Author Topic: Defend the Myouren temple Namusan! - [ Epilogue - Game over! ]  (Read 31418 times)

Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
« Reply #330 on: July 15, 2015, 04:17:54 AM »
Unless someone has a better idea for me, I'll just hold position here until the next force arrives.
## Idle

Yoshiquest

  • Some weird programmer
Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
« Reply #331 on: July 15, 2015, 05:00:00 PM »
##Move Back Left
Sudo make me a sandwich.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Defend the Myouren temple Namusan! - [ Day 7-2 ]
« Reply #332 on: July 15, 2015, 09:21:22 PM »
Kilga, I redid some counting and you have 2 SC ok?  Stop confusing me  :o

Console >

> Byakuren distributes 1 SC to Shou
> Byakuren distributes faith to Nue -3 +3
> Byakuren idles
> Shou moves back left
> Shou attacks Gerott
[22:15:00] <Helepolis> dice 1d4
[22:15:02] <Keine-tan> 1
> Shou strikes Gerott for 1 damage
> Minamitsu attacks Gerott
[22:15:19] <Helepolis> dice 1d4
[22:15:22] <Keine-tan> 1
> Minamitsu strikes Gerott for 1 damage.
> Ichirin moves BackLeft
> Nazrin uses cheese
> Plop! Another mouse.
> Mouse #2 has joined the battle
> Nazrin generates 1 pendulum gem.
> Kogasa attacks Gerott
> Kogasa's eye sight must be worsening by the day. Gerott is nowhere near to be found.
> Kyouko sweeps around some more.
> Nue uses SC UFO Crash.
> Nue decides to abandon her team again and flies off with her UFO

> Enemy's turn
> Gerott decides a move
> [22:34:37] <Helepolis> dice 1d3
[22:34:40] <Keine-tan> 2
> Garott decides a target
[22:35:03] <Helepolis> @choose Shou or Minamitsu
[22:35:06] <Keine-tan> I choose...Minamitsu! ^_^V
[22:35:14] <Helepolis> dice 3d6
[22:35:15] <Keine-tan> 2, 3, and 5
> Gerott fails his critical damage
> Gerott strikes Minamitsu for 1 damage

> Day 7-2 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Minamitsu gains +5 HP end of day regen
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 7-2 has ended.
> Map has been updated
> Overview has been updated

> ...
> Suddenly a distant noise can be heard. Sounds like a crowd.
> Upon closer inspection, it is indeed a crowd. A large one.
> Byakuren: "Uhm, I didn't knew Myouren temple had such devoted members. How lovely"
> Minamitsu: "Hijiri, those are Otaku! And cosplayers are among them"
> Ichirin: "Wha-  COSPLAYERS?"
> Nue: "Yahoooooooo.  I can see them clearly from up here. Lots of Otaku and some good looking cosplayers among them"

> Indeed. This fearsome and terrifying group of invaders call them selves: "The Reitaisai Raiding Reckoners"
> Except they might be lost. So get rid of them!

Otaku [normal] BROWN
HP: 15
STR: 1
DEF: 1
Des: They can be pushy. They can be annoying. They can be loud. They will swarm you and keep you up!
Bad Cosplayer - Yasaka Kanako - Gundam mode [elite] BROWN CIRCLE
HP: 25
STR: 4
DEF: 4
Des: Equipped with dual cannons they look quite awesome, but on the other hand their cosplay is just not it.
Supreme Cosplayer: Miyako Yoshika [elite] BLUE CIRCLE
HP: 80
STR: 8
DEF: 6
Des: A beautiful high class cosplayer as Miyako Koshika.
Passive ability: Pain transfer - Yoshika blocks some final damage from allies when Seiga is near and alive.
Passive ability: No pain senses - Yoshika is immune to all negative effects but will receive 1 damage if she is struck by one.
Aura: Life Leech - Yoshika can leach some HP from enemies around her at the end of the turn only.
Supreme Cosplayer: Kaku Seiga [boss] PURPLE CIRCLE
HP: 25
STR: 8
DEF: 4
Des: A gorgeous cosplayer as Kaku Seiga. She will Nyan nyan you to death.
Passive ability: Electric Balls - Seiga will generate 1 electric ball up to maximum of 4 per turn.
Passive ability: Wicked Hermit - Seiga is immune to stuns. Seiga can sap HP from fallen Otaku.
Passive ability: Abuse - Seiga is immune to damage as long Yoshika is mobile or alive but will transfer half of the damage to her which was received.

