FEDERATION SPACE: THE LAST STAND


Conqueror has done it. He's evaded the Rebels all the way to the last remaining Federation outpost.
His final mission: To defend the base from the dreaded Rebel Flagship.
All the ships he's had to fight, defeat, and scrap, have led up to this moment. The death of his allies, Shalako, Bardiche, and SkyPaladin, will be avenged.
This is the Federation's Last Stand.======================
THE REBEL FLEET HAS ENTERED FEDERATION SPACEHundreds upon hundreds of ships descend upon the sector as Conqueror races towards the Federation Base. Mere moments ago, if The Kestrel had not arrived to warn them, the Federation might not have been prepared for this attack, as what was a calm standoff throughout the sector is suddenly a complete warzone.
Federation ships and Rebel warships clash as space devolves into chaos. The Federation was far outnumbered, and ships flew by The Kestrel as it made its way towards its destination, evading fights he did not have time for, stopping only to get his hull repaired at the thankfully quiet Repair Stations along the way.
However, just a few jumps from the Federation's final base, one final ship jumps in to stop him, one last time.

Instantly, as the Rebel ship armed its weapons, it forwarded a warning over comms, from a familiar voice.
"You cannot run this time, Conqueror!" BT roars, as he attacks. "You have fooled me for the last time! This is for everyone else!"
The battle is intense. Both ships had scrapped a huge arsenal of weapons from the remains of the rest of those who had joined the mission. BT's ship was defended like a great wall, with his supply of drones to block anything that could normally be thrown at him.
But the battle was far from even. From all those he had destroyed in the Scrapping Cycle, he had made away the most from the many battles he had faced. From the death of his Engi Allies, he too had picked up a collection of defensive drones. From those he had destroyed, especially the most intense battle he had faced, with Patorikku, he had stolen some of the finest weapons scrap could buy, and had upgraded his shields, his reactor, his engines, everything, nearly as far as they could go.
BT fought with rage, with anger, with everything he had, but it was not enough. Through huge bursts of metal and heat, his ship slowly, but surely, crumbled before the might of the Kestrel.

BT, piloting
The Rebel Rigger, Rebel Vote Manipulator, could not avenge The Rebel Fleet!
Welcome to Faster Than Light Mafia, Captain!
You have been chosen to pilot the dreaded Rebel ship, The Rebel Rigger
The Rebels are a powerful faction of revolutionaries, who aim to take down their former leaders at the Federation Base. The Rebels want to control the entire galaxy, and rid it of the alien scum that plagues its many worlds and sectors. The Federation, however, thinks that aliens deserve the same rights as humans, however. What a laugh! Your ship. a Rebel Rigger, is specialized for mechanized combat, employing drones of all sorts, from repair drones to fix your ship as it is damaged, to fierce attack drones that dog a foe's defences relentlessly.
The Rebel Fleet has been chasing down a small group of Federation ships which managed to infiltrate one of their strongholds and learn the greatest weakness of the Rebels: That the Rebel Flagship is the key to the success of the Rebel Revolution. Your mission is to stop the Federation Ships from reaching their home base, where they may very well find the opportunity to destroy the all-important Rebel Flagship.
Your ship's special ability is:
Drone Bay, a ship system designed to control multiple autonomous drones capable of defending your ship or attacking others.
Your Drone Bay allows you to automatically build drones, which have many uses and functions. Your ship is currently equipped with both Defense Drones and Attack Drones, although you can only have out one at a time.
You start your mission with the Defense Drones in use. Your Defense Drones protect your ship from enemy fire, allowing you to take slightly more punishment then other ships.
During the Scrapping Cycle, you can switch your drones to Attack Drones, and send them to attack another ship automatically. Ships under a drone attack are easier to destroy due to the constant bombardment on their shields You can do this function by PMing Attack Drones: Playername.
However, once you send your Attack Drones out, the ship that is under fire will have the chance to hack the drones over the course of the next Combat Cycle and will be able to divert the attack drones to another ship. Once a ship is destroyed while under the fire of Attack Drones, you will automatically rebuild Defense Drones onto your ship during the Scrapping Cycle and will once again be able to send out new drones the next Scrapping Cycle.
Defense Drones are stealthy and not easily revealed. The deployment of Defense Drones will not be made public until you have come under heavy fire.
Should a player under a Drone attack opt to direct the drones back to you, you will control them again and automatically re-deploy your Defense Drones.
If this battle goes on for too long, your Reactor surely is going to take a few hits, and you won't be able to keep your Drone Bay powered if that happens.
You wish to scrap the Federation ships, and thus this space combat won't stop until you've destroyed their entire force.
tldr You start as a Beloved Rebel. You take one extra vote to kill. This isn't public until you would be L-2 normally (ie, without Beloved) the first time.
You can sacrifice your Beloved Rebel status to inflict Hated on another player during the Night.
The Hated player will be able to move the Hated status to another player the next night, and so on.
When a Hated player is destroyed, you become a Beloved Rebel again.
You also become Beloved again if the drones move back to your ship.
Your role is disabled in SYMLO.
tldr tldr
You can generate Radioactive Potatoes, but you (and only you) are healed by radiation. Anyone with the Radioactive Potato can choose to pass it in the Scrapping Cycle. If the player with the Potato dies, you get a new one.
======================
Finally, Conqueror made it to the Federation's last standing base. It was all or nothing, as finally, the greatest battle he would ever face, was soon before him.
"Conqueror, you have bested the Rebel Alliance up until this point. You have managed to bring our secrets all the way across the galaxy. You, alone, have put in danger everything we have worked for. But..."The voice over the communications line was even, stern, yet the pure malice within him could still be felt across space.
"...I will show you, Conqueror, your efforts were all for nothing. You cannot defeat The Rebel Flagship."
The full might of the Rebel Flagship was soon upon the Kestrel. Missiles, beams, ion pulses, lasers, The Flagship had the best that the Rebel Alliance could build, and was enormous, stuffed with every piece of technology they could find.
But as huge as it was, they had far underestimated the Kestrel. The small ship had been through so many battles, that dodging the many things the Flagship threw at it was but child's play now. The ones that did get through, the drones and shields were easily able to block. Conqueror had long known the full capabilities of the Flagship, and had prepared for this moment to destroy it.
Piece by piece, the Kestrel flung huge heaps of flak from its three weapons, tearing through shields, beating down the hull. Augments in the ship now allowed it to fire faster, and recover its shields at lightning speeds.
The Flagship was almost helpless as it a huge chunk of its side was torn apart in the carnage.
"Curse your tiny ship! You may be able to go toe-to-toe with me, but you cannot defeat all of us!"Desperately, The Rebel Flagship jumps away, into the chaos.
But Conqueror is not intimidated. The Flagship could not escape for long. It had to be destroyed. He fires up the FTL engine, to go after it.

