Author Topic: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)  (Read 104590 times)


trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #31 on: August 14, 2015, 06:31:16 AM »
Latest JP Descend Challenge (No-Con):

BADPY - Yamato Rush
SHYNPY - Dragon Rush
WOODPY - Devil Rush
BUBPY - Hera Rush
FLAMPY - God Rush
DARK JEWEL - Beelzebub
LIGHT JEWEL - Mephisto
WOOD JEWEL - (Legend) Cauchemar
WATER JEWEL - (Legend) Legeronte
FIRE JEWEL - (Legend) Sphinx

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Mr. Sacchi

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #32 on: August 14, 2015, 09:02:18 AM »
* Toyosatomimi No Sacchi wakes up.

Alright but I have class now so I'll do the extra number crunching as soon as I get a break.

I ALMOST WENT TO SLEEP WITHOUT CRUNCHING NUMBERS THIS NEEDS TO BE RECTIFIED

A quick reminder that all of these numbers use quite literally everything I could think of, between the 25% damage multiplier from matching 4 orbs, the 25% multiplier per combo, the sub-attribute multipliers, +eggs and whatever the fuck else. The only thing I have deliberately not included in this number crunching is that Vishnu has 1 Green Orb Enhance awakening. Assume that all of these numbers use no enhanced orbs.

Now that that's out of the way...

For the sake of completion:

UVO Vishnu's actual attack value at 1 TPA (+0 ATK): 8028.
Awoken Orochi's actual attack value at 1 Blue TPA (+0 ATK): 6328
UVO Vishnu's actual attack value at 1 TPA + 1 non-green-combo (+0 ATK): 10035
Awoken Orochi's actual attack value at 1 Blue TPA and 1 Green TPA (+0 ATK): 10283
Awoken Orochi's actual attack value at 1 Blue TPA and 1 Green 3 match (+0 ATK): 8285

UVO Vishnu's actual attack value at 1 TPA (+99 ATK): 10325
Awoken Orochi's actual attack value at 1 Blue TPA (+99 ATK): 9460
UVO Vishnu's actual attack value at 1 TPA + 1 non-green-combo (+99 ATK): 12906
Awoken Orochi's actual attack value at 1 Blue TPA and 1 Green TPA (+99 ATK): 15372
Awoken Orochi's actual attack value at 1 Blue TPA and 1 Green 3 match (+99 ATK): 12385

And now the number crunching, part 2.

UVO Vishnu's actual attack at 2 TPAs(+0 ATK): 20070
Awoken Orochi's actual attack at 2 Blue TPAs (+0 ATK): 15820
UVo Vishnu's actual attack at 2 TPAs(+99 ATK): 25813
Awoken Orochi's actual attack at 2 Blue TPAs (+99 ATK): 23651

UVO Vishnu's actual attack at 3 TPAs(+0 ATK): 36127
Awoken Orochi's actual attack at 3 Blue TPAs (+0 ATK): 28476
UVo Vishnu's actual attack at 3 TPAs(+99 ATK): 46464
Awoken Orochi's actual attack at 3 Blue TPAs (+99 ATK): 42572

UVO Vishnu's actual attack at 4 TPAs(+0 ATK): 56197
Awoken Orochi's actual attack at 4 Blue TPAs (+0 ATK): 44296
UVo Vishnu's actual attack at 4 TPAs(+99 ATK): 72277
Awoken Orochi's actual attack at 4 Blue TPAs (+99 ATK): 66223

And now for the Grand Finale! Note that, for the following calculations, "optimal board" in the case of Vishnu means 4 TPAs with another 2 non-green combos, in the case of Awoken Orochi, it means 4 Blue TPAs and 2 Green TPAs.

UVO Vishnu's actual attack with an optimal board(+0 ATK): 72254
Awoken Orochi's actual attack with an optimal board (+0 ATK): 65496
UVo Vishnu's actual attack with an optimal board(+99 ATK): 92928
Awoken Orochi's actual attack with an optimal board (+99 ATK): 97916

Huh... Surprisingly enough, at optimal board conditions, Awoken Orochi does not outdamage UVO Vishnu at +0 ATK, he still outdamages UVO Vishnu by about 5k at +99 though... Still, considering how many multipliers were used to get here, a 5k difference doesn't feel that big :wat:

Just for the sake of completion, here's Awoken Orochi's numbers with 3 Blue TPAs and 3 Green TPAs.

Awoken Orochi's attack with 3 Blue TPAs and 3 Green TPAs(+0 ATK): 55528
Awoken Orochi's attack with 3 Blue TPAs and 3 Green TPAs(+99 ATK): 83016

And that's it, I'm done number crunching for the day.