Ass Sassing Assassins
Gerott 10/45

Reitaisai Raid Reckoners
Otaku 1 15/15
Otaku 2 15/15
Otaku 3 15/15
Otaku 4 15/15
Otaku 5 15/15
Otaku 6 15/15
Otaku 7 15/15
Otaku 8 15/15
Otaku 9 15/15
Otaku 10 15/15

Bad Cosplayer 1 25/25
Bad Cosplayer 2 25/25

Cosplayer Miyako Yoshika 80/80
Cosplayer Kaku Seiga 25/25


WARNING WARNING WARNING - A large enemy force has been detected from all sides for Day 9

>>> The Reitaisai countdown <<<

Because of large update: Deadline is extended until 23:00 GMT+2 (see timer)
« Last Edit: July 15, 2015, 09:31:44 PM by Helepolis »

PX

  • School Idol?
  • *
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #333 on: July 15, 2015, 10:12:45 PM »
Welp. GL Team

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #334 on: July 15, 2015, 10:20:36 PM »
##Move: Main

Sour, you should probably join them at the gate. I'll cover the northeast corridor in the event that the next wave sends some enemies up there and that entrance needs defending.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #335 on: July 15, 2015, 10:38:31 PM »
##Keep SC
##Dist 3 Faith Minamitsu
##Attack Kaku Seiga Cosplayer

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #336 on: July 16, 2015, 12:09:16 AM »
##Attack Gerolt

Eventually I will be able to do something more useful but since I'm parked nowhere near the front entrance then I'm still sort of here as rearguard, especially since I have the DEF to tank all day practically.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

PX

  • School Idol?
  • *
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #337 on: July 16, 2015, 01:23:00 AM »
I'm not gonna be able to kill them all right now by myself, some else needs to wipe them all out

Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #338 on: July 16, 2015, 05:02:41 AM »
## Move Entrance

SirChaotick

  • Mathematics.
  • Fun for EVERYONE.
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #339 on: July 16, 2015, 06:01:51 AM »
Oh lord. Oooooh lord. Slight panic.

Okay, with this faith... I think it might be time to pop my ultimate. Move downwards, use ult, then I get three turns to crush them into fine mochi paste. What I'm worried about is the bit where Yoshika can block some 'final damage'. Does that mean the otaku won't die if I AoE their arses (following Nue's)? I'm not sure what that means. If they're left alive, I could be in for a huge beating.

But I think the others can handle Gerott, at least.

##Move Garden Left
##SUPREME ABILITY: TRAGIC HISTORY

Do advise on this course of action, it's rather drastic.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #340 on: July 16, 2015, 06:10:44 AM »
That raises a question... Will Nue's Defense ignoring ufo crash ignore Yoshika's team block?

Yoshiquest

  • Some weird programmer
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #341 on: July 16, 2015, 07:00:41 AM »
Crap, I shoulda just stayed down at the front gate.

Welp, time to move back I guess.

##Move Garden Left
Sudo make me a sandwich.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #342 on: July 16, 2015, 11:18:32 AM »
I think it would be a good idea to use my supreme now

##Supreme GuerrillaTyphoon
##Purchase Megaphone


I'm going to try o get as many debuffs on these enemies this and next turn
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

PX

  • School Idol?
  • *
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #343 on: July 16, 2015, 05:16:38 PM »
No, save it for the next day. Spin to win is good enough right now to remove all the Otaku

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #344 on: July 16, 2015, 06:08:31 PM »
What about the Yoshika cosplayer's block? Wouldn't that reduce some of their taken damage...