Again, The Flagship engages The Kestrel, this time bringing a huge amount of drones to beat down the Kestrel with.
It was still not enough. As lasers and beams fired at all sides of the Kestrel's ship, like bees, the Kestrel did not stop the heavy barrage of flak weaponry, pounding and clawing at the hull of The Flagship.
Soon, another huge chunk had broken off, leaving all the drones that had been thrown at the Kestrel mere scrap.

The Flagship was down to its last defenses, its most desperate strategies. It used mind control to turn the Kestrel's crew against itself, while sending as many boarders as the teleporters could fit. Valiantly, the crew of the Kestrel now fought, as one of its huge Rockmen crumbled into stone at the hands of the Rebel forces aboard the ship.
But Conqueror remained at the helm. His crew would defend him, and The Rebel Flagship would not best him now. The volleys fired away once more, striking at the core of the Rebel Flagship. Every shield was broken through. Every armor plating was scraped off. Every weak point exposed, aimed at, and torn through.
Finally, with one last barrage, The Rebel Flagship could take no more. as explosions began to rock the hull.

One final message gets through as the ship begins to implode, slowly.
"You may have destroyed my Flagship... Destroyed the Rebel Fleet... but you will never destroy... the ideals of The Rebel Alliance! ...Damn you, Federation! ...Damn you, Kestrel!"

Finally, the battle is over.
Welcome to Faster Than Light Mafia, Captain!
You have been chosen to pilot the famed Federation ship, The Kestrel
You are the captain of a ragtag group of Federation soldiers who have decided not to side with the Rebel Forces. You discovered the Rebel fleet deep out on the edge of Federation space, and have learned of their terrible mission, to oppress all alien life, and more worrying, to crush the last of the Federation in one mighty swoop. You have also learned of their greatest trump card - and at the same time their greatest weakness - the Rebel Flagship, capable of completely crushing the best ships of the Federation Fleet.
Unfortunately, the Rebels have discovered you, and are out to stop you at all costs, lest you are able to retreat back to Federation High Command and tell them of their most vital secrets. Your enemies are many, your allies are few, and it's a long, long way before you get home into friendly territory.
You have two allies in this fight, your trusted companions of Federation-friendly races, the Engi and the Zoltans. You have open radio communication with them that you can access here: <Quicktopic link>
Your ship's special abilities are:
Normalcy, the Kestrel is outdated, and the most bog standard ship here.
You have nothing particularly noteworthy about your ship. However, this is actually a good advantage. Your ship is so normal, nobody will suspect you of being up to any suspicious activity at night, so you won't be tracked.
Maximized Sensors, you have upgraded your ship's Sensors with the most advanced technology available.
Your sensors are powerful enough to peer into the interior of enemy ships, allowing you to see what sort of crew mans it, and what ship systems are installed. You'll be able to discern their Special Ability with this. You may use this ability by PMing ##Scan: Playername
Pegasus Missile Launcher, a potent weapon for piercing enemy ship defenses.
Recently upgraded from the bog-standard Artemis Launcher, the powerful Pegasus Missile System is capable of firing two powerful missiles at once. Your missiles completely ignore enemy shields, and you have a fair supply of them. Without some opposed defensive measures, you'll have no trouble blowing up other ships during the Scrapping Cycle. (This is the Factional Nightkill)
These abilities only work during the Scrapping Cycle. You may not use Missiles and Sensors in the same Scrapping Cycle, as your Reactor isn't upgraded enough for that.
It's your mission to defeat the enemies out to destroy you so you and your allies can escape to the Federation Base. You'll be able to escape once you achieve an even battlefield with all opposing forces, or nothing can stop the same.
tldr You're Federation-aligned, QT link is above. You are a Federation Ninja Rolecop.
You may also safely fakeclaim Rebel 1-Shot Cop, if you do not desire to claim Rolecop.