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #33 on: August 14, 2015, 09:45:58 AM »
+0 ATK Awoken Orochi will not outdamage +0 ATK Ult Vishnu even given optimal board conditions because Awoken Orochi's base ATK is fucking garbage it's almost an entire 500 less than ult Vishnu

Higher TPA counts scale much better with plus eggs.

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #34 on: August 14, 2015, 11:19:00 AM »
5 rolls!

1. Gadius!!
2. 3rd Horus
3. 2nd Verdandi
4. Leviathan
5. Indra!!

Im happy because I now have a way to beat Wednesday Dungeon without getting skillbinded.


Thanks to GreenVirus for the Siggy.
My TF2 Backpack of DOOM

Jq1790

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #35 on: August 14, 2015, 11:36:46 AM »
Only did two rolls as planned, but...

>Thanatos[blergh]
>SHIVA.  I didn't think about it but holy geez I have my fire TPA leader at last!  Gonna be great.
If you're a Pazudora player and aren't on #puzzleandlibrarians, come join us!

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #36 on: August 14, 2015, 12:06:44 PM »
1. Dupe Izanagi. Will likely sell for MP because Pys exist already?
2. Liu Bei...

well there's my tripledonger

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #37 on: August 14, 2015, 12:47:56 PM »
Hmm, time was I didn't just roll on godfests. Well fuck that, I'm mad at Andromeda so let's give it a go. I got a very few stones to play with.

-Snow White
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I don't... even...

Seriously?

Shit.
« Last Edit: August 14, 2015, 01:10:32 PM by commanderool »
I made a PADHerder. It's probably out of date though.

The Greatest Dog

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #38 on: August 14, 2015, 03:15:18 PM »
"I don't even have a green team to use Liu Bei."

"Dude. You have Bastet, GZL, Meimei, Wee Jas, Leeza, and Susano. You were just talking about how Liu Bei and Draggie would be great for Susano."

Uggghhh but Liu Bei feels so dirty

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #39 on: August 14, 2015, 03:24:07 PM »
Speaking of green teams, I've got a buddy who just made an Awoken Parvati and doesn't know what subs to use. I know a lot of you guys pkay her, so what subs use? He has some stuff, but far from everything (notably no Verdandi).
I made a PADHerder. It's probably out of date though.

Jq1790

  • Wow I'm back to playing this game.
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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #40 on: August 14, 2015, 03:47:34 PM »
...I just realized I suddenly really really want Femme.

OTL
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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #41 on: August 14, 2015, 05:50:17 PM »
Yamato Challenge (and thus Kanetsugu), PAD Island, and 3x normals all at the same time. orz

I suppose I'll have to pass up the plus eggs for now and hope that Taiko collab isn't immediately after Yamato Challenge ends.

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #42 on: August 14, 2015, 08:09:11 PM »
Speaking of green teams, I've got a buddy who just made an Awoken Parvati and doesn't know what subs to use. I know a lot of you guys pkay her, so what subs use? He has some stuff, but far from everything (notably no Verdandi).

* Guildmarm Matsuri takes a deep breath.

Finally, a chance to gush over all of the Awoken Parvati theorycrafting I've done in my spare time. I'll try to be as expansive and descriptive as possible for your friend, since I don't know what his options are. Pass this his way if you wish.

Matsuri's Long-Winded yet Descrptive Awoken Parvati Guide

I feel Parvati gets looked over a bit because of her squishiness in comparison to the rest of the Awoken meta right now, especially now that Awoken Egyptians/Chinagirls/Shiva and Lakshmi are a thing, but she's got a ton of potential and I love her to pieces. If you use her right and have the team options, there isn't much she can't do well. She's got a huge sub pool to work with and a lot of decent farmable options as well, and I'll even list some completely farmable team ideas that you can toss REM subs in as you please.

She can basically survive anything that does not instantly kill her, because 2.25x RCV with an active that gives you enhanced hearts at a very fast pace will mean that you can basically go from a 99% gravity hit to max HP or damn near max with two heart combos and a little other comboing, one heart combo and a lot of comboing, or just by making a 5/6 connected heart combo and attack normally. She is unbindable, which means you should never fear for your ability to do full damage or worry about losing that 2.25x RCV. And she has double TPA with a 25x damage multiplier. And that's insane. But she's still pretty squishy and you'll have to mitigate her low HP-- and sometimes you gotta be a little creative to do that. (It's something Lakshmi has absolutely zero problem with, but instead she has to deal with less beastly damage potential due to water just not having the same punching power in the long run outside of a few fantastic subs. But this isn't a Lakshmi guide so whatever.)

I feel there are three major things to attend to when building a Parvati team:
1. Orb control: You want hearts and lots of them. They are her fuel and she uses them EXTREMELY well. I am not kidding when I say Parvati is my leader of choice in No-RCV dungeons because she's so efficient with hearts when you build her team right. Following that you want and need wood orbs, so you should be packing some options for that too-- but the problem is a lot of the best wood makers also take away hearts, so you need to be careful there.
2. Bulk: Most of Parvati's strongest options are not necessarily her safest ones, because they have really low HP. This is a problem because you can and will get OHKO'd if you don't try to balance it out. Since you'll be able to come back from pretty much anything, you can rest assured that losing a punching sub or two for the sake of HP boosting is a safe option. I personally consider anything under 2750-ish HP to be on the squishy side, but that's just me.
3. Skill bind resist: Literally one of the worst things that can happen to you, especially against enemies that take away hearts or throw jammers/poison around. Parvati can typically stall her way through them as long as you get decent amounts of hearts, but if you get heartscrewed after a big hit, you're done for. You can have up to 80% resistance (100% if you have Perseus) since Parvati herself doesn't have any, but you really need to build around it. Feel free to disregard when it's not a threat, but it'll mess you up really badly.


Awoken Parvati can utilize pretty much anything green, but ideal subs that immediately come to mind (and ones I personally often use in italics) include, in no particular order outside of starting with the enhancers just for the sake of being able to add them in my comments for the ones below them-- and I'm also going to be leaving out JP-exclusive stuff or things we don't have just yet in most cases:

Green Zhuge Liang (hits insanely hard and has a great active if you're running attacker subs in particular, otherwise may be situational since he's of little benefit to Parvati. Build around him if you can. Makes high def things like Fatty way more manageable and the fast burst is fantastic.)
Delgado (insane burst if you build around him! Makes Parvati's already great punch so much better, and is compatible with Verdandi, Ceres, Perseus, and so on.)
Medjed (Farmable, respectable stats overall, TPA, and a nice active that will reduce damage by a little and boost Balanced damage a little at the same time, which means he boosts anyone Delgado can boost, which is not too bad at all! He's just kind of annoying to skill up. Also skill bind resist!)
Freyja (Currently not a super amazing sub, but has an unconditional (because you have no reason to not be running all wood) 3-turn 1.5x damage boost, which is great. She gets a haste effect in a later update too, which is really nice. But right now her awakenings are kind of lame for Parvati (you want TPAs, not rows!), and she's an absolute nightmare to skill up, but perhaps her Awoken form will give her a much more appealing future.)
Vishnu (beastly triple TPA damage with an active that makes sure you'll never be low on wood. Also GZL compatible if that wasn't good enough)
Michael (squishy and not high ATK, but amazing wood and enhanced heart making active and skill bind resist. Absolute lifesaver. GZL compatible!)
Perseus (More bulky than Michael and better awakenings, but more annoying to skill up. Also double skill bind resist! Delgado compatible!)
Liu Bei (crazy triple TPA damage and can make a TON of wood at the price of hearts, but just pop Parvati after, making sure you have 5 water->hearts first! Though, he can be kind of double-edged because if you make too much wood, it's hard to TPA with. GZL compatible!)
Verdandi (quintessential Parv sub with great stats, TPA, and makes wood and hearts with her active. Pair with Astaroth for even more! Also, skill bind resist. Delgado compatible!)
Skuld (a little unorthodox since she's main water and Parv changes those away, but she's SUPER bulky and can and will save your ass with her active (which you can also make more hearts from with Parv if you REALLY want to, but meh. Also skill bind resist!))
Awoken Ceres (Godtier pairing with Parvati. You will never ever ever worry about binds again. Also surprisingly decent bulk for an ex-healer. Delgado compatible!)
Awoken Meimei (Super bulky, super strong, double TPA board changer. Ruins your ability to use Parv's 25x, but you can either pair it with Michael for a beautiful board of wood and hearts or just run with the 6.25x with the board and clear out scrubs. It's really not bad at all. But what really makes her great here is that her active has a haste effect that can make your other subs available in a pinch. Also, skill bind resist and GZL compatible!)
Viz Asgard (Literally the most bulky wood sub in the game! He brings a ton of HP and is bindproof, and his active will effectively double your HP for three turns. He's farmable and very easy to skill up. Not much for hitting though, but at least his low RCV is not an issue.)
Kushinada (Squishy, but infinitely useful and fast damage reduction active and awakenings, with skill bind resist!)
Susano (The most balanced and versatile damage reduction sub. Five turns of 50% damage reduction, unbindable, and has TPA for damage. Use his balanced ult if you want more bulk (also Delgado compatible!). His attacker ult has tremendous ATK, but you lose a LOT of HP compared to his balanced form (but he's GZL compatible, so if you can make it work, why not?). I will mention Awoken Susano here as well even though we don't have him yet, because he's also fantastic. No type compatibilities, but his HP is monstrous, he has double TPA as well as two skill boosts, and his active, while only lasting 3 turns rather than 5, gives a haste effect to your other units, which can save you in a pinch, especially when you need hearts or wood badly. Susano is just really fantastic in general and probably the best damage reducer Parvati can get, but difficult to skill up, while Kushinada and Asgard have a much easier time of it.)
Astaroth (Fire to Wood, but a bit on the squishy side and her awakenings aren't ideal-- but she pairs up super well with Verdandi. Use her attacker form if you have GZL! She's a nightmare to skill up though and I consider skillmaxing her one of my greatest PAD achievements. Seriously.)
Osiris (Overall decent and will probably be fantastic when his Ult comes, but hey, 4 turns for a free wood TPA! Pretty sweet. Delgado compatible!)
Sasuke (Water -> Wood and is basically is to Skuld what Astaroth is to Verdandi. Hits super hard but is also on the squishy side. Also double poison resist to bring you to near immunity (80%) when paired with Parvati. Just be careful, since his active will make Parvati's active unusable.)
Athena (Off color, but that's okay and sometimes essential. Enhances wood and light orbs, has monstrous ATK and respectable HP (and her lack of RCV is not a huge deal with Parvati), and packs double TPA awakenings. I'm including here as an ideal sub because it's nice to have at least one team member that can punch through fire enemies better than wood can. She's also GZL compatible and can punch through Dark enemies too, should you need the additional help. She's also farmable, so there's that too.)
Awoken Hades (Also off color, but has a similar function to Athena. A bit on the squishy side and not as strong as Athena, mind, but he's good if you need to punch through Fire or Light enemies with his double TPA. The biggest attraction is his active though, since wood does not have many gravity options-- and his is pretty nice for only 13 CD when skilled up. Also the time extend you get from it is useful if you need it.)

