Author Topic: FTL: Faster Than Light Mafia Pt. 2 (The Last Stand) (Contains Lots of Images)  (Read 30596 times)

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #120 on: August 02, 2015, 08:08:19 AM »
There was a missing night kill N3 but we don't know if it was caused by Shadoweh or Patorikku

Also I just realized Raitaki was probably killed for claiming roleblocked, that or he was Roleclopped I guess


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #121 on: August 02, 2015, 08:15:31 AM »
and I was just gonna ask for that list again. The big thorn vs ascetic atm is that it probably would have stopped the hijack or the neighborizer, one of the two. So full scum ascetic is probably out.
Indeed. He'd have to be an activated ascetic I guess or have some condition? An awkward role, but the last scum is probably going to have a multifaceted role? Town has a lot of power and while roleblocker is strong it's not enough, while governor is "canceled" by vig.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #122 on: August 02, 2015, 08:16:20 AM »
and I guess the logic behind my role is that it's all about the lynch modifiers. Theoretically DNA could have been a JOAT with all sorts of drones but that doesn't mesh with the concept of beloved -> not beloved but someone else is hated.

Hated drone is kind of a weak drone to have used anyway, if he had rolecop drones or something he probably would have used them instead.

I guess another way to put the it doesn't mesh point is that scum joat would not have been beloved as well.

Re NKs it's fair to assume N3 was blocked on Pato or you.

Conqueror

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #123 on: August 02, 2015, 08:17:34 AM »
Dan: commuted N4
Dna: sent drones to me n1, to Dan N4
Whoops, this should read N3 twice
Posting from PhoNE so hard to keep checking


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #124 on: August 02, 2015, 08:19:15 AM »
Times like this are when I wish I had flavour knowledge so I could break the game without telling nnr.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #125 on: August 02, 2015, 08:25:09 AM »
@BT Your role is just a weird role in general when the other flipped roles apart from Serela are just so straightforward. The beloved point is what I keep coming back to because I agree that it's weird for scum to have when a governor already exists. I've been trying to think of configurations where it would be "balanced" in scum hands.
It's kinda awkward that Dna replaced out because I do kinda want to ask him why he gave me the Drone so I could pass it on instead of just making someone like Shalako hated directly. It's one of the reasons I've been thinking that maybe there's a rolecop attached to the drone. But I'm also wondering if Dna would have the guts to fakeclaim beloved and banking that it wouldn't be tested. It would be super gutsy and although I've seen Dna fakeclaim like that as town I don't have a reference for his scumgame.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #126 on: August 02, 2015, 08:28:24 AM »
Anyway I'm off to sleep now, be back tomorrow


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #127 on: August 02, 2015, 03:50:57 PM »
If I was an activated scum ascetic/commuter, I would have used it N1 for obvious reasons

Don't lynch me.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #128 on: August 02, 2015, 04:21:52 PM »
Maybe joat with a commute. I will concede that mod nnr does love his joats.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #129 on: August 02, 2015, 05:09:31 PM »
Maybe joat with a commute. I will concede that mod nnr does love his joats.
If I was an activated scum ascetic/commuter, I would have used it N1 for obvious reasons

Don't lynch me.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #130 on: August 02, 2015, 07:04:39 PM »
It's probably imperative to try and build a summary of Conq/Dan's game from Scum's PoV at this point. I'll be doing that.

But first, crucial to this, I wanted the night action list to look more like

N1

Shalako took the kill
Bard roleblocked Raitaki
??? did ???

followed by town actions

etcetera

I'll work on that too.

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #131 on: August 02, 2015, 07:10:15 PM »
Just to be sure on this I guess cause there's no reason not to.

@mod, in the hypothetical that a hijacker hijacked Mr. X onto an ascetic / commuter / someone who blocks non-killing actions, would the hijack fail? Would Mr. X's action fail?

NekoNekoRex

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Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #132 on: August 02, 2015, 07:24:06 PM »
A mind-controlled ship is given a new target for their night action, if they have one. The Ariolimax only visits one ship each night, to use Mind Control on.

