Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88317 times)

Re: Don't Roll To Dodge - RPG Edition
« Reply #660 on: April 04, 2015, 03:52:36 AM »
> Shoot the blue fairy as many times as needed to kill it.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #661 on: April 04, 2015, 04:12:23 AM »
>"Oh, the machinery was...a Tank... Ok, Plan Time!" Man, my build really sucks right now, I have no defense and barely any SPE. Does that make me a... :o glass cannon?. Wait no, I've got no attack ether...  Sigh~ now I feel like crap again. >Actions: Attempt to Study the tank barely in view. Next, hit the slime and block.
>"Hey Mew, maybe we could flank the tank (that wasn't intentional I promise) and get it from behind. Or just tell Sock to get over to this path and avoid it altogether. Though I think this slime business would go quicker if... you were doing the attacking...not...me............ (Outclassed in ability to defeat enemies by the healer... I really am a fool :fail: )
« Last Edit: April 04, 2015, 02:29:09 PM by Miniking1 »

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #662 on: April 04, 2015, 04:16:45 AM »
>SLIDE KICK FAIRY. KICK IT UNTIL IT DIES.
>Also loot the corpse if I can.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #663 on: April 04, 2015, 04:32:11 AM »
>Step forward, cut gun with sword, then defensive.
>How rude.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #664 on: April 04, 2015, 05:12:22 AM »
> West.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #665 on: April 04, 2015, 04:47:17 PM »
>oh ok
>UNDERWORLD GOOOOOO
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #666 on: April 04, 2015, 06:25:23 PM »
>Peek outside
>"uh welp"
>Commence with the planned negotiations, since that big bad red fairy seems like it's about to have a lot of Sprinter and Robot problems.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #667 on: April 05, 2015, 12:52:15 AM »
> Robo-Slap the red fairy.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #668 on: April 10, 2015, 11:10:37 AM »
FlamingRok recovered from Illness (Tier II).

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 4 (5)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 0/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here (Equipped).
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle slide kicks the red fairy four times, defeating the fairy. LaserTurtle gains 15EXP and 3 Cash.
Patorikku gets a price check onto his gauntlets, and asks for healing items. "Well, I haven't went out to get supplies yet, so I only have some berries. For these gauntlets, I can probably offer around 90 Cash. Is this a deal?"
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
MewMewHeart heals Miniking1's 2HP (+2EXP), and complains about the more recent tank arrival.
Miniking1 studies the tank.
"This is the shrine tank, not owned by Reimu. It has 35HP, 2SP, 5ATK, 4DEF, -1SPE, and 0SPD. Maybe there's a way to get around the tank's defenses however..."
He then attacks the slime again, dealing 0 damage once more. He defends afterwards.
Raitaki accepts the challenge of the Underworld!
bigyihsuan heads towards the shop.
aUsernameIsFineToo two arrows at the fairy, defeating it. He gains 3EXP and 2 Cash for the victory.
an unmatched sock steps forward to the tank and slashes the gun, dealing 0 damage. He then defends, proclaiming said tank "rude".
Kasu moves west more.
Smashy peeks outside, and the heads up to the counter to prepare for said negotiations. "For the Dodge Badge...I can probably offer around 90 Cash. Is this acceptable?"
The Hating Hater moves beside where the red fairy was, and robo-slaps the air where the red fairy was.

Enemy Turn
Green Slime rams Miniking1 twice for 1+1 damage.

The Shrine Tank moves left once, crushing an unmatched sock for 1 damage. It knocks an unmatched sock further away, and the tank fires at him once more, dealing another solid 0 damage.


Kourindou Turn 7


Pathway to Hakurei Shrine Turn 5

Underworld Area 1 Turn 1


Remaining Level-ups: Raitaki
(The Underworld is, as I stated, different this time around.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)
« Last Edit: April 11, 2015, 01:30:15 AM by FlamingRok »

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #669 on: April 10, 2015, 11:48:39 AM »
>Unequip Bzzit, Equip Sword, Stop being useless and do damage to that slime! :qq:
>Wipe tears. "...Ahem, So uhh, maybe we could look for a power source on it's back or just avoid it altogether. I'm going on ahead...once I get rid of this slime T_T
>Get lucky crit on the slime and 1-shot it*

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #670 on: April 10, 2015, 12:24:33 PM »
> "Hmm... sorry, but I don't quite have enough for what I want even after I sell this, so I'll hold onto it for now. Thanks anyways."
> Head to the door, wait until the group moves ahead, and then exit and move left as much as possible.

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #671 on: April 10, 2015, 02:13:01 PM »
> Move west when able.
> Heal LaserTurtle.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #672 on: April 10, 2015, 03:28:45 PM »
> "Might wanna make it quick then!"
> Heal Mini and scout for a weakness on the tank.

Welcome back FlamingRok.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #673 on: April 10, 2015, 03:46:53 PM »
>Level up my SPE, open the present, then move up!
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Re: Don't Roll To Dodge - RPG Edition
« Reply #674 on: April 10, 2015, 05:27:12 PM »
"So... I guess we should continue ahead?"

