Another character concept. Sometimes I wish there were collapsible spoilers for all these :wikipedia:
Yuugi
Specials
- Neutral: Basically Ganondorf's Warlock Punch if the flames were white-orange.
- Side: A chargeable, lunging punch that grants super armor while sending Yuugi forward. Works like Little Mac's Straight Lunge (minus the Power Meter mechanic) or Ike's Quick Draw.
- Up - Shackles a Prisoner Can't Take Off: Recovery move that throws a spinning shackle upwards, latching on to thin air and pulling Yuugi up slightly beyond the latch point. If it hits an enemy, it instead pulls them downwards.
- Down: Yuugi stomps with one foot, functioning like Ike's Eruption. Based on Knockout in Three Steps, just... with only one step.
- Final Smash - Anomalies, Strength, Disorder, and Spirits: Yuugi delivers a short-range lunging jab. If it hits, the target is sucked into a cinematic Final Smash. Yuugi tosses her sake into the air and proceeds to beat on her opponent with both fists, like so. The last blow sends the opponent flying so hard that they shatter the moon (or just the screen).
That reminds me, I did come up with a standard moveset (and some extra details) for Yuugi. How does this look?
YuugiPower: S
Speed: D
Jump: D
Weight: Heavyweight
Entrance: Appears on the stage drinking from a dish of sake and wipes her mouth in satisfaction
Icon: Sake DishNeutral Special: Drunken Fist*
-With a grin, Yuugi spins her arms around to charge up a powerful punch. When full charged, steam will rise from Yuugi's head. The charge can be saved for a later use.
Side Special: Knockout in Three Steps
-A three-hit move that starts with a forward jab. If Yuugi makes contact, pressing the attack button again will allow her to combo with a shoulder bash and finish with an uppercut. Each hit increases in damage and knockback.
Up Special: Super Oni Jump
-Yuugi jumps extremely high, then crashes down, causing a shockwave around her. If she hits a foe on her way down, they are spiked. Yuugi can also damage opponents at the start of the jump.
Down Special: Fearsome Roar*
-Yuugi lets out a deep bellow that releases a disruptive soundwave around her. This move causes opponents to be stunned and take a small amount of damage. Any projectiles around Yuugi will be reflected.
Final Word: Deva's Strength
-Yuugi lunges forward a short distance. If she catches an opponent, she'll grasp them and perform a flaming pile driver that is powerful enough to KO from a low percentage.
*These moves can be made more effective thanks to Yuugi's taunt, which has her downing some sake from her dish. The more she taunts, her neutral special Drunken Fist will have a faster charge time and her down special, Fearsome Roar will have a wider range with more power. If Yuugi is KOed, this effect dissipates.And here's a bonus. This was a recent character idea I had:
TewiPower: C
Speed: A
Jump: S+
Weight: Lightweight
Entrance: Hops out from a patch of bamboo
Icon: Rabbit
Neutral Special: Pluck
-Tewi pulls out a carrot from the ground. Pressing the special button again will allow her to toss it. All of the carrot pulled will cause a set range of damage when they hit an opponent, depending on their size. Occasionally, you may pluck out a rare golden carrot...
Side Special: Banana Peel
-Tewi casually tosses out a banana peel in front of her. As expected, enemies who step on the banana peel will trip, causing a small percentage of damage. Tewi can only throw out two banana peels at a time.
Up Special: Cherry Bomb
-Tewi tosses a cherry bomb in an arc. The bomb explodes into fireworks on contact with an enemy. If it falls onto a stage, it will stay there for a few moments before going off on its own. At this state, it can be picked up an thrown.
Down Special: Trap Hole
-Tewi pulls out a shovel and briefly digs a pit trap covered with a patch of dirt. Enemies that walk over the area will be grounded and suffer some damage. Tewi can only create one trap hole at a time.
Final Word: Rabbit Call
-Tewi whistles, causing a horde of earth rabbits to appear and wander about. If they confront enemy combatants, they will automatically attack them through various means. The rabbits can be fended off, but only with strong blows.