Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88312 times)

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #690 on: April 11, 2015, 06:02:30 AM »
Wait for healer to catch up. Warm up, might as well.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #691 on: April 11, 2015, 12:17:20 PM »
> choo choo I'm the last car of the train

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #692 on: April 11, 2015, 05:58:54 PM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 4/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 27 | EXP: 36/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle waits and warms up once more, keeping his speed boost (that should've been gone last turn)
Patorikku does indeed have an extra action from 5SPD, so he moves up twice and left once, as LaserTurtle is in the way.
Miniking1 finishes off the Green Slime successfully with three more attacks. Miniking1 gains 10EXP and 3 Cash.
MewMewHeart fights the tank with bolts three times, hitting it for (4+4+4) damage!
Raitaki actually opens the present this time (whups), and finds...Bloodlust! He then moves around the corner. Two Blue BakeBake appear at the right side of the screen...
an unmatched sock slashes at the tank's treads. Unfortunately, there is armored plating around those as well, dealing (0+0) damage.
aUsernameIsFineToo moves left twice and up once.
bigyihsuan bargains sales for the apple. "I believe I can buy this off of you for 15 Cash. Is this acceptable?"
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Kasu goes up once, due to Patorikku blocking the way.
The Hating Hater moves west "moar" into the tree, ending up really nowhere.
Smashy follows the rest of the group as the end of the train.

Enemy Turn
The Shrine Tank moves up once, knocking an unmatched sock backwards and to the side, because MewMewHeart is occupying the square. It didn't deal any damage to an unmatched sock because of his lol10DEF when defending. The tank then fires at MewMewHeart, dealing 5 damage!


Kourindou Turn 9


Pathway to Hakurei Shrine Turn 7

Underworld Area 1 Turn 3


Remaining Level-ups: N/A
(That's a bad hit for a healer to take...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

Re: Don't Roll To Dodge - RPG Edition
« Reply #693 on: April 11, 2015, 06:02:23 PM »
> Up, up, left.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #694 on: April 11, 2015, 06:28:44 PM »
>"Mew, get back! This thing's in a temper!"
>Cut the gun twice again, hoping for a critical hit or something. Then defend.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #695 on: April 11, 2015, 06:49:58 PM »
>"NotGoodNotGoodNotGoodNotGoodNotGood :getdown: NOTGOODNOTGOOD" Check game mechanics on first page to see if I have anything useful here I swear, when I get the chance, I wanna be a Red Mage T_T.
>Ok, since my speed is 2, bzzit's is 4. And since Ram damages based on speed and the tank has 4 defense...drat Bzzit's outta the question
> No choice then... Last Defense: Meat Shield. Down (Assuming Mew retreats), Attempt to enter tank since there's no pilot, then just Block if I can't. Mages are too useful to die.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #696 on: April 11, 2015, 07:21:47 PM »
> Heal The Hating Hater
> Move up and west if possible

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #697 on: April 11, 2015, 07:51:45 PM »
> "UGH! Not cool not cool... *chuckles a bit* on the bright side magic seems to be the weakness."
> Retreat from the tank as fast as my space limit takes me but not too far from Mini and Sock.
> And if we have one more action eat a slice of our cake.
« Last Edit: April 11, 2015, 10:47:44 PM by MewMewHeart »
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #698 on: April 11, 2015, 10:04:20 PM »
> trains

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #699 on: April 12, 2015, 12:17:38 AM »
> "Move please."
> Get to the west exit.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #700 on: April 12, 2015, 12:56:59 AM »
>accept offer
>craft an item
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #701 on: April 12, 2015, 01:09:04 AM »
> Continue onward to the next area.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #702 on: April 12, 2015, 04:13:32 AM »
>Westly! As much as possible!
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #703 on: April 12, 2015, 08:28:02 PM »
>Awww sweet! Unequip all my current items, and equip Bloodlust \o/
>If any action remains, right up up.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #704 on: April 20, 2015, 08:38:07 PM »
Changelog: Equipping/Unequipping now costs an action. Also, the lower wall onto the buildings are now non-solid (it makes more sense this way).
Also Rok has dispelled the evil demon "procrastination" for now.