> Follow the group, moving as far to the west or east as possible.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #675 on: April 10, 2015, 07:39:31 PM »
> "Mm... Nah, changed my mind. I'll hold off for today, but I'll come back around when I've got some better goods for selling."

> Leave the shop. Set yourself a good distance west. Either right below Raitaki's corpse, or just beyond it.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #676 on: April 10, 2015, 08:21:17 PM »
>Westward toward the exit! What do we do about the body? Do we just take it with us?
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #677 on: April 10, 2015, 08:27:36 PM »
> Wear corpse as a hat.
> Beep towards the west.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #678 on: April 10, 2015, 08:36:57 PM »
>"Uh, guys? Maybe you didn't notice, but I would like to point out that I'M FIGHTING A GIANT TANK AND I'M PRETTY SURE I CAN'T TAKE IT DOWN ALONE!"
>Up one, right one, defensive.

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #679 on: April 10, 2015, 09:16:22 PM »
>Up up up into the shop
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #680 on: April 11, 2015, 01:29:57 AM »

aUsernameIsFineToo (Archer) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 2 | DEF: 1 (2) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 13 | EXP: 14/100
Inner Shards: 2
Items: Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 4)
HP: 5/5
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: 0 | SPE: 5 (6)
SPD: 1 (2) | Luck: 5%
Cash: 47 | EXP: 3/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Present: What's inside? Who knows! Open to find out (takes an action to do so)!

Kasu (Healer Mage) (Lv. 4)
HP: 10/10
SP: 10/10
Knowledge: 1/4
ATK: 0 | DEF: 2 | SPE: 2 (3)
SPD: 1 | Luck: 5%
Cash: 74 | EXP: 3/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 3)
HP: 9/10
SP: 5/5
Knowledge: 0/3
ATK: 2 (3) | DEF: 2 (5) | SPE: 0 (-1)
SPD: 1 | Luck: 5%
Cash: 31 | EXP: 28/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Chestplate: Need 1 Knowledge Point to equip. Boosts DEF by 2, but lowers SPE by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 4)
HP: 10/15
SP: 5/5
Knowledge: 2/4
ATK: 3 | DEF: -1 (0)| SPE: 2
SPD: 1 | Luck: 5%
Cash: 32 | EXP: 5/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Dodge Badge: Need 1 Knowledge Point to equip. When you defend, you have a Luck% chance of taking zero damage (Passive) (Equipped).
Unknown Berry: Heals ?HP, ?SP, and might do something...only one way to find out what it does...

bigyihsuan (Bookworm) (Lv. 4)
HP: 15/15
SP: 5/5
Knowledge: 2/5
ATK: 1 (2) | DEF: 2 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 25 | EXP: 2/100
Inner Shards: 0
Items: Apple (x1): Heals 5HP upon use.
Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive) (Equipped).

Patorikku (Thief) (Lv. 4)
HP: 3/10
SP: 5/5
Knowledge: 2/4
ATK: 1 | DEF: -1 (0) | SPE: 1
SPD: 5 | Luck: 5%
Cash: 78 | EXP: 5/100
Inner Shards: 0
Items: Sharpened End: Need 1 Knowledge Point to equip. Grants a 10% chance of inflicting the enemy with Bleeding Tier I (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Luck Gauntlets: Need 2 Knowledge Points to equip. Boosts Luck by 5% (Passive).

LaserTurtle (Sprinter) (Lv. 3)
HP: 6/10
SP: 5/5
Knowledge: 1/3
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 4 (7) | Luck: 5%
Cash: 41 | EXP: 88/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.
"Exercising For Dummies": Need 1 Knowledge Point to equip. Boosts SPD by 1 (Passive) (Equipped).
Broken Guitar: Previously owned by...LaserTurtle? But that's you, isn't it? In it's current condition, it's unusable.
Music Sheet (Energize): Need 1 Knowledge Point to equip, and guitar. Costs 3SP. When used, the party's ATK, DEF, SPE, and SPD are all increased by 1 for 2 turns.
Wood: It's wood, what else is there to explain?
Wriggle's Lantern: Need 2 Knowledge Points to equip. During the night, grants an extra action per turn (Passive).

MewMewHeart (Healer Mage) (Lv. 3)
HP: 9/10
SP: 10/10
Knowledge: 1/3
ATK: 0 | DEF: 0 | SPE: 2 (3)
SPD: 2 | Luck: 5%
Cash: 5 | EXP: 2/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.
Book of Flight: Needs 6 Knowledge Points to equip. Allows user to walk on all terrain (Passive).
Familiar Charm: Need 1 Knowledge Point to equip. Gives the wearer a chance to obtain enemy summon cards upon defeating an enemy (Passive) (Equipped).
Cake: Happy Birthday! Heals up to 50HP. Can be partially eaten and used later.

The Hating Hater (Robot) (Lv. 3)
HP: 7/10
SP: 5/5
Knowledge: 3/3
ATK: 2 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 26 | EXP: 63/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.
Present: What's inside? Who knows! Open to find out (takes an action to do so)!
Wood: It's wood, what else is there to explain?

