Author Topic: Koumajou Densetsu: Scarlet Symphony  (Read 17529 times)

Koumajou Densetsu: Scarlet Symphony
« on: August 18, 2009, 10:38:01 PM »


http://aja-games.com/products_koumajo/index.htm
^ Official site. Trailer in the first page.

Mini Review

In this game, you play as Reimu in her struggle to defeat Remilia after traversing through The Scarlet Devil Mansion. This time, however, it won't be a shooting game.
Koumajou Densetsu is a fan made Touhou in Castlevania style, that is, an action-platformer set in a "Dracula"-themed castle (which happens to be the SDM). But before I tell about Reimu's moves, let me say how this game is a blessing for fans of both Touhou and CV.
The first Castlevania games were very straight-forward in nature. You controled a Belmont (a member of a clan involved in a seemingly endless war against Dracula) who can swing the whip (the Vampire Killer), jump, and use one of subweapons you collected; and then you fought all the way in the castle to reach Dracula and beat him. But as time passed by, the concept changed a lot, and now the most known games involve a protagonist (Belmont or not) getting experience from killed monsters and gaining abilities to be able to reach different areas of the castle in a Metroid style of gameplay, which made the fans label these later games as Castleroids (and. But what looks like an improvement actually features a negative side: the latest game in this class was the only one to have balanced difficulty (that is, your enemies don't get old quickly), and it wasn't even "faithful" to the Castleroid typical formula; not to mention almost everyone is tired of this exploration deal.
So, the special thing about this game is that it follows the "classic" formula while still giving Reimu an impressive freedom of movement only seen (and sometimes not even that much) in the later CV games. It also gets points for turning the Scarlet Devil Mansion into Remilia's Demon Castle. But enough of talk, now have something more objective.

On to Reimu's skills, she can swing her gohei in a way analogue to how the belmonts use the Vampire Killer whip, so that's your main way of attacking. She can also jump and if you press the jump button in mid-air, she'll stop and float (in this mode, you can't turn to the other side). If you press or hold attack + up or attack while floating, Reimu will throw talismans straight ahead for an ok range; they consume one soul each (you get them for destroying enemies and candles). Other action that consumes souls is using a friends' special attack; and while you must be thinking "Wtf?!", the friends' special attacks act just like a common special attack from any other game, but in this one, Marisa or Cirno will show up and attack in their respective ways; you can switch between them buy pressing down + special attack button.
Despite the fact that Reimu can float around, the game still manages to have its difficulty balanced in a way that flying doesn't really become anything better than walking.

About the enemies, you'll be surprised by the amount of work that was put into it. Even the spinning things from the Embodiment of Scarlet Devil and a few other games (including Samidare) make a comeback to annoy you, and a lot of enemies are analogue to Castlevania ones: the fairy maids can do the jobs of the axe armors and spear armors. The only flaw that I can point out is that hit detection for some things can be a bit higher than their graphic representation may suggest.

About the presentation, this game is an instant winner for transferring what is Touhou to a Castlevania mood, and the responsible for the awesome artwork is Akira Banpai; I confess the dialogue scenes are fun even though I don't get what the "girls"* are saying. *The designs make the characters look mature, and with it I may add that Sakuya doesn't look quite like a maid anymore, which reflects the fact that she is much more than a maid in this game (and in most official games too).

The music is very interesting too, being close to what you listen in Castlevania games. You may even wonder what there is of Touhou in the majority of the soundtrack, and I say it's because this game isn't exactly set in an eastern motif.

Well, that's it. I probably forgot something, but I guess I can finish later.

Important notice:
This review will be taken down and another, updated one, will be posted in order to keep track of the new features introduced.
« Last Edit: September 23, 2009, 11:32:11 PM by G_gglypuff »

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #1 on: August 19, 2009, 12:11:09 AM »
I was asking the same questions, and I was about to make a topic. I still have no luck finding a download but I bought it on paletweb. I saw a playthrough of the demo and it looked fun. My only gripe with the game is that Marisa is reduce to a summon, I wanted a full playable character.

Moogy

  • ※中の人は可愛い男の娘(嘘)
  • 覇道型流離人
    • tsukuru
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #2 on: August 19, 2009, 09:17:10 PM »
This game is rather prohibitively difficult.

I seriously doubt most people will be able to beat it.

