Author Topic: Don't Roll To Dodge - RPG Edition  (Read 88316 times)

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #270 on: February 13, 2015, 12:32:13 AM »
>Let's wait a bit after the others leave let's follow them.
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LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #271 on: February 13, 2015, 09:19:47 PM »
>Examine wall for real this time
>If there are actions left over, warm up
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #272 on: February 15, 2015, 01:39:52 AM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 4/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 1)
HP: 8/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle examines the wall. Upon examining it, he notices something else about the wall that wasn't quite noticed before. It seems to have been created from a magical substance, which highly increases the resistance of said wall. He then warms up after learning that information.
Patorikku continues to stab the Bakebake out of desperation to stay "alive", dealing (1+1+1) damage, and defeating it. He gains 30 more EXP in reserve.
Kasu moves down more, following Raitaki's past footsteps more. He doesn't find anything, just like the Blood Mage before him.
Raitaki moves left thrice.
aUsernameIsFineToo complains about the lack of assistance, and fires three arrows at Bzzit, dealing (6!) damage on the first arrow, and missing the following arrows.
bigyihsuan heads as far away from Bzzit as possible. He then looks into ways to heal health. As of this point in the game, the ways to heal HP are through the town hospital, a White Mage's healing, and items that restore HP.
The Hating Hater plays some catchy music, and crashes through the doors. He decides not to eat a donut, as it doesn't do anything for him at the moment.
Miniking1 examines the lake, and finds more coins hidden inside of the dirt (+4 Cash). Who are these random people who just leave random money in dirt? Miniking1 defends afterwards as to prevent damage as much as possible.
Smashy chows down upon an apple and regains energy (+5HP), and then swings at Bzzit, resulting in a miss. Smashy defends as well afterwards.
MewMewHeart patiently waits inside the building while the rest of the party is outside fighting and losing HP.
an unmatched sock shines his blade.

Enemy Turn
Bzzit sucks red fluid out of The Hating Hater, which seems to do as a substitute for blood, dealing 2 damage and healing 2HP. He then rams Smashy thrice, dealing (1+1+1) damage.

(Evasive) (+75%) (1)

Path to Tower Turn 17

Mystic Tower Floor 1 Turn 15

Mystic Tower Floor B1 Turn 13

Underworld Area 1 Turn 8


(You guys still have this fight won. I hope.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #273 on: February 15, 2015, 02:19:08 AM »
> Swag bug x2
> Defend

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #274 on: February 15, 2015, 02:37:39 AM »
> Bah. Head back up and to the left.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #275 on: February 15, 2015, 02:43:55 AM »
> Ok it's time to act like a healer let's get outside and find a spot to heal people at.
> Do we have a projectile or anything to attack said monster if we get outside?
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Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #276 on: February 15, 2015, 02:44:29 AM »
> Right right down! You can escape now!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #277 on: February 15, 2015, 02:59:17 AM »
>Begin Self Assessment/take a look at myself  :o ("Alright, this ain't a tutorial. I've been fooling around this whole time without being useful. I need to get serious.")
>Hop in place to the tune, "I'm tired of being useless"
>Twirl sword, "I've gotta do things that'll get me somewhere higher than just lazing around in town!"
>TL;DR Initiate Character Development
>Move closer to Bzzit (specifically right twice) and block Slice that evasive moskito~ "Screw you RNG, I'll create my own luck!"
>Nod to robot for enthusiastic music.
« Last Edit: February 15, 2015, 05:08:01 AM by Miniking1 »

Re: Don't Roll To Dodge - RPG Edition
« Reply #278 on: February 15, 2015, 05:29:21 AM »
> Arrow.
> Arrow.
> Arrow.

I feel like I'm not taking advantage of the ranged aspect of my class at all... Maybe it'll be useful later, I guess.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #279 on: February 15, 2015, 07:24:44 AM »
>ATTACK WALL. YES. THIS WILL WORK.
>Hey all you dudes in the tower help me kill this suspicious magic wall.
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #280 on: February 15, 2015, 08:58:44 PM »
> "MY RED JUICE! RED RED RED RED RED RED."  :getdown:
> SCAN AND DESTROY

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #281 on: February 16, 2015, 01:35:51 AM »
>Keep heading left. Attempt to go left at the stairs instead of down.
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #282 on: February 16, 2015, 07:13:10 AM »
>Ah, that's better! Anyway, someone asked for assistance with breaking a thing. I can do that!
>Murder the suspicious wall with Laser!

