Author Topic: FTL: Faster Than Light Mafia Pt. 2 (The Last Stand) (Contains Lots of Images)  (Read 30601 times)

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #180 on: August 04, 2015, 06:25:58 AM »
honestly you're recently resorting to outright dismissing my arguments when what I'm saying is really simple. If you think your play this game is successfully applicable to a town dan game, well, yeah, but even your example of town mafia has some differences. I'm pointing things out that fit scum MO and decrease the chance that this is, in fact, a town dan game. You're shrugging THE things that are relevant.
It's probably because I was voting Bard?

I dunno

Obvious counterpoint seems obvious
and... okay? Bard wasn't showing up. i admit that optimal scum play wpuld have been to divert the lynch elsewhere bcos modkill like others  were doing, but there are also pragmatic reasons for why you would have parked there.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #181 on: August 04, 2015, 06:30:07 AM »
We aren't massclaiming just because you and DNA want to

There is no appreciable benefits atm.

@DNA, the qt between me and dorian is mirrored by the thread.  I gave my reads and we discussed Shalako a bit, notably disagreeing about her alignment

I mean did Dorian contradict this while he was alive? no

*posting between threads is HARD

Don't lynch me.

BT

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  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #182 on: August 04, 2015, 06:33:03 AM »
I mean did Dorian contradict this while he was alive? no

*posting between threads is HARD
a few simple qt comments would have qualified.

I keep forgetting that DNA also had conpelling votes on scum...

Posting and quoting fro part 1 is very hard yes

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #183 on: August 04, 2015, 06:39:17 AM »
honestly you're recently resorting to outright dismissing my arguments when what I'm saying is really simple. If you think your play this game is successfully applicable to a town dan game, well, yeah, but even your example of town mafia has some differences. I'm pointing things out that fit scum MO and decrease the chance that this is, in fact, a town dan game. You're shrugging THE things that are relevant

.and... okay? Bard wasn't showing up. i admit that optimal scum play wpuld have been to divert the lynch elsewhere bcos modkill like others  were doing, but there are also pragmatic reasons for why you would have parked there.

I'm dismissing them because they're not right nor do I see any merit at all in them.  I mean I'm addressing this particularly egregious one because it's not even an opinion, it's just flatly contradicted by posts in the thread.   Are you really arguing that something scum posted resonates with you because a) I didn't vote my 2nd scum suspect over the first in the space of what a half page of posts and b) stating that one player is missing a reads list and that I scum read them for it and then ask for it is handholding?

Don't lynch me.

BT

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  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #184 on: August 04, 2015, 06:53:01 AM »
I'm dismissing them because they're not right nor do I see any merit at all in them.  I mean I'm addressing this particularly egregious one because it's not even an opinion, it's just flatly contradicted by posts in the thread.   Are you really arguing that something scum posted resonates with you because a) I didn't vote my 2nd scum suspect over the first in the space of what a half page of posts and b) stating that one player is missing a reads list and that I scum read them for it and then ask for it is handholding?
the power of easy-to-read connections is strong. Practically every game there's a transparent scum slot which will outright tell you what their buddy is doing sometimes, because that's the easiest Good.Content you can put out as scum to many

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #185 on: August 04, 2015, 06:54:29 AM »
smh

Don't lynch me.

BT

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #186 on: August 04, 2015, 08:24:53 PM »
Tumbleweed

I feel like I'd be the most effective if I actually had someone to talk to rn. Considering just placing a vote and waking up early tomorrow in case of early hammer, because I don't think I'll be changing my mind. Anyone here?

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #187 on: August 04, 2015, 08:44:43 PM »
I'm here.

DNA probably didn't care that much about losing beloved, or was compelled to use therole for the sake of getting it out there. Potato potato.

Reminds me, you wanted to build scenarios for us. Just thought I'd remind you if you forgot.
Valid, but that doesn't explain why when you have an effective doublevote for the day you use the other vote on a townread? I mean if you think you can't get the other guy lynched and are afraid of it bouncing back on you, but still.

I wanted to build scenarios but ended up cutting most out because it was speculation and a lot was already in the thread in some form or another, and it didn't help with my decision anyway.

Eh, I see where you could be coming from in the latest back and forth but I also see why Dan would just dismiss it because how do you respond to something like that? Tempted to just stick with my gut.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #188 on: August 04, 2015, 08:45:11 PM »
By scenarios I mean role scenarios.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #189 on: August 04, 2015, 08:48:52 PM »
Well I mean the weirdest thing to me about Dan's play today is that he's spent more time defending himself than pointing out why either or us might be scum but I feel like dan scum would make a more obvious push in this scenario? And I don't think Dan is a huge casemaker?