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 4/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 0/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 27 | EXP: 36/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves west four times, ending up in the Forest of Magic.
Patorikku does much of the same as LaserTurtle.
Miniking1 moves down once to act as a meat-shield, and tries to board the tank, but it's locked from the outside...he then guards, hoping to soak damage (+2DEF).
MewMewHeart chuckles, and grins at knowing that magic is effective. She then retreats away from the tank.
aUsernameIsFineToo moves up twice and left once, forgetting that during the night time he has an extra move.
an unmatched sock commands MewMewHeart to stay away from the tank, and slashes at it twice, dealing (0+0) damage. He then guards (*2DEF).
Kasu heals The Hating Hater for 3HP (+3EXP), and moves towards the Forest of Magic.
Smashy continues the train, but it was rather de-railed...
The Hating Hater enters the Forest of Magic.
bigyihsuan sells the apple, and then attempts to craft an item. "You need to offer two or more items for me to try and craft something..."
Raitaki unequips everything, and equips Bloodlust.

Enemy Turn
The Shrine Tank moves up once, crushing both an unmatched sock and Miniking1, dealing 0 damage to the former, but 8 damage to the latter! Miniking1 has been defeated...(either respawn on the previous screen and pay all cash and half current EXP, or take on the Underworld) the tank then fires at an unmatched sock, dealing another 0 damage.

Both Blue Bakebake move left twice.

Kourindou Turn 10


Forest of Magic Area 1 Turn 1

Pathway to Hakurei Shrine Turn 8

Underworld Area 1 Turn 4

(Wow, deaths are occurring rather frequently...and before assumptions are made, yes, you can walk on the mushrooms...the question is, do you want to?)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #705 on: April 20, 2015, 08:45:42 PM »
>down 4, left as much as I can after. Mushrooms are too suspicious to cut through.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #706 on: April 20, 2015, 08:46:32 PM »
> Sit and wait patiently for Kasu to catch up.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #707 on: April 20, 2015, 09:06:04 PM »
> Westward! Go, go, go!

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #708 on: April 20, 2015, 09:23:48 PM »
>Alright, this is getting me nowhere fast, and a teammate is down.
>Observe the tank for possible weak points.
>If two actions remain, slash at it once, then defend.
If only one remains, defend.
>Otherwise, hope it doesn't kill me

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #709 on: April 20, 2015, 09:32:18 PM »
>Right, then attempt to Dark Bolt the nearest ghost twice.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #710 on: April 20, 2015, 09:34:00 PM »
> Onwards!

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #711 on: April 20, 2015, 10:29:02 PM »
> Move West

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #712 on: April 20, 2015, 11:29:00 PM »
> "No!!! Mini!!!!" -sobs-
> Eat the part of the cake to recover.
> "Sock any ideas on what to do about this tank?"
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #713 on: April 21, 2015, 12:19:39 AM »
>Ghost-Mini: "Sigh~ who was I to think a villager with barely any combat experience (aside from fighting slimes and fairies) could take on a tank, even in Gensokyo?" >Stare at the current scene: "Well, better me than someone useful... I did my part in finding a sort of weakness and I doubt I could help anymore if I came back. Not only that but the blood mage is already down there, presumably getting glassier, and I don't wanna screw with his progress. Guess I'll just go solo for awhile...Had my hp been full, that tank would've insta-killed me anyways with that much damage"
>Pay what little cash+exp I have to whoever does this life stuff and re-spawn. "I'll come back more useful guys, I swear." >I believe last screen was the sunflower crossroads and we haven't tried the north/south paths, so i'll start for the south one, still would be rude stepping on flowers of course. (If I have any moves after re-spawning, then unequip sword, equip bzzit and head down once)
« Last Edit: April 21, 2015, 12:29:27 AM by Miniking »

Failure McFailFace

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Re: Don't Roll To Dodge - RPG Edition
« Reply #714 on: April 21, 2015, 01:44:48 AM »
>Can't craft? Ask what would happen if i combined the sword and the lantern, would it just be a glowing sword?