SirChaotick

  • Mathematics.
  • Fun for EVERYONE.
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #345 on: July 16, 2015, 08:37:49 PM »
No clue. It's rather ill-defined. From what Hele wrote, it looks like Yoshika absorbs damage that would otherwise be lethal to other characters. But it says it's only 'some' damage. Which means...

No clue. But yes, the typhoon is wildly excessive right now. I find Spin to Win slightly drastic here as well - there's three characters to take the blows - but Nue could be in trouble if the otaku aren't cleared out. Which with Yoshika around, they may or may not be? Where's my manual...

Nonetheless, as my ultimate will persist into the next wave of enemies, I shall retain my course of action.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Defend the Myouren temple Namusan! - [ Day 8-1 ]
« Reply #346 on: July 16, 2015, 10:09:44 PM »
This has to be the most complex update I did so far.

Console >

> Byakuren keeps the Sc
> Byakuren gives faith to Minamitsu -3 +3
> Byakuren attacks Seiga
> [23:07:52] <Helepolis> dice 1d4
> [23:07:53] <Keine-tan> 2
> Byakuren strikes Seiga for 2 damage. Yoshika jumps in front of her, blocking all damage and takes 1 damage for her self.
> Shou attacks Gerott
> [23:10:22] <Helepolis> dice 1d4
> [23:10:25] <Keine-tan> 2
> Shou stabs Gerott for 1 damage
> Shou: "Cant you just, DIE already? You're annoying!"
> Minamitsu moves gardenLeft
> Minamitsu uses Supreme Ability: Tragic History
> Minamitsu: "You, noisy, bastard, otakus."
> Minamitsu: "I'll drown you ALL "  *Minamitsu's voice roars through the temple area

> Minamitsu's suffers from her memories and turned into a reckless phantom.
> Ichirin moves Entrance *huf huf huf*
> Nazrin moves Main
> Nazrin generates a pendulum gem.
> Kogasa buys a Megaphone for 350 coins
> Kogasa raises her umbrella
> Kogasa: "IF MIZUKI-SAN CAN DO IT, SO CAN I!"
> Kogasa uses Supreme Ability: Guerilla Typhoon!
> A strong wind is building up creating an immense typhoon shredding the entire map.
> Gerott is shredded for 8 damage and suffers -50% dmg reduction
> Otaku 1 to 10 is shredded for total of 110 damage because Yoshika blocks 2 final damage per Otaku.
> Yoshika blocked 20 final damage and suffers 10 of it herself.
> Kanako 1 and 2 are shredded for 8 damage because Yoshika blocks 2 final damage per Kanako
> Kanako 1 and 2 suffer from 50% dmg reduction
> Yoshika blocked 4 final damage and suffers 2 of it herself
> Yoshika is shredded for 8 damage by the Typhoon.
> Yoshika ignores the -50% down but receives 1 damage due to it.
> Seiga blocks all damage by the Typhoon. She transfers 5 damage to Yoshika.
> Kyouko moves GardenLeft and is shocked to see Minamitsu breathing heavily. It is her first time seeing this.
> "Nue-chan is here!"
> CRASHHHHHHHHHHHHHHHHHHHH
> Otaku 1 to 10 received 11 damage because Yoshika blocked final 2 for each. Otaku 1 to 10 all faltered.
> Yoshika blocks 20 damage and suffers 10 of it to herself.
> Kanako 1 and 2 received 11 damage because Yoshika blocked final 2 for each.
> Yoshika blocks 4 damage total and suffers 2 of it to herself.
> Yoshika receives 13 damage
> Seiga blocks all damage and transfers 7 damage to Yoshika.
> Nue suffers 1 damage from the crash and cannot use abilities next turn.