Miniking1 (Townsfolk) (Lv. 3)
HP: 8/10
SP: 5/10
Knowledge: 2/3
ATK: 1 | DEF: 0 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 24 | EXP: 26/100
Inner Shards: 1
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Bzzit Summon: Need 3 Knowledge Points to equip. Information can be found here.
Apple (x1): Heals 5HP upon use.
Lunchbox (x1): Can be used three times before the item disappears. Heals 20HP and 10SP upon use.
String (x1): It's a piece of string, nothing special here.

Player Turn
LaserTurtle moves closer to the western exit.
Patorikku declines the offer onto the gauntlets, and heads out of the store to the west.
Miniking1 unequips the card, equips the sword, and attacks the slime thrice, dealing 1+1+1 damage.
MewMewHeart heals Miniking1 for 2HP (+2EXP), and tries to find out a weakpoint onto the tank. However, at the moment, she is too far away.
Raitaki becomes beefier in the magic, and heads north.
Kasu moves west a bunch, but cannot heal LaserTurtle due to being out of moves (Raitaki's corpse and Patorikku occupy the other two spaces).
aUsernameIsFineToo follows the rest of the group, heading west twice.
The Hating Hater tries to use the corpse as a hat, but something stops him...he then moves on with everyone else.
an unmatched sock would like to remind Miniking1 and MewMewHeart that he is indeed fighting a giant tank, and that he's pretty sure he can't take it down alone. He then moves up and right once, and defends against the tank.
bigyihsuan up up up into the shop.
Aiming Scope: 100 Cash. Increases range by 1 space. Costs 3 Knowledge Points to equip.
Berserker Bracelet: 150 Cash. Doubles the damage dealt, but you take double the normal damage. Costs 3 Knowledge Points to equip.
Prototype Scanner: 120 Cash. Identifies a specified stat of the target. Costs 1SP. Costs 1 Knowledge Point to equip.
Grappling Hook: 140 Cash. Can be shot a range of five spaces. Will pull either you to the location specified, or an enemy towards you. Costs 3SP. Costs 4 Knowledge Points to equip.
Unknown Berry: 20 Cash. Heals ?HP, ?SP, and might do something...only one way to find out what it does...
Wrench: 50 Cash. Can repair a broken object. Disappears upon use.
Pulsating Collar: 200 Cash. Heals 3HP per turn, and 1SP every two turns. Costs 4 Knowledge Points to equip.
Baseball Bat: 120 Cash. Gives a 50% chance of reflecting a projectile back at the opponent. Costs 3SP upon counter. Costs 3 Knowledge Points to equip.
Music Player: 100 Cash. Gives everyone an extra action next turn. Costs 4SP. Costs 3 Knowledge Points to equip.
Mini-Amulet: 1000 Cash. Fires anywhere between 1-3 amulets with a range of four spaces, and can travel through walls. Deals 3SPE damage. Costs 6SP. Costs 5 Knowledge Points to equip.
Micro-Hakkero: 1000 Cash. Fires a piercing laser straight that deals 3SPE damage. Costs 12SP. Costs 5 Knowledge Points to equip.
Craft an Item: 30 Cash. Let's give it a try and find out what we get!
Smashy, after waiting patiently for everyone to leave, also takes his leave.

Enemy Turn
Green Slime moves naturally both turns, hitting Miniking1 for 0+0 damage.

The Shrine Tank moves left once, and faces up. It then fires at an unmatched sock for 0 more damage.


Kourindou Turn 8


Pathway to Hakurei Shrine Turn 6

Underworld Area 1 Turn 2


Remaining Level-ups: N/A
(The glass cannon becomes glassier.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me)

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #681 on: April 11, 2015, 02:12:12 AM »
>"Any day now~"
>Let's try cutting the treads twice. After that, defend. Maybe it can be slowed.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #682 on: April 11, 2015, 02:28:57 AM »
>"Sorry Sock, I've been having problems with uhh, a slime. I'll try to see if there's someone controlling it further on, but if not I'll start trying to deal damage." >FINISH HIM!
>"Hey Mew, think ya got some magic you can hit the tank with? Maybe that's it's weakness."

Re: Don't Roll To Dodge - RPG Edition
« Reply #683 on: April 11, 2015, 02:34:20 AM »
> Left, left, up.
« Last Edit: April 11, 2015, 02:36:36 AM by aUsernameIsFineToo »

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #684 on: April 11, 2015, 02:59:31 AM »
> "Ok let's test your theory then..."
> ZAP THAT TANK!
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #685 on: April 11, 2015, 03:52:16 AM »
>try to sell the apple
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #686 on: April 11, 2015, 04:15:55 AM »
> Move north.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #687 on: April 11, 2015, 04:53:49 AM »
> Moar west.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #688 on: April 11, 2015, 05:25:09 AM »
> Up 2, left 2. You've got that extra movement now, right?

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #689 on: April 11, 2015, 06:00:06 AM »
>Right then up, then attempt to open that present again. Roll a diplomacy check, then an intimidation check if necessary.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage