Author Topic: Beating up evil rocks for money: Anticrystal Knight  (Read 12069 times)

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #30 on: March 07, 2015, 03:14:10 AM »
Alright found a program called "Action!" and it seems to work great

But now i get "The video has failed to process.  Please make sure you are uploading a supported file type." when i try to upload to youtube, even though they're .AVI files which it says are fine...
 

why ._.

Moogs Parfait

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #31 on: March 07, 2015, 03:37:45 AM »
Do you know about codecs and stuff? That could be your issue. And you might try dxtory too.

I don't know much about video capture, just bits and pieces I picked up from youtubers and streamers chatting

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #32 on: March 07, 2015, 03:48:16 AM »
Do you know about codecs and stuff?
Sort of. Can't seem to find any info about what codecs Action! uses

One thing I did find though is the files it outputs have a bitrate of 1769472kpbs, which seems quite high I guess? I don't know enough about this stuff to know if that's what's causing problems, but I'm guessing it might be since I'm having trouble uploading these clips into gfycat as well. In both cases they seem to fail after the files has been fully uploaded so maybe the bitrate is too high for them to uh do whatever?

Delfigamer

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #33 on: March 07, 2015, 10:55:30 AM »
I've had good experience with ffmpeg, but it's 1) console UI; 2) do we really need 'two'?

  • "Informative toolbar" for tooltips rather than a floating box that blocks everything. Still no one will read it though. :v Weapon stats will still get their own window.
I remember tooltips from Space Rangers. They were blue, had round corners and were always in the same position near your screen's top left corner.
Notes in your bottom bar appeared near their pins, however.
...Just some ideas. Now I'll probably go and actually play the game ._.

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #34 on: March 09, 2015, 03:51:19 AM »
Yeah the game looks quite different now so I removed the old version :derp:

also im dumb cause Action! already comes with a built in youtube converter


okay so next question, which looks better:

A. With warpy effects

B. Without warpy effects

the sound effect is just a placeholder

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2)
« Reply #35 on: March 09, 2015, 05:56:19 AM »
It's like I'm being hit with Psychic rather than a 'Dark Strike'.
The aura matches more though.

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #36 on: March 11, 2015, 03:04:18 AM »
I prefer warpy effects...but what I really think you should do is Earthbound Psi styled effects.  Like a dark type Psi Rockin'

It doesn't have to be atari style graphics and sound, but I think the sharp angles and mechanical-mysticism would work well

https://www.youtube.com/watch?v=PJ42Afr_F3E
« Last Edit: March 11, 2015, 03:19:09 AM by Moogs Parfait »

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #37 on: March 11, 2015, 03:35:59 AM »
Haha yeah I was thinking it felt pretty earthboundesque as well, although I don't want to cramp on their style too hard :V

In other news I've been messing around with video editing stuff and I think I've got the hand of things so hopefully soon I can release a trailer that better shows off what the game is supposed to be like.

Unfortunately I'm not sure if I can get a demo to accompany it too soon because it takes a lot more time to fully implement features since not only do I have to make them but I also need to make them fully functional, fleshed out, and fix all sorts of bugs and all that just takes a lot of time. :<

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #38 on: March 21, 2015, 12:58:37 AM »
Town animation stuff. The effect the subtle but hopefully makes things feel more polished.

Made some other gameplay changes:
  • Buy, selling, and arranging items has been streamlined. Buying and selling stuff is done with a single click. Right click switches a weapon from your equipment to your inventory and vice versa. Could use even more adjustents probably so I'll try to have another demo 'soon'-ish(?)
  • Durability is now visible on each weapon's icon so that it's more immediately obvious when something is broken or not. I also shifted the UI down because I didn't need the durabilty bars anymore, but now it looks a bit cluttered.
  • Battle system changed again. Changing from mana to cooldowns didn't actually help the old problem of having to click on things too much. Actually it made it worse because now you just mindlessly click on every weapon when it's off cooldown. At least before you had mana to manage. Even worse is turns take a while to do after I added attack animations so overall battles were just really long and boring.
    So I changed it again so that now every turn you get only one action. Cooldowns still exist to balance the strength of abilities.
    Now, it's gone from being like Hearthstone to more like Pokemon :V but I think it's better because it means you have to make an actual choice each turn what weapon to attack with. Also this means I can finally can get rid of that End Turn button :V Of course I might change it again but hey it's an iterative process :derp:

Right now though I'm switching focus back to more art stuff. Gotta replace all those old icons + add actual characters and backgrounds.


If you guys want though I can throw up the current version of the game just for fun, but it's quite rough and patchworky cause I've been tearing out old stuff to replace with new stuff.

Moogs Parfait

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Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #39 on: March 24, 2015, 02:18:11 AM »
Your posts are enough for me, but I won't stop others if they want to play the latest.

BTW what are you building this in, anyway?

Edit: Also forgot to say your animations are great *thumbs up*
« Last Edit: March 24, 2015, 02:25:12 AM by Moogs Parfait »

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #40 on: March 24, 2015, 02:09:35 PM »
I'm using Construct 2

also turns out that uh the dreaded end turn button might need to come back because of cases where you can't attack so you want to just skip your turn. I can't make the turn auto end because there's still the choice of running away.

