Author Topic: Rhythm Gaming! Let's dance and groove!  (Read 85047 times)

Gpop

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #180 on: August 30, 2015, 09:30:06 PM »
If anyone missed it, RB Persona was announced a few days ago.
ftfy :V

Thaws

  • _m廿廿m_
Re: Rhythm Gaming! Let's dance and groove!
« Reply #181 on: August 30, 2015, 11:00:41 PM »
If anyone missed it, RB Volzza was announced a few days ago.

Famicon remix guy strikes again, this time trying to predict what would happen if Max Burning got an special chart on volzza :V
http://www.nicovideo.jp/watch/sm27048651
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Massaca

  • すやぁ...
Re: Rhythm Gaming! Let's dance and groove!
« Reply #182 on: August 30, 2015, 11:47:03 PM »
Hatsune Miku Project Diva X announced by Sega today, PS4/Vita in 2016. Announced on Miku's birthday, stay classy Sega. Also I need to get a PS4 now
It'll give me a reason to plug the thing back in. Not sure if I'll bother getting the Vita version this time though.
DS4's d-pad feels less comfortable than the DS3's but I haven't tried it on F/F2nd, guess I'll finally see how it goes (maybe I should just go try it >_>).
Prolly get slidey notes now?

Rin Kagamine

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #183 on: August 31, 2015, 03:26:15 PM »
It'll give me a reason to plug the thing back in. Not sure if I'll bother getting the Vita version this time though.
DS4's d-pad feels less comfortable than the DS3's but I haven't tried it on F/F2nd, guess I'll finally see how it goes (maybe I should just go try it >_>).
Prolly get slidey notes now?
I'm gonna get the Vita version first since it's out 6 months before PS4 (which I also don't have lol).

We'll see gameplay at Magical Mirai in a week, but the Sega poll revealed that most people wanted the gameplay to be more like the arcade (slider, no star notes, multi-button holds) which I voted for. Star notes basically ruined the gameplay of the F series and hopefully they disappear forever.

Re: Rhythm Gaming! Let's dance and groove!
« Reply #184 on: September 01, 2015, 01:57:12 AM »
pendual is getting kors k and Eagle courses to unlock say yeah and reflux in 2 days B)

Massaca

  • すやぁ...
Re: Rhythm Gaming! Let's dance and groove!
« Reply #185 on: September 01, 2015, 05:02:44 AM »
I'm gonna get the Vita version first since it's out 6 months before PS4 (which I also don't have lol).

We'll see gameplay at Magical Mirai in a week, but the Sega poll revealed that most people wanted the gameplay to be more like the arcade (slider, no star notes, multi-button holds) which I voted for. Star notes basically ruined the gameplay of the F series and hopefully they disappear forever.
I knew they weren't releasing at the same time but 6 months, uh, might end up getting it then.
I'd love to have an Arcade type game but it seems like it would be awfully uncomfortable an awkward on a normal controller. I'd be ecstatic to see those star notes go though, especially the W ones >_<

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
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  • 真っ青な 光 包まれて奇麗
Re: Rhythm Gaming! Let's dance and groove!
« Reply #186 on: September 01, 2015, 11:56:38 AM »
I knew they weren't releasing at the same time but 6 months, uh, might end up getting it then.
I'd love to have an Arcade type game but it seems like it would be awfully uncomfortable an awkward on a normal controller. I'd be ecstatic to see those star notes go though, especially the W ones >_<
The W stars were strange because they didn't seem to actually require that you hit it with both sticks, or with two fingers on the ASC touchpad (never played F 2nd on the Vita). My primary complaints are the star notes are that it was very easy to get rebound triggers from the control sticks unless the sensitivity was set to lowest which still wasn't perfect, and that the touchpad on the ASC was finicky enough to start firing burst triggers during heavy play (Senbonzakura EXT became a nightmare to COOL attack). Additionally, the star notes just made the game way too easy as it would eliminate any complex patterns that since you just had to time on move, and even then the rhythm never got too difficult.

Look at Two-faced Lovers: the EXT chart from Extend was one of the hardest in the game and was absolutely maddening to combo, and it did it solely with high-speed patterns. Meanwhile, the F 2nd chart would have to stop several times to allow for a star section, this was slow enough to be jarring compared to the earlier and later note flow, plus the star sections were very simple and brought down the complexity of the song as a whole. The arcade version is basically the Extend chart with added multi-button holds, and it looks quite difficult to score well.

I feel that with the small button size of the Vita, adding in multi-button holds would not be outrageous; the average person could hold down multiple action buttons with one thumb while inputting notes on the D-pad. The slider mechanic from the arcade would be a great use of the rear touch panel, since it would only require input rather than location mapping.


Aba Matindesu!

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #188 on: September 02, 2015, 10:52:55 AM »
IIDX PC MOTHER OF GOD

People in the US trying to install it seem to be having trouble getting it to work so far, but there should be workarounds out soon, and hopefully ones that don't involve Impornet Exploder.