Less ideal but still usable subs include:
Sun Quan (nice delay and the extra damage is great if you're running healer subs, but squishy and off-main-color so be careful-- but he's nice for a fire counter)
Heracles (farmable, super bulky, and brings a good extra punch to the team if you're packing all God subs with his 1.5x to God types for 4 turns at the price of reducing your health to 1, but Parv herself can recover the lost HP from his active with zero effort)
Elize (double TPA woodmaker, but takes hearts away. Use Parv to get them back. A little squishy, but would be amazing if you're running a healer-based sub set with, like, Sun Quan and Kushi or something)
Cu Chulainn (preferably his fire-type ult since it has TPA-- same skill as Elize, but a bit bulkier (3200-ish HP at max level/awaken without plus eggs). Weaker, but completely farmable.)
Green Guan Yu (super bulky and fairly fast heart -> wood. No TPA, but two skill boosts and bind resistance is nice.)
Zeal (basically a worse Astaroth but he's farmable-- but his stats are pretty bad, Use him if you don't have anyone better or if you don't have Parvati skilled up (which you should make a top priority. Seriously. Drop what you're doing and go farm for woodpy.))
GOdin (reliable stat stick, on-type with Parv if you're running balanced and have Delgado or Medjed, I suppose)
Marine Rider (nice damage and woodmaking at the price of hearts, but you can use Parv to make hearts out of the water he makes. Skill bind resist and GZL compatibility is nice, too.)
Ult Starling (similar utility to Marine Rider and Skuld, but bulkier and off-color and you'll still need to use Parvati to make hearts)
Ruel (Fast wood orbs, unbindable, TPA. A little squishy but otherwise solid. Just be careful, since she can and will change away your water and hearts since she is guaranteed not to change wood or dark. This can totally screw you over.)
Masamune (The weapon, not the dragon. Huge ATK, double TPA, and has a super fast 1.5x to attacker skill-- at the price of losing his main wood color to Water. Nice if you can pair him up with Skuld, but he's really squishy. Decent, but hard to work around.)
Griffin Rider (Good ATK, double TPA, skill bind resist, and GZL compatible. Fast wood orbs, enough to guarantee one TPA. But he's squishy and his active can potentially take away hearts for the same reason Ruel's can, though it is a little safer than hers.)
ForestBahn (Solid HP and can be a useful utility with his delay and enhancement. His awakenings suck though.)
Awoken Bastet (not ideal for Parv but her awakenings are good and make you almost immune to Poison paired when paired with Parv and that's nice, but if you have her you're probably running her as a lead anyway. Also nice if you need a little time extend action.)
Top Droidragon (bulky and a big fuck you to Fatty, but you'll still need to stall for him to be usable. Fantastic awakenings that will make you 100% poison immune and pretty close to jammer/blind immune. Doesn't hit very hard though. But he's great if you've got him available and need a counter to high defense or status effects.)
Doomsday (10% gravity, jammers and poison to hearts, passable HP and ATK, no RCV. A situational choice, but he can be useful if you managed to get him during the DC collab. Skill him up during PAD Island! Though note that if you're running jammer/poison resist he won't be that useful to you. His awakenings are no good, either.)
Leeza (A fast instant wood row that can be converted into a TPA. She herself has a TPA and a skill bind resist, but her stats are beyond god-awful. Seriously, the wizards all need to get some ults or something to make them actually useful. GZL compatible though... I guess? I wouldn't bother.)
Green Wee Jas (very squishy, but bindproof delaying heart-making bind-remover that will guarantee Parvati activation. Pair with Sun Quan and Kushi and go nuts, I guess?)
Aamir (bindproof bind clearing, but squishy as hell and off-color)
Alraune (balanced ult in particular is a farmable pseudo-Ceres. Bind-resistant bind remover. Skill bind resist too! A little squishy and won't hit hard though.)