Re: Suikama makes another game! Anticrystal Knight (ALPHA v. 0.0.2???)
« Reply #41 on: March 31, 2015, 02:25:26 AM »
just a little teaser


Main things left to do now are character art (which is being a pain because I'm not really good at art ._.), a bunch of icons, and the town background, and then gotta polish things up so I can put together a trailer.

Chaore

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put mustaches, hats, and dreaded cloaks on miku

call it a day

put mustaches, hats, and dreaded cloaks on miku

call it a day
lol i should


...actually this might be a good idea for generic npcs and stuff :V

threw up a really rough playable version because the website was looking lonely :V

It's super rough though and like half of the weapons and things don't work properly, and also the game was not designed with web in mind so a bunch of things will probably be glitchy :V


Also here's a gif of the crystal blowing up
« Last Edit: April 04, 2015, 03:40:54 AM by Suikama »

I find it pretty funny that if you buy any weapons you're too poor to actually destroy the crystal because you have no money to repair anything. I'm not being sarcastic or anything, it actually made me laugh.

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Oh traits just don't work.

I find it pretty funny that if you buy any weapons you're too poor to actually destroy the crystal because you have no money to repair anything. I'm not being sarcastic or anything, it actually made me laugh.
Yep :V All numbers are totally out of wack and haven't had time to re balance because I've just been trying to improve the game's graphics for the past while now

Oh traits just don't work.
Yep :V Neither do most abilities :V


Oh yeah if it's not too much trouble, could you guys post screencaps of what the game looks like for you both in battle and in town? Because it would help to know if the game looks like how it's supposed to on other people's computers. I know fonts are likely messed up if you don't have the same ones as I do.

town
battle

One minor thing I would change in the UI is when you click on the shop or blacksmith is to make it so clicking outside the inventory box or dialogue box makes it return to the main town. Being forced to aim for the small X each time feels counter intuitive. Part of it is just me being lazy but I can see it being annoying when someone has to click in and out of each shop all the time to manage equipment.

Okay yeah fonts are screwed up. It should look more like this.

And yes clicking outside to close things is already planned :V

So this took a really long time because I'm not an artist so drawing is really slow and tedious for me :ohdear:

But we got characters now :V



Here are the Medieval, Sports, and Caveman Merchants. They each sell weapons that fit their own theme and also have a common gameplay theme.
For example:
Medieval Merchant sells weapons and items like Kite Shields and Plague Tonics. His weapons are the most basic and well rounded.
Caveman Merchant sells weapons and items like Wooden Clubs and Torches. His weapons tend to be cheap but not very durable.
Sports Merchant sells "weapons" and items like Baseball Bats and Energy Drinks. His weapons improve your cardiovascular activity which boosts your cooldowns  :V.


Stuff left to do:
Finishing Goddess' portrait
Give the town an actual background (This has plagued me for the longest time...)
Town icons
Music and Sound effects
Trailerboys

dammit my post timed out as I was typing it so it got deleted and now I have to redo it ._.

Alright so Goddess is done!

The Goddess (I haven't thought of a name for her yet. Maybe I'll let the player be able to name her, Gary Oak style) watches over and protects the Town and it's people. When the Dark Crystals fall, she summons you, the Anticrystal Knight, to fight back.

Meanwhile her role in the game is to protect and heal the town from the corrupting miasma being emitted by the Crystals. She can handle the defending part by herself, but she'll need shards of the crystals in order to create an 'anti-venom' of sorts to actually heal the town.

Beyond that, she has a solid in the story since she's one of the few characters that isn't randomized. You can build up your reputation with her by preventing the town from being harmed, which is important since she'll often be the first to alert you of major events and threats to the town, but if you're reputation is poor then she may be reluctant to trust you with important tasks and information. On the other hand if you have a good reputation then it can lead to boosts and benefits like improved stats, special buffs, special weapons, and maybe even a daaaate? ;V

And here's the Town now:

I went for a "town map" look because my original idea of an "in the town" angle didn't work so well thanks to my lack of ability to draw buildings. :V Well it's not the prettiest thing, but it's functional and has good clarity I hope, which is more important in the long run anyways right? :V
The Town square is kind of barren now because I'm not sure if I'll need that space for more characters later on.

Alright so just gotta polish a few more things and then it's sound design time :toot:

Bio

  • resident walker
This is our goddess whom we have worshipped and revered for millennia. Uh what was her name again?

So if you fail to protect the town, the goddess will withhold useful information for protecting the town, damaging your reputation further and snowballing so she will never like you.
Sounds fun  :V

Spoiler:
The goddess looks like a ghetto Palutena and Isis fusion. I cannot unsee. looooool
« Last Edit: April 21, 2015, 08:52:24 AM by Calamity »

Spoiler:
The goddess looks like a ghetto Palutena and Isis fusion. I cannot unsee. looooool
i have no idea what you're talking about :derp: :derp: :derp:

Moogs Parfait

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Where is the boob string?

Can I UEVO her?

I am the goddess STINKY


Bluh so things are generally coming along...

Except for the music. I feel like I've gotten over my head with this. I mean I can put together stuff to 'make' music sure, but to actually compose something good is another matter entirely. :<

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Just record yourself whistling or singing a random song and set that to loop.