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Soul Devour

  • A Casual Touhou Fan
  • Drifting along, one day at a time
Re: Rhythm Gaming! Let's dance and groove!
« Reply #189 on: September 10, 2015, 09:40:18 PM »
That feeling when you finally think you're turning a corner in Pop'n. I had what I consider a really good day playing at my local arcade. It wasn't that I was necessarily suddenly passing new 41/42s with ease (although I did pick up a couple of each), but that everything just felt better. I normally try and set my high speed between 680-700 and that actually looked slow at times, my hands felt lighter and seemed to move with greater ease than before, and I just felt like I could read the charts better, Maybe it was a fluke, but maybe I'm finally gonna be able to break pass this wall and start competitively playing 43s and up.

Still stuck on the early/mid 15 wall in Voltex though...maybe I'll switch over to only playing using the Excessive Gauge and hope that helps. A harsher gauge might just force me to play better to pass previously beaten high 14s/low 15s and in turn aid me with the harder 15s.


Thaws

  • _m廿廿m_
Re: Rhythm Gaming! Let's dance and groove!
« Reply #190 on: September 11, 2015, 12:53:11 AM »
Still stuck on the early/mid 15 wall in Voltex though...maybe I'll switch over to only playing using the Excessive Gauge and hope that helps. A harsher gauge might just force me to play better to pass previously beaten high 14s/low 15s and in turn aid me with the harder 15s.

I feel like 15s are where charts start to get more characteristic and you need to master a certain set of skills to pass a particular hard 15 and so on.
And playing with the excessive gauge is fun because it forces you to do better on songs you can already pass. :V Suddenly spots that you error a lot that you don't really care too much on a normal gauge becomes deadly and that forces you to try to understand it, I mean the first time I finally managed to excessive rate clear Growth Memories my score also improved by like a whole lot and went straight into the AAA range. lawl

dying on the first or second track sucks though

Your Everyday NEET

  • Part time Researcher & Let's Player, full time NEET, also an eel
Re: Rhythm Gaming! Let's dance and groove!
« Reply #191 on: September 11, 2015, 11:51:29 AM »
Still stuck on the early/mid 15 wall in Voltex though...maybe I'll switch over to only playing using the Excessive Gauge and hope that helps. A harsher gauge might just force me to play better to pass previously beaten high 14s/low 15s and in turn aid me with the harder 15s.
*sigh* I'm still stuck at mid 14s despite been training for three months. I really really wanted to clear U.N Owen (TO-HOLIC Mix) which is lvl 15 song.

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
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  • 真っ青な 光 包まれて奇麗
Re: Rhythm Gaming! Let's dance and groove!
« Reply #192 on: September 11, 2015, 12:28:22 PM »
Played some Project Mirai (DX) for the first time yesterday. Game is kinda fun, reminds me of Ouendan, which is good. Is there an Extreme difficulty or does it top out at Hard?

Soul Devour

  • A Casual Touhou Fan
  • Drifting along, one day at a time
Re: Rhythm Gaming! Let's dance and groove!
« Reply #193 on: September 11, 2015, 06:45:28 PM »
I feel like 15s are where charts start to get more characteristic and you need to master a certain set of skills to pass a particular hard 15 and so on.
And playing with the excessive gauge is fun because it forces you to do better on songs you can already pass. :V Suddenly spots that you error a lot that you don't really care too much on a normal gauge becomes deadly and that forces you to try to understand it, I mean the first time I finally managed to excessive rate clear Growth Memories my score also improved by like a whole lot and went straight into the AAA range. lawl

dying on the first or second track sucks though

Oh I know what you mean. Freaky Freak, 雪女, Neu, there's usually one or two spots that I just don't do well and I'm getting punished like crazy for it on excessive. I do feel like the increased tension and higher stakes is improving my scores. Pretty damn frustrating when I'm struggling to pass Absurd Gaff now though.

pineyappled

Re: Rhythm Gaming! Let's dance and groove!
« Reply #194 on: September 15, 2015, 05:57:05 AM »
Any recommendations for touchscreen Windows games?

Your Everyday NEET

  • Part time Researcher & Let's Player, full time NEET, also an eel
Re: Rhythm Gaming! Let's dance and groove!
« Reply #195 on: September 15, 2015, 03:01:20 PM »
I'm dreaming right now, pinch me please. When I'm playing Groove Coaster 2 IOS version, I saw something that made my heart stop. Remember that the arcade version of Groove Coaster 2 has Touhou song? Now, every Touhou song in the arcade version GOT ported into iOS version, making Groove Coaster game THE first rhythm game in iOS to have Touhou songs. Groove Coaster 2 is only the best rhythm game in iOS.

Rin Kagamine

  • 核融合炉にさ / 飛び込んでみたい と思う
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  • 真っ青な 光 包まれて奇麗
Re: Rhythm Gaming! Let's dance and groove!
« Reply #196 on: September 15, 2015, 03:35:36 PM »
Project Diva Arcade (Future Tone) announced at TGS next year for PS4. Probably a new ASC coming from HORI before then.

Aba Matindesu!

