all.

[Sapper video](http://www.twitch.tv/kirowind/v/27584365)

TL-DW:
I think Sapper is a fine class to play for soloing and partying. Archer 2 to start due to decreased Multi-shot cast time and Crit on Swift Step is probably better than Archer 1, Ranger 1. Because you should go Sapper 2 for Broom Trap, you might as well go Sapper 3 for increased damage on Broom Trap. Damage scales well so far.

**Recommended:**
Broom Trap - Lvl 10, ridiculously strong skill, makes Sapper 3 worth it
Stake Stockades - Lvl 15, standard free trap, good damage
Claymore - Lvl 15, decent aoe and good damage
Detonate Traps - Lvl 1 for utility rather than damage

**Low priority or not recommended:**
Punji Stake - Lvl 1 maybe just for future Guild vs Guild content and zone control/capture the flag, this trap is buggy and too slow for PvE.

Conceal - Same as above

Collar Bomb - Lvl 0. It gets resisted quite a bit which is a major turnoff. Little use against solo bosses although you can collar a pillar. Damage is fair.

Spike Shooter - Lvl 0. Tricky to position, especially in the middle of combat. May not hit as many targets as you'd like. 100 sec cooldown is why it's not worth taking. Not good as a 1 point wonder either because cast range is so short.

----

There is also a Glackuman fight between 1:00:00 and 1:17:30. I do realize you can't hear me talk that well during the fight, oh well. I will decide on a Class 6 and do another VOD sometime next week.

I tried to be thorough in regards to showing stats, equipment and Sapper gameplay. I may have missed a few things or given incorrect information so feel free to ask questions here and I will answer them and/or address them in the next VOD.

Thanks for your interest and happy beta-ing.

Nat Tea

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #100 on: November 29, 2015, 01:38:34 AM »
Addendeum to Chronomancer guide.

I hit level 200. Hooray.



EDIT:
I'm done with the closed beta now. Not going to play anymore until open beta.
« Last Edit: November 30, 2015, 02:06:30 AM by Nat Tea »
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I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

Chaore

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #101 on: November 30, 2015, 02:59:05 AM »
Finals are coming, so I guess I'm just gonna have to wait till Open Beta for more of this as well.

I didn't get to try out how maximum silly fletcher might have been. :v

Ruka

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #102 on: November 30, 2015, 04:55:14 AM »
Finally...got...to...alchemist... *drops dead*



Ruka

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    • Ruka Sari Sari
Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #103 on: December 02, 2015, 02:28:44 AM »
So, someone who's better at math than I am, please help me out.

[attach=1]

What we have here is chart that tries to figure out the relationship between CON/SPR and healing of HP/SP potions. Two controls were added to show that potion healing is not affected by level, class, or maximum values of HP/SP.

SP is straight forward. Every 1 pt of SPR gives roughly 0.1% extra SP potion recovery.

HP recovery via potions seems to have diminishing returns at higher CON values. The graph was an attempt to figure out how the diminishing returns work. However, I feel a more concise formula is needed to describe just what happens with HP recovery vs CON. With this, I need help with the math. Any ideas?


Kiro

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Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #104 on: December 03, 2015, 08:30:00 AM »
So, someone who's better at math than I am, please help me out.

HP recovery via potions seems to have diminishing returns at higher CON values. The graph was an attempt to figure out how the diminishing returns work. However, I feel a more concise formula is needed to describe just what happens with HP recovery vs CON. With this, I need help with the math. Any ideas?

You ought to share that on the ToS forums if you haven't already. I'm ok at math and the graph data points seem reasonable. Not too sure how to make the formula simpler than what you've got. It fits IMC's general philosophy of "why did you have to make _____ system this random complicated mess?"

Case in point, my Spike Shooter testing at https://forum.treeofsavior.com/t/sapper-circle-3-analysis/121428/30. Why?????

Ruka

  • Lab Syndrome
  • "Even a failure produces valid results."
    • Ruka Sari Sari
Re: Tree of Savior: 2nd Beta Extended to Dec 9 and x2 EXP!
« Reply #105 on: December 03, 2015, 12:05:06 PM »
Already solved the potion problem actually.

https://forum.treeofsavior.com/t/con-spr-and-potions-need-help/122933/3

Short story, every pt in CON/SPR will increase potion healing by 0.1%.


Kiro

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Re: Tree of Savior: Feb 26 Announcement - International Open Beta soon!
« Reply #106 on: February 26, 2016, 08:40:42 AM »
This is quite the necro bump, but open beta is on the way!

https://treeofsavior.com/

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #107 on: February 26, 2016, 10:07:17 AM »
Oh my god, and I was just checking on this the other day! Hell yes.

Kiro

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Re: Tree of Savior: Pay for early access announced
« Reply #108 on: March 15, 2016, 04:30:14 PM »
Pay for early access announced. $50 for 3 months! I'm not playing much else so I still might do it, but geez.

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #109 on: March 15, 2016, 04:58:20 PM »
I'm... really hesitant. I don't really want to pay the same amount I'm paying for FFXIV monthly for what is still an incomplete and unpolished game, full of bugs and horribly balanced stats. Besides, wasn't this supposed to be an open beta, not one blocked behind a paywall?

On the other hand, I still loved it and still want to play. Hrm.


Nat Tea

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Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #110 on: March 18, 2016, 12:12:57 AM »
They thought about it and want your opinion.

