Alright guys! It's time for me to give you my report on the mermaid's journey within the
DUNGEON OF ZUN!

When we last left off, Wakasagihime was finishing exploring floor 14. She didn't find much left after all she went through other than a orb of energy. Which may or may not be useful, needless to say she ignored it for the time being and proceeded to the next floor!
Dungeon Floor 15: The Unimaginable Horrors
As Wakasagihime entered the floor, all seemed well at the moment. She managed to cover some ground and discovered a batch of Kedamas which she managed to kill. Some of them managed to leave thier corpses behind!
"Oh? Since when did fuzzballs have bodies?" She asked with curiosity. "Perhaps if I raise it from the dead?"

And thus the kedama skeletons bursted out of the corpses, they looked a bit ugly underneath all that fluff.
"How disturbing, they looks kind of terrifying under there, but what's this?"
Wakasagihime found a batch of Kedama flesh.

"I am feeling a bit hungry so why not eat?"
And thus the mermaid ate the kedamas.... suddenly... she felt funny inside...
Her body became weaker....
She became more hungry....
She grew molten scales over part of her body....
And she grew thin metallic scales over part of her body...
So basically now, the mermaid's become a bit hungry and has weird and unusual scales growing over part of her body now.
"I think I shouldn't have eaten that... I looks and feel so funny right now...."
Regardless she continues to explore deeper into the dungeon to see what she can find.

One strange thing she encounter was a worm with an oversized head....it was a brain worm!
Brainworms are not threatening on the most part, but they are infamous for draining your intelligence. While Wakasagihime doesn't need to worry about this on the short run, this in turn can make spell casting harder for her in the long run. So killing it as soon as possible is a must.
The worm didn't put up much of a fight though, so all went well.

She later came across a ring and tried it on.... It was a ring of of Teleport control!
This'll allow the mermaid to teleport to any location and control where she ends up if used by her own magic.

Besides that, she also fought Yukkuri Koishis, which are generally invisible, but thanks to her hat, she can see them.

Cyclopes, which are known for chucking boulders and have lots of strength.
And then she confronted something different...

A Salamander!
Salamanders are large humanoid snake creatures who are capable of shooting fire at you. If you lack in fire protection, it can hurt A LOT!
Thankfully this one didn't decide to breath fire, so he posed very little threat with Wakasagihime's icicles.

However probably the most dangerous thing she had to face among everything she fought down here were the Tengu conjuror!
Tengu conjuoror mainly cast wind and fire spells if I recall correctly, but what makes them hard is that they are ALWAYS accompanied by ravens which will peck at you relentlessly making you loose health quickly. If you're capable of separating them, life will be easier for you. Otherwise, be prepared for tough battles or looking to teleport as an emergency retreat.
Wakasagihime needed to teleport from them at least once or twice, but did manage to beat them all.

There were also freezing wraiths, which basiclly freeze you upon touching you and in the process will drain your vigor, thus slowing you down. More or less, they're like you, except more immune to ice. Still some icebros did the trick allowing the mermaid to hit the ghost from the distance.
There was also a Dire elephant which was a stronger version of the Elephant, but thanfully it was only one, so it posed little threat. Sorry I didn't get a picture....
And with that, Wakasagihime cleared floor 15 which meant she has access to the Depth of the Dungeon of ZUN..... but it seemed too dangerous to venture that deep for now...
"I need to go and try to get the runes first. If I can get them I am one step closer to getting to the beer of ZUN!"

And so Wakasagihime returned to the Lair to begin partaking on her next step of the journey.
I seem to have poison resistant gear, so there's only one logical place to go first.....

And thus she entered....
The Kanako Pits
Floor 1: Scaly Encounters of the Unknown Kind

It wouldn't take long to find out just how dangerous the Kanako Pits were!
There were snakes of every possible kind out there! Ready to try to get a piece of her! All greating her form the entrance. It was one hell of a welcoming party!
So lemme give you a rundown on some of the enemies here:
Naga: Basic snake like creatures with human upper bodies, love to spit poisonous loogies at you, get too close to them and they'll constrict you while attacking you. So be cautious around them however remember, they're slower than you.
Naga SharpShooters: Naga that weild bows and arrows, that attack from the distance, they also know how to use portal projectile allowing them to instantly teleport thier shot to point blank range. Annoying and difficult to deal with.
Salamander Mystics: Tougher spellcasting variation of the Salamander. It uses fire themed spells and usually comes with other Salamanders in tow.
Water Moccaison: tougher variation of the adder, not too hard.
Black Mamba: Very fast and deadly. They are more notorious for tearing apart weaker adventures rather than thier poison.
Anacondas: Non venomous snake, very large, very fast and is very capable of constricting you. They are a bane for mages, try to kill them from a distance!
Wakasagihime was placed in a terrible pinch and as forced on multiple occasions to teleport, flee, and use her healing potions and wands of healing to save herself. (It was THAT dangrous!)
"This is getting dangerous! I can't find a brake I need to get out of here!"
She looked for the cloest way to escape and went down to Floor 2 to escape!
The Kanako Pits: Floor 2- Dem Dorfs Man....
Wakasagihime has some breathing space, it seem she might make it. She seem to be better of than how she was before hand.
But before she could go any futher she found something strange....

A small and short bearded man weilding a staff
"What do we have here?" The bearded man asked.
"Umm, excuse me?"
The bearded man sniffed..."Mmmm the delicious smell of fish... how I yearn for thee! You shall become my meal for tonight! Come here, I will make sure to rock this world just to get a taste of you!"
The bearded man jams his staff to the ground as the entire floor around Wakasagihime feet shakes with temendous force!
"What on earth is this!?" the mermaid said with shock as she tried to maintain her balance.
"Earth? That's only the beginning my dear fishy friend! I am Jougurn, the dwarven master of Earth! And I shall be sure to
BURY YOU DEEP if you presist on being resistanting any further!"
With that the Dwarf blew up a wall beside the mermaid as the fragments hit the mermaid!
"This hurts I need to hide!!!"
She attempt to hide from the dwarf by going behind a wall... but it wouldn't take long for the dwarf to find her because he created a wall through the wall as she screamed in shock as the hole formed. The Dwarf pops out from the hole with a creepy grin as he shouts.....
"HERE'S JOUGRUN!"
"I had enough of this! I rather be up there with the snakes!!!
And thus Wakasagihime dashed up a flight of stairs to escape from insane dwarf.

Upon returning to Floor 1 she ends up fighting a Naga Warrior, a tough as nails version of the regular naga, they are very strong and should be taken with caution. It's best to fighting them from the distance.

And Naga mages, a spell casting variation, capable of casting mystic blast, and venom arrow They are rather dangerous to let run loose since they got several destructive spells. So it's based to take them down quickly if you can.
After lots of teleporting and healing later, the mermaid gained the upper hand.... and she was able to explore the dungeon more freely without fear....

She found a Halberd which she tried out. It tured out it was the +6 +3 Halbred of the Ice Cave (Freeze, rElec, +rC)
She just then fights a shock serpent, a snake capable of shooting eletricity! But thanks to the halberd, she was protected from it's eletricity!
"This might come in handy! I'm keeping this!"

Finally Wakasagihime found an armor shop!
"There better be something good in here!"
She enters the shop to find this....

There seems to be some special armor here, and the runed ring mail caught her interest.
"This might be worth trying...."
So she buys the armor and equips it....
It's the ring mail of fire resistance!
"Just what I need!!"
"Wow, I didn't expect to be so lucky I knew this dungeon was dangerous, but I didn't expcet it to be so hard.... thankfully what I've found here should help me make it through... I hope...."
The Mermaid sighed as she realized she's traveled for a while now.... I need to find a corner to rest in for a bit.... this is getting intense...
And so Wakasagihime settled down and she carefully planned her next move....
And that ends my turn!
I have the entire thing documented on stream to boot!
http://www.livestream.com/totaku/video?clipId=pla_15b0350c-0bad-4a51-bf59-b7a0d751df42&utm_source=lslibrary&utm_medium=ui-thumbAnyways, Raikatai and everyone else ahead of me, remember the folllwing:
We still have teleport wands and a wand of healing ATM, so we are still good if things get dangerous. So don't be too worried for right now.
Keep in mind Jougurn is on the Second Floor of the Kanako Pits! He's tough as nails and his magic is deadly! But remember he's a Deep Dorf, he can't heal under normal means. The worse case scenario is he may have potions of healing with him, other wise, you can try to slowly take him down or try to ignore him if possible...
The new Halberd I obtained is going to be key to our survival in the Kanako pits, since it's Ice element based, that means anything cold blooded will be slowed down by the effects of this weapon.... And of course everything in snake based, thus they are.... cold blooded! And it's also really good against Shock Serpents!
Anyways here's the file, and good luck to you all!
My run ended in 43512.7.
Also signing up again!