Author Topic: Touhou Smash Bros Project (Development & info thread)  (Read 150496 times)

Leon゠Helsing

  • 0 - The Fool
  • Pave your own path
Re: Touhou Smash Bros Project
« Reply #240 on: September 08, 2014, 06:40:54 AM »
And this is when I curse myself for not being capable of going there. Can't even lobby any players...  :V
Joke aside, I hope there will be a fairly high interest there.
« Last Edit: September 08, 2014, 06:44:58 AM by Leonard-Helsing »

Prime32

  • Munch-Munch Demon
Re: Touhou Smash Bros Project
« Reply #241 on: September 08, 2014, 02:29:05 PM »
Not to forget vfx. Stage is just a test stage.

So I finally spoke about FSS going to TouhouCon on the dev log, also in the background you can see I've got a better combat going on. No launch yet though, but the damage ratio is in!

https://www.youtube.com/watch?v=snLSy866Ypc&index=21&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S
What if the tournament winner asks for a character like Marisa's father, or the Five Magic Stones, or Pikachu? :V

Re: Touhou Smash Bros Project
« Reply #242 on: September 08, 2014, 04:16:55 PM »
Pikachu? Are you referring to that thing that happened at the SSBWiiU invitational tournament?

Touhou does have a lot of lesser known obscure characters, like Remilia's Chupacabra, but it cannot be one of them, especially if we don't actually have any idea what the character us supposed to look like.

Sagus

  • Spin, Hina, spin
  • Spin like there's no tomorrow
Re: Touhou Smash Bros Project
« Reply #243 on: September 09, 2014, 01:44:50 AM »
the winner is going to choose Mima i can feel it in my bones
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Leon゠Helsing

  • 0 - The Fool
  • Pave your own path
Re: Touhou Smash Bros Project
« Reply #244 on: September 09, 2014, 02:00:20 AM »
Wanna bet? :V

Re: Touhou Smash Bros Project
« Reply #245 on: September 09, 2014, 06:16:46 PM »
Since I'm one a hardcore SSB player, I strive to get the details right! logic for SSB and SWR are both valid ways to play!
https://www.youtube.com/watch?v=3Tg6T80Eq3M&index=22&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S

Re: Touhou Smash Bros Project
« Reply #246 on: September 13, 2014, 06:23:13 AM »

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #247 on: September 13, 2014, 02:17:20 PM »
Nice to see its progressing so fast! Still finding a lot of terms I never heard of lol. The second color sakuya might take me a bit to get use to, maybe keeping the white on her but change the blue to red might be better but that's just what I'm feeling anyway.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Sagus

  • Spin, Hina, spin
  • Spin like there's no tomorrow
Re: Touhou Smash Bros Project
« Reply #248 on: September 13, 2014, 03:19:09 PM »
Sakuya's alternate outfit looks really nice. I also like the idea of the player being able to dodge the attacks when they're grabbed. Is the amount of time a player stays grabbed proportional only to the amount of damage they have or are there other factors?

Ah, do you plan on implementing stage hazards, like in SSB?
Peketo's Drawing Stuffs
Despite the name, it's mostly 3D models.

My fanfics.

Re: Touhou Smash Bros Project
« Reply #249 on: September 14, 2014, 08:18:46 AM »
That is the only factor.

Stage hazards? It is not a priority...

Guys I got the stock counter and percent on the GUI working!

https://www.youtube.com/watch?v=vzQHqRtqIUw&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=27

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #250 on: September 14, 2014, 03:25:36 PM »
Nice! Loving green Sakuya, do you plan on doing more with the GUI or is that a project for much later?
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #251 on: September 14, 2014, 03:28:45 PM »
Icon's will be added based on the Game that the character originates from.  I may or may not add littlemugshots.

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #252 on: September 14, 2014, 04:37:44 PM »
I actually had an idea about that weeks ago but scrapped it cause it seems kinda dumb, but now a good a time as any I guess. I was thinking why not use a Kanji from that characters game that best represents the game. Like for example Sakuya could have the kanji 紅 (kou), but there might not be enough unique kanji if you plan to have a character from every game. Mea made a topic on how there is a connection to characters names and the titles and plot of the games, you can find it here if you are interested. Other then that I've no idea what icons could be used unless you want to use their sigil from the GoM but not every character in the newer games have sigils.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #253 on: September 15, 2014, 06:36:00 AM »
It is a good idea. However I'd like to stray away from making things too Japanesey.


Its starting to look like an actual game now!
https://www.youtube.com/watch?v=OUJQVCY8TnI&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=29

Prime32

  • Munch-Munch Demon
Re: Touhou Smash Bros Project
« Reply #254 on: September 15, 2014, 04:27:40 PM »
Quote
The Time freeze grab is awesome, can you swap color palettes of the other character to black and white like in hisoutensoku when Sakuya does that?
Quote
There probably is a way, but I don't know how to do it yet. Will be like in SWR in final though!
Hmm, you might need something more visible here, like a bubble or aura of stopped time that bleeds out from them. A bubble might actually be easier to code, too, since you can draw it on the top layer without worrying about how it interacts with everything else. To make it really stand out you could put spinning clock symbols on top.


Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #256 on: September 18, 2014, 01:44:07 PM »
Looks great! Was surprised by the redirection, sakuya can really combo.
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #257 on: September 18, 2014, 08:42:24 PM »
Did someone say "combo"?


Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #258 on: September 18, 2014, 11:14:55 PM »
Geez! I know TSB has a few things that SSB doesn't but was this also capable in SSB?
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #259 on: September 18, 2014, 11:51:46 PM »
Replace the flying with hop and fast fall and I'll say yea, it is possible to make combos that resemble that in SSBM.

https://www.youtube.com/watch?v=dj_54hAA3f0
« Last Edit: September 18, 2014, 11:55:28 PM by Saijee »

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #260 on: September 19, 2014, 01:57:39 AM »
The look on my face, I never knew smash bros could be played so fast! I really am excited to play your demo at the end of the year!
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Re: Touhou Smash Bros Project
« Reply #261 on: September 19, 2014, 06:38:52 AM »
And soo Sakuya is all ready for Touhoucon!

https://www.youtube.com/watch?v=LnbTmnENBhY&list=PLaDd9276h4ZDo3RgOFGfcRbw7mUTScQ4S&index=33

I'm going to try and add visual effects like hit BAMF tomarrow!

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #262 on: September 19, 2014, 04:29:27 PM »
BAMF?
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Leon゠Helsing

  • 0 - The Fool
  • Pave your own path
Re: Touhou Smash Bros Project
« Reply #263 on: September 19, 2014, 04:42:05 PM »
Do you mean hitsparks or something else?

Re: Touhou Smash Bros Project
« Reply #264 on: September 19, 2014, 05:01:17 PM »
hit sparks

Prime32

  • Munch-Munch Demon
Re: Touhou Smash Bros Project
« Reply #265 on: September 19, 2014, 11:16:40 PM »
So what exactly are Sakuya's controls right now? It looks like Phantom Break (bounce off floor) is B, Phantom Break (bounce off sky) is Down-B, Lightning Storm is a down throw, Snow Storm is Phantom Break used in midair, and Hail Storm is Side-B?

I've got two major concerns right now: First, Sakuya's attacks don't have a lot of visual variety. Second, it's fine in 1-on-1 tournament situations, but when you've got 4 players and maybe exploding items on the screen, the sheer number of projectiles could cause a lot of collateral damage and confusion (particularly if the knives have room to ricochet, and/or you have multiple Sakuyas and can't always keep track of whose knives are whose).
This could be improved just by making the knives (or their auras) different colours for each attack, but what I'd really like to see is different numbers of knives - e.g. a single large red knife for one special  (shieldbreaking?), a spread of three slow/ricocheting yellow knives for another, and a larger number of parallel blue knives for a third. This could let you give each attack a role that IMO would be intuitive even to the most casual of gamers who's randomly handed a controller and starts pushing buttons to see what they do - attack 1 is strong but hard to hit with, attack 2 fills a wide area and makes it hard for enemies to pass through, and attack 3 is a reliable way to get in lots of hits. It could be reinforced by playing the knife-throwing SFX at a lower pitch for attack 1, to make it sound "heavy".
Concentrating more or less power into each individual knife also lets you give them a greater range of priorities (assuming you're using SSB mechanics for that).
« Last Edit: September 19, 2014, 11:23:54 PM by Prime32 »

Drake

  • *
Re: Touhou Smash Bros Project
« Reply #266 on: September 21, 2014, 05:00:48 AM »
What I'm hearing on stream is that you want to nail down some canon personalities and interactions for story modes. If ever you need some advising or critique on this stuff, post in Misc Questions for whatever questions that you might have, or in a separate thread on TARC. I'd be happy to help and others probably will as well.

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Drake

  • *
Re: Touhou Smash Bros Project
« Reply #267 on: September 21, 2014, 05:25:39 AM »
Inchlings of the Shining Needle ~ Little Princess and Yuuka HYPE
« Last Edit: September 21, 2014, 05:27:49 AM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -

Colticide

  • Awoo!~
  • *
Re: Touhou Smash Bros Project
« Reply #268 on: September 21, 2014, 05:27:25 AM »
There's a stream going on?
Touhou Fugyouseki ~ Nightmare of Sleeping Girl English Patch
I run a crappy YouTube channel, check it out if you wish~

Drake

  • *
Re: Touhou Smash Bros Project
« Reply #269 on: September 21, 2014, 05:39:06 AM »
They've been streaming a tournament going on at Touhoucon for the past few hours. http://www.twitch.tv/touhoucon'

Insane last match. Oh man.
Notes:
- During the last match Sakuya attacked the stage edge and bonked off of it really far, possible glitch.
- I've been talking about the dair spike the whole time and I think that at the core of my complaints, it's the trajectory that I dislike; it should be changed much closer to vertical. You can perform the spike even while on-stage basically for free, and depending on height the opponent can be spiked even when they've made it back above the stage. Spikes shouldn't kill when everyone is still on the stage, that's silly.
- Fsmash's downwards trajectory is pretty broken. At reasonable percentages it pushes you off the edge and you just plummet downwards. These two moves have been quite a source of awkward KOs throughout the tournament.
- Ledges might need just a tiny tiny bit more reach. It seems even more strict than Melee's ledges as it is now.
- Hitboxes seem a bit wonky, as do some knockbacks, whereas hitstun seems to be pretty nonexistent. I assume these will be worked on. Another guy described it as "janky", I think that's pretty accurate.
« Last Edit: September 21, 2014, 06:08:55 AM by Drake »

A Colorful Calculating Creative and Cuddly Crafty Callipygous Clever Commander
- original art by Aiけん | ウサホリ -