Author Topic: Labyrinth of Touhou 2 - 14F  (Read 219692 times)

Re: Labyrinth of Touhou 2 - 14F
« Reply #90 on: November 22, 2014, 05:07:44 PM »
Does anyone know how many achievements you need to get the item behind the rock on 20F east? I can see the 8 but the number is cut off.

Also after having fully explored 19F and 20F so far I have do grind billions of levels... gonna be very exciting.

If you are in the depths of floor 20, it goes very fast, and you can level there faster than most of the post game too.
Enemies there are easier than on the rest of 20 and 19, at least that is what I think.

Not sure why they made it like that, it is the opposite of LoT1, post game was easier than that last main floor for a while.

Does anyone know what changes in the Tree after you beat the Enhanced Boss rush?
I saw a dialog open afters saying something happened, but I haven't found it yet...

Re: Labyrinth of Touhou 2 - 14F
« Reply #91 on: November 22, 2014, 05:37:07 PM »
Sadly I don't have access to the depths and have to settle for the annoying areas instead.

Re: Labyrinth of Touhou 2 - 14F
« Reply #92 on: November 22, 2014, 07:50:10 PM »
Sadly I don't have access to the depths and have to settle for the annoying areas instead.

What level are you currently? If you are around mid 80s, you should be good for now until you get to the depths.

I started having an exploration team, pretty much Aya with lots of TP in order to run and fight reduction skills from other characters, and a leveling team to make things easier.

Re: Labyrinth of Touhou 2 - 14F
« Reply #93 on: November 22, 2014, 11:20:11 PM »
My average level is 82. I kind of wanted to go beyond that because the challenge levels for the upcoming bosses are 87 and 88.

Kirin no Sora

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Re: Labyrinth of Touhou 2 - 14F
« Reply #94 on: November 23, 2014, 01:21:29 AM »
You honestly don't need to be an offensive character to make good use of Toxicologist. Just look at Wriggle. And you don't need that much ATK/MAG to be able to make good use of the heals on Renko. It still heals for a good amount despite her low magic (If you saw my picture I get 10k MAG with 3x Grand Master Titles) I did some heals and it's good enough to heal for a good amount. There's also the fact that Renko is very fast with maintenance, so healer being bad on her wouldn't make sense. Healer is good on Aya because she's so fast, and Renko goes super fast too. That speed also helps with Toxicologist, you can move fast and do your thing.

Imo, Enchanter is still the best class for her though.

That's why I said "by that logic", ZXNova. If being fast helps in terms of being a Healer, then you may have a solid point there. Also, I'll presume that either your main equip boosted your magic to the way that it is or that you spent some levels in her MAG stat to do so, because her ATK and MAG growth are equal last time I checked.

Wriggle only really uses toxicologist because her poison infliction is her actual damage and there's not really anything else going for her but Team 9. Her spell that gets stronger with inflicted Poison would only be worth a use with a big team 9 boost, so for the most part, inflicting poison is the only job she has, and outside of Team 9 uses again there's not much reason to set her up for doing much else than being decently bulky. If you aren't having Team 9 active a lot than she isn't bulky enough to really be more than an offtank either, so setting her up for support is meh, even if she's got Poison Touch to synergize.

Wriggle's probably the only person I'd consider putting toxicologist on outside of just expanding Marisa's elemental options with a side of Sheer Force synergy. I never tested how strong the spells are but it'd probably be half-okay at least. It seems like a pretty meh subclass to me. Maybe someone who self-inflicts ailments would like Toxic Conversion? It's counterpart hexer has more relevance since it's much more worth using in tandem with Sheer Force (even if your choices of 'tanky' are Kogasa, Utsuho, and MND-Marisa; Kogasa has some tank synergy and pretty nice def though) and for Hina. Maybe it'd be worthwhile for Reisen to get a lil' boost but she's already got a lot of nice things to expand upon in other areas.

Well, I can easily see who can make good use of it, if it's okay for me to say it...

1. Yuuka. A sturdy mage with Extra Attack means that the potential to cause a heavy, if somewhat unreliable, dose of ailment inflicting is present, while Encounter with a Formidable Foe allows her to power up well while doing so, depending on the damage formula on said spells. On top of that, she has her "Beauty of Nature" spell card to make said ailments last longer on foes once they do stick, so being able to inflict them herself makes it all the more useful.

Speaking of people with Extra Attack...

