Author Topic: Murasa Quest - Go Get 'em, Captain!  (Read 61304 times)

Failure McFailFace

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #90 on: June 03, 2014, 08:09:29 PM »
>After receiving the bread, head back to the fork, and take the left path. (Alice's house was on the right:)
>"Let's take a right here. If we still have time left, we can go back here and take the other path."

>Look for youkai/humans/lazor pagodas on the path.
>Eat if hungry.
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #91 on: June 03, 2014, 08:17:38 PM »
Quote from: bigyihsuan
>After receiving the bread, head back to the fork, and take the left path. (Alice's house was on the right:)
Via perspective, turning left at the fork would just send you back to Kourindou.  But don't worry, I got what you mean ^_~
With Alice's gift of bread added to the large paper sack of Kourindou goods, you and Kyouko departed back down the path that led here, this time turning according to the map.  With any luck, you'll make it to Marisa's in time.
Added to inventory: Loaf of bread x4
Time until inability to see: 10 minutes
Quote from: bigyihsuan
>Look for youkai/humans/lazor pagodas on the path.
Nope, nothing.
Quote from: bigyihsuan
>Eat if hungry.
You're not hungry, but Kyouko's a bit peckish.  However, she just takes an apple she'd been storing in her pockets.  It should hold her for a while.
Removed from inventory: Apple x1

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #92 on: June 03, 2014, 08:21:03 PM »
And you, UE, have been doing quite well yourself, from one parser to another.
Oh, and simply Sour will do if you like. The 'Namu' part changes from time to time.

>Make a mental note to return to this place later. We were curious about that blonde woman with all her dolls and left rather abruptly.

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #93 on: June 03, 2014, 08:50:32 PM »
Quote from: Namusour
And you, UE, have been doing quite well yourself, from one parser to another.
Oh, and simply Sour will do if you like. The 'Namu' part changes from time to time.
That's a relief ^_^; first time parsing, so wasn't sure...thanks for that :)
I've been GM'ing play-by-post RPs for a few years before trying this out, so I guess that helps?  Gotta say though, this is loads more fun.


Quote from: Namusour
>Make a mental note to return to this place later. We were curious about that blonde woman with all her dolls and left rather abruptly.
Mental note made.

It's getting darker in the Forest of Magic, and the path is getting harder to see.  You know it can't possibly be nighttime yet, but man how this forest gets dark.  Luckily, you can barely make out the silhouette of a house just ahead.
Time until inability to see: 5 minutes

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #94 on: June 04, 2014, 12:54:16 AM »
As was I once. But you've done fine so far, if I may say. And do feel free to offer alternatives to any of my posts, as well, if you see the need. I guarantee you, and everyone else watching for that matter, that I'm gonna be wrong more than once.
But yeah, as Namusour said, you're doing pretty well thus far, and even the best of us make mistakes from time to time :)

Whew, I thought everything I was doing was wrong. I feel a bit better now that I know that I'm doing it right. :)

>Check if Kyouko is behind us.
>"We're almost there. I think I see Marisa's house up ahead."
>Continue down the path.


Pwuaahh, where am I?

Failure McFailFace

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #95 on: June 04, 2014, 01:52:14 AM »
>More walking and searching.
>Time until unable to see
>If above is 0, then use Kyouko's Mountain Sign "Long-Range Echo" to "see."
>Compare map with surroundings.
>"Why is there no map scale?"
1cc Easy: DDC (all) | 1cc Normal: UFO (SanA autobomb),  DDC (ReiA, SakA) , LoLK (Sanae PD)| EX clears: DDC (MarB Ultra) | Puzzle Games: StB: 10-X, DS: Hatate unlock, ISC: All clear

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #96 on: June 04, 2014, 02:18:05 AM »
Quote from: Nash Fais
>Check if Kyouko is behind us.
She is.  Probably because it's getting hard to see, she's literally a step behind you.
Quote from: Nash Fais
>"We're almost there. I think I see Marisa's house up ahead."
"Let's go, let's go!"  Kyouko seems eager to arrive, at least.
Quote from: Nash Fais
>Continue down the path.
You continue down the path, arriving at Marisa's house before very much time at all.  There's no lights coming from inside.
Quote from: bigyihsuan
>More walking and searching.
See above.  Feel free to search around Marisa's house if you want.
Quote from: bigyihsuan
>Time until unable to see
3 minutes here; 2 hours anywhere else.
Quote from: bigyihsuan
>If above is 0, then use Kyouko's Mountain Sign "Long-Range Echo" to "see."
Not above 0.
Quote from: bigyihsuan
>Compare map with surroundings.
Not an easy task given how general the map is.  You're at least at Marisa's house, so...
Quote from: bigyihsuan
>"Why is there no map scale?"
Because I suck at distance measurements.

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #97 on: June 04, 2014, 02:21:41 AM »
>Can we detect any sounds of life from within or without? Other than Kyouko, of course.