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #190 on: August 04, 2015, 09:01:26 PM »
I'm here.
Valid, but that doesn't explain why when you have an effective doublevote for the day you use the other vote on a townread? I mean if you think you can't get the other guy lynched and are afraid of it bouncing back on you, but still.
This isn't such an important decision on Town DNA's end that he would have thought long and hard about how to optimally use it. He probably didn't have a concrete idea so he just lobbed it to a townie looking dude because idling is lame.

Well I mean the weirdest thing to me about Dan's play today is that he's spent more time defending himself than pointing out why either or us might be scum but I feel like dan scum would make a more obvious push in this scenario? And I don't think Dan is a huge casemaker?
"But Scum Dan would make a more obvious push"... I feel like you're making this hard on yourself. Scum Dan would naturally be more passive as he's been doing here.

BT

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  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #191 on: August 04, 2015, 09:04:08 PM »
If you want a behavioral comparison of this LYLO it'd be that despite both of us thinking you're town almost the entire day, I made an effort to reinforce the fact that Dan, being the other choice, is actually scum. Dan mostly went "but Conq is Townie" and replied to some of my points on DNA's interactions and... did he even address Beloved? I don't remember, and if you think Town Dan would have done something, he'd proabably do that.

BT

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #192 on: August 04, 2015, 09:06:34 PM »
And another thing, it kinda saddens me that your gut is what's telling you to lean Dan, because DNA is the guy with a bunch of emotion-filled posts in the thread, while Dan has been playing minimally. DNA is weird but still a mafia player - there's definitely room to analyze the huge amount of content he's left behind.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #193 on: August 04, 2015, 09:07:02 PM »
To be honest, I'm just mostly afraid of being manipulated by you because I have a natural tendency to townread people who put in a lot of effort, which is why I've been focusing on other days.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #194 on: August 04, 2015, 09:07:36 PM »
True, but I also think Dna is an emotional player as both alignments.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #195 on: August 04, 2015, 09:07:41 PM »
I'm here but playing games.

Don't lynch me.

BT

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #196 on: August 04, 2015, 09:09:00 PM »
...'Content' as in input that would help make a LYLO decision. Not necessarily vouching for "his content" here.   :fail:

I suggest applying the golden rule of "OK, dude is posting a lot of content, but does it reek?". If it doesn't, then, well, feel free to be swayed by it. :V

BT

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  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #197 on: August 04, 2015, 09:25:00 PM »
Mmm, think I'll vote, then. Give me a friendly "hi I'm not scum" and I'm off to sleep.

##Vote ##Target: ActionDan

BT

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #198 on: August 04, 2015, 09:25:26 PM »
(Sleep for 6 hours and be back in 6 hours, I mean)

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #199 on: August 04, 2015, 09:26:45 PM »
Sup


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #200 on: August 04, 2015, 09:28:29 PM »
(Y)

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #201 on: August 04, 2015, 09:31:18 PM »
Tempted to do something stupid.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #202 on: August 04, 2015, 09:31:59 PM »
Ahahaha fuck it. I think BT's proactive effort this phase is a lot townier than Dan standing by the sidelines and being reactive. Beloved is a dumb scum role, and I reckon we're all tired of posting here. So here goes nothing.

##Target ActionDan

Time to tip the scales!


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #203 on: August 04, 2015, 09:32:39 PM »
(Hammer shut up)


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #204 on: August 04, 2015, 09:40:05 PM »
But I stayed awake

Staying awake

Goddammit NNR isn't even here I'm going to sleep

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #205 on: August 04, 2015, 09:41:48 PM »
Actually there's no reason to shut up now that game is over either way so yeah. Please no rage though. That includes you as well, graveyard.

NNR will probably be around when you wake up judging by when he's been around to post updates and votecounts.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #206 on: August 04, 2015, 09:44:40 PM »
The alternative is talking when really we should be waiting for postgame, but yeah. I'll say in general that I enjoyed my brief time in the game and such.

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #207 on: August 04, 2015, 10:29:14 PM »
Why don't I lock it here so I can write an endgame?

Nobody seems to know what "Hammer Shut Up" means!
« Last Edit: August 04, 2015, 10:31:02 PM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #208 on: August 05, 2015, 02:46:36 AM »
Space is tense as the rebel fleet advances through the grueling slug nebula. The intense debate rages on between the three ships, orbiting each other endlessly, waiting for one to make a move, a single shot going unfired between the three for a very long time.

