Author Topic: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)  (Read 3621 times)

Sana

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So Etrian Odyssey Untold 2 came out a few weeks ago, and while EOU2 is a great game, this thread is about the OTHER dungeon crawling game with a 2 in the title. And that's Dungeon Travelers 2!  Since the game comes out this Tuesday, I figured it was time for an info thread, since this game will probably fly under a lot of radars. For those who have never heard of this game before or haven't tried the demo on PSN yet, here's a primer:

Warning: This game contains fanservice(it was rated 17+ in Japan for a reason). I can argue about the game itself being good despite the fanservice all day, but a lot of people can't stand fanservice and honestly I don't blame them at all. Every time you beat a boss in this game, there's an obligatory fanservice scene(since most of the enemies are girls). Additionally, since the entire party is also girls and the game changes their outfits depending on class, even your party combination can be limited if you're like me and hate awful costumes.  If you're not willing to look away or skip text during obligatory fanservice scenes and/or can't stand bad outfits, you may want to look into other games such as Etrian Odyssey Untold 2, Operation Babel/Abyss, Class of Heroes 1/2/3/Final, etc. 

So what is this game?
This is a first person dungeon crawling JRPG, similar to Etrian Odyssey, Demon Gaze, etc. etc. In terms of the character customization, it's closer to EO than Experience games like Demon Gaze/Operation Babel/etc. Though it's called Dungeon Travelers 2, it is completely unrelated to the first Dungeon Travelers and is pretty much an improvement in every way, so you can safely play this without thinking about what you missed in the first.

How does the game work?
-Dungeon crawling
Dungeon crawling is in first person, and tiles can have traps(that can be nullified by certain class abilities). Luckily, there are no chest traps since there's no thief class. One way passages and invisible walls are prevalent in this game, though the walls can be revealed via a light spell or an item. Saving can be done anywhere, anytime, and there's a reason why: mobs in this game can and will randomly destroy you, especially if you encounter "special" monsters like krakens, dragons, etc. Escaping from combat in this game pushes you back to the tile you tried to move from(including doors with forced encounters on the other side), and if you've just come from a one way door, escape is impossible, so be careful!

-Character building
There's a set cast of characters, each with base classes that cannot be changed, that can "promote" up a class tree. Here are all the class trees in the game:
                                     Valkyrie
               Paladin
Fighter                         Samurai
               Berserker
                                      Dark Lord

                                     Witch
               Sorcerer       Magical Princess
Mage     Enchanter       
               Priestess      Sage
                                     Bishop

                                 Diva
               Bard
Maid                        Mistress
               Dancer
                                 Etoile
                               
                                     Soul Summoner
               Doll Master
Spiera                         Papillon
               Trickster
                                    Joker
(Don't ask me what a Spiera is, I don't know!)

Each 2nd tier can only promote to two of the options in the 3rd tier. For example, a Paladin can promote to a Valkyrie or a Samurai, but not a Dark Lord. 

Class skills are handled in a similar fashion to EO, every time you level up you gain points that you can invest into skills. Unlike EO though, skill points do not go up by 1, instead it's more like 1+(tens digit of level). This is because leveling skills costs more as the level goes up, probably to prevent people from getting really strong too fast. A typical class skill set looks like this:

As you promote, you retain all the skills of your previous class, so a Berserker/Samurai will play a little different from a Paladin/Samurai, for example.

-Loot and gear
Loot and gear is mostly based on random drops, which must be identified at the store for a small amount of money. Enemies can also drop usable items, but their effects are not explained by the game, so be careful about using them before you've tried it out first. Defeating many of a certain type of enemy results in you being able to make a "seal" from them, which doubles as an accessory, as shown here:

These seals can be forged onto gear later in the game, but the enemy you made a seal from must be higher level than your gear in order for it to increase in stats. The effect of the seal can also be transferred to gear, but which effects get transferred are random so there's a bit of menu manipulation you have to do(mostly just mashing confirm and cancel until you get the stuff you want).

-Combat
Unlike EO and Demon Gaze where you input commands and then the turn plays out, Dungeon Travelers 2 opts for a FFX style turn system, where everyone's turn is shown in a queue.

The most annoying oversight(?) in this game is that it does NOT tell you where your next action will place you on the queue. This is particularly disastrous for healers, since you have no idea whether your heal spell will activate before everyone dies.

-Quests
This game, like many others of its kind, has quests. There are only two kinds in this game though, killing quests and fetch quests. Handing them in grants no EXP, only the item reward that is posted with the quest prompt. However, it's still recommended to do them to increase your quest level, as it grants various perks like increased inventory or access to new dungeons.

For more reading, pictures, etc. you can try looking at the old and dead LP thread here.
« Last Edit: August 16, 2015, 05:06:04 PM by Sana »

Edible

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Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #1 on: August 16, 2015, 05:12:11 PM »
Sana sighting!