And none of this even considers collab REMs because fuck those traps, don't waste your stones when you could use any of the above just as well unless you really want to (and we don't get any of the really good collabs in NA anyway). But I'll add what we have available anyway (and what you can use that's a more reasonable replacement):
My Melody (delay and enhancement) -- ForestBahn is pretty much the same (his skill is exactly the same, but a tiny bit easier to skill up whenever the dumb Angry Birds collabs come back) but also a silver egg so not totally impossible to get?
Mari (attacker enhancement) -- Basically a pseudo-pseudo-pseudo GZL. Same squishiness, less ATK and RCV, no TPAs, weaker active-- though if we do get Eva collab again I guess you can get her if you really want her since she's a silver egg, but still.
Robin (gives a long-term small Balanced damage boost) -- He's too squishy to have much merit and 1.2x really isn't that great, even if it's pretty much infinite. Just use Medjed or something.
Wonder Woman (one turn of delay) -- Her stats really aren't unforgivably bad, and her active is... meh? Skill bind resist is nice, too. I'd still say use ForestBahn over her, but for a silver egg, she's on the edge of being all right.
Green Arrow (Multi-target for a turn, green orb enhancement) -- Pretty much any other option is better. You don't need multi-target spread and while there are countless good wood enhancers, a pretty much direct replacement for him is Armadel, who is farmable and has basically the same stats, while having a faster active and gives two wood orbs along with it, which is useful in emergencies. She doesn't have the skill bind resist though.
Shu (board reshuffler) -- Not terrible for a silver egg I guess, but he'd be hell to skill up anyway. Just use like, any other wood board changer.
Shinra Sacred Dragon God Saiga (Wood and Light damage x2 for one turn) -- The active would be great if it wasn't so long, but it is, and his awakenings are substandard. But decent for a silver egg, I guess.
Shinra Sacred Demon God Ark (Dark and Wood damage x2 for one turn) -- like the above Saiga but off-color on top of all the other weaknesses.
Shinra Dragon God Saiga Another (Light -> Wood, Hearts -> Light. Bindproof, double TPA, skill bind resist) -- This guy's stats and awakenings are pretty stellar, I have to admit, but he's stupid hard to get as a collab gold, and skilling him up is pretty rough. And his active doesn't work well with Athena since it takes hearts, but you can make him work with her by pairing with Starling. But that's a lot of work for two actives being used up at once. There really isn't a comparable replacement for him, but you can live without him too.
PAD Academy Athena (Triple TPA, wood/light enhance active) -- If you were lucky enough to get her, congratulations, you have one of the best Parvati subs ever. But for the rest of us, Athena works just fine. Liu Bei works in similar ways. Vishnu is even stronger. I know, it sucks to not have her, but you'll save a lot of money, stones, and heartache just running with vanilla Athena or Liu Bei. Unless, y'know, you actually WANTED all those chibis.