Who was the Kestrel? Who was the traitor? Who knew too much?

The talks were long, but never loud. Everyone was rational, yet the thoughts ate at their mind, just as much as the terrifyingly silent nebula clouds threatened to close in and crush them, it seemed like. Would a slug ship dare interrupt their advance? It didn't seem likely, but they way they operated, it was always a constant threat.

Nearing the exit beacon, finally, things got ugly all at once.

BT's ship began firing on Dan's. He had finally had enough talk, and had finally decided on who he thought was the traitor.
Dan's ship was barely able to withstand the assault. Was he the Kestrel?

However, there were only moments to ponder these thoughts, when, out of nowhere, Conqueror began an assault on Dan as well, firing a barrage from his weapons at the fragile ship.

It was over in only a matter of moments. The cruiser which, like the other two, was barely hanging together, was suddenly breaking apart into ugly pieces.



ActionDan's ship, The Nesasio, Rebel 1-Shot Commute, was mercilessly torn apart!

Quote
Welcome to Faster Than Light Mafia, Captain!
You have been chosen to pilot the secret Stealth ship, The Nesasio

The Nesasio is a one-of-a-kind ship contracted by the federation to be the ultimate stealth cruiser. You, being the dreaded Space Pirate Tuco, however, have decided to steal it from the Engi and pilot it yourself! You and your band of pirates have now managed to get away with this treasure, to use to your own ends. You also installed a shield generator on this baby (apparently it wasn't fully completed when you stole it!)
You have decided to side with the rebel cause, mainly because the Federation ships are carrying a fuckton of loot that you'd love to get your hands on.

Your ship's special ability is:
Stealth Cloaking, an expensive module that came standard on this ship.
Stealth Cloaking more then makes up for your underpowered shields, letting you completely dodge blows during bouts of total invisibility. Stealth cloaking has evolved to totally befuddle current weapon sensors, making them unable to lock on as you fly cloaked.
With your handy Backup Battery, you can pump a ton of energy into your cloaking to maintain total invisibility for one full scrapping cycle. Your battery only has the charge to allow you to do this once, however, so use it wisely. You can order your lengthened cloak by sending the command ##Cloak Me
You can only do this during a Scrapping Cycle.

You wish to scrap the Federation ships, and thus this space combat won't stop until you've destroyed their entire force.

tldr you are a Rebel 1-Shot Commuter



Before anyone else could respond, Conqueror races towards the exit beacon, and jumps away!

Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: FTL: Faster Than Light Mafia Pt. 2 (The Last Stand)
« Reply #209 on: August 05, 2015, 02:46:46 AM »
FEDERATION SPACE: THE LAST STAND





Conqueror has done it. He's evaded the Rebels all the way to the last remaining Federation outpost.

His final mission: To defend the base from the dreaded Rebel Flagship.

All the ships he's had to fight, defeat, and scrap, have led up to this moment. The death of his allies, Shalako, Bardiche, and SkyPaladin, will be avenged.

This is the Federation's Last Stand.

======================

THE REBEL FLEET HAS ENTERED FEDERATION SPACE

Hundreds upon hundreds of ships descend upon the sector as Conqueror races towards the Federation Base. Mere moments ago, if The Kestrel had not arrived to warn them, the Federation might not have been prepared for this attack, as what was a calm standoff throughout the sector is suddenly a complete warzone.

Federation ships and Rebel warships clash as space devolves into chaos. The Federation was far outnumbered, and ships flew by The Kestrel as it made its way towards its destination, evading fights he did not have time for, stopping only to get his hull repaired at the thankfully quiet Repair Stations along the way.

However, just a few jumps from the Federation's final base, one final ship jumps in to stop him, one last time.



Instantly, as the Rebel ship armed its weapons, it forwarded a warning over comms, from a familiar voice.
"You cannot run this time, Conqueror!" BT roars, as he attacks. "You have fooled me for the last time! This is for everyone else!"

The battle is intense. Both ships had scrapped a huge arsenal of weapons from the remains of the rest of those who had joined the mission. BT's ship was defended like a great wall, with his supply of drones to block anything that could normally be thrown at him.

But the battle was far from even. From all those he had destroyed in the Scrapping Cycle, he had made away the most from the many battles he had faced. From the death of his Engi Allies, he too had picked up a collection of defensive drones. From those he had destroyed, especially the most intense battle he had faced, with Patorikku, he had stolen some of the finest weapons scrap could buy, and had upgraded his shields, his reactor, his engines, everything, nearly as far as they could go.