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #283 on: February 16, 2015, 05:44:02 PM »
>MEW MEW GIT OWT HERE BEFORE I DIE

>Throw rock
>throw rock
>throw rock
>throw rock
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #284 on: February 16, 2015, 07:02:34 PM »

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 20/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 0/1
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 80/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 40/100
Inner Shards: 0
Items: Rock (x4): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 (5) | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 14/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 1)
HP: 3/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 10/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle attacks the wall multiple times, though it doesn't look as if it's bulging.
Patorikku starts heading towards the pathway.
Smashy swings at Bzzit more, and misses more. He then defends.
Kasu moves north thrice, and is planning to move left later.
MewMewHeart moves towards the exit of the tower (to answer the question, yes, you have a bolt spell which does SPE damage).
Miniking1 puts matter into his own hands, and moves twice to Bzzit. He then attacks Bzzit, and successfully hits for (4!) damage!
aUsernameIsFineToo is actually making use of the ranged capabilities of an archer, as he's attacking from two squares away. But anyways, he fires three arrows at Bzzit, all which miss.
The Hating Hater scans, which is pointless, seeing as Bzzit's HP stat is already revealed. He then rams into Bzzit twice, misses the first time, but hits the second time for (2!) damage.
Raitaki heads up the stairs, and heads left once afterwards.
an unmatched sock, pleased with his polishing job, advances towards the wall.
bigyihsuan throws three rocks at Bzzit (SPD is not high enough for four actions), all which miss.

Enemy Turn
Bzzit sucks the blood of Miniking1 and the red juice of The Hating Hater, and they each take 2 damage. Bzzit heals 4HP from this, and he then proceeds to ram Smashy and The Hating Hater, with the former taking 1 damage, and the latter taking 3 damage. His evasiveness wears off.


Path to Tower Turn 18

Mystic Tower Floor 1 Turn 16

Mystic Tower Floor B1 Turn 14

Underworld Area 1 Turn 9


(Ha, wow, the RNG just spited every one of you this time around. On the other hand, his evasiveness is gone, so you've definitely won now.)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

Re: Don't Roll To Dodge - RPG Edition
« Reply #285 on: February 16, 2015, 07:09:29 PM »
Sure is a good thing I have unlimited arrows... Either that, or these are MAGICAL ARROWS!

> Fire arrow at enemy (x3)

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #286 on: February 16, 2015, 07:18:30 PM »
"ugh, feelin lightheaded. This is why I dislike stabbing, weather its a needle or a sword."
>Just in case the ranger misses, Slash Bzzit
>To my supposed homeland, The town!
Speaking of being Light and dying, I wonder if people could be carried like in F**e Emb**m...
« Last Edit: February 17, 2015, 05:09:15 AM by Miniking1 »

Kasu

  • Small medium at large.
  • This soup has an explosive flavour!
Re: Don't Roll To Dodge - RPG Edition
« Reply #287 on: February 16, 2015, 07:28:35 PM »
> Keep movin' left.

Apparently, Thomas the Tank Engine isn't one to take crap from anyone.

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #288 on: February 16, 2015, 08:38:55 PM »
> Continue the downward motion.

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

LaserTurtle

  • Master of the lurk
  • *sips tea*
Re: Don't Roll To Dodge - RPG Edition
« Reply #289 on: February 16, 2015, 10:32:34 PM »
>examine other wall bits for cracks or other such weaknesses
Off The Rails [complete!] 1  2 - Sharks jumped: Somewhere between one and all of them
Talking to yourself isn't a sign of madness. Expecting a reply is.
Stare too long into the abyss and the abyss stares back, and then it gets awkward until one of you breaks eye contact.

an unmatched sock

  • Um...what's this?
  • Should I be concerned? I think I should be concern
Re: Don't Roll To Dodge - RPG Edition
« Reply #290 on: February 16, 2015, 11:22:20 PM »
>Step to wall, then proceed to punch it with my sword! Tear down this wall!

MewMewHeart

  • Hermit Mode on!
  • Just chilling like a hermit.
Re: Don't Roll To Dodge - RPG Edition
« Reply #291 on: February 17, 2015, 12:08:22 AM »
> Let's get out there and support our friends outside the tower with some healing.
My danmakucopter goes pew pew pew!

Check out my newb PAD box it's a thing right?