If you're going to try to play "Ask the mod to solve the game via hypothetical situations", don't rely on getting too many answers.
« Last Edit: August 02, 2015, 07:26:57 PM by NekoNekoRex »
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #133 on: August 02, 2015, 07:35:01 PM »
Yeah it'd still fail because the neighborizer would fail to the ascetic. That was mostly me being curious.   :justasplanned:

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #134 on: August 02, 2015, 10:52:39 PM »
Okay. I've had periods of back-and-forth until now but consider my vote on Dan. (I'm not actually going to vote yet, even though I think there's 24 hours left? I feel like most of the important posts haven't happened yet. More on game theory in postgame.) It boils down to interactions and Conq. It's been at least two times one time now that I've had to dissect an entire Scum Conq game for LYLO, and I'm surprisingly certain this isn't a Scum Conq game. Uh, I thought it was twice, apparently I'm making shit up. ANYWAY, there are way too many townie triggers for a good acting Scum Conq to have hit all of them, plenty of which are him looking into a bunch of stuff scum wouldn't have bothered looking into, a natural result of being involved in most consolidation phases & claim headaches, while Dan's play has been very simple. There's probably a distinction between Town Dan and Scum Dan in that Town Dan would have had at least some conviction during the last few phases. Scum Dan had fake, kind of weak conviction surrounding Dorian being town (something which Sky points out!), weak enough that it was discarded later in favor of fakeclaim hijinks. Think Town Dan would have at least settled his vote on Serela, DNA or Dorian instead of forming a lynchpool, addressing some claim stuff and active-lurking until now. Strongest conviction happened around the time he subbed in, during the bus, something which Serela actually points out in his case a few days ago. The most interesting take-away here is probably that scum were looking at the governor being activated anyway, what made the bussing more attractive. It was possible that Dan planned on not lynching Shalako after Bard but the former dug himself into a hole with the claims and he got vigged anyway so we'll never know.

So, interactions, was it? If you thought I was taking the time to analyze you guys' play in-depth, nope, no way, interactions are way more telling. Not yours but the dead buddies', since Shalako/Bard/Sky play in a way that's more telling compared to you two. I... was going to link to Shalako/Sky interactions here, but I can't remember which in particular were important and it's 2 AM and I've gotta go. Uh, seriously, I don't know how to make this paragraph meaningful now. What's on my mind right now is that CONQ's side of D3 interactions with Sky looked really townie. Shrug, that'll do. It's the same as what I talked about earlier regarding involvement and generally thinking through the game instead of keeping it clean and simple like Scum Dan.

Lastly, how events in this game probably transpired. Scum Dan would be a JOAT most likely, and the reason for not using one of one/two commute shots on N1 is either because there was something more attractive to do (such as rolecop) or because a town commute fakeclaim wouldn't make sense if he'd have used it on N1 (better to use it later as town), or both. Whatever the case, it's actually perfectly reasonable that he would not have used it on N1. SB is killed N1 because he was an emerging global town read and was probably doc evasion (though I'm still ever so slighty paranoid that Scum Conq would have NK'd this). Raitaki is killed N2 either because of a rolecop or because the roleblock worked, and yet again, doc evasion. At this point Scum Dan caught on that Conq was likely crumbing a cop role so Conq was roleblocked. Cycle 3 is the big one - Conq is revealed as a one-shot cop so he isn't a priority anymore (wonder if scum suspected him of lying though...), and the interesting part is the commute shot, which brings to light another possibility with regards to the missing N3 kill - that Dan couldn't have taken it because he was busy commuting. Despite being likely blocked on Pato or Conq anyway, I thought this possibility to be appealing. "Why use it in the first place" is a good question, but maybe it was necessary for a good fakeclaim, or maybe he DID kill and commute at the same time, or maybe the role functions strangely. Anwyay, I think Serela brought this up, but on N4 it didn't matter to scum how many times Shadoweh was punted (because there was an odd number of players), so Dan simply went ahead and shot her, scoring the kill because she couldn't have shielded herself anyway. From there on it's simple.

I reeeeeealy should have been sleeping by now.  :wikipedia:

ActionDan

  • Teaching old dogs new tricks

Don't lynch me.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #136 on: August 02, 2015, 11:31:25 PM »
Basically if you were to compare and contrast you'd see a lot of similarities re: me lynching scum then becoming apathetic.  I would have advocated for dorian a lot harder had sky's pm contained what looked like an apparent contradiction to part of dorian's claim... what you describe as 'role hijinks'.     

I mean, most of your post isn't wrong on Conq at least or describing my play (the rolespec is though.  that's off mainly because who needs to doc evade when you can rb the claimed bodyguard and then kill the townie looking cop instead of the guy people were generally less sure on. But there's definitely also thinking that there could possibly be something better than using a commute when my slot was a cw to Zak and heavily suspected, and scum knowing that a vig was sure to be around because of the governer),  but this is really most definitely an argument that says I'm scum because Conq can't be without really looking at my side of things.  I mean you had all that +X town stuff which I'm going to assume is completely discarded. 