LiteYear

  • Touhou Fangame Enthusiast
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #3 on: August 19, 2009, 10:32:59 PM »
Yeah, it is a difficult game.  Is it known how many stages are there?  I've only made it to Stage 6 so far, and if it pays homage to Castlevania, there should be at least two more after that.
« Last Edit: August 19, 2009, 10:38:19 PM by LiteYear »

Ghaleon

  • Long twintail-o-holic
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #4 on: August 20, 2009, 12:04:26 AM »
I like Castlevania alot, and I like Touhou. But I actually didn't enjoy playing the trial for this one. I guess I'm just a fan of Metroidvania rather than the original Castlevanias. Not to mention the music in this one didn't really sound as epic as Castlevania OR Touhou despite probably being able to legitimately rip off songs from either.

The creators of this really did a great job at making the game professionally presented though (both in game and the pictures and such), so I don't really want to bash them or anything. It's really quite amazing in a way... I just didn't enjoy playing it.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #5 on: August 20, 2009, 12:56:18 AM »
I still have no luck finding a download but I bought it on paletweb. I saw a playthrough of the demo and it looked fun. My only gripe with the game is that Marisa is reduce to a summon, I wanted a full playable character.

If only games were cheaper... I have some difficulties when it comes to buy stuff that you don't see in the store inside the shopping mall.
And I think I like how Marisa was put in the game. She's useful at specific situations in which Reimu alone wouldn't get much room to do her thing. Cirno isn't equally useful, but I still use her anyway.

Well, I'll edit the first post later to include a review I'll make too. I only managed to get post-Alice, but I think I got the right idea of what to expect from this game.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #6 on: August 20, 2009, 02:45:39 AM »
Did anyone install the 1.02 update? I don't know if it installed properly since the game's title bar still shows 1.00.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #7 on: August 20, 2009, 02:59:36 AM »
You must use applocale both on installation and patching.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #8 on: August 20, 2009, 03:14:50 AM »
I used applocal, but I found the problem, my exe had one of the kanji replaced with _ for some reasons. I put the normal exe back in the folder and the patch worked perfectly. I like what the patch adds but I wish they included a save or password system.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #9 on: August 22, 2009, 02:40:52 AM »
Ok, I wrote something about the game up there.

I like what the patch adds but I wish they included a save or password system.

But that would make the game lose the replay value. Would everyone keep playing if they could begin again from a certain point and see the ending?
Anyway, the difficulty level is very close to the first Castlevania, so I don't think we will need something like that.

Btw, which are your favorite stages so far?
Well, as I couldn't get past Stage 5 yet  :V, my fave stage is the 4th. The characterization of a place dedicated to Alice in an ominous style awesome!... That doll head spitting missiles, and those dolls falling from above... It's truly a lovely fairy tale.
« Last Edit: August 22, 2009, 11:12:15 PM by G_gglypuff »

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #10 on: September 12, 2009, 07:11:11 PM »
Two more patches released.
Game version is 1.02b now.

Grand Octopus

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  • onegai Zeppy-san
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #11 on: September 12, 2009, 10:43:11 PM »
Fun game. A saving/continuing function would've been useful, but the whole thing's short enough that you can get by without it. Also, the character art is phenomenal.

Off the top of my head, Suika gave me the most problems. I often found I could just overwhelm the bosses by constantly whipping them while deliberately taking light hits, though.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #12 on: September 23, 2009, 05:01:51 AM »
Hello everyone! Sorry for me not hyping the game more (or even showing here often), but you know life, uh! Exams approaching and stuff.

So, the game got another patch, 1.03.
Note that this is another big patch. Not as big as the first one, but still big for a patch.
The good news? Well, according to some other guys (that speak my language) in another forum, it translates the game to both English and French.
There seems to have happened some bug fixes too as I used Google translate to read the official site.

Off the top of my head, Suika gave me the most problems. I often found I could just overwhelm the bosses by constantly whipping them while deliberately taking light hits, though.

Actually, I have an impression that our performance is very variable depending on our mood. See, last time I played the game, I lost all my last 4 lives on Patchie, which is weird since I had already beaten her in a breeze.

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #13 on: October 12, 2009, 08:40:34 PM »
From what i can tell...I'm not getting any english at all :/
I did patch the game via Applocale and all but when i start the english named .exe file (without applocale since my OS is English of course) it gives me "????????" as text.

After reading the new readme file which said (copy paste just so everyone can see it

Quote
Intructions to boot the game in foreign languages-
To make the languages in-game appears properly, the computer OS has to be set in the same language.
For instance, if the OS is set in Japanese, the accents on French characters will not appear.
If the OS is set in English, all the Japanese characters will appear as question marks.
We strongly recommend to set your OS in the proper language (in "Changing Language for non-Unicode Programs‎") before launching the game.