Raitaki

  • 雷滝
Re: Don't Roll To Dodge - RPG Edition
« Reply #292 on: February 17, 2015, 02:39:09 AM »
TREACHEROUS STAIRS
>down down right
[08:23 pm]  Aristocrat -- Raitaki on a scale of 1 to 10 your current mafia game play is annoying as fuck
[08:25 pm]  Aristocrat -- Raitaki, if both of us ended up as mafia
[08:25 pm]  Aristocrat -- I would be so angry
[08:25 pm]  Aristocrat -- that I will snap and give into my rage

Failure McFailFace

  • I'm h...a...p...p...y...
  • Impor
Re: Don't Roll To Dodge - RPG Edition
« Reply #293 on: February 17, 2015, 03:31:41 AM »
>throw rock
>flee back to the hospital
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

Smashy

  • :V tank
  • ᕦ(? Д?)ᕤ
Re: Don't Roll To Dodge - RPG Edition
« Reply #294 on: February 17, 2015, 04:48:19 AM »
Quote
Ha, wow, the RNG just spited every one of you this time around.

No, true RNG spite was he rams me 4 times and I die.  But since it seems as if the bug is handled...

> Watch the bug go splat.  If it hasn't splatted by my turn, punch it into splat.  But really I think everyone before me has it handled.

"... ok I think it's time for a break."

> Move in some form of direction towards the town.

The Hating Hater

  • What's the deal?
  • YO~!
Re: Don't Roll To Dodge - RPG Edition
« Reply #295 on: February 17, 2015, 08:47:54 PM »
> "COMPLETE ANINILATION"
> Remove EVERYTHING.

FlamingRok

  • Rena is pleased with your efforts.
Re: Don't Roll To Dodge - RPG Edition
« Reply #296 on: February 18, 2015, 01:53:24 AM »
Changed: EXP Gain (explanation in update, aUsernameIsFineToo's turn)
Fixed: bigyihsuan's remaining rocks.

aUsernameIsFineToo (Archer) (Lv. 2)
HP: 6/10
SP: 10/10
Knowledge: 1/2
ATK: 1 | DEF: 0 (1) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 14 | EXP: 70/100
Inner Shards: 0
Items: Apple: Heals 5HP upon use.
Blueberries: Heals 5SP upon use.
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Raitaki (Blood Mage) (Lv. 2)
HP: 5/5
SP: 5/5
Knowledge: 1/2
ATK: 1 | DEF: 0 | SPE: 3 (4)
SPD: 1 | Luck: 5%
Cash: 64 | EXP: 0/100
Inner Shards: 0
Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

Kasu (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 50 | EXP: 18/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).

an unmatched sock (Warrior) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 0/2
ATK: 2 (3) | DEF: 1 (2) | SPE: 0
SPD: 1 | Luck: 5%
Cash: 11 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).

Smashy (Fighter) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 1/2
ATK: 2 | DEF: -1 (0) | SPE: 1
SPD: 1 | Luck: 5%
Cash: 12 | EXP: 40/100
Inner Shards: 1
Items: Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive) (Equipped).
Apple (x1): Heals 5HP upon use.

bigyihsuan (Bookworm) (Lv. 2)
HP: 4/15
SP: 5/5
Knowledge: 2/2
ATK: 0 | DEF: 1 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 100 | EXP: 90/100
Inner Shards: 0
Items: Rock (x1): Can be tossed a distance of three spaces. Deals a fixed two damage.

Patorikku (Thief) (Lv. 1)
HP: 2/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: -1 | SPE: 1
SPD: 2 | Luck: 5%
Cash: 177 | EXP: 60 (+60)/100
Inner Shards: 0
Items: Empty

LaserTurtle (Sprinter) (Lv. 2)
HP: 10/10
SP: 5/5
Knowledge: 1/2
ATK: 1 (2) | DEF: 0 | SPE: 0
SPD: 3 | Luck: 5%
Cash: 60 | EXP: 20/100
Inner Shards: 0
Items: Plastic Sword: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).
Mystery Card: One use. Is said to have 128 different effects, both helpful or harmful...can turn the tide of a battle for either side.

