Author Topic: Sword Quest IV - A Z-Machine Adventure  (Read 43200 times)

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #840 on: March 03, 2015, 07:46:22 PM »
> Do we have the room to move back left to avoid the bullets coming at our new position? Or are the previous bullets still passing by?

>You may be able to do this, but it will take some good timing.

>_

Suwako Moriya

  • Hey you with the pretty face
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  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #841 on: March 03, 2015, 08:06:15 PM »
> Would our timing abilities be improved if we focused solely on bullet avoidance for a few seconds, ignoring fairy counting and firing back?
> Do we still have some room to the right?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #842 on: March 03, 2015, 08:11:12 PM »
> Would our timing abilities be improved if we focused solely on bullet avoidance for a few seconds, ignoring fairy counting and firing back?
> Do we still have some room to the right?

>Likely so.
>Yes.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #843 on: March 03, 2015, 08:35:04 PM »
> Move further to the right to avoid the incoming high-speed shots, firing off a horizontal line of the bullets that look like explodey bullets but don't actually explode as we move.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #844 on: March 03, 2015, 08:47:49 PM »
> Move further to the right to avoid the incoming high-speed shots, firing off a horizontal line of the bullets that look like explodey bullets but don't actually explode as we move.

>Where will you be firing those bullets?

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #845 on: March 03, 2015, 09:01:32 PM »
> Straight ahead of us, unless I misunderstand the purpose of the question.
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #846 on: March 03, 2015, 09:06:57 PM »
> Straight ahead of us, unless I misunderstand the purpose of the question.

>You fire straight ahead, while edging more to the right. You still have some room to go, but it will quickly get cramped.
>Your shots fly ahead, straight and true. However, the faeries don't seem to be much inconvenienced by them, as they were expecting worse and moved accordingly.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #847 on: March 03, 2015, 09:47:27 PM »
> Okay, this is the part where we focus purely on dodging to the left by dropping our focus on the fairies and forgetting about firing and looking at the incoming speedy bullets.
> How is the gap between the last salvo of speedy bullets and the current salvo of speedy bullets looking?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #848 on: March 03, 2015, 09:51:40 PM »
> Okay, this is the part where we focus purely on dodging to the left by dropping our focus on the fairies and forgetting about firing and looking at the incoming speedy bullets.
> How is the gap between the last salvo of speedy bullets and the current salvo of speedy bullets looking?

>You turn your focus toward maneuvering.
>It will be tight.

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #849 on: March 03, 2015, 09:55:04 PM »
> Is the directional change between the last salvo and this salvo gradual or immediate?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #850 on: March 03, 2015, 10:12:15 PM »
> Is the directional change between the last salvo and this salvo gradual or immediate?

>Immediate; as in they changed aim from your old position to your new one

>_

Kilgamayan

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  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #851 on: March 03, 2015, 10:57:25 PM »
> Were they firing constantly while changing their aim to follow us? Or were we not paying that degree of attention?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #852 on: March 04, 2015, 12:41:19 AM »
> Were they firing constantly while changing their aim to follow us? Or were we not paying that degree of attention?

>No, it doesn't seem so. There should be a gap, just it will be tight.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #853 on: March 04, 2015, 01:16:10 AM »
> What else can we do to increase our odds of getting through the gap safely?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #854 on: March 04, 2015, 01:36:35 AM »
> What else can we do to increase our odds of getting through the gap safely?

>Excellent question! Be creative.

>_

Kilgamayan

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  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #855 on: March 04, 2015, 01:45:15 AM »
> Are we aware of bullet coverage behind us from the fairies?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #856 on: March 04, 2015, 01:49:59 AM »
> Are we aware of bullet coverage behind us from the fairies?

>Tangentially. It's fairly tangled, as the point of it was to force the target into the center.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #857 on: March 04, 2015, 02:10:19 AM »
> So we could accidentally back into the web?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #858 on: March 04, 2015, 11:09:52 AM »
> So we could accidentally back into the web?

>It is a possibility if you are careless.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #859 on: March 04, 2015, 11:49:44 AM »
> Are the speedy bullets moving faster than we can fly?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #860 on: March 04, 2015, 12:31:46 PM »
> Are the speedy bullets moving faster than we can fly?

>No, but they are fast enough to give you a run for your money.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #861 on: March 04, 2015, 01:25:45 PM »
> Are the speedy bullets aimed at any particular region of our body (head, torso, waist, legs)?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #862 on: March 04, 2015, 01:48:46 PM »
> Are the speedy bullets aimed at any particular region of our body (head, torso, waist, legs)?

>You assume your torso. But given their size, they can threaten quite a bit of you at once.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #863 on: March 04, 2015, 03:17:41 PM »
ALL RIGHT

NINTENDO

WE'RE GONNA DO THIS

> Prepare self for dodging.
> As the final bullet in the previous salvo is passing us by (presumably on the left), airdash to the left and backward a little bit, with as little upward/downward movement as possible. Theoretically, we won't smack into the bullet passing us by, because it will be moving too fast and getting out of our way as we move. Ideally, we should start moving as soon as the bullet is on the line formed if one were to draw a straight line through both of our shoulders.
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #864 on: March 04, 2015, 03:48:04 PM »
> Prepare self for dodging.
> As the final bullet in the previous salvo is passing us by (presumably on the left), airdash to the left and backward a little bit, with as little upward/downward movement as possible. Theoretically, we won't smack into the bullet passing us by, because it will be moving too fast and getting out of our way as we move. Ideally, we should start moving as soon as the bullet is on the line formed if one were to draw a straight line through both of our shoulders.

>You focus on careful movements, and slip back and behind the column of bullets that just passed you, as the new column just brushes past your right shoulder.

>_

Kilgamayan

  • True
  • *
  • The Real Treasure Is You
    • Let's Play Super Marisa World
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #865 on: March 04, 2015, 04:23:13 PM »
> Move just a smidge to the left to give ourselves some breathing room, and allow ourselves to split our focus again so we're aware of what the fairies are doing.
> Do we have any curved-trajectory or homing danmaku at our disposal?
[22:40:12] <Drake> "guys i donwloaded esod but its not workan"
[22:40:21] <Drake> REPORTED
[22:40:25] <NaturallyOccurringChoja> PROBATED
[22:40:30] <Drake> ORGASM
[22:40:32] <NaturallyOccurringChoja> FUCK YEAH

[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #866 on: March 04, 2015, 04:33:47 PM »
> Move just a smidge to the left to give ourselves some breathing room, and allow ourselves to split our focus again so we're aware of what the fairies are doing.
> Do we have any curved-trajectory or homing danmaku at our disposal?

>Not really. Your attacks tend to be fairly direct in those senses. The closest you have is firing danmaku from nondirect sources.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #867 on: March 04, 2015, 05:49:24 PM »
> Has the situation updated as a result of that first command?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.

Hello Purvis

  • *
  • Hello Jerry
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #868 on: March 04, 2015, 06:05:37 PM »
> Has the situation updated as a result of that first command?

>It has not changed significantly from before.

>_

Suwako Moriya

  • Hey you with the pretty face
  • *
  • Welcome to the human race!
Re: Sword Quest IV - A Z-Machine Adventure
« Reply #869 on: March 04, 2015, 06:07:08 PM »
> How does the fairy layout look now?
> How much effort does firing "from nondirect sources" take?
The only thing this dimension does well is show its ass. We might as well applaud it! - Albert Burneko

Well, this game happened.