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #98 on: June 04, 2014, 02:25:16 AM »
>Let's check through the windows.
Pwuaahh, where am I?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #99 on: June 04, 2014, 02:37:22 AM »
Quote from: Namusour
>Can we detect any sounds of life from within or without? Other than Kyouko, of course.
None.
Quote from: Nash Fais
>Let's check through the windows.
You try to see through the windows.  Alice wasn't kidding when she said Marisa's house was a mess; you can barely tell what is and isn't just tossed wherever the black-white felt like tossing it.  However, there's no signs that she's around.

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #100 on: June 04, 2014, 02:45:29 AM »
>try to look and see if there are any signs of the pagoda lying around inside.

>Let's knock on the door.
Pwuaahh, where am I?

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #101 on: June 04, 2014, 03:08:11 AM »
>As a ghost-youkai, can be become intangible enough to pass through walls, or is that only for spellcards?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #102 on: June 04, 2014, 03:21:45 AM »
Quote from: Nash Fais
>try to look and see if there are any signs of the pagoda lying around inside.
Looking through the window, you don't really see much sign of anything you recognize, much less the Jeweled Pagoda.
Quote from: Nash Fais
>Let's knock on the door.
Heading over to the door, you knock.  No answer.
Quote from: Namusour
>As a ghost-youkai, can be become intangible enough to pass through walls, or is that only for spellcards?
You can become intangible by entering your ghost form, in all its green-tinted glory, with or without danmaku.  You are a ghost, after all.

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #103 on: June 04, 2014, 03:27:09 AM »
I guess we let ourselves in.

>Become intangible and pass through the door.

>Once on the other side, Become tangible again and unlock the door.
Pwuaahh, where am I?

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #104 on: June 04, 2014, 03:34:49 AM »
I hesitate about simply entering someone's home. Even if it IS in the name of retrieving stolen property, it's still on the amoral side of the scale we're supposed to be on.
On the other hand, one could simply chaulk it up to karma. I could live with that.

>Before we enter, say to Kyouko, "Well, I for one didn't come all this way to be thwarted by a door. Be right back, kiddo."

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #105 on: June 04, 2014, 03:52:13 AM »
Quote from: Namusour
>Before we enter, say to Kyouko, "Well, I for one didn't come all this way to be thwarted by a door. Be right back, kiddo."
"Huh?"  Kyouko doesn't seem to get what you're up to.
Quote from: Nash Fais
>Become intangible and pass through the door.
You go green and through the wall.  You see a look of utter surprise and amazement on Kyouko's face before stepping in; she must not have known you could do that.
Quote from: Nash Fais
>Once on the other side, Become tangible again and unlock the door.
Once inside, you feel around for the lock on the door.  Wow, there's a whole lot.  You start undoing the various locking mechanisms - easily adding up to at least ten - and when you've finally unlocked the door, you swing it open for Kyouko to open.  Even with the miniscule natural light coming in, it's pretty dark in here.  Might do to find a candle or something.

"That was awesome!" she exclaimed.  "How did you do that!?"

Quote from: Namusour
I hesitate about simply entering someone's home. Even if it IS in the name of retrieving stolen property, it's still on the amoral side of the scale we're supposed to be on.
On the other hand, one could simply chaulk it up to karma. I could live with that.
I'll be honest, I thought you guys were gonna try to find Marisa elsewhere.

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #106 on: June 04, 2014, 04:05:13 AM »
I did think about it. And I don't think we should search her place from top to bottom either. That I think is going too far, at least for Murasa.
However, a quick look around, that I feel would not be out of character. And of course, we'll lock up when we're done.
Unless, of course, anyone else would rather a different course?

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #107 on: June 04, 2014, 04:09:27 AM »
I actually wanted to make sure the pagoda isn't lying around the house, and not hidden somewhere around the mess.  :V
Also, as Namusour said, just a quick look around will do. :)
Edit: I also wanted to see if there is anything interesting inside Marisa's house.
« Last Edit: June 04, 2014, 04:11:44 AM by Nash Fais »
Pwuaahh, where am I?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #108 on: June 04, 2014, 04:14:35 AM »
Whatever floats y'all's boats, I'll be here, ready to parse :)

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #109 on: June 04, 2014, 04:18:42 AM »
Whatever floats y'all's boats, I'll be here, ready to parse :)
We might SINK it though. Get it? because we're playing as Murasa and.... and... I'll stop now.

>Smirk. "That's a secret"
>Wait for reaction.
>if she hasn't figured it out yet, tell the truth "you do know I am a Ghost youkai, right?"

>Try to find a candle, or anything that can help lighten up the place.
Pwuaahh, where am I?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #110 on: June 04, 2014, 04:32:29 AM »
Quote from: Nash Fais
We might SINK it though. Get it? because we're playing as Murasa and.... and... I'll stop now.