That said I've been leaning you anyway because I agree that I can't see conq being scum.  Mostly due to any EDX play and the decision to more or less claim cop on D2.  The only thing I may have taken issue on was his murrin vote D1 but that's not exactly criminal.

Don't lynch me.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #137 on: August 02, 2015, 11:36:14 PM »
Dan, could you answer this?

Oh right.  Around that time I was in New York.  Was doing things + I stopped having strong convictions

Don't lynch me.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #138 on: August 02, 2015, 11:55:17 PM »
Quote
More on Dan: Bard was far from the projected D2 lynch so for him to highlight him right as the day started is really too much.

There's also this

Don't lynch me.

ActionDan

  • Teaching old dogs new tricks
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #139 on: August 02, 2015, 11:55:48 PM »


















^ the above post is a joke

Don't lynch me.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #140 on: August 03, 2015, 05:03:11 AM »
You guys. You know,


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #141 on: August 03, 2015, 05:08:38 AM »
Whoops. Anyway, I was going to say, I secretly hoped that one of you would 1v1 me so I didn't have the pressure of making a decision, but it looks like it'll have to come down to that. I've been looking back and forth at isos and it's difficult mainly because I'm used to having a buffer zone for lynches, but that ran out this game.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #142 on: August 03, 2015, 05:19:57 AM »
I just read the last day of Town Mafia. What a game.
Oh wow reading back I was in that game? I have no recollection of it at all.
I'll probably have some questions up in a few hours.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

NekoNekoRex

  • Catgirls are Charming!
  • *
  • Catgirl Enthusiast
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #143 on: August 03, 2015, 05:50:09 AM »
24 hours
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #144 on: August 03, 2015, 07:50:52 AM »
Well that deadline moved.

After writing that post I wondered if I was being too harsh calling Dan an active lurker, then I came to realize that no, that's pretty accurate, because a lot of his posts gave the feeling that he was omnipresent. So I need to check if Dan.normally follows the.game but posts seldom as town or rather he posts seldom because he's not around. If it's the latter it might be significant, active lurking as final scum.makes a lot.more sense than doing so as stagnating town.

NekoNekoRex

  • Catgirls are Charming!
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  • Catgirl Enthusiast
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #145 on: August 03, 2015, 07:52:56 AM »
I can extend it if I need to but I'd rather have the deadline around a time I can properly set up an endgame.
Kilga is this right; like is this person seriously the player, and it's not some alias or something that's designed to be deliberately obfuscating? NekoNekoRex. Who the hell is that :C   ~Poya Aaaa (Serela), Bunny Must Die Mafia

BT

  • I never talk to you
  • *
  • People say that I should
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #146 on: August 03, 2015, 08:24:35 AM »
right, there was the point about doc evasion on N2. Maybe sxum really did know about raitracker so they had to kill him n block conq, or they simply wanted to get rid of a pr they didn't.know while surely rbing the cop anyway.

Dan have you been rereading? What are your findings if you have.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #147 on: August 03, 2015, 08:46:35 AM »
This was going to be part of my larger post but I'll post it first
Mass claim: hold off until a cop or tracker type actually flips. We already have an outed doc, so the threat of a watcher type covering Shadowdh is the only way she will survive.
This could explain why scum might not roleblock Shadoweh if they were expecting a watcher, in which case that would explain a scenario in which Dan!scum doesn't just off me immediately. Or they copped Raitaki.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #148 on: August 03, 2015, 08:56:53 AM »
Not sure what you mean by your post about Dan seldomly posting? Dan is usually a low volume poster regardless of alignment.

I checked out the Town Mafia game although it's 2 year old meta at this point. Dan did taper off after the initial 2 scum lynches but he was pushing in the Dormio/Affinity direction and had Affinity > Dormio. I can see some similarities in this game on the day of the serela lynch, but I have to wonder about the day of the dorian lynch when he had no strong feelings either way. I feel like Dan could have voted at the very least, but he did say he was absent/busy. So I don't know.


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.

Conqueror

  • Here I am, dirty and faceless
  • waiting to heed your instruction
Re: FTL: Faster Than Light Mafia Pt. 2 (Sector 6 , Combat Cycle)
« Reply #149 on: August 03, 2015, 08:59:34 AM »
when he had no strong feelings either way.
rather, he stated he'd go serela for play and dorian for roles but didnt really pick a direction. OF COURSE this is complicated by the fact that dorian ended the day early so there's less to work off of


On tue un homme, on est un assassin. On tue des millions d'hommes, on est un conqu?rant. On les tue tous, on est un dieu.
Every saint has a past and every sinner a future.