For status effect stuff:
Aging does affect enemy physical attack on GBA(not sure on Mobile ones). After the enemy is aged long enough on GBA, they will be doing 0 damage with physicals.
Mini's comment should say 99% evade, not 100%. I've gotten screwed on that 1% way too many times in challenge runs in the past. It's very annoying whenever you get hit anyway, but yeah it's pretty safe.
About the Omega comments:
You'd have to be high 90's just to deal damage to Omega as a Monk assuming no crit, and it'd still be low. You could take 25 levels off that with the Kaiser knuckles, but you're not going to want those equipped. Max Attack(for one of your weapons or fists) is 255, though you're only going to reach that with a critical hit or buffing your Monk's level. You'd need level 126 for a Monk's fists to max out guaranteed, though you can potentially hit 255 earlier than that. 255 Attack with a crit should still hurt quite a bit.
Heavy doesn't protect you from Blaster's instant death or paralyze. You need a different mix to protect against the instant death. Or just use Reflect Ring since with Chemist, you can just mix to get Haste.
0 Damage does not get you countered since Omega only reacts to taking damage.
For Summoner, you should recommend boosted Ramuh. The fact that elemental weakness ignores any physical or magical defense should make it the strongest summon against him.
Maybe mention the "quickleak" strat for Time Mage where on any version from SNES to GBA you can cast Quick, use the first turn to inflict HP leak through a reflected Venom Rod break, then just sit there since the HP leak will never wear off during Quick.
Bypassing counter/death script stuff:
Also a mention of the Reflect glitch involving counters(that as far as I'm aware is a must to do to beat that boss in Classic)? If you reflect a spell off your party and it hits a party member as well, the enemy won't counter. So if you let your reflected Thundaga(or Thundara for Red Mage) hit one of your party members as well, Omega will not counterattack you. This glitch also bypasses death scripts letting a party with Black Mage, Blue Mage, or Red Mage skip Neo Exdeath if they want to even on the GBA version.
Death by HP leak also bypasses death scripts, which lets a party with Black Mage, Blue Mage, Red Mage, Time Mage, Summoner, Beastmaster, or Chemist skip Neo Exdeath even on the GBA version where Blessed kiss was fixed to not ignore death scripts(but still inflicts berserk on stuff) and also lets Beastmaster skip other forms of Archaeavis if you lower HP enough before releasing Aegir.
The Monk counter thing bypassing death scripts is already mentioned in the Archaeaevis section, and it's useless in the final battle anyway since they at least foresaw that one by making the physical attack uncounterable.
No idea if any of those work on the postGBA versions, but these work on SNES, Playstation, and GBA.