Quote from: Nash Fais
>Smirk. "That's a secret"
"Got it, I won't tell!"  Her tail stood straight up and she saluted as though in the military as Kyouko confirmed she wouldn't tell anybody about this mysterious power of yours.  At least she's doing her best to help, right?
Quote from: Nash Fais
>Wait for reaction.
See above.
Quote from: Nash Fais
>if she hasn't figured it out yet, tell the truth "you do know I am a Ghost youkai, right?"
"...ah!  I get it now!"  With a huge grin on her face, Kyouko exclaimed the conclusion of "You're a ghost, and you died from being slip in half!  So now you can go through things!"  ...well, gotta give her credit for at least being mostly right.
Quote from: Nash Fais
>Try to find a candle, or anything that can help lighten up the place.
You begin the search of Marisa's house with the search for a candle.  Kyouko stays close behind.  You find one before long, and matches to light it with.  You light up the candle, and the true extent of Marisa's "lax" cleaning habits is shown.  Aside from thin pathways, it seems as though the entirety of the place is just piles of random junk.

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #111 on: June 04, 2014, 04:36:13 AM »
>Presumably objects we are holding turn intangible as well with us?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #112 on: June 04, 2014, 04:49:26 AM »
Quote from: Namusour
>Presumably objects we are holding turn intangible as well with us?
Fortunately, they do.  Otherwise, you'd be stark naked right now.  This doesn't work on other people, however, nor does it work on items larger than yourself excluding your trusty anchor.

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #113 on: June 04, 2014, 04:51:39 AM »
Yeah, realized that the minute I saw you reply. Bit of a derp moment there.
Actually, I take that back. If there's one thing I've learned in my time, it's that asking questions is always a good thing.

>Quietly, to Kyouko, "Wait here, kid. I'm just gonna have a quick look around. Keep an eye out down here, will ya?"
>Once she agrees, outphase once more and drift through Marisa's house, checking the flotsam for our target object.
>And while we're at it, see if we can find Marisa's room in all this mess. If she's asleep, then we can wake her and sort this out easily enough. Hopefully.

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #114 on: June 04, 2014, 05:17:58 AM »
Quote from: Namusour
>Quietly, to Kyouko, "Wait here, kid. I'm just gonna have a quick look around. Keep an eye out down here, will ya?"
"Wait, wait," Kyouko loudly whispers.  "Can I at least have the candle?"
Quote from: Namusour
>Once she agrees, outphase once more and drift through Marisa's house, checking the flotsam for our target object.
Seems she hasn't quite agreed yet.
Quote from: Namusour
>And while we're at it, see if we can find Marisa's room in all this mess. If she's asleep, then we can wake her and sort this out easily enough. Hopefully.
See above.  Furthermore, just because it's dark in the Forest of Magic doesn't necessarily mean it's nighttime.  It's just that the thick canopy of leaves and branches blocks out a ton of sunlight, making the forest dim at best.  It's still only 4PM or so.

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #115 on: June 04, 2014, 05:23:05 AM »
>find another candle for Kyouko then do the above that were skipped.
Pwuaahh, where am I?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #116 on: June 04, 2014, 04:45:20 PM »
Quote from: Nash Fais
>find another candle for Kyouko then do the above that were skipped.
After a bit of searching around, you and Kyouko find a second candle.  You light it up and hand it to her.
Quote from: Namusour
>Once she agrees, outphase once more and drift through Marisa's house, checking the flotsam for our target object.
You go green and intangible once more, drifting through Marisa's walls in the search for the Jeweled Pagoda.  You find plenty of objects you've never seen before, but no sign of your target.
Quote from: Namusour
>And while we're at it, see if we can find Marisa's room in all this mess. If she's asleep, then we can wake her and sort this out easily enough. Hopefully.
During your search, you find a room with a bed.  This must be Marisa's room.  No sign of the Pagoda or the witch.  In fact, the two most interesting things here are what looks to be a diary next to the bed and a surprisingly ornate mirror that isn't showing your reflection.

Nash Fais

  • The brightest light, cast the longest shadow.
Re: Murasa Quest - Go Get 'em, Captain!
« Reply #117 on: June 04, 2014, 10:02:34 PM »
>Grab the diary and use it as a trade for the pagoda.

Anyone have objections to this?
Edit: Is it also too much out of character for us to do it?


« Last Edit: June 04, 2014, 10:12:05 PM by Nash Fais »
Pwuaahh, where am I?

UnendingEmpire

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Re: Murasa Quest - Go Get 'em, Captain!
« Reply #118 on: June 04, 2014, 10:33:16 PM »
Aside from seeming out of character, this also assumes Marisa still has the pagoda.  Gensokyo's a big place; she could have easily lost or sold it, or just gotten bored with it and tossed it somewhere.  If she does have it and you offer that trade, however, she's more likely to just danmaku you to redeath for it instead of accept a log of stuff she already remembers for something as priceless as a lazor-firing pagoda that turns everything it destroys into precious gemstones.

Re: Murasa Quest - Go Get 'em, Captain!
« Reply #119 on: June 05, 2014, 12:55:27 AM »
Recovering stolen property is one thing, stealing is something else. Especially stealing for the purpose of blackmail.

>No reflection? Is that because we've gone ghost?
>Oh, and leave the diary where it is.
« Last Edit: June 05, 2014, 01:23:38 AM by Namusour »