BT fought with rage, with anger, with everything he had, but it was not enough. Through huge bursts of metal and heat, his ship slowly, but surely, crumbled before the might of the Kestrel.


BT, piloting The Rebel Rigger, Rebel Vote Manipulator, could not avenge The Rebel Fleet!

Quote
Welcome to Faster Than Light Mafia, Captain!
You have been chosen to pilot the dreaded Rebel ship, The Rebel Rigger

The Rebels are a powerful faction of revolutionaries, who aim to take down their former leaders at the Federation Base. The Rebels want to control the entire galaxy, and rid it of the alien scum that plagues its many worlds and sectors. The Federation, however, thinks that aliens deserve the same rights as humans, however. What a laugh! Your ship. a Rebel Rigger, is specialized for mechanized combat, employing drones of all sorts, from repair drones to fix your ship as it is damaged, to fierce attack drones that dog a foe's defences relentlessly.
The Rebel Fleet has been chasing down a small group of Federation ships which managed to infiltrate one of their strongholds and learn the greatest weakness of the Rebels: That the Rebel Flagship is the key to the success of the Rebel Revolution. Your mission is to stop the Federation Ships from reaching their home base, where they may very well find the opportunity to destroy the all-important Rebel Flagship.

Your ship's special ability is:
Drone Bay, a ship system designed to control multiple autonomous drones capable of defending your ship or attacking others.
Your Drone Bay allows you to automatically build drones, which have many uses and functions. Your ship is currently equipped with both Defense Drones and Attack Drones, although you can only have out one at a time.
You start your mission with the Defense Drones in use. Your Defense Drones protect your ship from enemy fire, allowing you to take slightly more punishment then other ships.
During the Scrapping Cycle, you can switch your drones to Attack Drones, and send them to attack another ship automatically. Ships under a drone attack are easier to destroy due to the constant bombardment on their shields You can do this function by PMing Attack Drones: Playername.
However, once you send your Attack Drones out, the ship that is under fire will have the chance to hack the drones over the course of the next Combat Cycle and will be able to divert the attack drones to another ship. Once a ship is destroyed while under the fire of Attack Drones, you will automatically rebuild Defense Drones onto your ship during the Scrapping Cycle and will once again be able to send out new drones the next Scrapping Cycle.
Defense Drones are stealthy and not easily revealed. The deployment of Defense Drones will not be made public until you have come under heavy fire.
Should a player under a Drone attack opt to direct the drones back to you, you will control them again and automatically re-deploy your Defense Drones.
If this battle goes on for too long, your Reactor surely is going to take a few hits, and you won't be able to keep your Drone Bay powered if that happens.

You wish to scrap the Federation ships, and thus this space combat won't stop until you've destroyed their entire force.

tldr You start as a Beloved Rebel. You take one extra vote to kill. This isn't public until you would be L-2 normally (ie, without Beloved) the first time.
You can sacrifice your Beloved Rebel status to inflict Hated on another player during the Night.
The Hated player will be able to move the Hated status to another player the next night, and so on.
When a Hated player is destroyed, you become a Beloved Rebel again.
You also become Beloved again if the drones move back to your ship.
Your role is disabled in SYMLO.

tldr tldr
You can generate Radioactive Potatoes, but you (and only you) are healed by radiation. Anyone with the Radioactive Potato can choose to pass it in the Scrapping Cycle. If the player with the Potato dies, you get a new one.


======================

Finally, Conqueror made it to the Federation's last standing base. It was all or nothing, as finally, the greatest battle he would ever face, was soon before him.

"Conqueror, you have bested  the Rebel Alliance up until this point. You have managed to bring our secrets all the way across the galaxy. You, alone, have put in danger everything we have worked for. But..."
The voice over the communications line was even, stern, yet the pure malice within him could still be felt across space.
"...I will show you, Conqueror, your efforts were all for nothing. You cannot defeat The Rebel Flagship."



The full might of the Rebel Flagship was soon upon the Kestrel. Missiles, beams, ion pulses, lasers, The Flagship had the best that the Rebel Alliance could build, and was enormous, stuffed with every piece of technology they could find.

But as huge as it was, they had far underestimated the Kestrel. The small ship had been through so many battles, that dodging the many things the Flagship threw at it was but child's play now. The ones that did get through, the drones and shields were easily able to block. Conqueror had long known the full capabilities of the Flagship, and had prepared for this moment to destroy it.