>If yes, craft
>If no, down down down
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

The Hating Hater

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Re: Don't Roll To Dodge - RPG Edition
« Reply #715 on: April 21, 2015, 01:48:31 AM »
> Go up to the nearest mushroom and sniff that shit. Curiosity is a part of my programming.

FlamingRok

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Re: Don't Roll To Dodge - RPG Edition
« Reply #716 on: April 21, 2015, 10:57:03 AM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 0/4
ATK: 1 | DEF: 0 | SPE: 5
SPD: 1 | Luck: 5%
Cash: 47 | EXP: 3/100 (+2)
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive).
Bloodlust: Need 4 Knowledge Points to equip. For the screen, every enemy you defeat boosts your damage slightly (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 6/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 0/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 40 | EXP: 2/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (5) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 10/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 44HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 10/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 10/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 0 | EXP: 18/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves down four times, untrusting of the mushrooms. His speed boost wears off.
Patorikku patiently waits for Kasu.
MewMewHeart mourns over Miniking1, and eats cake to recover HP.
Miniking1 respawns inside the Garden of the Sun Entrance, losing all Cash and half EXP.
aUsernameIsFineToo enters the Forest of Magic.
an unmatched sock examines the tank. While bulky on the front, it seems that at the sides, the tank's defenses are nonexistent, and that on the back of the tank, it takes double the normal damage. He slashes the tank, dealing another hefty 0 damage, and then defends against the tank (*2DEF), praying the tank won't kill him.
Raitaki moves right once, and dark bolts the Blue Bakebake twice, dealing 6+6 damage, killing it off. Raitaki gains 2EXP in reserve. Raitaki has a damage boost of (1.1x).
Smashy progresses onwards into the Forest of Magic.
Kasu moves west and does the same as Smashy.
bigyihsuan asks what would happen if the man crafted together the lantern and the sword. He shrugs, and says that he doesn't know until the process is complete. Knowing this, will you still try?
The Hating Hater moves towards the mushrooms, and attempts the smell the mushrooms. Unfortunately, he couldn't pick up a scent from where he currently is...

Enemy Turn
The Shrine Tank moves up once, crushing an unmatched sock against the tree. Having no spot to back up into, he is crushed into the tree, tearing him apart, and flattening him for an instant kill (no amount of defense in the world is going to save you from getting crushed against an object) (either go to the Underworld, or go back to the previous screen, losing all cash and half EXP)...the tank can't fire at anyone because all that is infront of it is, well, trees.

The Blue Bakebake moves left once, and fires danmaku at Raitaki, dealing 0 damage.

Kourindou Turn 11


Forest of Magic Area 1 Turn 2

Garden of the Sun Entrance Turn 8

Pathway to Hakurei Shrine Turn 9

Underworld Area 1 Turn 5

(Yikes, a healer left to defend themselves is never a fun situation...)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: April 21, 2015, 11:50:28 PM by FlamingRok »

Neovereign

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Re: Don't Roll To Dodge - RPG Edition
« Reply #717 on: April 21, 2015, 11:53:32 AM »
>Unequip Sword, Equip Bzzit. Whoops, forgot respawning restores your hp and stuff, guess I'll just examine around*.
>Checks inventory* "A sword, a string, some food, Bzzit, and an inner shard... If I knew how to use this thing, I probably could've done something." Pull out To Do List: -Be useful, +Get Friends [Complete] +Help Lew [Complete] -Be a Red Mage, -Donate to both shrines, +Rest somewhere nice [Complete] "Well, guess this could count as a nice place if it was still sunset."
« Last Edit: April 22, 2015, 03:13:37 PM by Miniking »

Smashy

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Re: Don't Roll To Dodge - RPG Edition
« Reply #718 on: April 21, 2015, 01:01:44 PM »
> "Eh... we've already had to fight some "Justice for the Bugs"  girl.  Not feeling like testing my luck that a "Mushroom Justice" girl exists.
> Move into the path to the south. Likely in the form of trains.

Failure McFailFace

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Re: Don't Roll To Dodge - RPG Edition
« Reply #719 on: April 21, 2015, 01:12:00 PM »
trade attack and an extra move at night for something that's not those? let's try it

>craft with the sword and the lantern
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear