Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88309 times)

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #750 on: May 08, 2015, 01:55:24 PM »
> Keep on the path.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #751 on: May 13, 2015, 01:32:36 AM »
At one point in time, the Healer Mages have healed 100HP total, so the Red Mage is available (unfortunately, you haven't met anyone who can help you change your class)!

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+4)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3) (Sleep)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves left, and then down onto the path towards the treasure. As he stops to pace himself, a red fairy pops out from the tree!
Patorikku move two up and two left, following LaserTurtle.
MewMewHeart, after checking with the group's decision, goes down thrice into a new area. Further beyond the Garden of the Sun seems to be a very dry and mountainous area. Four humanoid things seem to be around a rock, and while they aren't actively hostile at the moment, they certainly don't look friendly...
Miniking1 follows MewMewHeart's lead.
bigyihsuan down left left.
Kasu moves down once because aUsernameIsFineToo and Smashy were both blocking the way further.
aUsernameIsFineToo then moves left thrice, allowing Kasu to move next time.
an unmatched sock does much of the same as MewMewHeart and Miniking1.
The Hating Hater zzzzz...
Smashy stays on the safety route.
Raitaki moves towards the upper-left Evil Eye and strikes it with a Dark Bolt, dealing 7 damage (Auto-Move)!
A curious blue fairy flies in from the top.

Enemy Turn
Evil Eye 1 fires danmaku at Raitaki, dealing 0 damage. It then moves right once, and rams him twice, dealing (2+2) damage!

Evil Eye 2 moves left thrice, and fires danmaku at Raitaki, dealing 0 damage.

Evil Eye 3 moves up twice and right twice.

Evil Eye 4 mirrors Evil Eye 3.


Kourindou Turn 14

Forest of Magic Area 1 Turn 5

Dried Plains Area 1 Turn 1

Underworld Area 1 Turn 8


(Rough situation for the Blood Mage to be into at the moment.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #752 on: May 13, 2015, 01:39:27 AM »
> "Oh boy... this looks dangerous any ideas?"
> Stand back a bit.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #753 on: May 13, 2015, 01:46:45 AM »
Hey you kinda look like a pharaoh in the desert with that outfit Mew! "Let's try diplomacy?'
>Study the Humanoid beings for reference
>Communicate: "Excuse me there, you wouldn't perhaps have seen a limbless wonder pass by need assistance moving that boulder, would you?"
>South once
« Last Edit: May 14, 2015, 12:07:37 AM by Miniking »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #754 on: May 13, 2015, 01:52:46 AM »
> Move down.
> Move left.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #755 on: May 13, 2015, 01:54:55 AM »
> Up 1. You don't have any ranged fighting capability, so Laser's just gonna have to handle this solo. Wait patiently for Kasu.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #756 on: May 13, 2015, 02:10:21 AM »
>left left up
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #757 on: May 13, 2015, 02:26:29 AM »
>KICK IT TO DEATH!
>What's the stats on this red fairy anyway?
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #758 on: May 13, 2015, 02:39:01 AM »
> Sleepwalk.

Re: Don't Roll To Dodge - RPG Edition
« Reply #759 on: May 13, 2015, 02:54:35 AM »
> Up, up, left

Re: Don't Roll To Dodge - RPG Edition
« Reply #760 on: May 13, 2015, 12:46:11 PM »
A new challenger approaches! Tomion the Red Mage (male) joins the fight!

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #761 on: May 13, 2015, 04:13:24 PM »
> Up, up, left

Also be watching that blue fairy in case it does something with the mushrooms.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #762 on: May 16, 2015, 02:20:02 AM »
>Down (swap positions with Mew), observe creatures, and then assume defensive stance.
>"Alright, let's try not to aggravate them...and you two might want to stay behind me, just in case..."

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #763 on: May 16, 2015, 02:26:02 AM »
>Whoops, sorry. Forgot this existed. Dark Bolt the one on the left to death, then the right, then wait.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #764 on: May 17, 2015, 09:27:53 PM »
>Reminds others to post
>Forgets himself

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 1/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+14)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 2/4
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 8/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: N/A

Player Turn
LaserTurtle slide kicks the Red Fairy four times for (2+2+2+2) damage, and successfully defeats it. LaserTurtle gains 15EXP and 3 Cash. LaserTurtle levels up!
Patorikku moves up once and patiently awaits for Kasu.
MewMewHeart swaps places with an unmatched sock, commenting on the dangerous situation.
Miniking1 tries to communicate with the humanoid creatures, questioning if they needed assistance. They looked at him, as if they understood English, but couldn't speak it. They merely made hand motions as they began to push the boulder away from the hole.
Kasu moves down twice and left once.
bigyihsuan leftx2 upx1.
The Hating Hater awakes from his sleep, but because there were no instructions onto where to move, The Hating Hater stood still.
aUsernameIsFineToo moves towards Patorikku.
Tomion has entered the world of Gensokyo!
Smashy mimics aUsernameIsFineToo.
an unmatched sock observes the creatures from a distance and prepares to fight just in case. They are pushing the boulder towards the group, but it's not because they're agitated. It's more because they'r getting the boulder away from the hole. That boulder looks like it'll fit though, and if you wanted to push on further, that boulder seems to be important.
Raitaki dark bolts the left Evil Eye, taking it out, and gaining 5EXP in reserve. He dark bolts the right Evil Eye twice, doing much of the same as the left one. He gains another 5EXP in reserve.

Enemy Turn
Blue Fairy movesndown twice, and fires danmaku at The Hating Hater for 2 damage.

Evil Eye 3 moves up four times.

Evil Eye 4 moves diagonally towards Raitaki.


Human Village Turn 19

Kourindou Turn 15

Forest of Magic Area 1 Turn 6

Dried Plains Area 1 Turn 2

Underworld Area 1 Turn 9


(And so we now have a roster of twelve players! Make certain you know of the rules, Tomion.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #765 on: May 17, 2015, 09:36:36 PM »
> Move left once and up twice.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #766 on: May 17, 2015, 09:42:33 PM »
> "Looks like they need help with that boulder."
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #767 on: May 17, 2015, 09:49:35 PM »
>"Yea, but they're pushing it away from that hole, and if we want to cross that hole, we'd need something to fill it or a bridge, unless we learn how to fly like that firefly girl. Or we could wait and see what they do."
Edit* >"Hey, we want to get across that chasm and you've got our ticket to do so. So give us reasons for why we shouldn't stop you and plug the hole."
« Last Edit: May 28, 2015, 08:26:18 PM by Miniking »

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #768 on: May 17, 2015, 10:19:53 PM »
> *windows startup sound*
> Beat up that fairy near me.
> Send a wave signal to beyond the 4th wall and tap the GM on the shoulder.
« Last Edit: May 31, 2015, 11:25:28 PM by The Hating Hater »

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #769 on: May 17, 2015, 10:55:51 PM »
>left left up
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #770 on: May 17, 2015, 11:20:38 PM »
> Hum a pleasant, thiefly tune as you sit on your hands this turn.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #771 on: May 18, 2015, 12:28:09 AM »
>Boost Attack
>Equip Lantern
>Head chestward (right 2, down 2)
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #772 on: May 18, 2015, 01:06:08 AM »
>Yeeeaaah, I should probably start hauling ass before I run out of HP again. Dark Bolt the nearest Eye, then go right twice.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #773 on: May 18, 2015, 02:01:59 AM »
May I /in as an Archer?
« Last Edit: May 18, 2015, 02:07:48 AM by Valar »

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #774 on: May 18, 2015, 03:10:21 AM »
> "Welp that fairy made poor life choices"
> wait for username to move
> once that happens, left x3

Re: Don't Roll To Dodge - RPG Edition
« Reply #775 on: May 18, 2015, 04:45:40 AM »
I decided to go ahead and check the white structure. (which would be south one then all right).

Re: Don't Roll To Dodge - RPG Edition
« Reply #776 on: May 18, 2015, 04:52:14 AM »
> Left, left, up.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #777 on: June 06, 2015, 04:41:42 PM »
Terribly sorry for the delay, private messages have been sent out to remind people that this is technically still alive, I've just been busy, with conventions and a world that is outside of Gensokyo. Hopefully I can free some time up now though, it's starting to become less cramped (laptop hard reset incoming, but that may bring at most a one day delay).

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 1/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 9/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 13/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 0/5
ATK: 1 | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Wriggle's Blade: Need 5 Knowledge points to equip. Whenever you land an attack, you have a 25% chance of leeching HP from the enemy. During the night time, this chance increases to a 50% chance.

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 4)
HP: 6/10
SP: 5/5
Knowledge: 0/4
ATK: 2 (3) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 44 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 2/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Tomion (Red Mage) (Lv. 1)
HP: 5/5
SP: 10/10
Knowledge: 1/1
ATK: 0 | DEF: 0 | SPE: 2
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: N/A

Valar (Archer) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: None

Player Turn
LaserTurtle upgrades his attack and equips the lantern. He then heads towards the chest.
Patorikku awaits patiently and whistles with his hands being sat onto.
MewMewHeart, Miniking1, and an unmatched sock discuss onto their next plan of attack. Miniking1 questions the humanoid creatures onto why he and his group shouldn't stop them, They simply ignore you and continue pushing.
Kasu moves left once and up twice.
The Hating Hater smashes the fairy thrice, dealing (1+1+1) damage. He then checks onto the GM, though GM just sends him back down and continued to be dumb for a few days afterward.
bigyihsuan left left into a tree up.
Raitaki quickly hits the evil eye near him for 8 damage, defeating it, gaining 5 more EXP in reserve (holy crap Bloodlust). He then retreats two spaces to the right.
Valar materializes into the world of Gensokyo!
Smashy comments onto the poor life decisions of the fairy.
Tomion goes to the white structure, which appears to be the library. Seems it's gotten quite a larger budget than before...(remember in towns moving is not an action)
aUsernameIsFineToo moves left twice and up once.

Enemy Turn
Blue Fairy fires danmaku at The Hating Hater repeatedly, dealing (2+2+2) damage!

Evil Eye 4 moves up thrice towards Raitaki and rams into him for 2 damage. Raitaki has fallen and respawned back at the last hospital visited (Human Village) (-47 Gold) (-2EXP and reserved EXP)!

Human Village Turn 20

Kourindou Turn 16

Forest of Magic Area 1 Turn 7

Dried Plains Area 1 Turn 3


(Wow, thirteen players join, but yet I just start vanishing. Once again, I sincerely apologize, and will take caution to not let this same incident occur once more.)
Next Update: When all players post, or whenever (preferably less than 24 hours, but most likely less than a week)
« Last Edit: June 06, 2015, 04:48:10 PM by FlamingRok »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #778 on: June 06, 2015, 04:45:54 PM »
> Left as far as possible.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #779 on: June 06, 2015, 05:44:54 PM »
> Attack Fairy again.
> "Danger. Systems failing."