Piece by piece, the Kestrel flung huge heaps of flak from its three weapons, tearing through shields, beating down the hull. Augments in the ship now allowed it to fire faster, and recover its shields at lightning speeds.

The Flagship was almost helpless as it a huge chunk of its side was torn apart in the carnage.

"Curse your tiny ship! You may be able to go toe-to-toe with me, but you cannot defeat all of us!"
Desperately, The Rebel Flagship jumps away, into the chaos.

But Conqueror is not intimidated. The Flagship could not escape for long. It had to be destroyed. He fires up the FTL engine, to go after it.


Again, The Flagship engages The Kestrel, this time bringing a huge amount of drones to beat down the Kestrel with.

It was still not enough. As lasers and beams fired at all sides of the Kestrel's ship, like bees, the Kestrel did not stop the heavy barrage of flak weaponry, pounding and clawing at the hull of The Flagship. 

Soon, another huge chunk had broken off, leaving all the drones that had been thrown at the Kestrel mere scrap.



The Flagship was down to its last defenses, its most desperate strategies. It used mind control to turn the Kestrel's crew against itself, while sending as many boarders as the teleporters could fit. Valiantly, the crew of the Kestrel now fought, as one of its huge Rockmen crumbled into stone at the hands of the Rebel forces aboard the ship.
But Conqueror remained at the helm. His crew would defend him, and The Rebel Flagship would not best him now. The volleys fired away once more, striking at the core of the Rebel Flagship. Every shield was broken through. Every armor plating was scraped off. Every weak point exposed, aimed at, and torn through.

Finally, with one last barrage, The Rebel Flagship could take no more. as explosions began to rock the hull.



One final message gets through as the ship begins to implode, slowly.
"You may have destroyed my Flagship... Destroyed the Rebel Fleet... but you will never destroy... the ideals of The Rebel Alliance! ...Damn you, Federation! ...Damn you, Kestrel!"



Finally, the battle is over.

Quote
Welcome to Faster Than Light Mafia, Captain!
You have been chosen to pilot the famed Federation ship, The Kestrel

You are the captain of a ragtag group of Federation soldiers who have decided not to side with the Rebel Forces. You discovered the Rebel fleet deep out on the edge of Federation space, and have learned of their terrible mission, to oppress all alien life, and more worrying, to crush the last of the Federation in one mighty swoop. You have also learned of their greatest trump card - and at the same time their greatest weakness - the Rebel Flagship, capable of completely crushing the best ships of the Federation Fleet.

Unfortunately, the Rebels have discovered you, and are out to stop you at all costs, lest you are able to retreat back to Federation High Command and tell them of their most vital secrets. Your enemies are many, your allies are few, and it's a long, long way before you get home into friendly territory.

You have two allies in this fight, your trusted companions of Federation-friendly races, the Engi and the Zoltans. You have open radio communication with them that you can access here: <Quicktopic link>

Your ship's special abilities are:
Normalcy, the Kestrel is outdated, and the most bog standard ship here.
You have nothing particularly noteworthy about your ship. However, this is actually a good advantage. Your ship is so normal, nobody will suspect you of being up to any suspicious activity at night, so you won't be tracked.
Maximized Sensors, you have upgraded your ship's Sensors with the most advanced technology available.
Your sensors are powerful enough to peer into the interior of enemy ships, allowing you to see what sort of crew mans it, and what ship systems are installed. You'll be able to discern their Special Ability with this. You may use this ability by PMing ##Scan: Playername
Pegasus Missile Launcher, a potent weapon for piercing enemy ship defenses.
Recently upgraded from the bog-standard Artemis Launcher, the powerful Pegasus Missile System is capable of firing two powerful missiles at once. Your missiles completely ignore enemy shields, and you have a fair supply of them. Without some opposed defensive measures, you'll have no trouble blowing up other ships during the Scrapping Cycle. (This is the Factional Nightkill)
These abilities only work during the Scrapping Cycle. You may not use Missiles and Sensors in the same Scrapping Cycle, as your Reactor isn't upgraded enough for that.

It's your mission to defeat the enemies out to destroy you so you and your allies can escape to the Federation Base. You'll be able to escape once you achieve an even battlefield with all opposing forces, or nothing can stop the same.

tldr You're Federation-aligned, QT link is above. You are a Federation Ninja Rolecop.
You may also safely fakeclaim Rebel 1-Shot Cop, if you do not desire to claim Rolecop.
« Last Edit: August 05, 2015, 02:50:02 AM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia