I knew they weren't releasing at the same time but 6 months, uh, might end up getting it then.
I'd love to have an Arcade type game but it seems like it would be awfully uncomfortable an awkward on a normal controller. I'd be ecstatic to see those star notes go though, especially the W ones >_<
The W stars were strange because they didn't seem to actually require that you hit it with both sticks, or with two fingers on the ASC touchpad (never played F 2nd on the Vita). My primary complaints are the star notes are that it was very easy to get rebound triggers from the control sticks unless the sensitivity was set to lowest which still wasn't perfect, and that the touchpad on the ASC was finicky enough to start firing burst triggers during heavy play (Senbonzakura EXT became a nightmare to COOL attack). Additionally, the star notes just made the game way too easy as it would eliminate any complex patterns that since you just had to time on move, and even then the rhythm never got too difficult.
Look at Two-faced Lovers: the EXT chart from Extend was one of the hardest in the game and was absolutely maddening to combo, and it did it solely with high-speed patterns. Meanwhile, the F 2nd chart would have to stop several times to allow for a star section, this was slow enough to be jarring compared to the earlier and later note flow, plus the star sections were very simple and brought down the complexity of the song as a whole. The arcade version is basically the Extend chart with added multi-button holds, and it looks quite difficult to score well.
I feel that with the small button size of the Vita, adding in multi-button holds would not be outrageous; the average person could hold down multiple action buttons with one thumb while inputting notes on the D-pad. The slider mechanic from the arcade would be a great use of the rear touch panel, since it would only require input rather than location mapping.