MewMewHeart (Healer Mage) (Lv. 1)
HP: 10/10
SP: 10/10
Knowledge: 0/1
ATK: 0 | DEF: 0 | SPE: 1 (2)
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 22/100
Inner Shards: 0
Items: Items: Plastic Wand: Need 1 Knowledge Point to equip. Boosts SPE by 1 (Passive) (Equipped).
Cardboard Shield: Need 1 Knowledge Point to equip. Boosts DEF by 1 (Passive).
Unknown Script: Shows an image of a person placing a circular object into the slot in the wall. The text is illegible.

The Hating Hater (Robot) (Lv. 2)
HP: 3/10
SP: 5/5
Knowledge: 1/1
ATK: 1 | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 0 | EXP: 0/100
Inner Shards: 0
Items: Donut (x4): Heals 1HP and 1SP to entire party upon use.

Miniking1 (Townsfolk) (Lv. 2)
HP: 5/10
SP: 5/5
Knowledge: 0/1
ATK: 1 (2) | DEF: 0 | SPE: 1
SPD: 1 | Luck: 5%
Cash: 54 | EXP: 5/100
Inner Shards: 0
Items: Need 1 Knowledge Point to equip. Boosts ATK by 1 (Passive) (Equipped).

Player Turn
LaserTurtle examines the wall to see if anything had been chipped off, or if there's a weak point. However, to his dismay, he finds nothing of the sort. Also, his speed boost was worn off.
Patorikku continues moving downwards.
aUsernameIsFineToo fires three arrows at Bzzit, dealing (3+3+3) damage, and defeating the adversary! aUsernameIsFineToo and bigyihsuan each gain 50EXP, Smashy gains 60EXP, and levels up, Miniking1 gains 95EXP and levels up, and The Hating Hater gains 100EXP and levels up (the EXP scales with level, and when you level up, the EXP automatically starts scaling again)! A mysterious card was dropped by Bzzit...suddenly, a humanoid firefly flew in, and looks quite peeved.
"Auugh, don't you humans get it yet?! The bug population has decreased rapidly already, and then more foolish travelers come in and create more trouble! Mark my words, I will see that you end up being stricken down, for the justice of the bug population! You just be wary until that point!"

Afterwards, the firefly flies off, but you have the feeling that won't be the last time you see her...speaking of fireflies, you've noticed it's gotten darker outside since you entered the tower...
Miniking1 slashes at the air at which Bzzit once was at, and then proceeds to move towards the town.
Kasu continuously moves to the left.
an unmatched sock moves to the wall, and slashes at it with all his might! ...the wall appears to have not even a scratch on it...
MewMewHeart heads outside and begins the healing preparations, starting with those of the lowest HP. She heals Smashy and Miniking1 for 2HP (RNG was used, as no specific targets were given). She gains 8EXP.
Raitaki curses the stairs, and proceeds to head towards the exit of the tower.
bigyihsuan contemplates onto throwing a rock at the air that used to be Bzzit, but decides against it, and starts retreating to the hospital.
Smashy, after watching the bug splatter, and the firefly lecture them, he starts heading towards the town.
The Hating Hater attempts to annihilate everything, but there isn't anything to annihilate anymore...

Path to Tower Turn 19

Mystic Tower Floor 1 Turn 17

Mystic Tower Floor B1 Turn 15

Underworld Area 1 Turn 10


(Well, it's certainly darker outside. But way to go guys, first mini-boss defeated!)
Next Update: When all players post, or within the next 24 hours (or when real life stops kicking me).

Neovereign

  • Greatest Fairy
  • Everything will be daijoubu... hopefully
Re: Don't Roll To Dodge - RPG Edition
« Reply #297 on: February 18, 2015, 02:36:05 AM »
 :o "B-but wait, it attacked me first, I was fighting for my... life. She's gone... This'll just cause more problems in the future  :ohdear: , I'd like to rest, but I guess I can't yet... H-hey everyone, you all right?"
> :toot: Lvup Speed and proceed to pickup that card
if any more actions are available, head back towards the town
« Last Edit: February 18, 2015, 05:39:56 AM by Miniking1 »

Patorikku

  • Weird country-bumpkin city-boy hybrid
  • (ง ?̀_?́)ง
Re: Don't Roll To Dodge - RPG Edition
« Reply #298 on: February 18, 2015, 03:02:36 AM »
> I can see the light! Escape downward!

Oh look, I got an image in my signature. Finally.
Click here for Tumblr nonsense.

Re: Don't Roll To Dodge - RPG Edition
« Reply #299 on: February 18, 2015, 04:17:26 AM »
"Wait up, guys!"

Start heading towards town.

> Down, down, left