Let's talk a little about team building:

Most importantly and most farmably, if you're not running a high +egg team, make and max level/skill/awaken a Viz Asgard. Parvati's a monster damagewise, but most of her team options (and herself as well) are low on the HP side of things, so you need to pack bulk. Since Parvati is running on perpetual 2.25x RCV and can make enhanced hearts essentially every 3 turns or so, she can survive anything that doesn't instantly kill her.

Right now my typical Parv team is:
Awoken Parvati/GZL/Awoken Meimei/Michael/Skuld; put in Asgard, Ceres, or Kushi as needed.

You wouldn't normally think Skuld is an ideal sub for a Parvati team, and that's because on paper she really isn't. In practice though, she's been probably the MVP of the team, honestly. She's super bulky (even more than Verdandi!), and her water damage can punch through annoying Fire types sometimes. And her active is an absolute lifesaver.

Michael is also super vital. He's kinda squishy, but his active is absolutely amazing.

Awoken Meimei is kind of an indulgent choice though, because her active makes it so I can't activate the 25x damage without popping Michael too-- and in most cases that's a waste of an active unless your board is really that fucked (which happens!)-- but her real value lies in the fact that she's a bulky and strong double TPA user, and her awakenings are super nice too, helping Michael and Skuld be ready sooner. And her active is a lifesaver some emergency situations where she can use it to make Michael or Skuld's active pop up when I need hearts badly. (Parvati too, but you can't use Parv after her active because no water.) But that aside, her active can also just be used to punch down weak things at 6.25x, and you can make your damage surprisingly high stacking TPAs with that. And whatever you don't use of the light and dark orbs Michael can use later!

Finally, GZL. I wouldn't typically use him here because he's hyper squishy, but his active makes Michael have some punch to him and only makes himself and Meimei even stronger, which is fantastic when you're already hitting for 25x with TPAs. But most importantly he's there to pierce Fatty's (and other annoying high DEF enemies) defenses. Otherwise I'd pop in Ceres or Asgard (or Perseus, but mine is neither evolved, ulted, or skilled up yet and it's killing me) for bulk and utility.

And altogether this team is 80% skill bind proof, which is so good, because this team does not fare well without being able to use actives (especially if you get heart-starved, -- you'll probably die.)

Another thing: Parvati and Ceres are seriously the great Wood OTP. With their powers combined, your team will never, ever fear binds again. Parvati is unbindable as it is, but your damage really takes a hit when your subs can't act. But since Ceres is an unbindable bind remover and Parvati is an unbindable heart maker, you will always be safe. I've seriously removed Sandalphon's 10 turn bind from my subs in ONE turn using them together (Ceres active, then two heart rows, and then the passing of one turn for a total of 10). Pretty sweet.



Don't have many or any of those REM subs, though? She has a lot of completely farmable options (some of which I didn't list above because they're less than ideal and typically not fantastic, but in a pinch would work really well):
For example, some totally viable farmable team options (ideally skilled up, of course):

Parvati/Cu Chulainn or Zeal/Viz Asgard/Zhao Yun or Athena/Aamir
Cu Chulainn for decent balanced stats, wood making, and TPA (or Zeal too I guess), Viz Asgard for bulk and defense, Zhao Yun for decent HP and ATK with TPA and an active that enhances Wood and Light or Athena for Light/Wood enhancement and extreme punching power, and Aamir for bind recovery.
Main points: Overall balance of stats and utility. Not perfect, but useable.