> Enemy turn
> Gerott decides a move
> [23:42:29] <Helepolis> dice 1d3
> [23:42:32] <Keine-tan> 2
> Gerott attacks Shou
> [23:51:21] <Helepolis> dice 3d6
> [23:51:24] <Keine-tan> 5, 6, and 1
> Gerott fails his critical and strikes Shou for 1 damage.
> "Not before you die first annoying tiger girl! Give me the treasures already!"
> Kanako 1 decides a move
> [23:43:04] <Helepolis> dice 1d3
> [23:43:06] <Keine-tan> 2
> [23:43:16] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:43:17] <Keine-tan> I choose...Nue! ^_^V
> Kanako 1 attacks Nue for 1 damage
> Kanako 2 decides a move
> [23:44:04] <Helepolis> dice 1d3
> [23:44:07] <Keine-tan> 2
> [23:44:07] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:44:10] <Keine-tan> I choose...Kogasa! ^_^V
> Kanako 2 attacks Kogasa for 1 damage
> Yoshika: "Uwaaah  waaa!"
> [23:45:21] <Helepolis> choose Byakuren or Kogasa or Nue
> [23:45:22] <Keine-tan> I choose...Nue! ^_^V
> Yoshika strikes at Nue for 6 damage
> Yoshika: "Uoaa ouoo"
> Yoshika sucks 1 HP from Byakuren and heals for 2 HP
> Yoshika sucks 1 HP from Kogasa and heals for 2 HP
> Yoshika sucks 1 HP from Nue and heals for 2 HP

> Seiga generates an electric ball 1/4
> Seiga giggles and decides a move
> [23:47:48] <Helepolis> dice 1d3
> [23:47:50] <Keine-tan> 3
> Seiga decides an ability
> [23:48:20] <Helepolis> dice 1d3
> [23:48:22] <Keine-tan> 3
> "Ufufufu, my sweet darlings fell I see? Very well then. Rise again, my sweet otakus and destroy them"
> [23:49:06] <Helepolis> dice 1d5
> [23:49:09] <Keine-tan> 5
> Otaku 1 revives as Zombie Otaku.
> Otaku 2 revives as Zombie Otaku.
> Otaku 3 revives as Zombie Otaku.
> Otaku 4 revives as Zombie Otaku.
> Otaku 5 revives as Zombie Otaku.
> WARNING - NEW TYPE OF ENEMY DETECTED
Zombie Otaku [normal] GREEN
HP: 8
STR: 3
DEF: 5
Des: They have no abilities and cannot think. They are immune to stun or bleed effects. A piece of paper on their forehead commands them to do what they must.

> Day 8-1 ending
> Byakuren gains 3 + 3 faith
> Byakuren has 1 SC to distribute
> Shou gains 1 + 4 faith
> Ichirin gains +2 faith
> Nazrin generates +50 coins
> Kogasa gains +1 faith
> Kyouko gains 1 + 3 faith
> Day 8-1 has ended.
> Map has been updated
> Overview has been updated

Debuffs present or other actives:
> Typhoon Effect turn 1 (-50% dmg from all enemies who are affected, Kogasa +2 power on all her spell cards)
> Minamitsu is turning Phantom mode turn 0.

Ass Sassing Assassins
Gerott 1/45

Reitaisai Raid Reckoners
Zombie Otaku 1 8/8
Zombie Otaku 2 8/8
Zombie Otaku 3 8/8
Zombie Otaku 4 8/8
Zombie Otaku 5 8/8
Otaku 6 0/15
Otaku 7 0/15
Otaku 8 0/15
Otaku 9 0/15
Otaku 10 0/15

Bad Cosplayer 1 6/25
Bad Cosplayer 2 6/25

Cosplayer Miyako Yoshika 28/80
Cosplayer Kaku Seiga 25/25



>>> I want to Nyan Nyan with Seiga Nyan nyan Timer <<<
« Last Edit: July 17, 2015, 06:31:01 AM by Helepolis »

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #347 on: July 16, 2015, 10:18:13 PM »
Ninja quick edit. Added Kogasa's item purchase. Reworded Zombie Otaku passive: they are only resistant to bleed and stun.
« Last Edit: July 16, 2015, 10:22:10 PM by Helepolis »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #348 on: July 16, 2015, 10:38:04 PM »
you have the normal otakus as 0/15

dammit sega seiga

##SC Boo! -> Z.Otaku 1-3
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #349 on: July 16, 2015, 11:43:15 PM »
##Dist 3 faith → Minamitsu
##Dist SC → Minamitsu
##SC Caring → Nue

Validon98

  • Deathguard Night Sparrow
  • *
  • Harbingers, yo.
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #350 on: July 16, 2015, 11:48:28 PM »
##Attack Gerolt

And so with this hopefully the previousgroup will go down, saving my ultimate for next round since the next army is going to suddenly pop in to say hello when we're already dealing with The Otakuing Dead.
Derping at Touhou since June 2012, derping at RPing Touhou since Feburary 2013.