2. Orin. As a fast composite attacker who can make good use of Extra Attack herself, Orin can use said spells for the same reason: possible heavy dose of status affliction. However, she can also use the boost for her Cat's Walk, as inflicting Shock can be useful in the right situation. I think that I remember that she has another spell that inflicts status ailments, but I can't seem to remember which one it was. However, being fast will also allow her to not mind the 50% post time gauge much, while being a composite user means that she can at least have a better chance of dealing damage with said spells than other speedsters sans Marisa and Renko(although I would note that the main purpose with these spells for Orin is to deal status ailments, not deal damage) while having better defenses than the former and having her far sooner than the latter.

3. Yuyuko. A mage with the highest Death inflicting spells in the entire game, boosting said power can only be useful to her. The first three spells of the subclass can also increase her elemental coverage past SPI and DRK as well, and unless I'm mistaken, the subclass's learnable skill for resisting all status ailments does stack with Hakugyokurou's Mistress for resisting Instant Death, which helps in the right situation.

4. Alice. The reason for her to take this class is mainly for boosting the strength of her Tripwire spell, which is already strong on it's own(unless someone can tell me otherwise, I'll presume that the boost to inflicting status ailments from the Toxicologist is like the boost to increasing buffs from Enchanter: the stronger the effect is to begin with, the more potent the percentage based boost becomes), leading to more chances to use Final Blow to help in her dealing damage. Also, unless I'm mistaken, Alice has Fire, Mystic, and Physical elemental attacks on her own, so adding the subclass's spells gives her access to seven out of eight elements in the game(Seven Colored Puppeteer, indeed), so there's that.

5. Reisen, as you yourself had said. Her Intense Vertigo already makes it easier to deal status ailment for the spells that she has, and she has People of the Moon to remove half of the defenses that would prevent you from dealing damage in the first place. Like Alice, she has Final Blow(unless I'm mistaken) to increase how much damage she can do, and the subclass's spells being added to her own gives her the ability to inflict every status ailment in the game, which works out very well for her due to her skills and the subclass's skills having a whole lot of synergy together. Granted, she can also use Hexer to power up the effect of her debuffing attack spells(Discarder comes to mind) and I would not be surprised if many people simply went with that, but Toxicologist powers up the effect of some of her spells too, so it's far from a bad choice.

6. Satori. As she can use any spell that anyone else on the frontline can use, Satori can use the boost from this subclass for the various spells that she can gain access to. The spells from the subclass act also act as a back up set of spells that she can have regardless of the lineup, all of which cost the same as her silence inflicting MYS spell(which can also benefit from said boost). On a side note, it already has been said that MAG based Satori can use cards from Suika and Komachi to melt faces, and the spell gained from the latter(Narrow Confines of Avici) benefits from the ailment inflicting boost, since the original user would use the same spell for exactly that or debuffs(which Hexer helps in).

I will state that I may be overestimating the boost from Toxicologist and the value of the elemental coverage that it gives(it's the only subclass that gives a CLD element spell) by a lot, but then, that's why I bring up stuff like this with you guys in the first place. Discussion and all that.
I hope that I wasn't being rude in anything that I was saying...
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Re: Labyrinth of Touhou 2 - 14F
« Reply #95 on: November 23, 2014, 02:57:18 AM »
Quote
Yuyuko. A mage with the highest Death inflicting spells in the entire game, boosting said power can only be useful to her.

The question would be would boosting the power of the effect be any use for Instant Death? Death is simply death, boosting the power of that effect should do nothing, unless I am mistaken.

As far as the description for one of Toxicologist's skills, it says it boosts the effect's power, not the infliction chance. So, I don't think the infliction rate is any higher.

Re: Labyrinth of Touhou 2 - 14F
« Reply #96 on: November 23, 2014, 04:43:52 AM »
The question would be would boosting the power of the effect be any use for Instant Death? Death is simply death, boosting the power of that effect should do nothing, unless I am mistaken.

As far as the description for one of Toxicologist's skills, it says it boosts the effect's power, not the infliction chance. So, I don't think the infliction rate is any higher.

I have a Level 5 Saigyouji Flawless Nirvana Toxicologist Yuyuko, and she seems to be yielding better results in inflicting instant death than without Toxicologist, so well that she can absolutely reliably clear random encounters. Which is amazing. I really like Yuyuko in this game!

Also. Level 90 average level. And then... there's a level 101 Chen.

notverycreative

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Re: Labyrinth of Touhou 2 - 14F
« Reply #97 on: November 23, 2014, 05:14:14 AM »
Dood, Chen levels up really ridonkulously fast. She's like a Prinny. Although she's stronger than one, and won't explode when you throw her. But she does go "Honk!".
I need an option, a reason, and some hope.