I still think it was a bad move in general because everyone was expecting an open beta with no strings attached according to their announcement before it got deleted.

I don't know if I want to play the game that much...
Horie dorie~
Pixiv: http://pixiv.me/choja / PSO2: Choja (Ship5) / 3DS: 3496-9942-9472 / PSVITA: choja206 (English) / chojahiragawajpn (Japanese) / Cosplays: Koishi Komeiji, Kogasa Tatara
Tumblr contains cooking and cosplay. Twitter contains me retweeting everything.
I draw but I do not use artist title. I also write, but I have been inactive lately. I want to get better at those things and more!

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #111 on: March 18, 2016, 12:49:32 AM »
Essentially the new 1 week option is best because overall you're only paying for a LITTLE early access and the value is going mostly on the bonus stuff.

On the other hand, the only reason I see myself interested in paying is just so I can play without the annoying people overflowing the server.

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #112 on: March 19, 2016, 06:29:22 AM »
So the month option is what was voted in.

...I'm okay with that. I'll pay up for that. But it won't let me! I try to buy it on Steam, but I get an error saying "Your transaction failed because you are trying to buy 'Founder's Server : Exclusive Access 1' which requires ownership of 'Tree of Savior (English Ver.)'. Please correct the error and try again."

I have ToS downloaded and installed. What the hell?

Zerviscos

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Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #113 on: March 19, 2016, 08:06:47 AM »
Wow that's expensive for me, 3 months early access I might've done a lot of things in that time span, but if it's anything I can get the same way as free, I don't mind waiting.



Twitter | Steam | Battle.net[Zerviscos#1833]

Kiro

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Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #114 on: March 28, 2016, 06:04:06 PM »
Launch is in 12 hours. 2 servers at launch: Klaipeda and Orsha. Anybody want to coordinate a server of choice? I don't really care, but I think Orsha is the 2nd server on the list and likely to be slightly less crowded. Informally, the Europeans might choose this as their server which has its long term advantages and disadvantages. My current leaning is Orsha. Thoughts?

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #115 on: March 28, 2016, 06:07:26 PM »
What I'm more concerned about is that these are "founder's servers", right? So will the people who join be all the server ever gets?

Kiro

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Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #116 on: March 28, 2016, 06:14:25 PM »
What I'm more concerned about is that these are "founder's servers", right? So will the people who join be all the server ever gets?

Can't say for certain. But it wouldn't make sense to me if they prevented new account creation for these servers after a month. I also assume the hardcore fans who have early access wouldn't jump ship to new servers after a month; there should be a strong enough community by then. And we can't be certain they will prep new servers when early access ends, though it seems more likely than not.

Also, IMC is willing to grant one free server transfer to each early access account. So there seems to be enough flexibility for whatever may come the player's way.

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #117 on: March 28, 2016, 06:20:35 PM »
Sounds fair enough.

As far as server goes, I'm going where my friend and his friends go so we can all play together. It shouldn't matter all that much which one we pick since the servers will be limited to those who paid anyway, which should mean there shouldn't be too heavy a load on either of them-- which was the entire point, wasn't it? So I can go either way.

Also, I heard that they have done some balancing so far, so I guess swordsmen aren't as completely broken as they used to be? I dunno.

I'll be running it first either way, since I want to play Corsair/Fencer stuff. I may be making a wizard at a later time so I can make an alchemist.
« Last Edit: March 28, 2016, 06:36:27 PM by Matsuri »

Kiro

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Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #118 on: March 28, 2016, 09:53:15 PM »
Blah blah, counting down the hours.

More thoughts about server choice: It seems a large portion of the European communities as well as the Brazilian communities are heading to Orsha. Ignoring stereotypes about annoying Brazilian players, the Brazilians are slated to get their own Tree of Savior client through a different publisher later in the year. It seems likely a large percentage of them will indeed leave iToS. If we also see a dedicated world server hosted in Europe, many Europeans would migrate there for better ping. In the long run, Orsha server could see a sizable population drop. The real question is whether that will make a real dent on the economy or partying.

I'm actually not inclined to believe so. With only 2 Founder's servers, both servers should be fairly full or even overcrowded. Lowering the overall population in the long run might forge a stronger community amongst the remaining players without making it look too barren? And kToS actually implemented cross-server dungeon matchmaking so it actually shouldn't hurt endgame partying that much.

The catch is that IMC could surprise us tonight and actually suddenly open a brand new world server due to overwhelming demand. It happened in Closed Beta 2 with Gabija followed by the announcement of Saule a week later. This new server would almost certainly be called Fedimian and let's face it, Fedimian is best city like Gabija is best Goddess. A brand new 3rd server would leave the 2nd one, Orsha, as the unloved middle child.

So keep an open eye out tonight and within a half hour or hour after opening, we may get a brand new world server which would be pretty enticing as the newest players would gravitate towards the server that feels like the newest server. I still like Orsha over Klaipeda because it is bound to be a smaller server which means less competition for World Bosses which is one of my higher priorities.

As for starting characters, I plan to start up my Sapper again with some tweaks and work on a Cleric that transitions into Oracle.

Blah blah blah, 8 hours to go.

MatsuriSakuragi

Re: Tree of Savior: 2nd Beta is over! So what did we learn?
« Reply #119 on: March 29, 2016, 12:08:41 AM »
All right, my group is confirmed for Orsha, taking the consideration that it may be the less crowded server overall.

And if not, we can always switch, right?