-IMPORTANT-
Therefore, if the OS is set in a language other than Japanese, the game may not boot using the Japanese exe file.
In that case, please use the application Koumajou.exe (C:\Program Files\Frontier Aja\紅魔城伝説 緋色の交響曲\Koumajou.exe") to launch the game. Finally you need to RENAME the FOLDER (紅魔城伝説 緋色の交響曲) in alphabet ("Koumajou Densetsu" for example).
Well it defintely gave me ? marks haha
I did what it said and changed the OS to the proper settings "Japanese" and when i started the games....they were still japanese.  (Makes sense i guess...) So i dunno what to do. the Readme said to change the OS to the proper setting and the text will be appropriate but on my english OS and when i start the japanese .exe file it fails to start and the english .exe file gives me ? marks
any ideas fellas if anyone got it working what did you guys do? :'(
Thanks brothers and sisters~
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

ebarrett

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #14 on: October 12, 2009, 09:03:05 PM »
You're not supposed to change the OS to japanese, you're supposed to change the folder name to non-japanese. Changing the OS to japanese (or using applocale) would be to run it in japanese.

This is the order in which I did things after patching:

1. start the config with applocale
2. set language to english
3. change folder name to non-japanese
4. start koumajo.exe directly

You'll need applocale everytime you want to run config.exe, but the game english .exe (koumajo.exe) runs normally without any additional work besides changing the folder name previously.
« Last Edit: October 12, 2009, 09:05:10 PM by ebarrett »

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #15 on: October 12, 2009, 09:32:48 PM »
OHHHH i see. damm (the folder name was the FIRST thing i changed. I always rename the folder :V )

Well i knew i was missing something. I never thought, nor have i ever heard that i needed to use the config to change the fonts. Thanks mate that cleared it instantly. I never had a problem running the config(and i could run the config without applocale only the original japanese .exe file would fail at first. so i didn't think there was any issue for it. and I had figured that it was used to change basica things like BGM volume, SFX lives and other game settings. had no idea the language was there too!
Sweetness.
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #16 on: October 13, 2009, 03:39:52 AM »
I managed to beat the game on Easy rather...easily haha. I tried the extra stage but Flandre destroyed me. I went to take a nap and then try again only....to see that everything was reset ._. ARGHH!! man shouldn't it go without saying that there should be saved game data? i mean what game doesn't save data?! or your progress?!
=_= have to go through it all again ;_; I hope eventually there is a save feature cause man...We have to do it all from square one to get to extra again... dammit
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #17 on: October 14, 2009, 04:20:29 PM »
Hey! I didn't have time to come to this site lately, but I read their blog and the save data going to the black hole is a glitch, and Frontier Aja is working on a fix.

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #18 on: October 14, 2009, 04:29:02 PM »
Yeah i started to think it was a glitch or a bug because yesterday I played through the entire game on easy and beat it then i beat Flandre as well in the extra. I turned the game off and went to dinner etc other things/business. Then i started it up and it was all still there. My continue data for the Final stage of the story and the unlocked extra. I was like "Sweet" so it does work after you beat extra?
pffft guess not i tried it this morning-just now actually and its black hole'd absolutely nothing is here again as if its a brand new game. haha.
well i'm glad that'll be fixed then.
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #19 on: October 14, 2009, 04:38:33 PM »
Well, yeah. But I don't think I got the purpose of saving the game. Unless it is to play the Extra a day after you played the whole game before it.

Kojiremi

  • Crimson Asuratic
  • Touhou, Disgaea, Neptunia. Holy Trinity
Re: Koumajou Densetsu: Scarlet Symphony
« Reply #20 on: October 14, 2009, 04:48:07 PM »
well its kinda...standard that games can save data. yeah its a short game but if you want to finish the story some other time, say your on stage 5 and want to stop and pick it up later that is what you should be able to do. A saving feature in games is like a stable...more like part of the paper than a stable haha. Or that too like you said wanting to play extra more or something. on a higher difficulty or easier one.
See the patterns, feel the patterns, become one with the patterns, avoid the patterns
In order to live through the patterns, you must understand the patterns for everything else there is MASTER SPARK.

Re: Koumajou Densetsu: Scarlet Symphony
« Reply #21 on: October 14, 2009, 07:21:50 PM »
Yeah... Wait, can you do that? Ha ha!
I still didn't have the time to download the newest patches. Talk about that, I still didn't have the time to make a more fitting review of the game since the one up there in this page is so outdated. D=