I'm still hacking my way through the refights and grinding in the final area. The game's a ton more fun when you can actually read what you're doing! :V
I never played it without the patch but I know. I remember when Fushigi no gensokyou (touhou roguelike) was more of a headline, people would swear up and down you didn't need a translation patch, that you could figure it out, blah blah whatever. I'm sorry but no... It's nowhere *NEAR* as fun, and I can tell that game needs one FAR more than this one (That isn't a hint hint or guilt trip, I fully accept the technical reasons for its end of efforts is something that can't be worked around). I mean roguelikes are by nature extremely demanding on the player to be very familiar with what each item and consumeable does, exactly, and player resourcefulness in terms of utilizing them, and when I can't tell what items do beyond the extremely basic stats on equipment being attackpower and such, the game's fun-factor is really quite murdered IMO... I think people just dabble with un-translated games without understanding them, actually enjoy them to a certain point, and assume just because they are having fun with it, that the game is no more fun than that, instead of realizing it can yet be better still, and that includes other people who do NOT have "enough" fun with it currently...particularly so for people like me who enjoy the personal growth and satisfaction of my progress in a game rather than arbitrary achievements and trophies or the 'I beat it now I'm done' mentality'.
Also how the hell do I actually get any decent amount of experience at this point, nothing's worth more than like 3k except king yukkuris and those things never show up 
You're further than me since I've never seen a king yukkuri.. but uhh. I thought kings give 13k not 3k.. 'stray' gave me like 6k iirc, and I think yukkuri sisters give 3k. But anyway, When I was reading validon's lets play, he mentioned a king yukkuri spawn point that is relatively reliable to 'farm', so you can try that. It's in akyu's arcade, not HME (I have it on my phone not my pc so no link handy). I imagine it's about the same as trying to 'farm' one of those super elite miniboss not actually a boss trash monsters in GoS like two headed dragon and...I forgot the rest.
edit, Serela:
Levels don't mean @%#@#% git gud nubtard
(This quote is made out of 10% accuracy!)
I agreed with you before but actually I'm disagreeing now.. Now that I'm all of like.. 3 levels higher than before, I am backtracking to kill certain monsters in the end dungeon XX amount of times to fill their bestiary page (tanks, locamo dragon, whatsherface princess.. dynamis? I forget)...and despite the fact that I really only crafted remi a zord, and uhh.. one armor piece. tanks are chumps now. Now everyone but patchy can survive main cannon twice... let alone fail to survive once.
Leveling up seems minor at face value, but I think this game kind of has a weird threshhold where the difference between slightly under level and slightly over level makes a massive difference. Probably because defense has a subtractive nature, and unlike labyrinth of touhou, the numbers don't really grow in the end that much, they stay in 2-3 digits thoughout, sooo.. it doesn't take much for something to go from fatal 3 digits to manageable 2 digits IMO..
Note this is just based on my current experience...maybe I'm in an exceptional case and don't realize it yet.
edit:
=o...
So like abyss enemies by themselves were full party wipes more often than not prior to my last post. My most advanced dark nuke 'dark web' of 90 power would hit for like 300 power from patchy...now...casting abyss, I wtfbbq'd it for 1200ish. Hue next up is dominu*BLARGARGHAGHAAACK* (kidding, haven't met one since..anticipate it will be such).