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  • DASEU RAESISSEU
Re: Rhythm Gaming! Let's dance and groove!
« Reply #197 on: September 20, 2015, 08:24:54 AM »
Museca loctest footage from Korea is out and oh god it's even more confusing than SDVX


teets mi hao 2 2hu teets mi teets mi hao 2 2hu

Soul Devour

  • A Casual Touhou Fan
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Re: Rhythm Gaming! Let's dance and groove!
« Reply #198 on: October 01, 2015, 12:01:09 AM »
In case anyone plays Groove Coaster 2 on mobile, they recently released a 20 song Touhou pack. It's on sale right now for 20 bucks and comes with Reimu and Marisa avatars  (which,  thankfully, are the same as the Pegasus avatar).

Your Everyday NEET

  • Part time Researcher & Let's Player, full time NEET, also an eel
Re: Rhythm Gaming! Let's dance and groove!
« Reply #199 on: October 01, 2015, 03:58:57 AM »
In case anyone plays Groove Coaster 2 on mobile, they recently released a 20 song Touhou pack. It's on sale right now for 20 bucks and comes with Reimu and Marisa avatars  (which,  thankfully, are the same as the Pegasus avatar).
Bought all of them. It's really worth my hard earned $20+. Too bad ZTOKINE (they have 3 songs) and Bad Apple (the artist only has one song) got left out.

N-Forza

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #200 on: October 01, 2015, 08:26:21 AM »
As long as they keep adding songs to the arcade version, there's a good chance more packs will show up later. I bought 3 of the 5 currently available Touhou packs, but I'd be all over a Zytokine set.

Your Everyday NEET

  • Part time Researcher & Let's Player, full time NEET, also an eel
Re: Rhythm Gaming! Let's dance and groove!
« Reply #201 on: October 01, 2015, 05:02:38 PM »
As long as they keep adding songs to the arcade version, there's a good chance more packs will show up later. I bought 3 of the 5 currently available Touhou packs, but I'd be all over a Zytokine set.
Bad Apple will probably never available though. Oh yeah, in Japan, there's anime songs like only my railgun right?

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Rhythm Gaming! Let's dance and groove!
« Reply #202 on: October 01, 2015, 06:09:48 PM »
I dunno. They just released Bad Apple!! and Four Seasons of Loneliness in Pump it Up Prime international, I was playing those songs and their charts are pretty fun :V I just created my own USB profile now just so I can unlock the higher difficulties for em.

Thaws

  • _m廿廿m_
Re: Rhythm Gaming! Let's dance and groove!
« Reply #203 on: October 19, 2015, 05:46:08 AM »
https://twitter.com/Round1USA/status/655526459675684864

Oh gawd it's this thing.

rip wallet

Also unlocked Everlasting Message [GRV] finally and holy crap this is hard my gauge never was above 21% for the whole song orz. How is this and Ultraplayers in the same difficulty. D:

helvetica

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #204 on: October 19, 2015, 07:28:47 AM »
Eventually I will own an SDVX cab :[


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Ionasal kkll Solciel

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #205 on: October 30, 2015, 12:00:00 AM »
So, uh... Rock Band 4 and Guitar Hero Live are both out. Here's hoping they learned their lesson after the abysmal failure of their last attempt to cash in on plastic instrument rhythm games.

(That said, I did in fact buy Guitar Hero Live and why do they throw you almost immediately into a set? I mean, if you can get the hang of it in the tutorial, it might be fine, but the default difficulty includes all six buttons...)
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N-Forza

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Re: Rhythm Gaming! Let's dance and groove!
« Reply #206 on: October 30, 2015, 02:48:53 AM »
BTW, Reflec Beat Volzza is out and despite the goofy name it has a ton of amazing out-of-nowhere Touhou songs added. Sure, they put in CPMC, but they also put in recent songs from Sound Holic, Buta-Otome, C-Clays and a few more.

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Rhythm Gaming! Let's dance and groove!
« Reply #207 on: October 30, 2015, 03:19:56 AM »
BTW, Reflec Beat Volzza is out and despite the goofy name it has a ton of amazing out-of-nowhere Touhou songs added. Sure, they put in CPMC, but they also put in recent songs from Sound Holic, Buta-Otome, C-Clays and a few more.

Are you serious???

This is way past Reitaisai, so this is a new thing. Reflec Beat getting Touhou songs means that the rest of BEMANI could have Touhou songs too.
...This could be a bad thing.

Gpop

  • Subconscious Rose Girl, Koishi
  • FIRST PLACE BAYBEE!
Re: Rhythm Gaming! Let's dance and groove!
« Reply #208 on: October 30, 2015, 03:59:36 AM »
Are you serious???

This is way past Reitaisai, so this is a new thing. Reflec Beat getting Touhou songs means that the rest of BEMANI could have Touhou songs too.
...This could be a bad thing.

You mean that they haven't already? :V

jester147

  • Touhou, Rhythm Game, JRPG fan
Re: Rhythm Gaming! Let's dance and groove!
« Reply #209 on: October 30, 2015, 07:13:12 AM »
I have no idea.

Other than SDVX and the BEMANI x TOHO Project event I don't know anymore about Touhou songs in BEMANI installments.

Has something to do with not having access to newest BEMANI installments, or even having access to one.