LOT 2 - No Mokou on floor 4
« Reply #98 on: November 23, 2014, 05:15:51 AM »
Hello! I was playing thru LOT 2 and, will looking thru the wiki, noticed tha I missed the chain of events that unlocked several characters. Most notably, it was the event that would give me the option to unlock either Kaguya or Mokou. I back tracked to the events and everything went smoothly. That is, until I got wriggle and went to fight Mokou. I already almost completed 4F entirely, so I think that may be the reason I can't unlock her. An I just locked out of her event now?

Re: Labyrinth of Touhou 2 - 14F
« Reply #99 on: November 23, 2014, 05:36:37 AM »
Yeah, it's that one quality I love about chen. Levels like a maniac. It's amusing to watch.

Also, fighting the first boss on 20F with lower challenge level: Two party members left
Fighting the other one with higher challenge level: No one dies

Well then.

Depths area looks really interesting too... I'm so close to the end I can feel it.

Re: Labyrinth of Touhou 2 - 14F
« Reply #100 on: November 23, 2014, 06:38:52 AM »
Quote
I have a Level 5 Saigyouji Flawless Nirvana Toxicologist Yuyuko, and she seems to be yielding better results in inflicting instant death than without Toxicologist, so well that she can absolutely reliably clear random encounters. Which is amazing. I really like Yuyuko in this game!

I haven't tested, so I wouldn't know and it is very difficult to test something like this.
She triggers instant death very often for me. My Yuyuko is Monk, since I like the Fast Dash and +4 to all stats buff. Often times, she would clear regular enemies before they take their action. She is using some of the best items I found though, Star of Elendi, Astral Dominae, and Lilium's Panties. For reference, I am currently on floor 18.

EDIT:
Also, for some odd reason my Komachi got instant death by Eiki. I had no idea what happened. When Eiki use concentrate, I guessed that she was going to use Last Judgement, like in LoT1, so I put Komachi on slot one to tank it. Somehow Komachi got hit by instant death and died. I didn't even know that was possible.
« Last Edit: November 23, 2014, 06:44:57 AM by Starxsword »

Re: Labyrinth of Touhou 2 - 14F
« Reply #101 on: November 23, 2014, 07:09:23 AM »
I haven't tested, so I wouldn't know and it is very difficult to test something like this.
She triggers instant death very often for me. My Yuyuko is Monk, since I like the Fast Dash and +4 to all stats buff. Often times, she would clear regular enemies before they take their action. She is using some of the best items I found though, Star of Elendi, Astral Dominae, and Lilium's Panties. For reference, I am currently on floor 18.

EDIT:
Also, for some odd reason my Komachi got instant death by Eiki. I had no idea what happened. When Eiki use concentrate, I guessed that she was going to use Last Judgement, like in LoT1, so I put Komachi on slot one to tank it. Somehow Komachi got hit by instant death and died. I didn't even know that was possible.

Komachi has the highest death resistance in the game I thought.  If her Last Judgement didn't killed her, it might be a bug.

Re: Labyrinth of Touhou 2 - 14F
« Reply #102 on: November 23, 2014, 08:51:06 AM »
How to use Image pack for Game ?
http://www.mediafire.com/?pdk5l7dc8vy9z

Gesh86

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Re: Labyrinth of Touhou 2 - 14F
« Reply #103 on: November 23, 2014, 09:10:37 AM »
Komachi has the highest death resistance in the game I thought.  If her Last Judgement didn't killed her, it might be a bug.

I've had that happen to me, too. The spell Eiki used was called Spirit Decomposition and it outright DTH'd Komachi. Know what I think? It might not be a bug, but more of a joke from the developer. Being Komachi's master, Eiki could have somewhat of a "killswitch" for her. Guess the game motivates you not to use her here.
There are likely a lot more encounters where you have servants of the master while fighting her, e.g. Yukari. It would be cheap if she could just knock out Ran or Chen on a whim (though Chen might just die from whatever she uses anyway). But here, I find it ok.

Re: Labyrinth of Touhou 2 - 14F
« Reply #104 on: November 23, 2014, 11:30:28 AM »
Quote
Komachi has the highest death resistance in the game I thought.  If her Last Judgement didn't killed her, it might be a bug.

Yuyuko has the highest I think. But yeah, like the poster above me mentioned. I don't think it was Last Judgement, since I saw DTH effect and I don't believe Last Judgement does that.

Quote
The spell Eiki used was called Spirit Decomposition and it outright DTH'd Komachi.

I see, I didn't catch the spell when it was casted. I just noticed Komachi died from DTH effect, which I thought was impossible.