Sana

  • Good gravy!
Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #2 on: August 16, 2015, 05:58:51 PM »
Sana sighting!
My cover's been blown!!!

MatsuriSakuragi

Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #3 on: August 16, 2015, 07:02:33 PM »
Such a fitting avatar

Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #4 on: August 16, 2015, 09:04:43 PM »
Played the demo. Not surprised by the fan service, am surprised by the quality of the gameplay, not surprised by (most of) the character archetypes of the heroines being sort of standard, am surprised by the main protagonist actually being interesting without being overbearing about it (has the potential to be another Croix, who is a surprisingly solid main character without an unnecessarily dramatic backstory and presentstory and futurestory in a game about doing borderline lewd stuff with anime love interests). I am seriously considering picking this game up.

Ghaleon

  • Long twintail-o-holic
Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #5 on: August 17, 2015, 03:49:48 AM »
lol. Not so long ago someone here made a lets play of To heart 2: Dungeon travellers, and I was very interested because I loved etrian odyssey... and I found myself checking  for some kind of fan translation patch every month or so.

A few months ago I did this again and found Dungeon travellers 2 was being localized. This was a double surprise, first cuz it was full blown commercial localization, and 2nd becuase I wasn't even aware that there was a dungeon travellers 2 yet!

In addition, there were a few games I said I wanted a psvita for, but did not justify getting a vita quite yet...Dungeon travellers 2 was pretty much the final game where I decided "ok that's enough games I want to justify getting the system for", and got my psvita, which is an amazing system IMO, I love it to pieces, much much better than I did the PSP.

So far I've only played the demo, but so far it seems to be what I was expecting, an alternative that isn't really lesser in any way to EO. I just think those dryad's earth hammer is op in that final demo level.. seriously, it 1shots anyone even when bosses (including the one in that same dungeon) cannot.. whyy?

One thing I don't know is what is motivation? When I first had access to the spell 'coffee break', I just thought motivation was flavor text, but that random ramen dealer in the dungeon's food also supposedly increases motivation, and that was listed as a bullet point amongst a list of buffs obtained from eating it... so it's SOMETHING.. I can't figure out what though. Game needs some kind of documentation or wiki (in english) qq.

Sana

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Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #6 on: August 17, 2015, 03:37:44 PM »
Motivation is a hidden stat, when it's high enough it's signified by a "happy" portrait for your character when in combat. IIRC it slightly buffs your damage/crit chance, chance of having co op skills available, and combat speed? Even the JP wiki doesn't really explain what it does, and all I've noticed is that having high motivation is better than low motivation :V

Ghaleon

  • Long twintail-o-holic
Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #7 on: August 18, 2015, 03:41:48 AM »
blah... I hate it when games have tons of numbers tow ork with, which I like..but then has some kind of undefined nebulous mechanic. Common examples are games that show you your hit%, dodge%. damage resistance, etc, etc... then you get some fancy skill that says damage: high... wdf is high.. can't you say 250% base attack or something. AGHASLKGJA.

Sapz

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Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #8 on: August 19, 2015, 11:24:57 PM »
Played the demo. Not surprised by the fan service, am surprised by the quality of the gameplay, not surprised by (most of) the character archetypes of the heroines being sort of standard, am surprised by the main protagonist actually being interesting without being overbearing about it (has the potential to be another Croix, who is a surprisingly solid main character without an unnecessarily dramatic backstory and presentstory and futurestory in a game about doing borderline lewd stuff with anime love interests). I am seriously considering picking this game up.
You've pretty much hit the nail on the head, as someone who's played the Japanese version of the game. I'd like to add that the classes are awesome, pretty balanced and have a good amount of depth to them, that the dungeons are varied and consistently well designed, and that this game is really, really goddamn long. Like, very long main quest with optional dungeons on top of that, and then a postgame which is the length of the entire rest of the game over again kind of long. I believe I clocked something in the region of 120-130 hours just to finish exploring, and it requires some more time after that to prepare for the ultra tough end-of-postgame bosses. Quality stays very high throughout. If you like dungeon crawling and you don't mind/can look past the fanservice, you need to get this.
Let's fight.

Ghaleon

  • Long twintail-o-holic
Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #9 on: August 25, 2015, 07:05:47 AM »
So. despite having a vita for a few months now, It's still relatively new in the sense that I spent my free cash on it as well as a few games, but not like... every game  that might interest me.

Has anyone tried Operation abyss and moero chronicles yet? The former looks pretty good to me but i hear the UI is really bad... is that like agarest war 1 bad?  worse? not THAT bad? I have a feeling it is a quality game I should get.

As for Moero chronicles, I have a feeling it's like dungeon travellers 2 without actually great gameplay hiding behind the ecchi-factor.. But if people here tell me otherwise I'll trust it...