A farmable descend/god-based team:
Parvati/Heracles/Athena/Ult Starling/flex
Normally Heracles would be a really lousy option but you can make him do work here. His active will take your HP to 1, but with Parvati you can recover from that with no effort. But he's bulky and can add extra punch to your subs! Athena is obvious, because she punches super hard and can enhance orbs for even more punch. Starling is a pseudo-Skuld-- she's god type, fairly bulky with great RCV, and has a TPA, and her active can give you emergency wood orbs (at the price of your light and hearts! Be careful!), and you can change the water to hearts when needed. Still takes away your light, but in survival situations where you need to hit AND heal, she'll be a lifesaver.
For the flex slot, you could go for another wood god like:
Kaguyahime (TPA, great RCV to really make sure you recover well, and fast emergency wood (though it may fuck up your hearts, so be careful))
Medjed (damage reduction, and he can enhance damage for Parvati, but be careful since he'll take away Heracles' enhancement)
or even Zeus-Dios or Hera-Beorc (their actives won't be amazing but they'll have a semi-decent punch to them and they can unfuck a board as well if you've been hit with jammers and poison--and they're fairly decent stat sticks)
a second Heracles if you want more bulk and want to keep the 1.5x damage going
God Canopus (once he gets his God type back at least when 3-types finally come) because he's a huge stat stick with good ATK and TPA to use (and enhancing active if needed)
Or you could go with utility and put in:
Viz Asgard for bulk and defense
Zhang Fei for woodmaking, delay, and decent bulk/attack and bind-resistant TPA (and the lack of RCV is less an issue since you'll be running 2.25x with enhanced hearts anyway)
Aamir for bindproof bind clearing
God Canopus once again for now because he's not a God type but still pretty good for reasons already mentioned
Alraune for bind resistant bind clearing
or even Tengu if you need to tank a big hit
Ishtar may be okay too because she's bulky, but you have far better options. Same goes for Melon Dragon or Toyceratops, but since you have two Parvati who are better in every conceivable way, they're kinda pointless.
Main points: Taking advantage of bulk and types for big damage, extremely high versatility to make up for any weak points.


Or maybe a farmable Balanced team to take advantage of Parvati's typing! (though I don't really recommend this due to low versatility and overall low punch-- Wood Balanced is better with REM subs, but that's not the point here):
Parvati/Medjed/Cu Chulainn or Zeal/Alraune or flex utility or stat stick/Armadel or flex utility or stat stick
Medjed for damage reduction and 1.5x attack, Cu Chulainn or Zeal for wood making, Alraune for bind clearing, and Armadel for fast enhancement and fast emergency wood orbs-- or fill in the flex slot with any of the utility subs I mentioned in the last suggestion. You'll be lacking bulk and overall punch here so you may want to account for that, even at the price of it not being Balanced. You could even put in a second Medjed if you can stomach skilling up two.
Main points: Getting Parvati in on the enhancement action. She can hit stupid hard (when hypermax, her ATK is 2001, which 100 lower than Athena's base ATK, and that's still a lot) and has double TPA, so you may as well put it to use! There's some decent utility but overall low bulk and low versatility without REM subs. But something to consider!


There. Perhaps that could get your friend started? I didn't really plan on going so deep into it but I was having fun with it.

...where did the past four hours go? Shit.
« Last Edit: August 14, 2015, 09:24:11 PM by Guildmarm Matsuri »

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #43 on: August 14, 2015, 08:39:51 PM »
Lol. I sent it to him, thanks. I'm sure that will be extremely helpful.
I made a PADHerder. It's probably out of date though.

O4rfish

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #44 on: August 15, 2015, 12:18:00 AM »


I didn't want to stop because I was ...


on a roll.
Yes, that is eleven gold eggs in a row.
« Last Edit: August 15, 2015, 02:54:14 PM by O4rfish »
[9:49:09] <Purvis> Generally not, but your mother may be an exception.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #45 on: August 15, 2015, 12:35:21 AM »
man i'd like the beach rem a lot more if there weren't useless chibi chinese and instead awilda was the only 4 star

cause i want 5 of her :derp:

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #46 on: August 15, 2015, 01:25:37 AM »
Zeus/Hera is 1000% doable with Gabriel. I thought it wouldn't be, but I didn't realize how low everything's HP is. I died to Hades just now with him at 1% HP because I got greedy and tried to finish him off without actives, but there's no reason at all I can't do this. I'm not going to right now because I want to play Splatoon, but I'm confident I can take care of it later.
I made a PADHerder. It's probably out of date though.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #47 on: August 15, 2015, 01:27:15 AM »


Imagine I put Z&H into the ~*~totally secret team setup~*~ screenshot and put more question marks here.

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #48 on: August 15, 2015, 01:27:34 AM »
I have discovered Jorth Descended is ShivaDragon-friendly.

Jorth will be much easier to skill-max than Indigo, woop!

元素召唤 || pad & msl news translator robit
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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #49 on: August 15, 2015, 01:30:12 AM »
jesus christ of course i screw up massively on the final turn vs zeus hera

followed up by complete choke runs

never ever lucky


whatever time to watch antonio & friends

e: well they're certainly making me feel better about myself :V
« Last Edit: August 15, 2015, 02:25:01 AM by Suikama »

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #50 on: August 15, 2015, 03:26:44 AM »
Stream summary:
--flampy, 4 stones, 3 tamas
--Rank 150 memorial REM incoming
--best friend reset incoming
--"we've seen the controversy about Claire and the MP shop but have no official word at this time"
--Awoken Isis and Awoken Anubis "in a week or so" (Suikama freaks out in three, two, one...)