Re: Labyrinth of Touhou 2 - 14F
« Reply #105 on: November 23, 2014, 11:53:15 AM »
I just started this game after seeing it a few times on the internet and it getting a translation. I'm enjoying it so far but I have no idea what to do about level up bonuses and leveling up stats.  I saw on the wiki the growth ratings but I'm unsure on where to put points when it comes to HP, Mind, Defense, and with composite characters. Is there a general formula for stats I should follow like for every 3 points into offensive stat, I should place 1 into HP and 1 into a defensive stat? Should I bother with speed?

For example, I see Marisa has A in Magic so that an obvious place to put stats but should I bother put points into her HP and Defense if the growth is low or just focus on Mind? She also has S in Speed so should I toss a couple points in there as well?

I'm still pretty new and I'm only on the 3rd floor but I like a good dungeon crawler. I quickly skimmed the a couple threads but I didn't want to get spoiled on stuff so hopefully this wasn't already said before.

Re: Labyrinth of Touhou 2 - 14F
« Reply #106 on: November 23, 2014, 12:32:02 PM »
Last Judgement does not DTH (and is made totally arbitrary by Mokou's resurrection). I'm pretty sure Spirit Composition always inflicts instant DTH, no matter what. There's an enemy on 19(?)/20F that uses it and it doesn't deal damage, just DTH people. I'm not sure if it ever DTH'd Yuyuko.

Also, if you feel like completely breaking the Eiki fight, all you need is Buffs, Defense-bypassing attackers (for when she starts to concentrate), Mokou with Resurrection and some TP, and some good attackers for her first Phase. The only real danger really is that first phase because she can use actually dangerous attacks.

Anyway, Depths are awesome. 10 minutes in a single dungeon dive and I already got like, 2-3 levels for everyone. Amazing.

Axel Ryman

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Re: Labyrinth of Touhou 2 - 14F
« Reply #107 on: November 23, 2014, 02:13:29 PM »


Anyway, Depths are awesome. 10 minutes in a single dungeon dive and I already got like, 2-3 levels for everyone. Amazing.

20F will get you more with less of a hassle  :V

Axel Ryman

  • Fear me
Re: LOT 2 - No Mokou on floor 4
« Reply #108 on: November 23, 2014, 02:17:55 PM »
I'm no mod or anything but I think for future reference, you could just post in the current LoT thread for assistance and such.

No you haven't locked yourself out of getting her. You only just missed an event is all. I'm guessing you didn't see the Reisen event on Floor 3, so I advise checking there. Making sure Eirin's marker on Floor 2 is gone is also a good idea as well.

Re: Labyrinth of Touhou 2 - 14F
« Reply #109 on: November 23, 2014, 05:34:09 PM »
I just started this game after seeing it a few times on the internet and it getting a translation. I'm enjoying it so far but I have no idea what to do about level up bonuses and leveling up stats.  I saw on the wiki the growth ratings but I'm unsure on where to put points when it comes to HP, Mind, Defense, and with composite characters. Is there a general formula for stats I should follow like for every 3 points into offensive stat, I should place 1 into HP and 1 into a defensive stat? Should I bother with speed?

For example, I see Marisa has A in Magic so that an obvious place to put stats but should I bother put points into her HP and Defense if the growth is low or just focus on Mind? She also has S in Speed so should I toss a couple points in there as well?

I'm still pretty new and I'm only on the 3rd floor but I like a good dungeon crawler. I quickly skimmed the a couple threads but I didn't want to get spoiled on stuff so hopefully this wasn't already said before.

For the leveling points, I put them into the characters main stat.  For attackers that would be ATK or MAG, Tanks Health, DEF, or MND, then special use I would put it in Speed.
This part is much more straight forward than the money part since you can reallocate these for free and experiment.

For the main game, try to keep a character's main offensive stats and speed at least half of their level with money. For Tanks and bulkier characters you should do the same for their health and main defensive stats as well. Speed is great for most characters, so I leveled that as well.  Anything else is really up to you, though by the time you get to floor 12 I would start investing in some elemental resistances as well.

When you get to floor 17 and higher you will probably have a good idea what characters you will want to be using most of the time, and you could start leveling your stats to higher amounts.
For the post game you will want your stats to be at least the same as the characters level, if not more, but that is a while away.

I'm no mod or anything but I think for future reference, you could just post in the current LoT thread for assistance and such.

No you haven't locked yourself out of getting her. You only just missed an event is all. I'm guessing you didn't see the Reisen event on Floor 3, so I advise checking there. Making sure Eirin's marker on Floor 2 is gone is also a good idea as well.

This is the current thread....

ZXNova

  • Life is an explosion!
Re: Labyrinth of Touhou 2 - 14F
« Reply #110 on: November 23, 2014, 08:45:25 PM »
Yuyuko has the highest death resistance in the game. 200 base death resist iirc. Komachi is 160 (?). I know for certain Yuyuko is higher.