I tried the demo for mind=zero and ugh. The battle system felt about as deep as a minimalistic gameplay tagged on to a visual novel than a dungeon crawler, and the story felt about as deep as a nukige without catering to THAT audience either. seemed really blech to me.

Sana

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Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #10 on: August 25, 2015, 11:55:12 PM »
I've only played Operation Babel(the sequel to Abyss), it was ok I guess. It basically has the same problems as Demon Gaze. It is slightly better than Demon Gaze since it has subclassing(though some might prefer the RNG skill accessory system of Demon Gaze for flexibility), but character customization is still very lacking and it's not even in Abyss! Similar to Demon Gaze, levelups grant you a point in a selected stat and skills are locked behind level barriers. Enemies are still just nuisances that die within a turn or two and usually don't pose any real threat to your party, and even equipping the enemy level up accessories didn't seem to increase the difficulty much. Autobattle speed has been increased compared to Demon Gaze though, you basically hit two buttons and the turn immediately ends, so at least cutting down all those enemies doesn't take much time! Regarding the UI, it is a little clunky but I didn't have any major issues with it.

As for Moero Chronicles, I haven't played it but I haven't heard anything good about it either so buy at your own risk(?). In particular, a friend of mine told me that it was incredibly easy and there was no point to utilizing any of the options the game gives you other than the most basic stuff.
« Last Edit: August 25, 2015, 11:58:30 PM by Sana »

Ghaleon

  • Long twintail-o-holic
Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #11 on: August 26, 2015, 01:54:49 AM »
I thought the Vita's operation abyss was a remastered version of 3 abyss games combined into 1 though (or was it 2 to 1? whatever). So it may include class customization in all 3 portions. I think it was supposed to be improved somewhat too but people told me it still felt like the UI was 15 years old or something. It was all so vague though so hence me asking. Thanks though..

As for Demon gaze I actually like it, and one of the reasons why is if you play it on hard I find it KIND of more challenging than EO... I say kind of because the one area it really needs help with is that once you're in battle, There's very little choice as to what to do. Nearly every class has a super obvious best move to use for every battle, like a 'push this alot to win' button that never stops working aside form the occasional needed heal. So harder is harder in the sense that the enemies are more powerful, and not just in the sense that you need to level grind to beat them. But easy in the sense that you don't really have to think too hard to combat them, you just kinda repeat the same formula and hope RNG doesn't pwn you.

Thanks for the info.

Ionasal kkll Solciel

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Re: Is it wrong to pick up girls while Dungeon Traveling?(yes it is)
« Reply #12 on: August 26, 2015, 10:50:24 AM »
Operation Abyss is the first two parts of a three-part series. The most annoying thing about the whole customization thing for me is that it's utterly useless if you use the pre-set portraits, since the customization is limited to what your characters look like in terms of appearance. That doesn't stop the game from having that option open, and not explaining it well enough, leading to me accidentally destroying a couple of higher-tier weapons believing it would transfer over the beneficial parts of the older weapon - instead it just wholesale makes the newer weapon the old weapon.



bluh bluh NSFW warning for Moe Chronicle


As for Moe Chronicle, really, the only attraction is the monster girls and how much the game can get away with with its CERO rating. The job system here is basically "find a pair of panties in a dungeon, give it to the girl, pray the class isn't a piece of shit". Each girl has up to four jobs available to her, but usually only the original one is worth using. For example, the first girl starts out as a decent Fire-oriented physical attacker. Her first job panty turns her instead into a weak Fire-oriented white mage, when at that point you've almost certainly already gotten a healer. The only decent one I've found so far (barely into the third dungeon because bluh difficulty spike means enemies hit twice as strong as last area's third stage enemies) is to turn a strong Fire-based magical attacker into a good Fire-based all-elemental magical attacker.

It's also character-turn-based instead of party-turn-based, and that can sometimes throw off strategies. Autoattack is only "hit something with Attack", there's no autonavigation, 100% escapes are consumable items instead of an easily-replenishable resource that could be refilled in one battle (a la Operation Abyss), escapes can only be done by one character in the party (who, by the way, cannot attack by himself, is the sole user of items, and can be stunned for multiple turns if you overuse certain abilities), and the way the maps are laid out mean you can easily get thrown into a battle against third-stage enemies when you're just barely fighting off first stage enemies just because you tried to take a shortcut. And just to make things worse, the encounter rate is high. Very high.

Enemies are called H Monsters, which should tell you a lot about what they are like. As in, many of them are some sort of masturbatory aid turned creature. Most of the areas are filled with depictions of breasts and/or male genitals, though as far as I'm aware, most of the obvious stuff is only in the first dungeon.

Also, if you're not good at the rubbing mini-game, then it doesn't matter how easily you can defeat enemy monmusus; completing the rubbing mini-game is the only way you can recruit her.

There's probably more stuff, but I'm not currently able to put the game in my Vita right now.
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