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #51 on: August 15, 2015, 03:29:38 AM »
who needs awoken forms anyway


Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #52 on: August 15, 2015, 04:04:34 AM »
>1.6 million damage hydra

jesus fucking christ how hard do you combo


--Awoken Isis and Awoken Anubis "in a week or so" (Suikama freaks out in three, two, one...)
;-;

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #53 on: August 15, 2015, 04:06:46 AM »
>1.6 million damage hydra

jesus fucking christ how hard do you combo

Look at the subelement, I'm pretty sure that's 40k main.

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #54 on: August 15, 2015, 04:07:22 AM »
>1.6 million damage hydra

jesus fucking christ how hard do you combo

Reco and Max Murai are my students.

Spoiler:
that's actually only 40k damage, you're reading it wrong. Verdandi isn't boosting him anyway

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #55 on: August 15, 2015, 04:28:57 AM »
im gud at gam guise :colonveeplusalpha:

commandercool

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #56 on: August 15, 2015, 05:15:24 AM »


Beautiful.

Way more manageable than I was, for whatever reason, thinking it would be. Totally farmable.
I made a PADHerder. It's probably out of date though.

Mr. Sacchi

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #57 on: August 15, 2015, 05:29:24 AM »
--best friend reset incoming

Does that mean that after the reset we'll be able to have two best friends?

If so QUICK SOMEONE BE MY BFF SO I CAN ACTUALLY SPEND THIS SHIT I STILL HAVEN'T CHOSEN MINE

if not: I think I'll just go bf one of my Hypermax Horus friends or something
« Last Edit: August 15, 2015, 05:34:07 AM by Toyosatomimi No Sacchi »

MatsuriSakuragi

Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #58 on: August 15, 2015, 06:12:52 AM »


parvati stronk

But no for real that was hella tense. My hands are still shaking a little.

Floor 1: Effortless
Floor 2: Minerva is absolutely terrifying. I'm really, REALLY bad at doing high combos with Parvati, especially since I have to connect 5 orbs, a couple wood TPA, and assorted other combos to even hurt her. I blew all my actives on her and pushed it to the last moment. She said "How boring" and right after that I landed the killing shot.
Floor 3: Neptune was a great chance to stall for a few turns to get actives up and running again. Thanks for the free heart rows for me to recover and do 25x with, dude.
Floor 4: Ceres was just a one-shot for me. With this team setup I have an 80% skill bind resist, so I wasn't too worried about that pre-emptive. I could have stalled on her had I packed my own Ceres into the team, but since I didn't, I wasn't going to take any chances of my subs getting bound because I needed every last one available for...
Floor 5: Hades. He resists wood and dark, and that worried me a lot, especially since it meant that instead of him having 4,444,444 HP, he effectively had 8,888,888. I have absolutely zero confidence that I could take this guy out had I not popped Meimei + Michael + GZL to burst him down, and Skuld to finish him off. But I managed.
Floor 6. The best part about running Parvati here is that I can essentially stall forever. Zeus and Hera don't hit very hard, but the light rows and columns did heartscrew me a couple times. Which is fine, that's what Parvati is there to avoid. Basically my strategy was to slowly chip them down to 50% while stalling for Michael and GZL to be ready again. After one particularly strong skyfall combo, I had knocked them down to about 45% with one turn to go for GZL to be up. Not wanting to risk hitting them to 40% and having Michael, GZL, and Skuld get bound (which happened in my first try, and I was consequently murderized), I tried doing a weak combo to stall a turn, and I ended up getting an 8 combo. I began to panic, that's way too much. But then I realized I never matched 5 hearts or wood TPA, so it did very little damage. I popped Michael and GZL, and it gave me an almost solid green board. I think I sat there for a solid 5 minutes trying to figure out how to get above a 4 combo and still do some TPA damage, and I ended up panicking, choking, and got no TPA at all-- but there was so much green on the board that even Parvati, who doesn't get GZL's burst, ended up doing 780,000 damage alone. Everyone combined dropped them.

That could have went so wrong-- a choked burst on that degree would have healed them almost to full health, if not entirely.

But it is done. Parvati strong.
« Last Edit: August 15, 2015, 06:36:44 AM by Guildmarm Matsuri »

trancehime

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Re: Puzzle and Dragons Thread 23 - LET'S GET WET (and salty)
« Reply #59 on: August 15, 2015, 06:23:40 AM »
Does that mean that after the reset we'll be able to have two best friends

yes

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