And if Eiki inflicted death on you as Komachi, I think you just got really unlucky.

Re: Labyrinth of Touhou 2 - 14F
« Reply #111 on: November 23, 2014, 11:15:37 PM »
Quote
For example, I see Marisa has A in Magic so that an obvious place to put stats but should I bother put points into her HP and Defense if the growth is low or just focus on Mind? She also has S in Speed so should I toss a couple points in there as well?

You are better off looking at the actual number, you can see that on the character sheet in Labyrinth of Touhou 2. As for what point to put in, it depends on what type of character you want. If you want to be able to survive a hit, HP is generally a good investment, if the character has somewhat decent HP growth. If not, then probably Defense or Mind, depending on which one grows faster.
Some people don't care about survival, so they just put it all on offense, which would be Magic and Speed. Speed so that you have just enough to get your attack in and be switched out.

If Speed is anything like in Labyrinth of Touhou 1, you don't really want to put points in it, because of how it scales. But it is still good to have, mainly to be faster than your opponent.

jaxter0987

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Re: Labyrinth of Touhou 2 - 14F
« Reply #112 on: November 23, 2014, 11:45:32 PM »
Some people don't care about survival, so they just put it all on offense, which would be Magic and Speed. Speed so that you have just enough to get your attack in and be switched out.
I'm of the opinion that characters should stick to what they're good at. Sure, I could make glass cannon Marisa take a hit or two but I'd rather have each character specialize in a role and just get better at managing formation changes.
« Last Edit: November 23, 2014, 11:50:54 PM by jaxter0987 »

Re: Labyrinth of Touhou 2 - 14F
« Reply #113 on: November 24, 2014, 12:35:17 AM »
If Speed is anything like in Labyrinth of Touhou 1, you don't really want to put points in it, because of how it scales. But it is still good to have, mainly to be faster than your opponent.

It is. Exact same formula.

Re: Labyrinth of Touhou 2 - 14F
« Reply #114 on: November 24, 2014, 02:18:57 AM »
I found speed to be a great stat for most characters, unless they were at the very bottom of speed growth.

EthanSilver

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Re: Labyrinth of Touhou 2 - 14F
« Reply #115 on: November 24, 2014, 02:32:30 AM »
I've started poking around a disassembly of LoT2 and figured I'd drop by to share one of the more interesting things I've discovered. If this is already known, well, my bad. I haven't seen anything on the wiki about it and google turns up el-zilcho, so...

At offset 0x277780, the game sets up the class system. All class and sub-class names are loaded into memory, as well as some graphics and other unimportant things. Tucked away at the end of the subclass list, the game loads the names of two enigmatic subclasses: "Appraiser" and "Elementalist".

Code: [Select]
...
002781E9 [this+0x0000a984] = "Gambler"
002781F6 [this+0x0000a988] = "Diva"
00278203 [this+0x0000a98c] = "Transcendent"
00278210 [this+0x0000a990] = "Appraiser"    ; Hello... what's this?
0027821D [this+0x0000a994] = "Elementalist" ; And another one! :o
0027822A return this

You can assign these classes to your characters via cheat engine or some other debugging aid by giving a character the subclass IDs 114 or 115 (subclasses normally go from 100 (guardian) to 113 (transcendant)). However, there are no skills associated with them so it's really just for show. Were they planned but scrapped? Or are they perhaps place-holders for the plus/extra/whatever disk?



Whelp, just thought I'd post about this somewhere. Ciao!


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ZXNova

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Re: Labyrinth of Touhou 2 - 14F
« Reply #116 on: November 24, 2014, 02:46:20 AM »
Hm, that's really cool.

Elementalist is a very obvious role, but what would appraiser do? I wonder.

Re: Labyrinth of Touhou 2 - 14F
« Reply #117 on: November 24, 2014, 03:01:27 AM »
Possibly boost item drops or something, similar to Rinnosuke.

It's possible these were dummied out and will be re-added in the expansion. Who knows.

Re: Labyrinth of Touhou 2 - 14F
« Reply #118 on: November 24, 2014, 05:28:07 AM »
The wiki didn't tell me that there was a Reisen event. I activated it and returned to the Mokou fight and saw that her event is there. Thanks.

Re: Labyrinth of Touhou 2 - 14F
« Reply #119 on: November 24, 2014, 05:37:28 AM »
The final boss' multi target Spirit attack really hurts even though I'm already gearing spirit resistance...

Does anyone know if you should put a priority on MND or DEF? Or can I just completely ignore one of the two? I'm not sure what to do because I losing to the boss but I can never tell why.