Devil of Decline Partial English Gameplay Patch!
Let's Play Nightmare of Rebellion!

Yoshiquest

  • Some weird programmer
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #351 on: July 17, 2015, 12:10:35 AM »
Ok now I can actually do something.

##Move Front
##SC: Gyate! Gyate!

...would it be feasible to make it so that instead of having to look up the room name every time, we can just do like Move Left, Move Right, etc? I always forget the room names...
Sudo make me a sandwich.

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #352 on: July 17, 2015, 12:28:31 AM »
##Move Bedrooms

Is something going on? :derp:
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

PX

  • School Idol?
  • *
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #353 on: July 17, 2015, 01:11:44 AM »
Wait, how did my UFO miss the bad cosplayers? :V

Well, I'm left with one option....
##Attack: Yoshika first
Then ##Move Garden Right

*Slaps Yoshika and runs*
"Run awayyyyyyy waghdkowmrmldldk"

SirChaotick

  • Mathematics.
  • Fun for EVERYONE.
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #354 on: July 17, 2015, 05:22:33 AM »
You know what, overkill works for me.

Now is the time to flatten them! But what with? I'd like to drown them, most of all - combined with Gyate it'll flatten everything, and perhaps drowned corpses can't be revived as a funny little side effect - but I'd be taking a pretty serious risk with everyone who doesn't scramble off.  I could also get rid of all the SECONDARIES, but Seiga'll be raising five more next turn anyway, so it'd be a bit of a waste to do that right now. So unless people confirm they're fine with the risk/can move out of the way, I'll just flip a ship at Yoshika.

##Move Front
##SC Ship flip Cosplayer Miyako Yoshika

Take note: I'd rather be drowning everything. Scramble out of the way or confirm your acquiescence, if you can. If an agreement can be made, and gratuitous drowning is found strategically sound, I'll change my course of action.

Helepolis

  • Charisma!
  • *
  • O-ojousama!?
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #355 on: July 17, 2015, 06:34:12 AM »
Wait, how did my UFO miss the bad cosplayers? :V
The update accuracy of this game is as if I am Shou-chan without Pagoda  :ohdear: :ohdear:

There were no major differences except for Kanako's HP obviously.




Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #356 on: July 17, 2015, 07:33:29 AM »
## Move Front
## Unzan!

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #357 on: July 17, 2015, 07:57:09 AM »
Alright strategizing time. So Murasa wants to drown the cosplayers, but Ichirin wants to finally get into the main fight.
I'm just trying to heal Nue really quickly so I can just follow her out to the Garden Right and do it there.
I'll just re-arrange the order so Kyouko comes in with Gyate Gyate and in case her or Kogasa get hit, they should be fine. So unless anyone's against this, go ahead and drown 'em Minamitsu

Re-posting my fix'd Actions...
##Dist 3 Faith (Minamitsu)
##Dist SC (Minamitsu)
##Move Garden Right
##SC Caring (Nue)
##Order (Kyouko, Kogasa, Nue, Byakuren, Minamitsu Shou, Nazrin, Ichirin)
« Last Edit: July 17, 2015, 07:28:37 PM by Miniking »

Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #358 on: July 17, 2015, 08:40:48 AM »
In retrospect, I don't know why I didn't just plant myself down here at the start of the game. I'm designed to be more stationary than the rest of you anyway.

PX

  • School Idol?
  • *
Re: Defend the Myouren temple Namusan! - [ Day 8-2 ]
« Reply #359 on: July 17, 2015, 08:58:21 AM »
No, put me after Gyate so I get the boost too D:
Like order should be Kyouko then Murasa then Nue/Byakuren. That way we maximize buffs
« Last Edit: July 17, 2015, 09:23:43 AM by PX »